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Example 26 with LevelChunk

use of net.minecraft.world.level.chunk.LevelChunk in project SpongeCommon by SpongePowered.

the class VolumeStreamUtils method getBlockEntityStream.

public static <R extends Region<R>> VolumeStream<R, BlockEntity> getBlockEntityStream(final LevelReader reader, final Vector3i min, final Vector3i max, final StreamOptions options) {
    VolumeStreamUtils.validateStreamArgs(Objects.requireNonNull(min, "min"), Objects.requireNonNull(max, "max"), Objects.requireNonNull(options, "options"));
    final boolean shouldCarbonCopy = options.carbonCopy();
    final Vector3i size = max.sub(min).add(1, 1, 1);
    @MonotonicNonNull final ObjectArrayMutableBlockEntityBuffer backingVolume;
    if (shouldCarbonCopy) {
        backingVolume = new ObjectArrayMutableBlockEntityBuffer(min, size);
    } else {
        backingVolume = null;
    }
    return VolumeStreamUtils.<R, BlockEntity, net.minecraft.world.level.block.entity.BlockEntity, ChunkAccess, BlockPos>generateStream(min, max, options, // Ref
    (R) reader, // IdentityFunction
    VolumeStreamUtils.getBlockEntityOrCloneToBackingVolume(shouldCarbonCopy, backingVolume, reader instanceof Level ? (Level) reader : null), // ChunkAccessor
    VolumeStreamUtils.getChunkAccessorByStatus(reader, options.loadingStyle().generateArea()), // TileEntity by block pos
    (key, tileEntity) -> key, // TileEntity Accessor
    (chunk) -> chunk instanceof LevelChunk ? ((LevelChunk) chunk).getBlockEntities().entrySet().stream().filter(entry -> VecHelper.inBounds(entry.getKey(), min, max)) : Stream.empty(), // Filtered Position TileEntity Accessor
    (blockPos, world) -> {
        final net.minecraft.world.level.block.entity.@Nullable BlockEntity tileEntity = shouldCarbonCopy ? backingVolume.getTileEntity(blockPos) : ((LevelReader) world).getBlockEntity(blockPos);
        return new Tuple<>(blockPos, tileEntity);
    });
}
Also used : ChunkAccess(net.minecraft.world.level.chunk.ChunkAccess) LevelChunk(net.minecraft.world.level.chunk.LevelChunk) MonotonicNonNull(org.checkerframework.checker.nullness.qual.MonotonicNonNull) Vector3i(org.spongepowered.math.vector.Vector3i) BlockPos(net.minecraft.core.BlockPos) Level(net.minecraft.world.level.Level) ObjectArrayMutableBlockEntityBuffer(org.spongepowered.common.world.volume.buffer.blockentity.ObjectArrayMutableBlockEntityBuffer) Nullable(org.checkerframework.checker.nullness.qual.Nullable) Tuple(net.minecraft.util.Tuple) BlockEntity(org.spongepowered.api.block.entity.BlockEntity)

Example 27 with LevelChunk

use of net.minecraft.world.level.chunk.LevelChunk in project SpongeCommon by SpongePowered.

the class ServerLevelMixin_Tracker method bridge$createSnapshot.

@Override
public SpongeBlockSnapshot bridge$createSnapshot(final net.minecraft.world.level.block.state.BlockState state, final BlockPos pos, final BlockChangeFlag updateFlag) {
    final SpongeBlockSnapshot.BuilderImpl builder = SpongeBlockSnapshot.BuilderImpl.pooled();
    builder.reset();
    builder.blockState(state).world((ServerLevel) (Object) this).position(VecHelper.toVector3i(pos));
    final LevelChunk chunk = this.shadow$getChunkAt(pos);
    if (chunk == null) {
        return builder.flag(updateFlag).build();
    }
    final Optional<UUID> creator = ((LevelChunkBridge) chunk).bridge$getBlockCreatorUUID(pos);
    final Optional<UUID> notifier = ((LevelChunkBridge) chunk).bridge$getBlockNotifierUUID(pos);
    creator.ifPresent(builder::creator);
    notifier.ifPresent(builder::notifier);
    final boolean hasTileEntity = ((BlockStateBridge) state).bridge$hasTileEntity();
    final net.minecraft.world.level.block.entity.BlockEntity tileEntity = chunk.getBlockEntity(pos, LevelChunk.EntityCreationType.CHECK);
    if (hasTileEntity || tileEntity != null) {
        // We MUST only check to see if a TE exists to avoid creating a new one.
        if (tileEntity != null) {
            // TODO - custom data.
            final CompoundTag nbt = new CompoundTag();
            // Some mods like OpenComputers assert if attempting to save robot while moving
            try {
                tileEntity.save(nbt);
                builder.addUnsafeCompound(nbt);
            } catch (final Throwable t) {
            // ignore
            }
        }
    }
    builder.flag(updateFlag);
    return builder.build();
}
Also used : ServerLevel(net.minecraft.server.level.ServerLevel) SpongeBlockSnapshot(org.spongepowered.common.block.SpongeBlockSnapshot) LevelChunk(net.minecraft.world.level.chunk.LevelChunk) LevelChunkBridge(org.spongepowered.common.bridge.world.level.chunk.LevelChunkBridge) TrackedLevelChunkBridge(org.spongepowered.common.bridge.world.level.chunk.TrackedLevelChunkBridge) UUID(java.util.UUID) CompoundTag(net.minecraft.nbt.CompoundTag) BlockStateBridge(org.spongepowered.common.bridge.world.level.block.state.BlockStateBridge)

Example 28 with LevelChunk

use of net.minecraft.world.level.chunk.LevelChunk in project SpongeCommon by SpongePowered.

the class ServerLevelMixin_Tracker method shadow$neighborChanged.

@Override
public void shadow$neighborChanged(final BlockPos pos, final Block blockIn, final BlockPos fromPos) {
    final BlockPos immutableTarget = pos.immutable();
    final BlockPos immutableFrom = fromPos.immutable();
    // Sponge Start - Check asynchronicity,
    // if not on the server thread and we're a server world, we've got problems...
    final PhaseTracker server = PhaseTracker.SERVER;
    if (server.getSidedThread() != Thread.currentThread()) {
        // lol no, report the block change properly
        new PrettyPrinter(60).add("Illegal Async PhaseTracker Access").centre().hr().addWrapped(PhasePrinter.ASYNC_TRACKER_ACCESS).add().add(new Exception("Async Block Notifcation Detected")).log(SpongeCommon.logger(), Level.ERROR);
        // Maybe? I don't think this is wise to try and sync back a notification on the main thread.
        return;
    }
    // world that Sponge isn't directly managing, so we'll just ignore trying to record on those.
    if (this.bridge$isFake()) {
        // If we're fake, well, we could effectively call this without recording on worlds we don't
        // want to care about.
        super.shadow$neighborChanged(immutableTarget, blockIn, immutableFrom);
        return;
    }
    // Otherwise, we continue with recording, maybe.
    final LevelChunk targetChunk = this.shadow$getChunkAt(immutableTarget);
    final BlockState targetBlockState = targetChunk.getBlockState(immutableTarget);
    // Sponge - Shortcircuit if the block has no neighbor logic
    if (!((TrackableBlockBridge) targetBlockState.getBlock()).bridge$overridesNeighborNotificationLogic()) {
        return;
    }
    // Sponge End
    // Sponge start - prepare notification
    final PhaseContext<@NonNull ?> peek = server.getPhaseContext();
    // try { // Vanilla - We need to push the effect transactor so that it always pops
    try {
        final Supplier<ServerLevel> worldSupplier = VolumeStreamUtils.createWeaklyReferencedSupplier((ServerLevel) (Object) this, "ServerWorld");
        final net.minecraft.world.level.block.entity.@Nullable BlockEntity existingTile = targetChunk.getBlockEntity(immutableTarget, LevelChunk.EntityCreationType.CHECK);
        peek.getTransactor().logNeighborNotification(worldSupplier, immutableFrom, blockIn, immutableTarget, targetBlockState, existingTile);
        peek.associateNeighborStateNotifier(immutableFrom, targetBlockState.getBlock(), immutableTarget, ((ServerLevel) (Object) this), PlayerTracker.Type.NOTIFIER);
        // Sponge End
        targetBlockState.neighborChanged(((ServerLevel) (Object) this), immutableTarget, blockIn, immutableFrom, false);
    } catch (final Throwable throwable) {
        final CrashReport crashreport = CrashReport.forThrowable(throwable, "Exception while updating neighbours");
        final CrashReportCategory crashreportcategory = crashreport.addCategory("Block being updated");
        crashreportcategory.setDetail("Source block type", () -> {
            try {
                return String.format("ID #%d (%s // %s)", Registry.BLOCK.getId(blockIn), blockIn.getDescriptionId(), blockIn.getClass().getCanonicalName());
            } catch (final Throwable var2) {
                return "ID #" + Registry.BLOCK.getId(blockIn);
            }
        });
        CrashReportCategory.populateBlockDetails(crashreportcategory, immutableTarget, targetBlockState);
        throw new ReportedException(crashreport);
    }
}
Also used : ServerLevel(net.minecraft.server.level.ServerLevel) CrashReport(net.minecraft.CrashReport) ReportedException(net.minecraft.ReportedException) PrettyPrinter(org.spongepowered.common.util.PrettyPrinter) PhaseTracker(org.spongepowered.common.event.tracking.PhaseTracker) LevelChunk(net.minecraft.world.level.chunk.LevelChunk) BlockState(net.minecraft.world.level.block.state.BlockState) BlockPos(net.minecraft.core.BlockPos) Nullable(org.checkerframework.checker.nullness.qual.Nullable) CrashReportCategory(net.minecraft.CrashReportCategory) ReportedException(net.minecraft.ReportedException)

Example 29 with LevelChunk

use of net.minecraft.world.level.chunk.LevelChunk in project Denizen-For-Bukkit by DenizenScript.

the class ChunkHelperImpl method setAllBiomes.

@Override
public void setAllBiomes(Chunk chunk, BiomeNMS biome) {
    Biome nmsBiome = ((BiomeNMSImpl) biome).biomeBase;
    LevelChunk nmsChunk = ((CraftChunk) chunk).getHandle();
    ChunkBiomeContainer biomeContainer = nmsChunk.getBiomes();
    for (int x = 0; x < 4; x++) {
        for (int y = 0; y < 64; y++) {
            for (int z = 0; z < 4; z++) {
                biomeContainer.setBiome(x, y, z, nmsBiome);
            }
        }
    }
    nmsChunk.markUnsaved();
}
Also used : Biome(net.minecraft.world.level.biome.Biome) LevelChunk(net.minecraft.world.level.chunk.LevelChunk) CraftChunk(org.bukkit.craftbukkit.v1_17_R1.CraftChunk) ChunkBiomeContainer(net.minecraft.world.level.chunk.ChunkBiomeContainer) BiomeNMSImpl(com.denizenscript.denizen.nms.v1_17.impl.BiomeNMSImpl)

Example 30 with LevelChunk

use of net.minecraft.world.level.chunk.LevelChunk in project Denizen-For-Bukkit by DenizenScript.

the class ItemHelperImpl method renderFullMap.

/**
 * Copied from MapItem.update, redesigned slightly to render totally rather than just relative to a player.
 * Some variables manually renamed for readability.
 * Also contains reflection fixes for Spigot's FluidState bug.
 */
public static void renderFullMap(MapItemSavedData worldmap, int xMin, int zMin, int xMax, int zMax) {
    Level world = ((CraftWorld) worldmap.mapView.getWorld()).getHandle();
    int scale = 1 << worldmap.scale;
    int mapX = worldmap.x;
    int mapZ = worldmap.z;
    for (int x = xMin; x < xMax; x++) {
        double d0 = 0.0D;
        for (int z = zMin; z < zMax; z++) {
            int k2 = (mapX / scale + x - 64) * scale;
            int l2 = (mapZ / scale + z - 64) * scale;
            Multiset<MaterialColor> multiset = LinkedHashMultiset.create();
            LevelChunk chunk = world.getChunkAt(new BlockPos(k2, 0, l2));
            if (!chunk.isEmpty()) {
                ChunkPos chunkcoordintpair = chunk.getPos();
                int i3 = k2 & 15;
                int j3 = l2 & 15;
                int k3 = 0;
                double d1 = 0.0D;
                if (world.dimensionType().hasCeiling()) {
                    int l3 = k2 + l2 * 231871;
                    l3 = l3 * l3 * 31287121 + l3 * 11;
                    if ((l3 >> 20 & 1) == 0) {
                        multiset.add(Blocks.DIRT.defaultBlockState().getMapColor(world, BlockPos.ZERO), 10);
                    } else {
                        multiset.add(Blocks.STONE.defaultBlockState().getMapColor(world, BlockPos.ZERO), 100);
                    }
                    d1 = 100.0D;
                } else {
                    BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
                    BlockPos.MutableBlockPos blockposition_mutableblockposition1 = new BlockPos.MutableBlockPos();
                    for (int i4 = 0; i4 < scale; ++i4) {
                        for (int j4 = 0; j4 < scale; ++j4) {
                            int k4 = chunk.getHeight(Heightmap.Types.WORLD_SURFACE, i4 + i3, j4 + j3) + 1;
                            BlockState iblockdata;
                            if (k4 <= world.getMinBuildHeight() + 1) {
                                iblockdata = Blocks.BEDROCK.defaultBlockState();
                            } else {
                                do {
                                    --k4;
                                    blockposition_mutableblockposition.set(chunkcoordintpair.getMinBlockX() + i4 + i3, k4, chunkcoordintpair.getMinBlockZ() + j4 + j3);
                                    iblockdata = chunk.getBlockState(blockposition_mutableblockposition);
                                } while (iblockdata.getMapColor(world, blockposition_mutableblockposition) == MaterialColor.NONE && k4 > world.getMinBuildHeight());
                                if (k4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata)) {
                                    int l4 = k4 - 1;
                                    blockposition_mutableblockposition1.set(blockposition_mutableblockposition);
                                    BlockState iblockdata1;
                                    do {
                                        blockposition_mutableblockposition1.t(l4--);
                                        iblockdata1 = chunk.getBlockState(blockposition_mutableblockposition1);
                                        k3++;
                                    } while (l4 > world.getMinBuildHeight() && !blockStateFluidIsEmpty(iblockdata1));
                                    iblockdata = getCorrectStateForFluidBlock(world, iblockdata, blockposition_mutableblockposition);
                                }
                            }
                            worldmap.checkBanners(world, chunkcoordintpair.getMinBlockX() + i4 + i3, chunkcoordintpair.getMinBlockZ() + j4 + j3);
                            d1 += (double) k4 / (double) (scale * scale);
                            multiset.add(iblockdata.getMapColor(world, blockposition_mutableblockposition));
                        }
                    }
                }
                k3 /= scale * scale;
                double d2 = (d1 - d0) * 4.0D / (double) (scale + 4) + ((double) (x + z & 1) - 0.5D) * 0.4D;
                byte b0 = 1;
                if (d2 > 0.6D) {
                    b0 = 2;
                }
                if (d2 < -0.6D) {
                    b0 = 0;
                }
                MaterialColor materialmapcolor = Iterables.getFirst(Multisets.copyHighestCountFirst(multiset), MaterialColor.NONE);
                if (materialmapcolor == MaterialColor.WATER) {
                    d2 = (double) k3 * 0.1D + (double) (x + z & 1) * 0.2D;
                    b0 = 1;
                    if (d2 < 0.5D) {
                        b0 = 2;
                    }
                    if (d2 > 0.9D) {
                        b0 = 0;
                    }
                }
                d0 = d1;
                worldmap.updateColor(x, z, (byte) (materialmapcolor.id * 4 + b0));
            }
        }
    }
}
Also used : MaterialColor(net.minecraft.world.level.material.MaterialColor) LevelChunk(net.minecraft.world.level.chunk.LevelChunk) BlockState(net.minecraft.world.level.block.state.BlockState) Level(net.minecraft.world.level.Level) BlockPos(net.minecraft.core.BlockPos) ChunkPos(net.minecraft.world.level.ChunkPos) CraftWorld(org.bukkit.craftbukkit.v1_17_R1.CraftWorld)

Aggregations

LevelChunk (net.minecraft.world.level.chunk.LevelChunk)36 BlockPos (net.minecraft.core.BlockPos)13 ChunkAccess (net.minecraft.world.level.chunk.ChunkAccess)10 ServerLevel (net.minecraft.server.level.ServerLevel)9 LevelChunkBridge (org.spongepowered.common.bridge.world.level.chunk.LevelChunkBridge)8 Vector3i (org.spongepowered.math.vector.Vector3i)7 BlockState (net.minecraft.world.level.block.state.BlockState)6 Nullable (org.checkerframework.checker.nullness.qual.Nullable)6 BlockEntity (org.spongepowered.api.block.entity.BlockEntity)5 BlockLight (com.denizenscript.denizen.nms.abstracts.BlockLight)4 ChunkCoordinate (com.denizenscript.denizen.utilities.blocks.ChunkCoordinate)4 UUID (java.util.UUID)4 Tuple (net.minecraft.util.Tuple)4 Level (net.minecraft.world.level.Level)4 MonotonicNonNull (org.checkerframework.checker.nullness.qual.MonotonicNonNull)4 CompoundTag (net.minecraft.nbt.CompoundTag)3 ChunkPos (net.minecraft.world.level.ChunkPos)3 PhaseTracker (org.spongepowered.common.event.tracking.PhaseTracker)3 SpongeBlockChangeFlag (org.spongepowered.common.world.SpongeBlockChangeFlag)3 BitSet (java.util.BitSet)2