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Example 1 with GroundObjectSpawned

use of net.runelite.api.events.GroundObjectSpawned in project runelite by runelite.

the class RegionTileManager method simulateObjectSpawns.

/**
 * Simulate object spawns for EventBus subscriber
 * @param subscriber EventBus subscriber
 */
public void simulateObjectSpawns(Object subscriber) {
    eventBus.register(subscriber);
    forEachTile((tile) -> {
        Optional.ofNullable(tile.getWallObject()).ifPresent(object -> {
            final WallObjectSpawned objectSpawned = new WallObjectSpawned();
            objectSpawned.setTile(tile);
            objectSpawned.setWallObject(object);
            eventBus.post(objectSpawned);
        });
        Optional.ofNullable(tile.getDecorativeObject()).ifPresent(object -> {
            final DecorativeObjectSpawned objectSpawned = new DecorativeObjectSpawned();
            objectSpawned.setTile(tile);
            objectSpawned.setDecorativeObject(object);
            eventBus.post(objectSpawned);
        });
        Optional.ofNullable(tile.getGroundObject()).ifPresent(object -> {
            final GroundObjectSpawned objectSpawned = new GroundObjectSpawned();
            objectSpawned.setTile(tile);
            objectSpawned.setGroundObject(object);
            eventBus.post(objectSpawned);
        });
        Arrays.stream(tile.getGameObjects()).filter(Objects::nonNull).forEach(object -> {
            final GameObjectSpawned objectSpawned = new GameObjectSpawned();
            objectSpawned.setTile(tile);
            objectSpawned.setGameObject(object);
            eventBus.post(objectSpawned);
        });
    });
    eventBus.unregister(subscriber);
}
Also used : GroundObjectSpawned(net.runelite.api.events.GroundObjectSpawned) GameObjectSpawned(net.runelite.api.events.GameObjectSpawned) DecorativeObjectSpawned(net.runelite.api.events.DecorativeObjectSpawned) WallObjectSpawned(net.runelite.api.events.WallObjectSpawned)

Example 2 with GroundObjectSpawned

use of net.runelite.api.events.GroundObjectSpawned in project runelite by runelite.

the class RSTileMixin method groundObjectChanged.

@FieldHook("groundObject")
@Inject
public void groundObjectChanged(int idx) {
    GroundObject previous = previousGroundObject;
    GroundObject current = getGroundObject();
    previousGroundObject = current;
    if (current == null && previous != null) {
        GroundObjectDespawned groundObjectDespawned = new GroundObjectDespawned();
        groundObjectDespawned.setTile(this);
        groundObjectDespawned.setGroundObject(previous);
        eventBus.post(groundObjectDespawned);
    } else if (current != null && previous == null) {
        GroundObjectSpawned groundObjectSpawned = new GroundObjectSpawned();
        groundObjectSpawned.setTile(this);
        groundObjectSpawned.setGroundObject(current);
        eventBus.post(groundObjectSpawned);
    } else if (current != null && previous != null) {
        GroundObjectChanged groundObjectChanged = new GroundObjectChanged();
        groundObjectChanged.setTile(this);
        groundObjectChanged.setPrevious(previous);
        groundObjectChanged.setGroundObject(current);
        eventBus.post(groundObjectChanged);
    }
}
Also used : GroundObjectSpawned(net.runelite.api.events.GroundObjectSpawned) GroundObject(net.runelite.api.GroundObject) GroundObjectChanged(net.runelite.api.events.GroundObjectChanged) GroundObjectDespawned(net.runelite.api.events.GroundObjectDespawned) Inject(net.runelite.api.mixins.Inject) FieldHook(net.runelite.api.mixins.FieldHook)

Aggregations

GroundObjectSpawned (net.runelite.api.events.GroundObjectSpawned)2 GroundObject (net.runelite.api.GroundObject)1 DecorativeObjectSpawned (net.runelite.api.events.DecorativeObjectSpawned)1 GameObjectSpawned (net.runelite.api.events.GameObjectSpawned)1 GroundObjectChanged (net.runelite.api.events.GroundObjectChanged)1 GroundObjectDespawned (net.runelite.api.events.GroundObjectDespawned)1 WallObjectSpawned (net.runelite.api.events.WallObjectSpawned)1 FieldHook (net.runelite.api.mixins.FieldHook)1 Inject (net.runelite.api.mixins.Inject)1