use of net.runelite.api.events.WallObjectSpawned in project runelite by runelite.
the class RegionTileManager method simulateObjectSpawns.
/**
* Simulate object spawns for EventBus subscriber
* @param subscriber EventBus subscriber
*/
public void simulateObjectSpawns(Object subscriber) {
eventBus.register(subscriber);
forEachTile((tile) -> {
Optional.ofNullable(tile.getWallObject()).ifPresent(object -> {
final WallObjectSpawned objectSpawned = new WallObjectSpawned();
objectSpawned.setTile(tile);
objectSpawned.setWallObject(object);
eventBus.post(objectSpawned);
});
Optional.ofNullable(tile.getDecorativeObject()).ifPresent(object -> {
final DecorativeObjectSpawned objectSpawned = new DecorativeObjectSpawned();
objectSpawned.setTile(tile);
objectSpawned.setDecorativeObject(object);
eventBus.post(objectSpawned);
});
Optional.ofNullable(tile.getGroundObject()).ifPresent(object -> {
final GroundObjectSpawned objectSpawned = new GroundObjectSpawned();
objectSpawned.setTile(tile);
objectSpawned.setGroundObject(object);
eventBus.post(objectSpawned);
});
Arrays.stream(tile.getGameObjects()).filter(Objects::nonNull).forEach(object -> {
final GameObjectSpawned objectSpawned = new GameObjectSpawned();
objectSpawned.setTile(tile);
objectSpawned.setGameObject(object);
eventBus.post(objectSpawned);
});
});
eventBus.unregister(subscriber);
}
use of net.runelite.api.events.WallObjectSpawned in project runelite by runelite.
the class RSTileMixin method wallObjectChanged.
@FieldHook("wallObject")
@Inject
public void wallObjectChanged(int idx) {
WallObject previous = previousWallObject;
WallObject current = getWallObject();
previousWallObject = current;
if (current == null && previous != null) {
WallObjectDespawned wallObjectDespawned = new WallObjectDespawned();
wallObjectDespawned.setTile(this);
wallObjectDespawned.setWallObject(previous);
eventBus.post(wallObjectDespawned);
} else if (current != null && previous == null) {
WallObjectSpawned wallObjectSpawned = new WallObjectSpawned();
wallObjectSpawned.setTile(this);
wallObjectSpawned.setWallObject(current);
eventBus.post(wallObjectSpawned);
} else if (current != null && previous != null) {
WallObjectChanged wallObjectChanged = new WallObjectChanged();
wallObjectChanged.setTile(this);
wallObjectChanged.setPrevious(previous);
wallObjectChanged.setWallObject(current);
eventBus.post(wallObjectChanged);
}
}
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