use of net.runelite.api.model.Triangle in project runelite by runelite.
the class RSPlayerMixin method getPolygons.
@Inject
@Override
public Polygon[] getPolygons() {
Model model = getModel();
if (model == null) {
return null;
}
int localX = getX();
int localY = getY();
int orientation = getOrientation();
List<Triangle> triangles = model.getTriangles();
triangles = rotate(triangles, orientation);
List<Polygon> polys = new ArrayList<Polygon>();
for (Triangle triangle : triangles) {
Vertex vx = triangle.getA();
Vertex vy = triangle.getB();
Vertex vz = triangle.getC();
Point x = Perspective.worldToCanvas(client, localX - vx.getX(), localY - vx.getZ(), -vx.getY());
Point y = Perspective.worldToCanvas(client, localX - vy.getX(), localY - vy.getZ(), -vy.getY());
Point z = Perspective.worldToCanvas(client, localX - vz.getX(), localY - vz.getZ(), -vz.getY());
int[] xx = { x.getX(), y.getX(), z.getX() };
int[] yy = { x.getY(), y.getY(), z.getY() };
polys.add(new Polygon(xx, yy, 3));
}
return polys.toArray(new Polygon[polys.size()]);
}
use of net.runelite.api.model.Triangle in project runelite by runelite.
the class Perspective method get2DGeometry.
private static Area get2DGeometry(Client client, List<Triangle> triangles, int orientation, int tileX, int tileY) {
int radius = 5;
Area geometry = new Area();
for (Triangle triangle : triangles) {
Vertex _a = triangle.getA();
Point a = worldToCanvas(client, tileX - _a.getX(), tileY - _a.getZ(), -_a.getY(), tileX, tileY);
if (a == null) {
continue;
}
Vertex _b = triangle.getB();
Point b = worldToCanvas(client, tileX - _b.getX(), tileY - _b.getZ(), -_b.getY(), tileX, tileY);
if (b == null) {
continue;
}
Vertex _c = triangle.getC();
Point c = worldToCanvas(client, tileX - _c.getX(), tileY - _c.getZ(), -_c.getY(), tileX, tileY);
if (c == null) {
continue;
}
int minX = Math.min(Math.min(a.getX(), b.getX()), c.getX());
int minY = Math.min(Math.min(a.getY(), b.getY()), c.getY());
// For some reason, this calculation is always 4 pixels short of the actual in-client one
int maxX = Math.max(Math.max(a.getX(), b.getX()), c.getX()) + client.getViewportXOffset();
int maxY = Math.max(Math.max(a.getY(), b.getY()), c.getY()) + client.getViewportYOffset();
// ...and the rectangles in the fixed client are shifted 4 pixels right and down
if (!client.isResized()) {
minX += 4;
minY += 4;
maxX += 4;
maxY += 4;
}
Rectangle clickableRect = new Rectangle(minX - radius, minY - radius, maxX - minX + radius, maxY - minY + radius);
geometry.add(new Area(clickableRect));
}
return geometry;
}
use of net.runelite.api.model.Triangle in project runelite by runelite.
the class Perspective method getClickbox.
/**
* You don't want this. Use {@link TileObject#getClickbox()} instead
*
* Get the on-screen clickable area of {@code model} as though it's for the object on the tile at
* ({@code tileX}, {@code tileY}) and rotated to angle {@code orientation}
*
* @param client
* @param model the model to calculate a clickbox for
* @param orientation the orientation of the model (0-2048, where 0 is north)
* @param tileX the X coordinate of the tile that the object using the model is on
* @param tileY the Y coordinate of the tile that the object using the model is on
* @return the clickable area of {@code model}, rotated to angle {@code orientation}, at the height of tile ({@code tileX}, {@code tileY})
*/
public static Area getClickbox(Client client, Model model, int orientation, int tileX, int tileY) {
if (model == null) {
return null;
}
List<Triangle> triangles = model.getTriangles().stream().map(triangle -> triangle.rotate(orientation)).collect(Collectors.toList());
List<Vertex> vertices = model.getVertices().stream().map(v -> v.rotate(orientation)).collect(Collectors.toList());
Area clickBox = get2DGeometry(client, triangles, orientation, tileX, tileY);
Area visibleAABB = getAABB(client, vertices, orientation, tileX, tileY);
if (visibleAABB == null || clickBox == null) {
return null;
}
clickBox.intersect(visibleAABB);
return clickBox;
}
use of net.runelite.api.model.Triangle in project runelite by runelite.
the class RSPlayerMixin method rotate.
@Inject
private List<Triangle> rotate(List<Triangle> triangles, int orientation) {
List<Triangle> rotatedTriangles = new ArrayList<Triangle>();
for (Triangle triangle : triangles) {
Vertex a = triangle.getA();
Vertex b = triangle.getB();
Vertex c = triangle.getC();
Triangle rotatedTriangle = new Triangle(a.rotate(orientation), b.rotate(orientation), c.rotate(orientation));
rotatedTriangles.add(rotatedTriangle);
}
return rotatedTriangles;
}
use of net.runelite.api.model.Triangle in project runelite by runelite.
the class RSModelMixin method getTriangles.
@Override
@Inject
public List<Triangle> getTriangles() {
int[] trianglesX = getTrianglesX();
int[] trianglesY = getTrianglesY();
int[] trianglesZ = getTrianglesZ();
List<Vertex> vertices = getVertices();
List<Triangle> triangles = new ArrayList<Triangle>(getTrianglesCount());
for (int i = 0; i < getTrianglesCount(); ++i) {
int triangleX = trianglesX[i];
int triangleY = trianglesY[i];
int triangleZ = trianglesZ[i];
Triangle triangle = new Triangle(vertices.get(triangleX), vertices.get(triangleY), vertices.get(triangleZ));
triangles.add(triangle);
}
return triangles;
}
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