use of net.runelite.api.model.Vertex in project runelite by runelite.
the class RSPlayerMixin method getPolygons.
@Inject
@Override
public Polygon[] getPolygons() {
Model model = getModel();
if (model == null) {
return null;
}
int localX = getX();
int localY = getY();
int orientation = getOrientation();
List<Triangle> triangles = model.getTriangles();
triangles = rotate(triangles, orientation);
List<Polygon> polys = new ArrayList<Polygon>();
for (Triangle triangle : triangles) {
Vertex vx = triangle.getA();
Vertex vy = triangle.getB();
Vertex vz = triangle.getC();
Point x = Perspective.worldToCanvas(client, localX - vx.getX(), localY - vx.getZ(), -vx.getY());
Point y = Perspective.worldToCanvas(client, localX - vy.getX(), localY - vy.getZ(), -vy.getY());
Point z = Perspective.worldToCanvas(client, localX - vz.getX(), localY - vz.getZ(), -vz.getY());
int[] xx = { x.getX(), y.getX(), z.getX() };
int[] yy = { x.getY(), y.getY(), z.getY() };
polys.add(new Polygon(xx, yy, 3));
}
return polys.toArray(new Polygon[polys.size()]);
}
use of net.runelite.api.model.Vertex in project runelite by runelite.
the class RSModelMixin method getConvexHull.
@Override
@Inject
public Polygon getConvexHull(int localX, int localY, int orientation) {
List<Vertex> vertices = getVertices();
// rotate vertices
for (int i = 0; i < vertices.size(); ++i) {
Vertex v = vertices.get(i);
vertices.set(i, v.rotate(orientation));
}
List<Point> points = new ArrayList<Point>();
for (Vertex v : vertices) {
// Compute canvas location of vertex
Point p = Perspective.worldToCanvas(client, localX - v.getX(), localY - v.getZ(), -v.getY());
if (p != null) {
points.add(p);
}
}
// Run Jarvis march algorithm
points = Jarvis.convexHull(points);
if (points == null) {
return null;
}
// Convert to a polygon
Polygon p = new Polygon();
for (Point point : points) {
p.addPoint(point.getX(), point.getY());
}
return p;
}
use of net.runelite.api.model.Vertex in project runelite by runelite.
the class Perspective method getAABB.
private static Area getAABB(Client client, List<Vertex> vertices, int orientation, int tileX, int tileY) {
int maxX = 0;
int minX = 0;
int maxY = 0;
int minY = 0;
int maxZ = 0;
int minZ = 0;
for (Vertex vertex : vertices) {
int x = vertex.getX();
int y = vertex.getY();
int z = vertex.getZ();
if (x > maxX) {
maxX = x;
}
if (x < minX) {
minX = x;
}
if (y > maxY) {
maxY = y;
}
if (y < minY) {
minY = y;
}
if (z > maxZ) {
maxZ = z;
}
if (z < minZ) {
minZ = z;
}
}
int centerX = (minX + maxX) / 2;
int centerY = (minY + maxY) / 2;
int centerZ = (minZ + maxZ) / 2;
int extremeX = (maxX - minX + 1) / 2;
int extremeY = (maxY - minY + 1) / 2;
int extremeZ = (maxZ - minZ + 1) / 2;
if (extremeX < 32) {
extremeX = 32;
}
if (extremeZ < 32) {
extremeZ = 32;
}
int x1 = tileX - (centerX - extremeX);
int y1 = centerY - extremeY;
int z1 = tileY - (centerZ - extremeZ);
int x2 = tileX - (centerX + extremeX);
int y2 = centerY + extremeY;
int z2 = tileY - (centerZ + extremeZ);
Point p1 = worldToCanvas(client, x1, z1, -y1, tileX, tileY);
Point p2 = worldToCanvas(client, x1, z2, -y1, tileX, tileY);
Point p3 = worldToCanvas(client, x2, z2, -y1, tileX, tileY);
Point p4 = worldToCanvas(client, x2, z1, -y1, tileX, tileY);
Point p5 = worldToCanvas(client, x1, z1, -y2, tileX, tileY);
Point p6 = worldToCanvas(client, x1, z2, -y2, tileX, tileY);
Point p7 = worldToCanvas(client, x2, z2, -y2, tileX, tileY);
Point p8 = worldToCanvas(client, x2, z1, -y2, tileX, tileY);
List<Point> points = new ArrayList<>(8);
points.add(p1);
points.add(p2);
points.add(p3);
points.add(p4);
points.add(p5);
points.add(p6);
points.add(p7);
points.add(p8);
try {
points = Jarvis.convexHull(points);
} catch (NullPointerException e) {
// No non-null screen points for this AABB e.g. for an way off-screen model
return null;
}
if (points == null) {
return null;
}
Polygon hull = new Polygon();
for (Point p : points) {
if (p != null) {
hull.addPoint(p.getX(), p.getY());
}
}
return new Area(hull);
}
use of net.runelite.api.model.Vertex in project runelite by runelite.
the class Perspective method get2DGeometry.
private static Area get2DGeometry(Client client, List<Triangle> triangles, int orientation, int tileX, int tileY) {
int radius = 5;
Area geometry = new Area();
for (Triangle triangle : triangles) {
Vertex _a = triangle.getA();
Point a = worldToCanvas(client, tileX - _a.getX(), tileY - _a.getZ(), -_a.getY(), tileX, tileY);
if (a == null) {
continue;
}
Vertex _b = triangle.getB();
Point b = worldToCanvas(client, tileX - _b.getX(), tileY - _b.getZ(), -_b.getY(), tileX, tileY);
if (b == null) {
continue;
}
Vertex _c = triangle.getC();
Point c = worldToCanvas(client, tileX - _c.getX(), tileY - _c.getZ(), -_c.getY(), tileX, tileY);
if (c == null) {
continue;
}
int minX = Math.min(Math.min(a.getX(), b.getX()), c.getX());
int minY = Math.min(Math.min(a.getY(), b.getY()), c.getY());
// For some reason, this calculation is always 4 pixels short of the actual in-client one
int maxX = Math.max(Math.max(a.getX(), b.getX()), c.getX()) + client.getViewportXOffset();
int maxY = Math.max(Math.max(a.getY(), b.getY()), c.getY()) + client.getViewportYOffset();
// ...and the rectangles in the fixed client are shifted 4 pixels right and down
if (!client.isResized()) {
minX += 4;
minY += 4;
maxX += 4;
maxY += 4;
}
Rectangle clickableRect = new Rectangle(minX - radius, minY - radius, maxX - minX + radius, maxY - minY + radius);
geometry.add(new Area(clickableRect));
}
return geometry;
}
use of net.runelite.api.model.Vertex in project runelite by runelite.
the class Perspective method getClickbox.
/**
* You don't want this. Use {@link TileObject#getClickbox()} instead
*
* Get the on-screen clickable area of {@code model} as though it's for the object on the tile at
* ({@code tileX}, {@code tileY}) and rotated to angle {@code orientation}
*
* @param client
* @param model the model to calculate a clickbox for
* @param orientation the orientation of the model (0-2048, where 0 is north)
* @param tileX the X coordinate of the tile that the object using the model is on
* @param tileY the Y coordinate of the tile that the object using the model is on
* @return the clickable area of {@code model}, rotated to angle {@code orientation}, at the height of tile ({@code tileX}, {@code tileY})
*/
public static Area getClickbox(Client client, Model model, int orientation, int tileX, int tileY) {
if (model == null) {
return null;
}
List<Triangle> triangles = model.getTriangles().stream().map(triangle -> triangle.rotate(orientation)).collect(Collectors.toList());
List<Vertex> vertices = model.getVertices().stream().map(v -> v.rotate(orientation)).collect(Collectors.toList());
Area clickBox = get2DGeometry(client, triangles, orientation, tileX, tileY);
Area visibleAABB = getAABB(client, vertices, orientation, tileX, tileY);
if (visibleAABB == null || clickBox == null) {
return null;
}
clickBox.intersect(visibleAABB);
return clickBox;
}
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