use of objects.Drawable in project ultimate-java by pantinor.
the class SpellUtil method destoryAllCreatures.
/**
* Used with skull of mondain on world map
*/
public static void destoryAllCreatures(BaseScreen screen, PartyMember caster) {
if (screen.scType == ScreenType.MAIN) {
final GameScreen gameScreen = (GameScreen) screen;
SequenceAction seq = Actions.action(SequenceAction.class);
for (final Creature cr : screen.context.getCurrentMap().getCreatures()) {
/* Deal maximum damage to creature */
Utils.dealDamage(caster, cr, 0xFF);
Tile tile = Ultima4.baseTileSet.getTileByName("hit_flash");
Drawable d = new Drawable(screen.context.getCurrentMap(), cr.currentX, cr.currentY, tile, Ultima4.standardAtlas);
d.setX(cr.currentPos.x);
d.setY(cr.currentPos.y);
d.addAction(Actions.sequence(Actions.delay(.4f), Actions.fadeOut(.2f), Actions.removeActor()));
seq.addAction(Actions.run(new AddActorAction(gameScreen.getStage(), d)));
seq.addAction(Actions.run(new PlaySoundAction(Sound.NPC_STRUCK)));
seq.addAction(Actions.run(new Runnable() {
@Override
public void run() {
screen.context.getCurrentMap().getCreatures().remove(cr);
}
}));
}
gameScreen.getStage().addAction(seq);
}
}
use of objects.Drawable in project ultimate-java by pantinor.
the class Utils method fireAt.
private static AttackResult fireAt(Context context, Stage stage, BaseMap combatMap, AttackVector target, boolean avatarAttack, int avatarX, int avatarY) throws PartyDeathException {
AttackResult res = AttackResult.NONE;
// check for ship
Drawable ship = null;
for (Actor a : stage.getActors()) {
if (a instanceof Drawable) {
Drawable d = (Drawable) a;
if (d.getTile().getName().equals("ship") && d.getCx() == target.x && d.getCy() == target.y) {
ship = d;
}
}
}
if (ship != null) {
ship.damageShip(-1, 10);
target.impactedDrawable = ship;
return AttackResult.HIT;
}
if (avatarAttack) {
Creature creature = null;
for (Creature c : combatMap.getCreatures()) {
if (c.currentX == target.x && c.currentY == target.y) {
creature = c;
break;
}
}
if (creature == null) {
return res;
}
if (rand.nextInt(4) == 0) {
res = AttackResult.HIT;
target.impactedCreature = creature;
} else {
res = AttackResult.MISS;
}
} else if (target.x == avatarX && target.y == avatarY) {
if (context.getTransportContext() == TransportContext.SHIP) {
context.damageShip(-1, 10);
} else {
context.getParty().damageParty(10, 25);
}
res = AttackResult.HIT;
}
return res;
}
use of objects.Drawable in project ultimate-java by pantinor.
the class GameScreen method show.
@Override
public void show() {
Gdx.input.setInputProcessor(new InputMultiplexer(this, stage));
gameTimer.active = true;
// load save game if initializing
if (context == null) {
context = new Context();
SaveGame sg = new SaveGame();
try {
sg.read(PARTY_SAV_BASE_FILENAME);
} catch (Exception e) {
e.printStackTrace();
}
LordBritishConversation.saveGame = sg;
Party party = new Party(sg);
context.setParty(party);
context.loadJournalEntries();
// party.getMember(0).getPlayer().klass = ClassType.MAGE;
// party.getMember(0).getPlayer().xp = 899;
// party.getMember(0).getPlayer().hp = 999;
// party.getMember(0).getPlayer().hpMax = 999;
// party.getMember(0).getPlayer().intel = 99;
// party.getMember(0).getPlayer().mp = 999;
// sg.reagents = new int[]{90, 93, 94, 90, 90, 90, 90, 90};
// for (Spell sp : Spell.values()) {
// party.getSaveGame().mixtures[sp.ordinal()] = 99;
// }
// for (Virtue v : Virtue.values()) {
// sg.karma[v.ordinal()] = 0;
// }
//
// party.join(NpcDefaults.Geoffrey.name());
// party.join(NpcDefaults.Shamino.name());
// party.join(NpcDefaults.Katrina.name());
// party.join(NpcDefaults.Mariah.name());
// party.join(NpcDefaults.Dupre.name());
// party.join(NpcDefaults.Iolo.name());
// party.join(NpcDefaults.Julia.name());
// party.join(NpcDefaults.Jaana.name());
//
// sg.food = 30000;
// sg.gold = 999;
// sg.keys = 20;
// sg.gems = 15;
// sg.moves = 2800;
// sg.stones = 0xff;
// sg.runes = 0xff;
// sg.items = 0xff;
// sg.sextants = 1;
// party.getMember(0).getPlayer().status = StatusType.GOOD;
// party.getMember(0).getPlayer().weapon = WeaponType.MAGICAXE;
// party.getMember(0).getPlayer().armor = ArmorType.MYSTICROBE;
// for (int i = 1; i < 16; i++) {
// party.getSaveGame().weapons[i] = 2;
// }
// for (int i = 1; i < 8; i++) {
// party.getSaveGame().armor[i] = 2;
// }
// mainAvatar = shipAnim;
// sg.transport = 0x10;
// sg.items |= Constants.Item.IRON_ORE.getLoc();
// sg.items |= Constants.Item.RUNE_MOLD.getLoc();
// sg.items |= Constants.Item.BOOK.getLoc();
// load the surface world first
loadNextMap(Maps.WORLD, sg.x, sg.y);
// load the dungeon if save game starts in dungeon
if (Maps.get(sg.location) != Maps.WORLD) {
loadNextMap(Maps.get(sg.location), sg.x, sg.y, sg.x, sg.y, sg.dnglevel, Direction.getByValue(sg.orientation + 1), true);
// loadNextMap(Maps.ABYSS, 0, 0, 5, 5, 0, Direction.SOUTH, true);
// loadNextMap(Maps.DESTARD, 0, 0, 3, 5, 3, Direction.SOUTH, true);
// loadNextMap(Maps.DELVE_SORROWS, 0, 0, 3, 19, 1, Direction.EAST, true);
}
for (Virtue v : Virtue.values()) {
v.adjustProgress(sg.karma[v.ordinal()]);
}
party.setTransport(Ultima4.baseTileSet.getTileByIndex(sg.transport));
switch(sg.transport) {
case 31:
mainAvatar = avatarAnim;
break;
case 16:
case 17:
case 18:
case 19:
mainAvatar = shipAnim;
break;
case 20:
case 21:
mainAvatar = horseAnim;
break;
case 24:
mainAvatar = balloonAnim;
break;
}
if (sg.balloonfound == 1 && context.getTransportContext() != TransportContext.BALLOON) {
addBalloonActor(sg.balloonx, sg.balloony);
}
// load objects to surface stage
for (int i = 0; i < 24; i++) {
if (sg.objects_save_tileids[i] != 0 && sg.objects_save_x[i] != 0 && sg.objects_save_y[i] != 0) {
Tile t = Ultima4.baseTileSet.getTileByIndex(sg.objects_save_tileids[i] & 0xff);
Drawable d = new Drawable(Maps.WORLD.getMap(), sg.objects_save_x[i] & 0xff, sg.objects_save_y[i] & 0xff, t, Ultima4.standardAtlas);
Vector3 v = getMapPixelCoords(sg.objects_save_x[i] & 0xff, sg.objects_save_y[i] & 0xff);
d.setX(v.x);
d.setY(v.y);
mapObjectsStage.addActor(d);
}
}
// load monsters to surface map
for (int i = 0; i < 8; i++) {
if (sg.monster_save_tileids[i] != 0 && sg.monster_save_x[i] != 0 && sg.monster_save_y[i] != 0) {
Tile t = Ultima4.baseTileSet.getTileByIndex(sg.monster_save_tileids[i] & 0xff);
Creature cr = Ultima4.creatures.getInstance(CreatureType.get(t.getName()), Ultima4.standardAtlas);
cr.currentX = sg.monster_save_x[i] & 0xff;
cr.currentY = sg.monster_save_y[i] & 0xff;
cr.currentPos = getMapPixelCoords(cr.currentX, cr.currentY);
Maps.WORLD.getMap().addCreature(cr);
}
}
}
context.getParty().addObserver(this);
}
use of objects.Drawable in project ultimate-java by pantinor.
the class GameScreen method board.
public void board(int x, int y) {
if (context.getTransportContext() != TransportContext.FOOT) {
log("Board: Can't!");
return;
}
Tile tile = null;
// check for ship
Drawable ship = null;
for (Actor a : mapObjectsStage.getActors()) {
if (a instanceof Drawable) {
Drawable d = (Drawable) a;
if (d.getTile().getName().equals("ship") && d.getCx() == x && d.getCy() == y) {
ship = d;
tile = d.getTile();
}
}
}
// check for horse
Creature horse = context.getCurrentMap().getCreatureAt(x, y);
if (horse != null && (horse.getTile() == CreatureType.horse)) {
tile = Ultima4.baseTileSet.getTileByName("horse");
}
// check for balloon
Drawable balloon = null;
for (Actor a : mapObjectsStage.getActors()) {
if (a instanceof Drawable) {
Drawable d = (Drawable) a;
if (d.getTile().getName().equals("balloon") && d.getCx() == x && d.getCy() == y) {
balloon = d;
tile = d.getTile();
}
}
}
if (tile == null) {
log("Board What?");
return;
}
if (tile.getRule().has(TileAttrib.ship)) {
log("Board Frigate!");
if (context.getLastShip() != ship) {
context.getParty().adjustShipHull(50);
}
context.setCurrentShip(ship);
ship.remove();
mainAvatar = shipAnim;
} else if (tile.getRule().has(TileAttrib.horse)) {
log("Mount Horse!");
context.getCurrentMap().removeCreature(horse);
mainAvatar = horseAnim;
} else if (tile.getRule().has(TileAttrib.balloon)) {
log("Board Balloon!");
balloon.remove();
mainAvatar = balloonAnim;
} else {
log("Board What?");
return;
}
context.getParty().setTransport(tile);
}
use of objects.Drawable in project ultimate-java by pantinor.
the class GameScreen method addBalloonActor.
public void addBalloonActor(int x, int y) {
if (Ultima4.balloon != null) {
Ultima4.balloon.remove();
}
Tile st = Ultima4.baseTileSet.getTileByName("balloon");
Ultima4.balloon = new Drawable(Maps.WORLD.getMap(), x, y, st, Ultima4.standardAtlas);
Vector3 bpos = getMapPixelCoords(x, y);
Ultima4.balloon.setX(bpos.x);
Ultima4.balloon.setY(bpos.y);
mapObjectsStage.addActor(Ultima4.balloon);
}
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