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Example 1 with Directional

use of org.bukkit.block.data.Directional in project Prism-Bukkit by prism.

the class BlockAction method setBlockRotation.

private void setBlockRotation(BlockState block, RotatableActionData rotatableActionData) {
    if (block.getBlockData() instanceof Rotatable) {
        final Rotatable r = (Rotatable) block.getBlockData();
        rotatableActionData.rotation = r.getRotation().toString();
    } else {
        final Directional d = (Directional) block.getBlockData();
        rotatableActionData.rotation = d.getFacing().name().toLowerCase();
    }
}
Also used : Rotatable(org.bukkit.block.data.Rotatable) Directional(org.bukkit.block.data.Directional)

Example 2 with Directional

use of org.bukkit.block.data.Directional in project Prism-Bukkit by prism.

the class SignAction method applyRestore.

/**
 * {@inheritDoc}
 */
@Override
public ChangeResult applyRestore(Player player, PrismParameters parameters, boolean isPreview) {
    final Block block = getWorld().getBlockAt(getLoc());
    // Ensure a sign exists there (and no other block)
    if (block.getType().equals(Material.AIR) || Tag.SIGNS.isTagged(block.getType())) {
        if (block.getType().equals(Material.AIR)) {
            block.setType(getSignType());
        }
        // Set the facing direction
        if (block.getBlockData() instanceof Directional) {
            ((Directional) block.getBlockData()).setFacing(getFacing());
        }
        // Set the content
        if (block.getState() instanceof org.bukkit.block.Sign) {
            // Set sign data
            final String[] lines = getLines();
            final org.bukkit.block.Sign sign = (org.bukkit.block.Sign) block.getState();
            int i = 0;
            if (lines != null && lines.length > 0) {
                for (final String line : lines) {
                    sign.setLine(i, line);
                    i++;
                }
            }
            sign.update(true, false);
            return new ChangeResultImpl(ChangeResultType.APPLIED, null);
        }
    }
    return new ChangeResultImpl(ChangeResultType.SKIPPED, null);
}
Also used : Block(org.bukkit.block.Block) ChangeResultImpl(me.botsko.prism.appliers.ChangeResultImpl) Directional(org.bukkit.block.data.Directional)

Example 3 with Directional

use of org.bukkit.block.data.Directional in project Prism-Bukkit by prism.

the class BlockAction method setBlockRotatable.

private void setBlockRotatable(BlockState state, RotatableActionData actionData) {
    if (state.getBlockData() instanceof Rotatable) {
        final Rotatable r = (Rotatable) state.getBlockData();
        r.setRotation(actionData.getRotation());
        state.setBlockData(r);
    } else {
        final Directional d = (Directional) state.getBlockData();
        d.setFacing(actionData.getRotation());
        state.setBlockData(d);
    }
    state.update();
}
Also used : Rotatable(org.bukkit.block.data.Rotatable) Directional(org.bukkit.block.data.Directional)

Example 4 with Directional

use of org.bukkit.block.data.Directional in project Minigames by AddstarMC.

the class ScoreboardDisplay method placeSigns.

public void placeSigns() {
    List<Block> blocks = getSignBlocks(false);
    for (Block block : blocks) {
        block.setType(Material.OAK_WALL_SIGN);
        Directional d = (Directional) block.getBlockData();
        d.setFacing(facing);
        block.setBlockData(d);
    }
}
Also used : Block(org.bukkit.block.Block) Directional(org.bukkit.block.data.Directional)

Example 5 with Directional

use of org.bukkit.block.data.Directional in project Denizen-For-Bukkit by DenizenScript.

the class LocationTag method registerTags.

public static void registerTags() {
    AbstractFlagTracker.registerFlagHandlers(tagProcessor);
    // <--[tag]
    // @attribute <LocationTag.block_facing>
    // @returns LocationTag
    // @mechanism LocationTag.block_facing
    // @group world
    // @description
    // Returns the relative location vector of where this block is facing.
    // Only works for block types that have directionality (such as signs, chests, stairs, etc.).
    // This can return for example "1,0,0" to mean the block is facing towards the positive X axis.
    // You can use <some_block_location.add[<some_block_location.block_facing>]> to get the block directly in front of this block (based on its facing direction).
    // -->
    tagProcessor.registerTag(LocationTag.class, "block_facing", (attribute, object) -> {
        Block block = object.getBlockForTag(attribute);
        MaterialTag material = new MaterialTag(block);
        if (!MaterialDirectional.describes(material)) {
            return null;
        }
        Vector vec = MaterialDirectional.getFrom(material).getDirectionVector();
        if (vec == null) {
            return null;
        }
        return new LocationTag(object.getWorld(), vec);
    });
    // <--[tag]
    // @attribute <LocationTag.with_facing_direction>
    // @returns LocationTag
    // @group world
    // @description
    // Returns the location with its direction set to the block's facing direction.
    // Only works for block types that have directionality (such as signs, chests, stairs, etc.).
    // You can use <some_block_location.with_facing_direction.forward[1]> to get the block directly in front of this block (based on its facing direction).
    // -->
    tagProcessor.registerTag(LocationTag.class, "with_facing_direction", (attribute, object) -> {
        Block block = object.getBlockForTag(attribute);
        MaterialTag material = new MaterialTag(block);
        if (!MaterialDirectional.describes(material)) {
            return null;
        }
        Vector facing = MaterialDirectional.getFrom(material).getDirectionVector();
        if (facing == null) {
            return null;
        }
        LocationTag result = object.clone();
        result.setDirection(facing);
        return result;
    });
    // <--[tag]
    // @attribute <LocationTag.above[(<#.#>)]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location above this location. Optionally specify a number of blocks to go up.
    // This just moves straight along the Y axis, equivalent to <@link tag LocationTag.add> with input 0,1,0 (or the input value instead of '1').
    // -->
    tagProcessor.registerTag(LocationTag.class, "above", (attribute, object) -> {
        return new LocationTag(object.clone().add(0, attribute.hasParam() ? attribute.getDoubleParam() : 1, 0));
    });
    // <--[tag]
    // @attribute <LocationTag.below[(<#.#>)]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location below this location. Optionally specify a number of blocks to go down.
    // This just moves straight along the Y axis, equivalent to <@link tag LocationTag.sub> with input 0,1,0 (or the input value instead of '1').
    // -->
    tagProcessor.registerTag(LocationTag.class, "below", (attribute, object) -> {
        return new LocationTag(object.clone().subtract(0, attribute.hasParam() ? attribute.getDoubleParam() : 1, 0));
    });
    // <--[tag]
    // @attribute <LocationTag.forward_flat[(<#.#>)]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location in front of this location based on yaw but not pitch. Optionally specify a number of blocks to go forward.
    // -->
    tagProcessor.registerTag(LocationTag.class, "forward_flat", (attribute, object) -> {
        Location loc = object.clone();
        loc.setPitch(0);
        Vector vector = loc.getDirection().multiply(attribute.hasParam() ? attribute.getDoubleParam() : 1);
        return new LocationTag(object.clone().add(vector));
    });
    // <--[tag]
    // @attribute <LocationTag.backward_flat[(<#.#>)]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location behind this location based on yaw but not pitch. Optionally specify a number of blocks to go backward.
    // This is equivalent to <@link tag LocationTag.forward_flat> in the opposite direction.
    // -->
    tagProcessor.registerTag(LocationTag.class, "backward_flat", (attribute, object) -> {
        Location loc = object.clone();
        loc.setPitch(0);
        Vector vector = loc.getDirection().multiply(attribute.hasParam() ? attribute.getDoubleParam() : 1);
        return new LocationTag(object.clone().subtract(vector));
    });
    // <--[tag]
    // @attribute <LocationTag.forward[(<#.#>)]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location in front of this location based on pitch and yaw. Optionally specify a number of blocks to go forward.
    // -->
    tagProcessor.registerTag(LocationTag.class, "forward", (attribute, object) -> {
        Vector vector = object.getDirection().multiply(attribute.hasParam() ? attribute.getDoubleParam() : 1);
        return new LocationTag(object.clone().add(vector));
    });
    // <--[tag]
    // @attribute <LocationTag.backward[(<#.#>)]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location behind this location based on pitch and yaw. Optionally specify a number of blocks to go backward.
    // This is equivalent to <@link tag LocationTag.forward> in the opposite direction.
    // -->
    tagProcessor.registerTag(LocationTag.class, "backward", (attribute, object) -> {
        Vector vector = object.getDirection().multiply(attribute.hasParam() ? attribute.getDoubleParam() : 1);
        return new LocationTag(object.clone().subtract(vector));
    });
    // <--[tag]
    // @attribute <LocationTag.left[(<#.#>)]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location to the left of this location based on pitch and yaw. Optionally specify a number of blocks to go left.
    // This is equivalent to <@link tag LocationTag.forward> with a +90 degree rotation to the yaw and the pitch set to 0.
    // -->
    tagProcessor.registerTag(LocationTag.class, "left", (attribute, object) -> {
        Location loc = object.clone();
        loc.setPitch(0);
        Vector vector = loc.getDirection().rotateAroundY(Math.PI / 2).multiply(attribute.hasParam() ? attribute.getDoubleParam() : 1);
        return new LocationTag(object.clone().add(vector));
    });
    // <--[tag]
    // @attribute <LocationTag.right[(<#.#>)]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location to the right of this location based on pitch and yaw. Optionally specify a number of blocks to go right.
    // This is equivalent to <@link tag LocationTag.forward> with a -90 degree rotation to the yaw and the pitch set to 0.
    // -->
    tagProcessor.registerTag(LocationTag.class, "right", (attribute, object) -> {
        Location loc = object.clone();
        loc.setPitch(0);
        Vector vector = loc.getDirection().rotateAroundY(Math.PI / 2).multiply(attribute.hasParam() ? attribute.getDoubleParam() : 1);
        return new LocationTag(object.clone().subtract(vector));
    });
    // <--[tag]
    // @attribute <LocationTag.up[(<#.#>)]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location above this location based on pitch and yaw. Optionally specify a number of blocks to go up.
    // This is equivalent to <@link tag LocationTag.forward> with a +90 degree rotation to the pitch.
    // To just get the location above this location, use <@link tag LocationTag.above> instead.
    // -->
    tagProcessor.registerTag(LocationTag.class, "up", (attribute, object) -> {
        Location loc = object.clone();
        loc.setPitch(loc.getPitch() - 90);
        Vector vector = loc.getDirection().multiply(attribute.hasParam() ? attribute.getDoubleParam() : 1);
        return new LocationTag(object.clone().add(vector));
    });
    // <--[tag]
    // @attribute <LocationTag.down[(<#.#>)]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location below this location based on pitch and yaw. Optionally specify a number of blocks to go down.
    // This is equivalent to <@link tag LocationTag.forward> with a -90 degree rotation to the pitch.
    // To just get the location above this location, use <@link tag LocationTag.below> instead.
    // -->
    tagProcessor.registerTag(LocationTag.class, "down", (attribute, object) -> {
        Location loc = object.clone();
        loc.setPitch(loc.getPitch() - 90);
        Vector vector = loc.getDirection().multiply(attribute.hasParam() ? attribute.getDoubleParam() : 1);
        return new LocationTag(object.clone().subtract(vector));
    });
    // <--[tag]
    // @attribute <LocationTag.relative[<location>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location relative to this location. Input is a vector location of the form left,up,forward.
    // For example, input -1,1,1 will return a location 1 block to the right, 1 block up, and 1 block forward.
    // To just get the location relative to this without rotation math, use <@link tag LocationTag.add> instead.
    // -->
    tagProcessor.registerTag(LocationTag.class, "relative", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        LocationTag offsetLoc = attribute.paramAsType(LocationTag.class);
        if (offsetLoc == null) {
            return null;
        }
        Location loc = object.clone();
        Vector offset = loc.getDirection().multiply(offsetLoc.getZ());
        loc.setPitch(loc.getPitch() - 90);
        offset = offset.add(loc.getDirection().multiply(offsetLoc.getY()));
        loc.setPitch(0);
        offset = offset.add(loc.getDirection().rotateAroundY(Math.PI / 2).multiply(offsetLoc.getX()));
        return new LocationTag(object.clone().add(offset));
    });
    // <--[tag]
    // @attribute <LocationTag.block>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location of the block this location is on,
    // i.e. returns a location without decimals or direction.
    // Note that you almost never actually need this tag. This does not "get the block", this just rounds coordinates down.
    // If you have this in a script, it is more likely to be a mistake than actually needed.
    // Consider using <@link tag LocationTag.round_down> instead.
    // -->
    tagProcessor.registerTag(LocationTag.class, "block", (attribute, object) -> {
        return new LocationTag(object.getWorld(), object.getBlockX(), object.getBlockY(), object.getBlockZ());
    });
    // <--[tag]
    // @attribute <LocationTag.center>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location at the center of the block this location is on.
    // -->
    tagProcessor.registerTag(LocationTag.class, "center", (attribute, object) -> {
        return new LocationTag(object.getWorld(), object.getBlockX() + 0.5, object.getBlockY() + 0.5, object.getBlockZ() + 0.5);
    });
    // <--[tag]
    // @attribute <LocationTag.random_offset[<limit>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns a copy of this location, with the X/Y/Z offset by a random decimal value up to a given limit.
    // The limit can either be an X,Y,Z location vector like [3,1,3] or a single value like [3] (which is equivalent to [3,3,3]).
    // For example, for a location at 0,100,0, ".random_offset[1,2,3]" can return any decimal location within the cuboid from -1,98,-3 to 1,102,3.
    // -->
    tagProcessor.registerTag(LocationTag.class, "random_offset", (attribute, object) -> {
        if (!attribute.hasParam()) {
            attribute.echoError("LocationTag.random_offset[...] must have an input.");
            return null;
        }
        Vector offsetLimit;
        if (ArgumentHelper.matchesDouble(attribute.getParam())) {
            double val = attribute.getDoubleParam();
            offsetLimit = new Vector(val, val, val);
        } else {
            LocationTag val = attribute.paramAsType(LocationTag.class);
            if (val == null) {
                return null;
            }
            offsetLimit = val.toVector();
        }
        offsetLimit.setX(offsetLimit.getX() * (CoreUtilities.getRandom().nextDouble() * 2 - 1));
        offsetLimit.setY(offsetLimit.getY() * (CoreUtilities.getRandom().nextDouble() * 2 - 1));
        offsetLimit.setZ(offsetLimit.getZ() * (CoreUtilities.getRandom().nextDouble() * 2 - 1));
        LocationTag output = object.clone();
        output.add(offsetLimit);
        return output;
    });
    // <--[tag]
    // @attribute <LocationTag.highest>
    // @returns LocationTag
    // @group world
    // @description
    // Returns the location of the highest solid block at the location.
    // -->
    tagProcessor.registerTag(LocationTag.class, "highest", (attribute, object) -> {
        Location result = object.getHighestBlockForTag(attribute);
        return new LocationTag(result);
    });
    // <--[tag]
    // @attribute <LocationTag.has_inventory>
    // @returns ElementTag(Boolean)
    // @group world
    // @description
    // Returns whether the block at the location has an inventory.
    // -->
    tagProcessor.registerTag(ElementTag.class, "has_inventory", (attribute, object) -> {
        return new ElementTag(object.getBlockStateForTag(attribute) instanceof InventoryHolder);
    });
    // <--[tag]
    // @attribute <LocationTag.inventory>
    // @returns InventoryTag
    // @group world
    // @description
    // Returns the InventoryTag of the block at the location. If the
    // block is not a container, returns null.
    // -->
    tagProcessor.registerTag(InventoryTag.class, "inventory", (attribute, object) -> {
        if (!object.isChunkLoadedSafe()) {
            return null;
        }
        return ElementTag.handleNull(object.identify() + ".inventory", object.getInventory(), "InventoryTag", attribute.hasAlternative());
    });
    // <--[tag]
    // @attribute <LocationTag.material>
    // @returns MaterialTag
    // @group world
    // @description
    // Returns the material of the block at the location.
    // -->
    tagProcessor.registerTag(MaterialTag.class, "material", (attribute, object) -> {
        Block block = object.getBlockForTag(attribute);
        if (block == null) {
            return null;
        }
        return new MaterialTag(block);
    });
    // <--[tag]
    // @attribute <LocationTag.patterns>
    // @returns ListTag
    // @mechanism LocationTag.patterns
    // @group world
    // @description
    // Lists the patterns of the banner at this location in the form "COLOR/PATTERN|COLOR/PATTERN" etc.
    // For the list of possible colors, see <@link url https://hub.spigotmc.org/javadocs/spigot/org/bukkit/DyeColor.html>.
    // For the list of possible patterns, see <@link url https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/banner/PatternType.html>.
    // -->
    tagProcessor.registerTag(ListTag.class, "patterns", (attribute, object) -> {
        ListTag list = new ListTag();
        for (org.bukkit.block.banner.Pattern pattern : ((Banner) object.getBlockStateForTag(attribute)).getPatterns()) {
            list.add(pattern.getColor().name() + "/" + pattern.getPattern().name());
        }
        return list;
    });
    // <--[tag]
    // @attribute <LocationTag.head_rotation>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.head_rotation
    // @group world
    // @description
    // Gets the rotation of the head at this location. Can be 1-16.
    // -->
    tagProcessor.registerTag(ElementTag.class, "head_rotation", (attribute, object) -> {
        return new ElementTag(object.getSkullRotation(((Skull) object.getBlockStateForTag(attribute)).getRotation()) + 1);
    });
    // <--[tag]
    // @attribute <LocationTag.switched>
    // @returns ElementTag(Boolean)
    // @group world
    // @description
    // Returns whether the block at the location is considered to be switched on.
    // (For buttons, levers, etc.)
    // To change this, see <@link command Switch>
    // -->
    tagProcessor.registerTag(ElementTag.class, "switched", (attribute, object) -> {
        return new ElementTag(SwitchCommand.switchState(object.getBlockForTag(attribute)));
    });
    // <--[tag]
    // @attribute <LocationTag.sign_contents>
    // @returns ListTag
    // @mechanism LocationTag.sign_contents
    // @group world
    // @description
    // Returns a list of lines on a sign.
    // -->
    tagProcessor.registerTag(ListTag.class, "sign_contents", (attribute, object) -> {
        if (object.getBlockStateForTag(attribute) instanceof Sign) {
            return new ListTag(Arrays.asList(AdvancedTextImpl.instance.getSignLines(((Sign) object.getBlockStateForTag(attribute)))));
        } else {
            return null;
        }
    });
    // <--[tag]
    // @attribute <LocationTag.spawner_type>
    // @returns EntityTag
    // @mechanism LocationTag.spawner_type
    // @group world
    // @description
    // Returns the type of entity spawned by a mob spawner.
    // -->
    tagProcessor.registerTag(EntityTag.class, "spawner_type", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CreatureSpawner)) {
            return null;
        }
        return new EntityTag(DenizenEntityType.getByName(((CreatureSpawner) object.getBlockStateForTag(attribute)).getSpawnedType().name()));
    });
    // <--[tag]
    // @attribute <LocationTag.spawner_display_entity>
    // @returns EntityTag
    // @group world
    // @description
    // Returns the full "display entity" for the spawner. This can contain more data than just a type.
    // -->
    tagProcessor.registerTag(EntityTag.class, "spawner_display_entity", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CreatureSpawner)) {
            return null;
        }
        return NMSHandler.getEntityHelper().getMobSpawnerDisplayEntity(((CreatureSpawner) object.getBlockStateForTag(attribute))).describe(attribute.context);
    });
    // <--[tag]
    // @attribute <LocationTag.spawner_spawn_delay>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.spawner_delay_data
    // @group world
    // @description
    // Returns the current spawn delay for the spawner.
    // This changes over time between <@link tag LocationTag.spawner_minimum_spawn_delay> and <@link tag LocationTag.spawner_maximum_spawn_delay>.
    // -->
    tagProcessor.registerTag(ElementTag.class, "spawner_spawn_delay", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CreatureSpawner)) {
            return null;
        }
        return new ElementTag(((CreatureSpawner) object.getBlockStateForTag(attribute)).getDelay());
    });
    // <--[tag]
    // @attribute <LocationTag.spawner_minimum_spawn_delay>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.spawner_delay_data
    // @group world
    // @description
    // Returns the minimum spawn delay for the mob spawner.
    // -->
    tagProcessor.registerTag(ElementTag.class, "spawner_minimum_spawn_delay", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CreatureSpawner)) {
            return null;
        }
        return new ElementTag(((CreatureSpawner) object.getBlockStateForTag(attribute)).getMinSpawnDelay());
    });
    // <--[tag]
    // @attribute <LocationTag.spawner_maximum_spawn_delay>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.spawner_delay_data
    // @group world
    // @description
    // Returns the maximum spawn delay for the mob spawner.
    // -->
    tagProcessor.registerTag(ElementTag.class, "spawner_maximum_spawn_delay", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CreatureSpawner)) {
            return null;
        }
        return new ElementTag(((CreatureSpawner) object.getBlockStateForTag(attribute)).getMaxSpawnDelay());
    });
    // <--[tag]
    // @attribute <LocationTag.spawner_player_range>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.spawner_player_range
    // @group world
    // @description
    // Returns the maximum player range for the spawner (ie how close a player must be for this spawner to be active).
    // -->
    tagProcessor.registerTag(ElementTag.class, "spawner_player_range", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CreatureSpawner)) {
            return null;
        }
        return new ElementTag(((CreatureSpawner) object.getBlockStateForTag(attribute)).getRequiredPlayerRange());
    });
    // <--[tag]
    // @attribute <LocationTag.spawner_range>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.spawner_range
    // @group world
    // @description
    // Returns the spawn range for the spawner (the radius mobs will spawn in).
    // -->
    tagProcessor.registerTag(ElementTag.class, "spawner_range", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CreatureSpawner)) {
            return null;
        }
        return new ElementTag(((CreatureSpawner) object.getBlockStateForTag(attribute)).getSpawnRange());
    });
    // <--[tag]
    // @attribute <LocationTag.spawner_max_nearby_entities>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.spawner_max_nearby_entities
    // @group world
    // @description
    // Returns the maximum nearby entities for the spawner (the radius mobs will spawn in).
    // -->
    tagProcessor.registerTag(ElementTag.class, "spawner_max_nearby_entities", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CreatureSpawner)) {
            return null;
        }
        return new ElementTag(((CreatureSpawner) object.getBlockStateForTag(attribute)).getMaxNearbyEntities());
    });
    // <--[tag]
    // @attribute <LocationTag.spawner_count>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.spawner_count
    // @group world
    // @description
    // Returns the spawn count for the spawner.
    // -->
    tagProcessor.registerTag(ElementTag.class, "spawner_count", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CreatureSpawner)) {
            return null;
        }
        return new ElementTag(((CreatureSpawner) object.getBlockStateForTag(attribute)).getSpawnCount());
    });
    // <--[tag]
    // @attribute <LocationTag.lock>
    // @returns ElementTag
    // @mechanism LocationTag.lock
    // @group world
    // @description
    // Returns the password to a locked container.
    // -->
    tagProcessor.registerTag(ElementTag.class, "lock", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof Lockable)) {
            return null;
        }
        Lockable lock = (Lockable) object.getBlockStateForTag(attribute);
        return new ElementTag(lock.isLocked() ? lock.getLock() : null);
    });
    // <--[tag]
    // @attribute <LocationTag.is_locked>
    // @returns ElementTag(Boolean)
    // @mechanism LocationTag.lock
    // @group world
    // @description
    // Returns whether the container is locked.
    // -->
    tagProcessor.registerTag(ElementTag.class, "is_locked", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof Lockable)) {
            return null;
        }
        return new ElementTag(((Lockable) object.getBlockStateForTag(attribute)).isLocked());
    });
    // <--[tag]
    // @attribute <LocationTag.is_lockable>
    // @returns ElementTag(Boolean)
    // @mechanism LocationTag.lock
    // @group world
    // @description
    // Returns whether the container is lockable.
    // -->
    tagProcessor.registerTag(ElementTag.class, "is_lockable", (attribute, object) -> {
        return new ElementTag(object.getBlockStateForTag(attribute) instanceof Lockable);
    });
    // <--[tag]
    // @attribute <LocationTag.drops[(<item>)]>
    // @returns ListTag(ItemTag)
    // @group world
    // @description
    // Returns what items the block at the location would drop if broken naturally.
    // Optionally specifier a breaker item.
    // Not guaranteed to contain exactly correct or contain all possible drops (for things like plants that drop only when grown, ores that drop random amounts, etc).
    // -->
    tagProcessor.registerTag(ListTag.class, "drops", (attribute, object) -> {
        ItemStack inputItem = null;
        if (attribute.hasParam()) {
            inputItem = attribute.paramAsType(ItemTag.class).getItemStack();
        }
        ListTag list = new ListTag();
        for (ItemStack it : object.getDropsForTag(attribute, inputItem)) {
            list.addObject(new ItemTag(it));
        }
        return list;
    });
    // <--[tag]
    // @attribute <LocationTag.xp_drop[(<item>)]>
    // @returns ElementTag(Number)
    // @group world
    // @description
    // Returns how much experience, if any, the block at the location would drop if broken naturally.
    // Returns 0 if a block wouldn't drop xp.
    // Optionally specifier a breaker item.
    // Not guaranteed to contain exactly the amount that actual drops if then broken later, as the value is usually randomized.
    // -->
    tagProcessor.registerTag(ElementTag.class, "xp_drop", (attribute, object) -> {
        ItemStack inputItem = new ItemStack(Material.AIR);
        if (attribute.hasParam()) {
            inputItem = attribute.paramAsType(ItemTag.class).getItemStack();
        }
        return new ElementTag(object.getExpDropForTag(attribute, inputItem));
    });
    // <--[tag]
    // @attribute <LocationTag.hive_bee_count>
    // @returns ElementTag(Number)
    // @group world
    // @description
    // Returns the number of bees inside a hive.
    // -->
    tagProcessor.registerTag(ElementTag.class, "hive_bee_count", (attribute, object) -> {
        return new ElementTag(((Beehive) object.getBlockStateForTag(attribute)).getEntityCount());
    });
    // <--[tag]
    // @attribute <LocationTag.hive_max_bees>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.hive_max_bees
    // @group world
    // @description
    // Returns the maximum number of bees allowed inside a hive.
    // -->
    tagProcessor.registerTag(ElementTag.class, "hive_max_bees", (attribute, object) -> {
        return new ElementTag(((Beehive) object.getBlockStateForTag(attribute)).getMaxEntities());
    });
    // <--[tag]
    // @attribute <LocationTag.skull_type>
    // @returns ElementTag
    // @group world
    // @description
    // Returns the type of the skull.
    // -->
    tagProcessor.registerTag(ElementTag.class, "skull_type", (attribute, object) -> {
        BlockState blockState = object.getBlockStateForTag(attribute);
        if (blockState instanceof Skull) {
            String t = ((Skull) blockState).getSkullType().name();
            return new ElementTag(t);
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.skull_name>
    // @returns ElementTag
    // @mechanism LocationTag.skull_skin
    // @group world
    // @description
    // Returns the name of the skin the skull is displaying.
    // -->
    tagProcessor.registerTag(ElementTag.class, "skull_name", (attribute, object) -> {
        BlockState blockState = object.getBlockStateForTag(attribute);
        if (blockState instanceof Skull) {
            PlayerProfile profile = NMSHandler.getBlockHelper().getPlayerProfile((Skull) blockState);
            if (profile == null) {
                return null;
            }
            String n = profile.getName();
            if (n == null) {
                n = ((Skull) blockState).getOwningPlayer().getName();
            }
            return new ElementTag(n);
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.skull_skin>
    // @returns ElementTag
    // @mechanism LocationTag.skull_skin
    // @group world
    // @description
    // Returns the skin the skull is displaying - just the name or UUID as text, not a player object.
    // -->
    tagProcessor.registerTag(ElementTag.class, "skull_skin", (attribute, object) -> {
        BlockState blockState = object.getBlockStateForTag(attribute);
        if (blockState instanceof Skull) {
            PlayerProfile profile = NMSHandler.getBlockHelper().getPlayerProfile((Skull) blockState);
            if (profile == null) {
                return null;
            }
            String name = profile.getName();
            UUID uuid = profile.getUniqueId();
            String texture = profile.getTexture();
            // -->
            if (attribute.startsWith("full", 2)) {
                attribute.fulfill(1);
                return new ElementTag((uuid != null ? uuid : name) + (texture != null ? "|" + texture : ""));
            }
            return new ElementTag(uuid != null ? uuid.toString() : name);
        } else {
            return null;
        }
    });
    // <--[tag]
    // @attribute <LocationTag.round>
    // @returns LocationTag
    // @group math
    // @description
    // Returns a rounded version of the LocationTag's coordinates.
    // That is, each component (X, Y, Z, Yaw, Pitch) is rounded
    // (eg, 0.1 becomes 0.0, 0.5 becomes 1.0, 0.9 becomes 1.0).
    // This is NOT equivalent to the block coordinates. For that, use <@link tag LocationTag.round_down>.
    // -->
    tagProcessor.registerTag(LocationTag.class, "round", (attribute, object) -> {
        LocationTag result = object.clone();
        result.setX(Math.round(result.getX()));
        result.setY(Math.round(result.getY()));
        result.setZ(Math.round(result.getZ()));
        result.setYaw(Math.round(result.getYaw()));
        result.setPitch(Math.round(result.getPitch()));
        return result;
    });
    // <--[tag]
    // @attribute <LocationTag.round_up>
    // @returns LocationTag
    // @group math
    // @description
    // Returns a rounded-upward version of the LocationTag's coordinates.
    // That is, each component (X, Y, Z, Yaw, Pitch) is rounded upward
    // (eg, 0.1 becomes 1.0, 0.5 becomes 1.0, 0.9 becomes 1.0).
    // -->
    tagProcessor.registerTag(LocationTag.class, "round_up", (attribute, object) -> {
        LocationTag result = object.clone();
        result.setX(Math.ceil(result.getX()));
        result.setY(Math.ceil(result.getY()));
        result.setZ(Math.ceil(result.getZ()));
        result.setYaw((float) Math.ceil((result.getYaw())));
        result.setPitch((float) Math.ceil(result.getPitch()));
        return result;
    });
    // <--[tag]
    // @attribute <LocationTag.round_down>
    // @returns LocationTag
    // @group math
    // @description
    // Returns a rounded-downward version of the LocationTag's coordinates.
    // That is, each component (X, Y, Z, Yaw, Pitch) is rounded downward
    // (eg, 0.1 becomes 0.0, 0.5 becomes 0.0, 0.9 becomes 0.0).
    // This is equivalent to the block coordinates of the location.
    // -->
    tagProcessor.registerTag(LocationTag.class, "round_down", (attribute, object) -> {
        LocationTag result = object.clone();
        result.setX(Math.floor(result.getX()));
        result.setY(Math.floor(result.getY()));
        result.setZ(Math.floor(result.getZ()));
        result.setYaw((float) Math.floor((result.getYaw())));
        result.setPitch((float) Math.floor(result.getPitch()));
        return result;
    });
    // <--[tag]
    // @attribute <LocationTag.round_to[<#>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns a rounded-to-precision version of the LocationTag's coordinates.
    // That is, each component (X, Y, Z, Yaw, Pitch) is rounded to the specified decimal place
    // (eg, 0.12345 .round_to[3] returns "0.123").
    // -->
    tagProcessor.registerTag(LocationTag.class, "round_to", (attribute, object) -> {
        if (!attribute.hasParam()) {
            attribute.echoError("The tag LocationTag.round_to[...] must have a value.");
            return null;
        }
        LocationTag result = object.clone();
        int ten = (int) Math.pow(10, attribute.getIntParam());
        result.setX(((double) Math.round(result.getX() * ten)) / ten);
        result.setY(((double) Math.round(result.getY() * ten)) / ten);
        result.setZ(((double) Math.round(result.getZ() * ten)) / ten);
        result.setYaw(((float) Math.round(result.getYaw() * ten)) / ten);
        result.setPitch(((float) Math.round(result.getPitch() * ten)) / ten);
        return result;
    });
    // <--[tag]
    // @attribute <LocationTag.round_to_precision[<#.#>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns a rounded-to-precision version of the LocationTag's coordinates.
    // That is, each component (X, Y, Z, Yaw, Pitch) is rounded to the specified precision value
    // (0.12345 .round_to_precision[0.005] returns "0.125").
    // -->
    tagProcessor.registerTag(LocationTag.class, "round_to_precision", (attribute, object) -> {
        if (!attribute.hasParam()) {
            attribute.echoError("The tag LocationTag.round_to_precision[...] must have a value.");
            return null;
        }
        LocationTag result = object.clone();
        float precision = 1f / (float) attribute.getDoubleParam();
        result.setX(((double) Math.round(result.getX() * precision)) / precision);
        result.setY(((double) Math.round(result.getY() * precision)) / precision);
        result.setZ(((double) Math.round(result.getZ() * precision)) / precision);
        result.setYaw(((float) Math.round(result.getYaw() * precision)) / precision);
        result.setPitch(((float) Math.round(result.getPitch() * precision)) / precision);
        return result;
    });
    // <--[tag]
    // @attribute <LocationTag.simple>
    // @returns ElementTag
    // @group identity
    // @description
    // Returns a simple version of the LocationTag's block coordinates.
    // In the format: x,y,z,world
    // For example: 1,2,3,world_nether
    // -->
    tagProcessor.registerTag(ElementTag.class, "simple", (attribute, object) -> {
        // -->
        if (attribute.startsWith("formatted", 2)) {
            attribute.fulfill(1);
            return new ElementTag("X '" + object.getBlockX() + "', Y '" + object.getBlockY() + "', Z '" + object.getBlockZ() + "', in world '" + object.getWorldName() + "'");
        }
        if (object.getWorldName() == null) {
            return new ElementTag(object.getBlockX() + "," + object.getBlockY() + "," + object.getBlockZ());
        } else {
            return new ElementTag(object.getBlockX() + "," + object.getBlockY() + "," + object.getBlockZ() + "," + object.getWorldName());
        }
    });
    // <--[tag]
    // @attribute <LocationTag.precise_impact_normal[(<range>)]>
    // @returns LocationTag
    // @group world
    // @description
    // Returns the exact impact normal at the location this location is pointing at.
    // In minecraft, the impact normal is generally the side of the block that the location is facing.
    // Optionally, specify a maximum range to find the location from (defaults to 200).
    // -->
    tagProcessor.registerTag(LocationTag.class, "precise_impact_normal", (attribute, object) -> {
        double range = attribute.getDoubleParam();
        if (range <= 0) {
            range = 200;
        }
        RayTraceResult traced = object.getWorld().rayTraceBlocks(object, object.getDirection(), range);
        if (traced != null && traced.getHitBlockFace() != null) {
            return new LocationTag(traced.getHitBlockFace().getDirection());
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.precise_cursor_on_block[(<range>)]>
    // @returns LocationTag
    // @group world
    // @description
    // Returns the block location this location is pointing at.
    // Optionally, specify a maximum range to find the location from (defaults to 200).
    // -->
    tagProcessor.registerTag(LocationTag.class, "precise_cursor_on_block", (attribute, object) -> {
        double range = attribute.getDoubleParam();
        if (range <= 0) {
            range = 200;
        }
        RayTraceResult traced = object.getWorld().rayTraceBlocks(object, object.getDirection(), range);
        if (traced != null && traced.getHitBlock() != null) {
            return new LocationTag(traced.getHitBlock().getLocation());
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.precise_cursor_on[(<range>)]>
    // @returns LocationTag
    // @group world
    // @description
    // Returns the exact location this location is pointing at.
    // Optionally, specify a maximum range to find the location from (defaults to 200).
    // -->
    tagProcessor.registerTag(LocationTag.class, "precise_cursor_on", (attribute, object) -> {
        double range = attribute.getDoubleParam();
        if (range <= 0) {
            range = 200;
        }
        RayTraceResult traced = object.getWorld().rayTraceBlocks(object, object.getDirection(), range);
        if (traced != null && traced.getHitBlock() != null) {
            return new LocationTag(traced.getHitBlock().getWorld(), traced.getHitPosition());
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.precise_target_list[<range>]>
    // @returns ListTag(EntityTag)
    // @group world
    // @description
    // Returns a list of all entities this location is pointing directly at (using precise ray trace logic), up to a given range limit.
    // -->
    tagProcessor.registerTag(ListTag.class, "precise_target_list", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        double range = attribute.getDoubleParam();
        HashSet<UUID> hitIDs = new HashSet<>();
        ListTag result = new ListTag();
        Vector direction = object.getDirection();
        World world = object.getWorld();
        while (true) {
            RayTraceResult hit = world.rayTrace(object, direction, range, FluidCollisionMode.NEVER, true, 0, (e) -> !hitIDs.contains(e.getUniqueId()));
            if (hit == null || hit.getHitEntity() == null) {
                return result;
            }
            hitIDs.add(hit.getHitEntity().getUniqueId());
            result.addObject(new EntityTag(hit.getHitEntity()));
        }
    });
    // <--[tag]
    // @attribute <LocationTag.precise_target[(<range>)]>
    // @returns EntityTag
    // @group world
    // @description
    // Returns the entity this location is pointing at, using precise ray trace logic.
    // Optionally, specify a maximum range to find the entity from (defaults to 100).
    // -->
    tagProcessor.registerTag(EntityTag.class, "precise_target", (attribute, object) -> {
        double range = attribute.getDoubleParam();
        if (range <= 0) {
            range = 100;
        }
        RayTraceResult result;
        // -->
        if (attribute.startsWith("type", 2) && attribute.hasContext(2)) {
            attribute.fulfill(1);
            Set<EntityType> types = new HashSet<>();
            for (String str : attribute.paramAsType(ListTag.class)) {
                types.add(EntityTag.valueOf(str, attribute.context).getBukkitEntityType());
            }
            result = object.getWorld().rayTrace(object, object.getDirection(), range, FluidCollisionMode.NEVER, true, 0, (e) -> types.contains(e.getType()));
        } else {
            result = object.getWorld().rayTrace(object, object.getDirection(), range, FluidCollisionMode.NEVER, true, 0, null);
        }
        if (result != null && result.getHitEntity() != null) {
            return new EntityTag(result.getHitEntity());
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.precise_target_position[(<range>)]>
    // @returns LocationTag
    // @group world
    // @description
    // Returns the precise location this location is pointing at, when tracing against entities.
    // Optionally, specify a maximum range to find the entity from (defaults to 100).
    // -->
    tagProcessor.registerTag(LocationTag.class, "precise_target_position", (attribute, object) -> {
        double range = attribute.getDoubleParam();
        if (range <= 0) {
            range = 100;
        }
        RayTraceResult result;
        // -->
        if (attribute.startsWith("type", 2) && attribute.hasContext(2)) {
            attribute.fulfill(1);
            Set<EntityType> types = new HashSet<>();
            for (String str : attribute.paramAsType(ListTag.class)) {
                types.add(EntityTag.valueOf(str, attribute.context).getBukkitEntityType());
            }
            result = object.getWorld().rayTrace(object, object.getDirection(), range, FluidCollisionMode.NEVER, true, 0, (e) -> types.contains(e.getType()));
        } else {
            result = object.getWorld().rayTrace(object, object.getDirection(), range, FluidCollisionMode.NEVER, true, 0, null);
        }
        if (result != null) {
            return new LocationTag(object.getWorld(), result.getHitPosition());
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.points_between[<location>]>
    // @returns ListTag(LocationTag)
    // @group math
    // @description
    // Finds all locations between this location and another, separated by 1 block-width each.
    // -->
    tagProcessor.registerTag(ListTag.class, "points_between", (attribute, object) -> {
        LocationTag target = attribute.paramAsType(LocationTag.class);
        if (target == null) {
            return null;
        }
        // <--[tag]
        // @attribute <LocationTag.points_between[<location>].distance[<#.#>]>
        // @returns ListTag(LocationTag)
        // @group math
        // @description
        // Finds all locations between this location and another, separated by the specified distance each.
        // -->
        double rad = 1d;
        if (attribute.startsWith("distance", 2)) {
            rad = attribute.getDoubleContext(2);
            attribute.fulfill(1);
        }
        ListTag list = new ListTag();
        org.bukkit.util.Vector rel = target.toVector().subtract(object.toVector());
        double len = rel.length();
        if (len < 0.0001) {
            return new ListTag();
        }
        rel = rel.multiply(1d / len);
        for (double i = 0d; i <= len; i += rad) {
            list.addObject(new LocationTag(object.clone().add(rel.clone().multiply(i))));
        }
        return list;
    });
    // <--[tag]
    // @attribute <LocationTag.facing_blocks[(<#>)]>
    // @returns ListTag(LocationTag)
    // @group world
    // @description
    // Finds all block locations in the direction this location is facing,
    // optionally with a custom range (default is 100).
    // For example a location at 0,0,0 facing straight up
    // will include 0,1,0 0,2,0 and so on.
    // This is an imperfect block line tracer.
    // -->
    tagProcessor.registerTag(ListTag.class, "facing_blocks", (attribute, object) -> {
        int range = attribute.getIntParam();
        if (range < 1) {
            range = 100;
        }
        ListTag list = new ListTag();
        try {
            NMSHandler.getChunkHelper().changeChunkServerThread(object.getWorld());
            BlockIterator iterator = new BlockIterator(object, 0, range);
            while (iterator.hasNext()) {
                list.addObject(new LocationTag(iterator.next().getLocation()));
            }
        } finally {
            NMSHandler.getChunkHelper().restoreServerThread(object.getWorld());
        }
        return list;
    });
    // <--[tag]
    // @attribute <LocationTag.line_of_sight[<location>]>
    // @returns ElementTag(Boolean)
    // @group math
    // @description
    // Returns whether the specified location is within this location's line of sight.
    // -->
    tagProcessor.registerTag(ElementTag.class, "line_of_sight", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        LocationTag location = attribute.paramAsType(LocationTag.class);
        if (location != null) {
            try {
                NMSHandler.getChunkHelper().changeChunkServerThread(object.getWorld());
                return new ElementTag(NMSHandler.getEntityHelper().canTrace(object.getWorld(), object.toVector(), location.toVector()));
            } finally {
                NMSHandler.getChunkHelper().restoreServerThread(object.getWorld());
            }
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.direction[(<location>)]>
    // @returns ElementTag
    // @group math
    // @description
    // Returns the compass direction between two locations.
    // If no second location is specified, returns the direction of the location.
    // Example returns include "north", "southwest", ...
    // -->
    tagProcessor.registerTag(ObjectTag.class, "direction", (attribute, object) -> {
        // -->
        if (attribute.startsWith("vector", 2)) {
            attribute.fulfill(1);
            return new LocationTag(object.getWorld(), object.getDirection());
        }
        // Get the cardinal direction from this location to another
        if (attribute.hasParam() && LocationTag.matches(attribute.getParam())) {
            // Subtract this location's vector from the other location's vector,
            // not the other way around
            LocationTag target = attribute.paramAsType(LocationTag.class);
            EntityHelper entityHelper = NMSHandler.getEntityHelper();
            // -->
            if (attribute.startsWith("yaw", 2)) {
                attribute.fulfill(1);
                return new ElementTag(EntityHelper.normalizeYaw(entityHelper.getYaw(target.toVector().subtract(object.toVector()).normalize())));
            } else {
                return new ElementTag(entityHelper.getCardinal(entityHelper.getYaw(target.toVector().subtract(object.toVector()).normalize())));
            }
        } else // Get a cardinal direction from this location's yaw
        {
            return new ElementTag(NMSHandler.getEntityHelper().getCardinal(object.getYaw()));
        }
    });
    // <--[tag]
    // @attribute <LocationTag.rotate_yaw[<#.#>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location with the yaw rotated the specified amount (eg 180 to face the location backwards).
    // -->
    tagProcessor.registerTag(LocationTag.class, "rotate_yaw", (attribute, object) -> {
        LocationTag loc = LocationTag.valueOf(object.identify(), attribute.context).clone();
        loc.setYaw(loc.getYaw() + (float) attribute.getDoubleParam());
        return loc;
    });
    // <--[tag]
    // @attribute <LocationTag.rotate_pitch[<#.#>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location with the pitch rotated the specified amount. Note that this is capped to +/- 90.
    // -->
    tagProcessor.registerTag(LocationTag.class, "rotate_pitch", (attribute, object) -> {
        LocationTag loc = LocationTag.valueOf(object.identify(), attribute.context).clone();
        loc.setPitch(Math.max(-90, Math.min(90, loc.getPitch() + (float) attribute.getDoubleParam())));
        return loc;
    });
    // <--[tag]
    // @attribute <LocationTag.face[<location>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns a location containing a yaw/pitch that point from the current location
    // to the target location.
    // -->
    tagProcessor.registerTag(LocationTag.class, "face", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        Location two = attribute.paramAsType(LocationTag.class);
        return new LocationTag(NMSHandler.getEntityHelper().faceLocation(object, two));
    });
    // <--[tag]
    // @attribute <LocationTag.facing[<entity>/<location>]>
    // @returns ElementTag(Boolean)
    // @group math
    // @description
    // Returns whether the location's yaw is facing another entity or location, within a limit of 45 degrees of yaw.
    // -->
    tagProcessor.registerTag(ElementTag.class, "facing", (attribute, object) -> {
        if (attribute.hasParam()) {
            // The default number of degrees if there is no degrees attribute
            int degrees = 45;
            LocationTag facingLoc;
            if (LocationTag.matches(attribute.getParam())) {
                facingLoc = attribute.paramAsType(LocationTag.class);
            } else if (EntityTag.matches(attribute.getParam())) {
                facingLoc = attribute.paramAsType(EntityTag.class).getLocation();
            } else {
                if (!attribute.hasAlternative()) {
                    Debug.echoError("Tag location.facing[...] was given an invalid facing target.");
                }
                return null;
            }
            // -->
            if (attribute.startsWith("degrees", 2) && attribute.hasContext(2)) {
                String context = attribute.getContext(2);
                attribute.fulfill(1);
                if (context.contains(",")) {
                    String yaw = context.substring(0, context.indexOf(','));
                    String pitch = context.substring(context.indexOf(',') + 1);
                    degrees = Integer.parseInt(yaw);
                    int pitchDegrees = Integer.parseInt(pitch);
                    return new ElementTag(NMSHandler.getEntityHelper().isFacingLocation(object, facingLoc, degrees, pitchDegrees));
                } else {
                    degrees = Integer.parseInt(context);
                }
            }
            return new ElementTag(NMSHandler.getEntityHelper().isFacingLocation(object, facingLoc, degrees));
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.pitch>
    // @returns ElementTag(Decimal)
    // @group identity
    // @description
    // Returns the pitch of the object at the location.
    // -->
    tagProcessor.registerTag(ElementTag.class, "pitch", (attribute, object) -> {
        return new ElementTag(object.getPitch());
    });
    // <--[tag]
    // @attribute <LocationTag.with_pose[<entity>/<pitch>,<yaw>]>
    // @returns LocationTag
    // @group identity
    // @description
    // Returns the location with pitch and yaw.
    // -->
    tagProcessor.registerTag(LocationTag.class, "with_pose", (attribute, object) -> {
        String context = attribute.getParam();
        float pitch = 0f;
        float yaw = 0f;
        if (EntityTag.matches(context)) {
            EntityTag ent = EntityTag.valueOf(context, attribute.context);
            if (ent.isSpawnedOrValidForTag()) {
                pitch = ent.getBukkitEntity().getLocation().getPitch();
                yaw = ent.getBukkitEntity().getLocation().getYaw();
            }
        } else if (context.split(",").length == 2) {
            String[] split = context.split(",");
            pitch = Float.parseFloat(split[0]);
            yaw = Float.parseFloat(split[1]);
        }
        LocationTag loc = object.clone();
        loc.setPitch(pitch);
        loc.setYaw(yaw);
        return loc;
    });
    // <--[tag]
    // @attribute <LocationTag.yaw>
    // @returns ElementTag(Decimal)
    // @group identity
    // @description
    // Returns the normalized yaw of the object at the location.
    // -->
    tagProcessor.registerTag(ElementTag.class, "yaw", (attribute, object) -> {
        // -->
        if (attribute.startsWith("simple", 2)) {
            attribute.fulfill(1);
            float yaw = EntityHelper.normalizeYaw(object.getYaw());
            if (yaw < 45) {
                return new ElementTag("South");
            } else if (yaw < 135) {
                return new ElementTag("West");
            } else if (yaw < 225) {
                return new ElementTag("North");
            } else if (yaw < 315) {
                return new ElementTag("East");
            } else {
                return new ElementTag("South");
            }
        }
        // -->
        if (attribute.startsWith("raw", 2)) {
            attribute.fulfill(1);
            return new ElementTag(object.getYaw());
        }
        return new ElementTag(EntityHelper.normalizeYaw(object.getYaw()));
    });
    // <--[tag]
    // @attribute <LocationTag.rotate_around_x[<#.#>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location-vector rotated around the x axis by a specified angle in radians.
    // Generally used in a format like <player.location.add[<location[0,1,0].rotate_around_x[<[some_angle]>]>]>.
    // -->
    tagProcessor.registerTag(LocationTag.class, "rotate_around_x", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        double[] values = getRotatedAroundX(attribute.getDoubleParam(), object.getY(), object.getZ());
        Location location = object.clone();
        location.setY(values[0]);
        location.setZ(values[1]);
        return new LocationTag(location);
    });
    // <--[tag]
    // @attribute <LocationTag.rotate_around_y[<#.#>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location-vector rotated around the y axis by a specified angle in radians.
    // Generally used in a format like <player.location.add[<location[1,0,0].rotate_around_y[<[some_angle]>]>]>.
    // -->
    tagProcessor.registerTag(LocationTag.class, "rotate_around_y", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        double[] values = getRotatedAroundY(attribute.getDoubleParam(), object.getX(), object.getZ());
        Location location = object.clone();
        location.setX(values[0]);
        location.setZ(values[1]);
        return new LocationTag(location);
    });
    // <--[tag]
    // @attribute <LocationTag.rotate_around_z[<#.#>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location-vector rotated around the z axis by a specified angle in radians.
    // Generally used in a format like <player.location.add[<location[1,0,0].rotate_around_z[<[some_angle]>]>]>.
    // -->
    tagProcessor.registerTag(LocationTag.class, "rotate_around_z", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        double[] values = getRotatedAroundZ(attribute.getDoubleParam(), object.getX(), object.getY());
        Location location = object.clone();
        location.setX(values[0]);
        location.setY(values[1]);
        return new LocationTag(location);
    });
    // <--[tag]
    // @attribute <LocationTag.points_around_x[radius=<#.#>;points=<#>]>
    // @returns ListTag(LocationTag)
    // @group math
    // @description
    // Returns a list of points in a circle around a location's x axis with the specified radius and number of points.
    // For example: <player.location.points_around_x[radius=10;points=16]>
    // -->
    tagProcessor.registerTag(ListTag.class, "points_around_x", (attribute, object) -> {
        double[] values = parsePointsAroundArgs(attribute);
        if (values == null) {
            return null;
        }
        double angle = 2 * Math.PI / values[1];
        ListTag points = new ListTag();
        for (int i = 0; i < values[1]; i++) {
            double[] result = getRotatedAroundX(angle * i, values[0], 0);
            points.addObject(object.clone().add(0, result[0], result[1]));
        }
        return points;
    });
    // <--[tag]
    // @attribute <LocationTag.points_around_y[radius=<#.#>;points=<#>]>
    // @returns ListTag(LocationTag)
    // @group math
    // @description
    // Returns a list of points in a circle around a location's y axis with the specified radius and number of points.
    // For example: <player.location.points_around_y[radius=10;points=16]>
    // -->
    tagProcessor.registerTag(ListTag.class, "points_around_y", (attribute, object) -> {
        double[] values = parsePointsAroundArgs(attribute);
        if (values == null) {
            return null;
        }
        double angle = 2 * Math.PI / values[1];
        ListTag points = new ListTag();
        for (int i = 0; i < values[1]; i++) {
            double[] result = getRotatedAroundY(angle * i, values[0], 0);
            points.addObject(object.clone().add(result[0], 0, result[1]));
        }
        return points;
    });
    // <--[tag]
    // @attribute <LocationTag.points_around_z[radius=<#.#>;points=<#>]>
    // @returns ListTag(LocationTag)
    // @group math
    // @description
    // Returns a list of points in a circle around a location's z axis with the specified radius and number of points.
    // For example: <player.location.points_around_z[radius=10;points=16]>
    // -->
    tagProcessor.registerTag(ListTag.class, "points_around_z", (attribute, object) -> {
        double[] values = parsePointsAroundArgs(attribute);
        if (values == null) {
            return null;
        }
        double angle = 2 * Math.PI / values[1];
        ListTag points = new ListTag();
        for (int i = 0; i < values[1]; i++) {
            double[] result = getRotatedAroundZ(angle * i, 0, values[0]);
            points.addObject(object.clone().add(result[0], result[1], 0));
        }
        return points;
    });
    // <--[tag]
    // @attribute <LocationTag.flood_fill[<limit>]>
    // @returns ListTag(LocationTag)
    // @group world
    // @description
    // Returns the set of all blocks, starting at the given location,
    // that can be directly reached in a way that only travels through blocks of the same type as the starting block.
    // For example, if starting at an air block inside an enclosed building, this will return all air blocks inside the building (but none outside, and no non-air blocks).
    // As another example, if starting on a block of iron_ore in the ground, this will find all other blocks of iron ore that are part of the same vein.
    // This will not travel diagonally, only the 6 cardinal directions (N/E/S/W/Up/Down).
    // As this is potentially infinite should there be any opening however small, a limit must be given.
    // The limit value can be: a CuboidTag, an EllipsoidTag, or an ElementTag(Decimal) to use as a radius.
    // Note that the returned list will not be in any particular order.
    // -->
    tagProcessor.registerTag(ListTag.class, "flood_fill", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        AreaContainmentObject area = CuboidTag.valueOf(attribute.getParam(), CoreUtilities.noDebugContext);
        if (area == null) {
            area = EllipsoidTag.valueOf(attribute.getParam(), CoreUtilities.noDebugContext);
        }
        if (area == null) {
            double radius = attribute.getDoubleParam();
            if (radius <= 0) {
                return null;
            }
            area = new EllipsoidTag(object.clone(), new LocationTag(object.getWorld(), radius, radius, radius));
        }
        FloodFiller flooder = new FloodFiller();
        NMSHandler.getChunkHelper().changeChunkServerThread(object.getWorld());
        try {
            if (object.getWorld() == null) {
                attribute.echoError("LocationTag trying to read block, but cannot because no world is specified.");
                return null;
            }
            if (!object.isChunkLoaded()) {
                attribute.echoError("LocationTag trying to read block, but cannot because the chunk is unloaded. Use the 'chunkload' command to ensure the chunk is loaded.");
                return null;
            }
            // -->
            if (attribute.startsWith("types", 2) && attribute.hasContext(2)) {
                flooder.matcher = attribute.getContext(2);
                attribute.fulfill(1);
            } else {
                flooder.requiredMaterial = object.getBlock().getType();
            }
            flooder.run(object, area);
        } finally {
            NMSHandler.getChunkHelper().restoreServerThread(object.getWorld());
        }
        return new ListTag((Collection<LocationTag>) flooder.result);
    });
    // <--[tag]
    // @attribute <LocationTag.find_nearest_biome[<biome>]>
    // @returns LocationTag
    // @group finding
    // @description
    // Returns the location of the nearest block of the given biome type (or null).
    // Warning: may be extremely slow to process. Use with caution.
    // -->
    tagProcessor.registerTag(LocationTag.class, "find_nearest_biome", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        BiomeTag biome = attribute.paramAsType(BiomeTag.class);
        if (biome == null) {
            attribute.echoError("Invalid biome input.");
            return null;
        }
        Location result = NMSHandler.getWorldHelper().getNearestBiomeLocation(object, biome);
        if (result == null) {
            return null;
        }
        return new LocationTag(result);
    });
    // <--[tag]
    // @attribute <LocationTag.find_blocks_flagged[<flag_name>].within[<#>]>
    // @returns ListTag(LocationTag)
    // @group finding
    // @description
    // Returns a list of blocks that have the specified flag within a radius.
    // Note: current implementation measures the center of nearby block's distance from the exact given location.
    // Result list is sorted by closeness (1 = closest, 2 = next closest, ... last = farthest).
    // Searches the internal flag lists, rather than through all possible blocks.
    // -->
    tagProcessor.registerTag(ListTag.class, "find_blocks_flagged", (attribute, object) -> {
        if (!attribute.hasParam() || !attribute.startsWith("within", 2) || !attribute.hasContext(2)) {
            attribute.echoError("find_blocks_flagged[...].within[...] tag malformed.");
            return null;
        }
        String flagName = CoreUtilities.toLowerCase(attribute.getParam());
        attribute.fulfill(1);
        double radius = attribute.getDoubleParam();
        if (!object.isChunkLoadedSafe()) {
            attribute.echoError("LocationTag trying to read block, but cannot because the chunk is unloaded. Use the 'chunkload' command to ensure the chunk is loaded.");
            return null;
        }
        double minPossibleX = object.getX() - radius;
        double minPossibleZ = object.getZ() - radius;
        double maxPossibleX = object.getX() + radius;
        double maxPossibleZ = object.getZ() + radius;
        int minChunkX = (int) Math.floor(minPossibleX / 16);
        int minChunkZ = (int) Math.floor(minPossibleZ / 16);
        int maxChunkX = (int) Math.ceil(maxPossibleX / 16);
        int maxChunkZ = (int) Math.ceil(maxPossibleZ / 16);
        ChunkTag testChunk = new ChunkTag(object);
        final ArrayList<LocationTag> found = new ArrayList<>();
        for (int x = minChunkX; x <= maxChunkX; x++) {
            testChunk.chunkX = x;
            for (int z = minChunkZ; z <= maxChunkZ; z++) {
                testChunk.chunkZ = z;
                testChunk.cachedChunk = null;
                if (testChunk.isLoadedSafe()) {
                    LocationFlagSearchHelper.getFlaggedLocations(testChunk.getChunkForTag(attribute), flagName, (loc) -> {
                        loc.setX(loc.getX() + 0.5);
                        loc.setY(loc.getY() + 0.5);
                        loc.setZ(loc.getZ() + 0.5);
                        if (Utilities.checkLocation(object, loc, radius)) {
                            found.add(new LocationTag(loc));
                        }
                    });
                }
            }
        }
        found.sort(object::compare);
        return new ListTag(found);
    });
    // <--[tag]
    // @attribute <LocationTag.find_entities[(<matcher>)].within[<#.#>]>
    // @returns ListTag(EntityTag)
    // @group finding
    // @description
    // Returns a list of entities within a radius, with an optional search parameter for the entity type.
    // Result list is sorted by closeness (1 = closest, 2 = next closest, ... last = farthest).
    // -->
    tagProcessor.registerTag(ListTag.class, "find_entities", (attribute, object) -> {
        String matcher = attribute.hasParam() ? attribute.getParam() : null;
        if (!attribute.startsWith("within", 2) || !attribute.hasContext(2)) {
            return null;
        }
        double radius = attribute.getDoubleContext(2);
        attribute.fulfill(1);
        ListTag found = new ListTag();
        BoundingBox box = BoundingBox.of(object, radius, radius, radius);
        for (Entity entity : new WorldTag(object.getWorld()).getPossibleEntitiesForBoundary(box)) {
            if (Utilities.checkLocationWithBoundingBox(object, entity, radius)) {
                EntityTag current = new EntityTag(entity);
                if (matcher == null || BukkitScriptEvent.tryEntity(current, matcher)) {
                    found.addObject(current.getDenizenObject());
                }
            }
        }
        found.objectForms.sort((ent1, ent2) -> object.compare(((EntityFormObject) ent1).getLocation(), ((EntityFormObject) ent2).getLocation()));
        return found;
    });
    // <--[tag]
    // @attribute <LocationTag.find_blocks[(<matcher>)].within[<#.#>]>
    // @returns ListTag(LocationTag)
    // @group finding
    // @description
    // Returns a list of blocks within a radius, with an optional search parameter for the block material.
    // Note: current implementation measures the center of nearby block's distance from the exact given location.
    // Result list is sorted by closeness (1 = closest, 2 = next closest, ... last = farthest).
    // -->
    tagProcessor.registerTag(ListTag.class, "find_blocks", (attribute, object) -> {
        String matcher = attribute.hasParam() ? attribute.getParam() : null;
        if (!attribute.startsWith("within", 2) || !attribute.hasContext(2)) {
            return null;
        }
        double radius = attribute.getDoubleContext(2);
        attribute.fulfill(1);
        ListTag found = new ListTag();
        int max = Settings.blockTagsMaxBlocks();
        int index = 0;
        Location tstart = object.getBlockLocation();
        double tstartY = tstart.getY();
        int radiusInt = (int) radius;
        fullloop: for (int y = -radiusInt; y <= radiusInt; y++) {
            double newY = y + tstartY;
            if (!Utilities.isLocationYSafe(newY, object.getWorld())) {
                continue;
            }
            for (int x = -radiusInt; x <= radiusInt; x++) {
                for (int z = -radiusInt; z <= radiusInt; z++) {
                    index++;
                    if (index > max) {
                        break fullloop;
                    }
                    if (Utilities.checkLocation(object, tstart.clone().add(x + 0.5, y + 0.5, z + 0.5), radius)) {
                        if (matcher == null || BukkitScriptEvent.tryMaterial(new LocationTag(tstart.clone().add(x, y, z)).getBlockTypeForTag(attribute), matcher)) {
                            found.addObject(new LocationTag(tstart.clone().add(x, y, z)));
                        }
                    }
                }
            }
        }
        found.objectForms.sort((loc1, loc2) -> object.compare((LocationTag) loc1, (LocationTag) loc2));
        return found;
    });
    // <--[tag]
    // @attribute <LocationTag.find_spawnable_blocks_within[<#.#>]>
    // @returns ListTag(LocationTag)
    // @group finding
    // @description
    // Returns a list of blocks within a radius, that are safe for spawning, with the same logic as <@link tag LocationTag.is_spawnable>.
    // Note: current implementation measures the center of nearby block's distance from the exact given location.
    // Result list is sorted by closeness (1 = closest, 2 = next closest, ... last = farthest).
    // -->
    tagProcessor.registerTag(ListTag.class, "find_spawnable_blocks_within", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        double radius = attribute.getDoubleParam();
        ListTag found = new ListTag();
        int max = Settings.blockTagsMaxBlocks();
        int index = 0;
        Location tstart = object.getBlockLocation();
        double tstartY = tstart.getY();
        int radiusInt = (int) radius;
        fullloop: for (int y = -radiusInt; y <= radiusInt; y++) {
            double newY = y + tstartY;
            if (!Utilities.isLocationYSafe(newY, object.getWorld())) {
                continue;
            }
            for (int x = -radiusInt; x <= radiusInt; x++) {
                for (int z = -radiusInt; z <= radiusInt; z++) {
                    index++;
                    if (index > max) {
                        break fullloop;
                    }
                    Location loc = tstart.clone().add(x + 0.5, y + 0.5, z + 0.5);
                    if (Utilities.checkLocation(object, loc, radius) && SpawnableHelper.isSpawnable(loc)) {
                        found.addObject(new LocationTag(loc.add(0, -0.5, 0)));
                    }
                }
            }
        }
        found.objectForms.sort((loc1, loc2) -> object.compare((LocationTag) loc1, (LocationTag) loc2));
        return found;
    });
    // <--[tag]
    // @attribute <LocationTag.find_players_within[<#.#>]>
    // @returns ListTag(PlayerTag)
    // @group finding
    // @description
    // Returns a list of players within a radius.
    // Result list is sorted by closeness (1 = closest, 2 = next closest, ... last = farthest).
    // -->
    tagProcessor.registerTag(ListTag.class, "find_players_within", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        double radius = attribute.getDoubleParam();
        ArrayList<PlayerTag> found = new ArrayList<>();
        for (Player player : Bukkit.getOnlinePlayers()) {
            if (!player.isDead() && Utilities.checkLocationWithBoundingBox(object, player, radius)) {
                found.add(new PlayerTag(player));
            }
        }
        found.sort((pl1, pl2) -> object.compare(pl1.getLocation(), pl2.getLocation()));
        return new ListTag(found);
    });
    // <--[tag]
    // @attribute <LocationTag.find_npcs_within[<#.#>]>
    // @returns ListTag(NPCTag)
    // @group finding
    // @description
    // Returns a list of NPCs within a radius.
    // Result list is sorted by closeness (1 = closest, 2 = next closest, ... last = farthest).
    // -->
    tagProcessor.registerTag(ListTag.class, "find_npcs_within", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        double radius = attribute.getDoubleParam();
        ArrayList<NPCTag> found = new ArrayList<>();
        for (NPC npc : CitizensAPI.getNPCRegistry()) {
            if (npc.isSpawned() && Utilities.checkLocationWithBoundingBox(object, npc.getEntity(), radius)) {
                found.add(new NPCTag(npc));
            }
        }
        found.sort((npc1, npc2) -> object.compare(npc1.getLocation(), npc2.getLocation()));
        return new ListTag(found);
    });
    tagProcessor.registerTag(ObjectTag.class, "find", (attribute, object) -> {
        if (!attribute.startsWith("within", 3) || !attribute.hasContext(3)) {
            return null;
        }
        double radius = attribute.getDoubleContext(3);
        if (attribute.startsWith("blocks", 2)) {
            Deprecations.locationFindEntities.warn(attribute.context);
            ArrayList<LocationTag> found = new ArrayList<>();
            List<MaterialTag> materials = new ArrayList<>();
            if (attribute.hasContext(2)) {
                materials = attribute.contextAsType(2, ListTag.class).filter(MaterialTag.class, attribute.context);
            }
            // Avoid NPE from invalid materials
            if (materials == null) {
                return null;
            }
            int max = Settings.blockTagsMaxBlocks();
            int index = 0;
            attribute.fulfill(2);
            Location tstart = object.getBlockLocation();
            double tstartY = tstart.getY();
            int radiusInt = (int) radius;
            fullloop: for (int x = -radiusInt; x <= radiusInt; x++) {
                for (int y = -radiusInt; y <= radiusInt; y++) {
                    double newY = y + tstartY;
                    if (!Utilities.isLocationYSafe(newY, object.getWorld())) {
                        continue;
                    }
                    for (int z = -radiusInt; z <= radiusInt; z++) {
                        index++;
                        if (index > max) {
                            break fullloop;
                        }
                        if (Utilities.checkLocation(object, tstart.clone().add(x + 0.5, y + 0.5, z + 0.5), radius)) {
                            if (!materials.isEmpty()) {
                                for (MaterialTag material : materials) {
                                    if (material.getMaterial() == new LocationTag(tstart.clone().add(x, y, z)).getBlockTypeForTag(attribute)) {
                                        found.add(new LocationTag(tstart.clone().add(x, y, z)));
                                    }
                                }
                            } else {
                                found.add(new LocationTag(tstart.clone().add(x, y, z)));
                            }
                        }
                    }
                }
            }
            found.sort(object::compare);
            return new ListTag(found);
        } else // -->
        if (attribute.startsWith("surface_blocks", 2)) {
            ArrayList<LocationTag> found = new ArrayList<>();
            List<MaterialTag> materials = new ArrayList<>();
            if (attribute.hasContext(2)) {
                materials = attribute.contextAsType(2, ListTag.class).filter(MaterialTag.class, attribute.context);
            }
            // Avoid NPE from invalid materials
            if (materials == null) {
                return null;
            }
            int max = Settings.blockTagsMaxBlocks();
            int index = 0;
            attribute.fulfill(2);
            Location blockLoc = object.getBlockLocation();
            Location loc = blockLoc.clone().add(0.5f, 0.5f, 0.5f);
            fullloop: for (double x = -(radius); x <= radius; x++) {
                for (double y = -(radius); y <= radius; y++) {
                    for (double z = -(radius); z <= radius; z++) {
                        index++;
                        if (index > max) {
                            break fullloop;
                        }
                        if (Utilities.checkLocation(loc, blockLoc.clone().add(x + 0.5, y + 0.5, z + 0.5), radius)) {
                            LocationTag l = new LocationTag(blockLoc.clone().add(x, y, z));
                            if (!materials.isEmpty()) {
                                for (MaterialTag material : materials) {
                                    if (material.getMaterial() == l.getBlockTypeForTag(attribute)) {
                                        if (new LocationTag(l.clone().add(0, 1, 0)).getBlockTypeForTag(attribute) == Material.AIR && new LocationTag(l.clone().add(0, 2, 0)).getBlockTypeForTag(attribute) == Material.AIR && l.getBlockTypeForTag(attribute) != Material.AIR) {
                                            found.add(new LocationTag(blockLoc.clone().add(x + 0.5, y, z + 0.5)));
                                        }
                                    }
                                }
                            } else {
                                if (new LocationTag(l.clone().add(0, 1, 0)).getBlockTypeForTag(attribute) == Material.AIR && new LocationTag(l.clone().add(0, 2, 0)).getBlockTypeForTag(attribute) == Material.AIR && l.getBlockTypeForTag(attribute) != Material.AIR) {
                                    found.add(new LocationTag(blockLoc.clone().add(x + 0.5, y, z + 0.5)));
                                }
                            }
                        }
                    }
                }
            }
            found.sort(object::compare);
            return new ListTag(found);
        } else if (attribute.startsWith("players", 2)) {
            Deprecations.locationFindEntities.warn(attribute.context);
            ArrayList<PlayerTag> found = new ArrayList<>();
            attribute.fulfill(2);
            for (Player player : Bukkit.getOnlinePlayers()) {
                if (!player.isDead() && Utilities.checkLocationWithBoundingBox(object, player, radius)) {
                    found.add(new PlayerTag(player));
                }
            }
            found.sort((pl1, pl2) -> object.compare(pl1.getLocation(), pl2.getLocation()));
            return new ListTag(found);
        } else if (attribute.startsWith("npcs", 2)) {
            Deprecations.locationFindEntities.warn(attribute.context);
            ArrayList<NPCTag> found = new ArrayList<>();
            attribute.fulfill(2);
            for (NPC npc : CitizensAPI.getNPCRegistry()) {
                if (npc.isSpawned() && Utilities.checkLocationWithBoundingBox(object, npc.getEntity(), radius)) {
                    found.add(new NPCTag(npc));
                }
            }
            found.sort((npc1, npc2) -> object.compare(npc1.getLocation(), npc2.getLocation()));
            return new ListTag(found);
        } else if (attribute.startsWith("entities", 2)) {
            Deprecations.locationFindEntities.warn(attribute.context);
            ListTag ent_list = attribute.hasContext(2) ? attribute.contextAsType(2, ListTag.class) : null;
            ListTag found = new ListTag();
            attribute.fulfill(2);
            for (Entity entity : new WorldTag(object.getWorld()).getEntitiesForTag()) {
                if (Utilities.checkLocationWithBoundingBox(object, entity, radius)) {
                    EntityTag current = new EntityTag(entity);
                    if (ent_list != null) {
                        for (String ent : ent_list) {
                            if (current.comparedTo(ent)) {
                                found.addObject(current.getDenizenObject());
                                break;
                            }
                        }
                    } else {
                        found.addObject(current.getDenizenObject());
                    }
                }
            }
            found.objectForms.sort((ent1, ent2) -> object.compare(((EntityFormObject) ent1).getLocation(), ((EntityFormObject) ent2).getLocation()));
            return new ListTag(found.objectForms);
        } else // -->
        if (attribute.startsWith("living_entities", 2)) {
            ListTag found = new ListTag();
            attribute.fulfill(2);
            BoundingBox box = BoundingBox.of(object, radius, radius, radius);
            for (Entity entity : new WorldTag(object.getWorld()).getPossibleEntitiesForBoundary(box)) {
                if (entity instanceof LivingEntity && Utilities.checkLocationWithBoundingBox(object, entity, radius)) {
                    found.addObject(new EntityTag(entity).getDenizenObject());
                }
            }
            found.objectForms.sort((ent1, ent2) -> object.compare(((EntityFormObject) ent1).getLocation(), ((EntityFormObject) ent2).getLocation()));
            return new ListTag(found.objectForms);
        } else // -->
        if (attribute.startsWith("structure", 2) && attribute.hasContext(2)) {
            String typeName = attribute.getContext(2);
            StructureType type = StructureType.getStructureTypes().get(typeName);
            if (type == null) {
                attribute.echoError("Invalid structure type '" + typeName + "'.");
                return null;
            }
            attribute.fulfill(2);
            Location result = object.getWorld().locateNearestStructure(object, type, (int) radius, false);
            if (result == null) {
                return null;
            }
            return new LocationTag(result);
        } else // -->
        if (attribute.startsWith("unexplored_structure", 2) && attribute.hasContext(2)) {
            String typeName = attribute.getContext(2);
            StructureType type = StructureType.getStructureTypes().get(typeName);
            if (type == null) {
                attribute.echoError("Invalid structure type '" + typeName + "'.");
                return null;
            }
            attribute.fulfill(2);
            Location result = object.getWorld().locateNearestStructure(object, type, (int) radius, true);
            if (result == null) {
                return null;
            }
            return new LocationTag(result);
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.find_path[<location>]>
    // @returns ListTag(LocationTag)
    // @group finding
    // @description
    // Returns a full list of points along the path from this location to the given location.
    // Uses a max range of 100 blocks from the start.
    // -->
    tagProcessor.registerTag(ListTag.class, "find_path", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        LocationTag two = attribute.paramAsType(LocationTag.class);
        if (two == null) {
            return null;
        }
        List<LocationTag> locs = PathFinder.getPath(object, two);
        ListTag list = new ListTag();
        for (LocationTag loc : locs) {
            list.addObject(loc);
        }
        return list;
    });
    // <--[tag]
    // @attribute <LocationTag.formatted>
    // @returns ElementTag
    // @group identity
    // @description
    // Returns the formatted version of the LocationTag.
    // In the format: X 'x.x', Y 'y.y', Z 'z.z', in world 'world'
    // For example: X '1.0', Y '2.0', Z '3.0', in world 'world_nether'
    // -->
    tagProcessor.registerTag(ElementTag.class, "formatted", (attribute, object) -> {
        // -->
        if (attribute.startsWith("citizens", 2)) {
            attribute.fulfill(1);
            return new ElementTag(object.getX() + ":" + object.getY() + ":" + object.getZ() + ":" + object.getWorldName());
        }
        return new ElementTag("X '" + object.getX() + "', Y '" + object.getY() + "', Z '" + object.getZ() + "', in world '" + object.getWorldName() + "'");
    });
    // <--[tag]
    // @attribute <LocationTag.chunk>
    // @returns ChunkTag
    // @group identity
    // @description
    // Returns the chunk that this location belongs to.
    // -->
    tagProcessor.registerTag(ChunkTag.class, "chunk", (attribute, object) -> {
        return new ChunkTag(object);
    }, "get_chunk");
    // <--[tag]
    // @attribute <LocationTag.raw>
    // @returns ElementTag
    // @group identity
    // @description
    // Returns the raw representation of this location, without any note name.
    // -->
    tagProcessor.registerTag(ElementTag.class, "raw", (attribute, object) -> {
        return new ElementTag(object.identifyRaw());
    });
    // <--[tag]
    // @attribute <LocationTag.world>
    // @returns WorldTag
    // @group identity
    // @description
    // Returns the world that the location is in.
    // -->
    tagProcessor.registerTag(WorldTag.class, "world", (attribute, object) -> {
        return WorldTag.mirrorBukkitWorld(object.getWorld());
    });
    // <--[tag]
    // @attribute <LocationTag.x>
    // @returns ElementTag(Decimal)
    // @group identity
    // @description
    // Returns the X coordinate of the location.
    // -->
    tagProcessor.registerTag(ElementTag.class, "x", (attribute, object) -> {
        return new ElementTag(object.getX());
    });
    // <--[tag]
    // @attribute <LocationTag.y>
    // @returns ElementTag(Decimal)
    // @group identity
    // @description
    // Returns the Y coordinate of the location.
    // -->
    tagProcessor.registerTag(ElementTag.class, "y", (attribute, object) -> {
        return new ElementTag(object.getY());
    });
    // <--[tag]
    // @attribute <LocationTag.z>
    // @returns ElementTag(Decimal)
    // @group identity
    // @description
    // Returns the Z coordinate of the location.
    // -->
    tagProcessor.registerTag(ElementTag.class, "z", (attribute, object) -> {
        return new ElementTag(object.getZ());
    });
    // <--[tag]
    // @attribute <LocationTag.xyz>
    // @returns ElementTag
    // @group identity
    // @description
    // Returns the location in "x,y,z" format.
    // For example: 1,2,3
    // World, yaw, and pitch will be excluded from this output.
    // -->
    tagProcessor.registerTag(ElementTag.class, "xyz", (attribute, object) -> {
        return new ElementTag(CoreUtilities.doubleToString(object.getX()) + "," + CoreUtilities.doubleToString(object.getY()) + "," + CoreUtilities.doubleToString(object.getZ()));
    });
    // <--[tag]
    // @attribute <LocationTag.with_x[<number>]>
    // @returns LocationTag
    // @group identity
    // @description
    // Returns a copy of the location with a changed X value.
    // -->
    tagProcessor.registerTag(LocationTag.class, "with_x", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        LocationTag output = object.clone();
        output.setX(attribute.getDoubleParam());
        return output;
    });
    // <--[tag]
    // @attribute <LocationTag.with_y[<number>]>
    // @returns LocationTag
    // @group identity
    // @description
    // Returns a copy of the location with a changed Y value.
    // -->
    tagProcessor.registerTag(LocationTag.class, "with_y", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        LocationTag output = object.clone();
        output.setY(attribute.getDoubleParam());
        return output;
    });
    // <--[tag]
    // @attribute <LocationTag.with_z[<number>]>
    // @returns LocationTag
    // @group identity
    // @description
    // Returns a copy of the location with a changed Z value.
    // -->
    tagProcessor.registerTag(LocationTag.class, "with_z", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        LocationTag output = object.clone();
        output.setZ(attribute.getDoubleParam());
        return output;
    });
    // <--[tag]
    // @attribute <LocationTag.with_yaw[<number>]>
    // @returns LocationTag
    // @group identity
    // @description
    // Returns a copy of the location with a changed yaw value.
    // -->
    tagProcessor.registerTag(LocationTag.class, "with_yaw", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        LocationTag output = object.clone();
        output.setYaw((float) attribute.getDoubleParam());
        return output;
    });
    // <--[tag]
    // @attribute <LocationTag.with_pitch[<number>]>
    // @returns LocationTag
    // @group identity
    // @description
    // Returns a copy of the location with a changed pitch value.
    // -->
    tagProcessor.registerTag(LocationTag.class, "with_pitch", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        LocationTag output = object.clone();
        output.setPitch((float) attribute.getDoubleParam());
        return output;
    });
    // <--[tag]
    // @attribute <LocationTag.with_world[<world>]>
    // @returns LocationTag
    // @group identity
    // @description
    // Returns a copy of the location with a changed world value.
    // -->
    tagProcessor.registerTag(LocationTag.class, "with_world", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        LocationTag output = object.clone();
        WorldTag world = attribute.paramAsType(WorldTag.class);
        output.setWorld(world.getWorld());
        return output;
    });
    // <--[tag]
    // @attribute <LocationTag.note_name>
    // @returns ElementTag
    // @group identity
    // @description
    // Gets the name of a noted LocationTag. If the location isn't noted, this is null.
    // -->
    tagProcessor.registerTag(ElementTag.class, "note_name", (attribute, object) -> {
        String noteName = NoteManager.getSavedId((object));
        if (noteName == null) {
            return null;
        }
        return new ElementTag(noteName);
    }, "notable_name");
    // <--[tag]
    // @attribute <LocationTag.add[<location>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location with the specified coordinates added to it.
    // -->
    tagProcessor.registerTag(LocationTag.class, "add", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        // TODO: Just LocationTag.valueOf?
        String[] ints = attribute.getParam().replace("l@", "").split(",", 4);
        if (ints.length >= 3) {
            if (ArgumentHelper.matchesDouble(ints[0]) && ArgumentHelper.matchesDouble(ints[1]) && ArgumentHelper.matchesDouble(ints[2])) {
                return new LocationTag(object.clone().add(Double.valueOf(ints[0]), Double.valueOf(ints[1]), Double.valueOf(ints[2])));
            }
        }
        if (LocationTag.matches(attribute.getParam())) {
            return object.clone().add(attribute.paramAsType(LocationTag.class));
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.sub[<location>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location with the specified coordinates subtracted from it.
    // -->
    tagProcessor.registerTag(LocationTag.class, "sub", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        // TODO: Just LocationTag.valueOf?
        String[] ints = attribute.getParam().replace("l@", "").split(",", 4);
        if (ints.length == 3 || ints.length == 4) {
            if (ArgumentHelper.matchesDouble(ints[0]) && ArgumentHelper.matchesDouble(ints[1]) && ArgumentHelper.matchesDouble(ints[2])) {
                return new LocationTag(object.clone().subtract(Double.valueOf(ints[0]), Double.valueOf(ints[1]), Double.valueOf(ints[2])));
            }
        }
        if (LocationTag.matches(attribute.getParam())) {
            return new LocationTag(object.clone().subtract(attribute.paramAsType(LocationTag.class)));
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.mul[<length>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location multiplied by the specified length.
    // -->
    tagProcessor.registerTag(LocationTag.class, "mul", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        return new LocationTag(object.clone().multiply(Double.parseDouble(attribute.getParam())));
    });
    // <--[tag]
    // @attribute <LocationTag.div[<length>]>
    // @returns LocationTag
    // @group math
    // @description
    // Returns the location divided by the specified length.
    // -->
    tagProcessor.registerTag(LocationTag.class, "div", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        return new LocationTag(object.clone().multiply(1D / Double.parseDouble(attribute.getParam())));
    });
    // <--[tag]
    // @attribute <LocationTag.normalize>
    // @returns LocationTag
    // @group math
    // @description
    // Returns a 1-length vector in the same direction as this vector location.
    // -->
    tagProcessor.registerTag(LocationTag.class, "normalize", (attribute, object) -> {
        double len = Math.sqrt(Math.pow(object.getX(), 2) + Math.pow(object.getY(), 2) + Math.pow(object.getZ(), 2));
        if (len == 0) {
            len = 1;
        }
        return new LocationTag(object.clone().multiply(1D / len));
    });
    // <--[tag]
    // @attribute <LocationTag.vector_length>
    // @returns ElementTag(Decimal)
    // @synonyms LocationTag.magnitude
    // @group math
    // @description
    // Returns the 3D length of the vector/location.
    // -->
    tagProcessor.registerTag(ElementTag.class, "vector_length", (attribute, object) -> {
        return new ElementTag(Math.sqrt(Math.pow(object.getX(), 2) + Math.pow(object.getY(), 2) + Math.pow(object.getZ(), 2)));
    });
    // <--[tag]
    // @attribute <LocationTag.vector_to_face>
    // @returns ElementTag
    // @description
    // Returns the name of the BlockFace represented by a normal vector.
    // Result can be any of the following:
    // NORTH, EAST, SOUTH, WEST, UP, DOWN, NORTH_EAST, NORTH_WEST, SOUTH_EAST, SOUTH_WEST,
    // WEST_NORTH_WEST, NORTH_NORTH_WEST, NORTH_NORTH_EAST, EAST_NORTH_EAST, EAST_SOUTH_EAST,
    // SOUTH_SOUTH_EAST, SOUTH_SOUTH_WEST, WEST_SOUTH_WEST, SELF
    // -->
    tagProcessor.registerTag(ElementTag.class, "vector_to_face", (attribute, object) -> {
        BlockFace face = Utilities.faceFor(object.toVector());
        if (face != null) {
            return new ElementTag(face.name());
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.distance_squared[<location>]>
    // @returns ElementTag(Decimal)
    // @group math
    // @description
    // Returns the distance between 2 locations, squared.
    // -->
    tagProcessor.registerTag(ElementTag.class, "distance_squared", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        if (LocationTag.matches(attribute.getParam())) {
            LocationTag toLocation = attribute.paramAsType(LocationTag.class);
            if (!object.getWorldName().equalsIgnoreCase(toLocation.getWorldName())) {
                if (!attribute.hasAlternative()) {
                    Debug.echoError("Can't measure distance between two different worlds!");
                }
                return null;
            }
            return new ElementTag(object.distanceSquared(toLocation));
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.distance[<location>]>
    // @returns ElementTag(Decimal)
    // @group math
    // @description
    // Returns the distance between 2 locations.
    // -->
    tagProcessor.registerTag(ElementTag.class, "distance", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        if (LocationTag.matches(attribute.getParam())) {
            LocationTag toLocation = attribute.paramAsType(LocationTag.class);
            // -->
            if (attribute.startsWith("horizontal", 2)) {
                // -->
                if (attribute.startsWith("multiworld", 3)) {
                    attribute.fulfill(2);
                    return new ElementTag(Math.sqrt(Math.pow(object.getX() - toLocation.getX(), 2) + Math.pow(object.getZ() - toLocation.getZ(), 2)));
                }
                attribute.fulfill(1);
                if (object.getWorldName().equalsIgnoreCase(toLocation.getWorldName())) {
                    return new ElementTag(Math.sqrt(Math.pow(object.getX() - toLocation.getX(), 2) + Math.pow(object.getZ() - toLocation.getZ(), 2)));
                }
            } else // -->
            if (attribute.startsWith("vertical", 2)) {
                // -->
                if (attribute.startsWith("multiworld", 3)) {
                    attribute.fulfill(2);
                    return new ElementTag(Math.abs(object.getY() - toLocation.getY()));
                }
                attribute.fulfill(1);
                if (object.getWorldName().equalsIgnoreCase(toLocation.getWorldName())) {
                    return new ElementTag(Math.abs(object.getY() - toLocation.getY()));
                }
            }
            if (!object.getWorldName().equalsIgnoreCase(toLocation.getWorldName())) {
                if (!attribute.hasAlternative()) {
                    Debug.echoError("Can't measure distance between two different worlds!");
                }
                return null;
            } else {
                return new ElementTag(object.distance(toLocation));
            }
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.is_within_border>
    // @returns ElementTag(Boolean)
    // @group world
    // @description
    // Returns whether the location is within the world border.
    // -->
    tagProcessor.registerTag(ElementTag.class, "is_within_border", (attribute, object) -> {
        return new ElementTag(object.getWorld().getWorldBorder().isInside(object));
    });
    // <--[tag]
    // @attribute <LocationTag.is_within[<area>]>
    // @returns ElementTag(Boolean)
    // @group areas
    // @description
    // Returns whether the location is within the specified area (cuboid, ellipsoid, polygon, ...).
    // -->
    tagProcessor.registerTag(ElementTag.class, "is_within", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        if (EllipsoidTag.matches(attribute.getParam())) {
            EllipsoidTag ellipsoid = attribute.paramAsType(EllipsoidTag.class);
            if (ellipsoid != null) {
                return new ElementTag(ellipsoid.contains(object));
            }
        } else if (PolygonTag.matches(attribute.getParam())) {
            PolygonTag polygon = attribute.paramAsType(PolygonTag.class);
            if (polygon != null) {
                return new ElementTag(polygon.doesContainLocation(object));
            }
        } else {
            CuboidTag cuboid = attribute.paramAsType(CuboidTag.class);
            if (cuboid != null) {
                return new ElementTag(cuboid.isInsideCuboid(object));
            }
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.to_ellipsoid[<size>]>
    // @returns EllipsoidTag
    // @group areas
    // @description
    // Returns an ellipsoid centered at this location with the specified size.
    // Size input is a vector of x,y,z size.
    // -->
    tagProcessor.registerTag(EllipsoidTag.class, "to_ellipsoid", (attribute, object) -> {
        if (!attribute.hasParam()) {
            attribute.echoError("to_ellipsoid[...] tag must have input.");
            return null;
        }
        return new EllipsoidTag(object.clone(), attribute.getParamObject().asType(LocationTag.class, attribute.context));
    });
    // <--[tag]
    // @attribute <LocationTag.to_cuboid[<location>]>
    // @returns CuboidTag
    // @group areas
    // @description
    // Returns a cuboid from this location to the specified location.
    // -->
    tagProcessor.registerTag(CuboidTag.class, "to_cuboid", (attribute, object) -> {
        if (!attribute.hasParam()) {
            attribute.echoError("to_cuboid[...] tag must have input.");
            return null;
        }
        return new CuboidTag(object.clone(), attribute.getParamObject().asType(LocationTag.class, attribute.context));
    });
    // <--[tag]
    // @attribute <LocationTag.biome>
    // @mechanism LocationTag.biome
    // @returns BiomeTag
    // @group world
    // @description
    // Returns the biome at the location.
    // -->
    tagProcessor.registerTag(ObjectTag.class, "biome", (attribute, object) -> {
        if (attribute.startsWith("formatted", 2)) {
            Deprecations.locationBiomeFormattedTag.warn(attribute.context);
            attribute.fulfill(1);
            return new ElementTag(CoreUtilities.toLowerCase(object.getBiomeForTag(attribute).getName()).replace('_', ' '));
        }
        return new BiomeTag(object.getBiomeForTag(attribute));
    });
    // <--[tag]
    // @attribute <LocationTag.cuboids>
    // @returns ListTag(CuboidTag)
    // @group areas
    // @description
    // Returns a ListTag of all noted CuboidTags that include this location.
    // -->
    tagProcessor.registerTag(ListTag.class, "cuboids", (attribute, object) -> {
        List<CuboidTag> cuboids = CuboidTag.getNotableCuboidsContaining(object);
        ListTag cuboid_list = new ListTag();
        for (CuboidTag cuboid : cuboids) {
            cuboid_list.addObject(cuboid);
        }
        return cuboid_list;
    });
    // <--[tag]
    // @attribute <LocationTag.ellipsoids>
    // @returns ListTag(EllipsoidTag)
    // @group areas
    // @description
    // Returns a ListTag of all noted EllipsoidTags that include this location.
    // -->
    tagProcessor.registerTag(ListTag.class, "ellipsoids", (attribute, object) -> {
        List<EllipsoidTag> ellipsoids = EllipsoidTag.getNotableEllipsoidsContaining(object);
        ListTag ellipsoid_list = new ListTag();
        for (EllipsoidTag ellipsoid : ellipsoids) {
            ellipsoid_list.addObject(ellipsoid);
        }
        return ellipsoid_list;
    });
    // <--[tag]
    // @attribute <LocationTag.polygons>
    // @returns ListTag(PolygonTag)
    // @group areas
    // @description
    // Returns a ListTag of all noted PolygonTags that include this location.
    // -->
    tagProcessor.registerTag(ListTag.class, "polygons", (attribute, object) -> {
        List<PolygonTag> polygons = PolygonTag.getNotedPolygonsContaining(object);
        ListTag polygon_list = new ListTag();
        for (PolygonTag polygon : polygons) {
            polygon_list.addObject(polygon);
        }
        return polygon_list;
    });
    // <--[tag]
    // @attribute <LocationTag.is_liquid>
    // @returns ElementTag(Boolean)
    // @group world
    // @description
    // Returns whether the block at the location is a liquid.
    // -->
    tagProcessor.registerTag(ElementTag.class, "is_liquid", (attribute, object) -> {
        Block b = object.getBlockForTag(attribute);
        if (b != null) {
            try {
                NMSHandler.getChunkHelper().changeChunkServerThread(object.getWorld());
                return new ElementTag(b.isLiquid());
            } finally {
                NMSHandler.getChunkHelper().restoreServerThread(object.getWorld());
            }
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.light>
    // @returns ElementTag(Number)
    // @group world
    // @description
    // Returns the total amount of light on the location.
    // -->
    tagProcessor.registerTag(ElementTag.class, "light", (attribute, object) -> {
        Block b = object.getBlockForTag(attribute);
        if (b != null) {
            try {
                NMSHandler.getChunkHelper().changeChunkServerThread(object.getWorld());
                // -->
                if (attribute.startsWith("blocks", 2)) {
                    attribute.fulfill(1);
                    return new ElementTag(object.getBlockForTag(attribute).getLightFromBlocks());
                }
                // -->
                if (attribute.startsWith("sky", 2)) {
                    attribute.fulfill(1);
                    return new ElementTag(object.getBlockForTag(attribute).getLightFromSky());
                }
                return new ElementTag(object.getBlockForTag(attribute).getLightLevel());
            } finally {
                NMSHandler.getChunkHelper().restoreServerThread(object.getWorld());
            }
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.power>
    // @returns ElementTag(Number)
    // @group world
    // @description
    // Returns the current redstone power level of a block.
    // -->
    tagProcessor.registerTag(ElementTag.class, "power", (attribute, object) -> {
        Block b = object.getBlockForTag(attribute);
        if (b != null) {
            try {
                NMSHandler.getChunkHelper().changeChunkServerThread(object.getWorld());
                return new ElementTag(object.getBlockForTag(attribute).getBlockPower());
            } finally {
                NMSHandler.getChunkHelper().restoreServerThread(object.getWorld());
            }
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.lectern_page>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.lectern_page
    // @group world
    // @description
    // Returns the current page on display in the book on this Lectern block.
    // -->
    tagProcessor.registerTag(ElementTag.class, "lectern_page", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (state instanceof Lectern) {
            return new ElementTag(((Lectern) state).getPage());
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.has_loot_table>
    // @returns ElementTag(Boolean)
    // @mechanism LocationTag.clear_loot_table
    // @group world
    // @description
    // Returns an element indicating whether the chest at this location has a loot-table set.
    // -->
    tagProcessor.registerTag(ElementTag.class, "has_loot_table", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (state instanceof Lootable) {
            return new ElementTag(((Lootable) state).getLootTable() != null);
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.loot_table_id>
    // @returns ElementTag
    // @mechanism LocationTag.clear_loot_table
    // @group world
    // @description
    // Returns an element indicating the minecraft key for the loot-table for the chest at this location (if any).
    // -->
    tagProcessor.registerTag(ElementTag.class, "loot_table_id", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (state instanceof Lootable) {
            LootTable table = ((Lootable) state).getLootTable();
            if (table != null) {
                return new ElementTag(table.getKey().toString());
            }
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.tree_distance>
    // @returns ElementTag(Number)
    // @group world
    // @description
    // Returns a number of how many blocks away from a connected tree leaves are.
    // Defaults to 7 if not connected to a tree.
    // -->
    tagProcessor.registerTag(ElementTag.class, "tree_distance", (attribute, object) -> {
        MaterialTag material = new MaterialTag(object.getBlockForTag(attribute));
        if (MaterialPersistent.describes(material)) {
            return new ElementTag(MaterialPersistent.getFrom(material).getDistance());
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.command_block_name>
    // @returns ElementTag
    // @mechanism LocationTag.command_block_name
    // @group world
    // @description
    // Returns the name a command block is set to.
    // -->
    tagProcessor.registerTag(ElementTag.class, "command_block_name", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CommandBlock)) {
            return null;
        }
        return new ElementTag(((CommandBlock) object.getBlockStateForTag(attribute)).getName());
    });
    // <--[tag]
    // @attribute <LocationTag.command_block>
    // @returns ElementTag
    // @mechanism LocationTag.command_block
    // @group world
    // @description
    // Returns the command a command block is set to.
    // -->
    tagProcessor.registerTag(ElementTag.class, "command_block", (attribute, object) -> {
        if (!(object.getBlockStateForTag(attribute) instanceof CommandBlock)) {
            return null;
        }
        return new ElementTag(((CommandBlock) object.getBlockStateForTag(attribute)).getCommand());
    });
    // <--[tag]
    // @attribute <LocationTag.brewing_time>
    // @returns DurationTag
    // @mechanism LocationTag.brewing_time
    // @group world
    // @description
    // Returns the brewing time a brewing stand has left.
    // -->
    tagProcessor.registerTag(DurationTag.class, "brewing_time", (attribute, object) -> {
        return new DurationTag((long) ((BrewingStand) object.getBlockStateForTag(attribute)).getBrewingTime());
    });
    // <--[tag]
    // @attribute <LocationTag.brewing_fuel_level>
    // @returns ElementTag(Number)
    // @mechanism LocationTag.brewing_fuel_level
    // @group world
    // @description
    // Returns the level of fuel a brewing stand has. Each unit of fuel can power one brewing operation.
    // -->
    tagProcessor.registerTag(ElementTag.class, "brewing_fuel_level", (attribute, object) -> {
        return new ElementTag(((BrewingStand) object.getBlockStateForTag(attribute)).getFuelLevel());
    });
    // <--[tag]
    // @attribute <LocationTag.furnace_burn_duration>
    // @returns DurationTag
    // @mechanism LocationTag.furnace_burn_duration
    // @group world
    // @description
    // Returns the burn time a furnace has left.
    // -->
    tagProcessor.registerTag(DurationTag.class, "furnace_burn_duration", (attribute, object) -> {
        return new DurationTag((long) ((Furnace) object.getBlockStateForTag(attribute)).getBurnTime());
    });
    tagProcessor.registerTag(ElementTag.class, "furnace_burn_time", (attribute, object) -> {
        Deprecations.furnaceTimeTags.warn(attribute.context);
        return new ElementTag(((Furnace) object.getBlockStateForTag(attribute)).getBurnTime());
    });
    // <--[tag]
    // @attribute <LocationTag.furnace_cook_duration>
    // @returns DurationTag
    // @mechanism LocationTag.furnace_cook_duration
    // @group world
    // @description
    // Returns the cook time a furnace has been cooking its current item for.
    // -->
    tagProcessor.registerTag(DurationTag.class, "furnace_cook_duration", (attribute, object) -> {
        return new DurationTag((long) ((Furnace) object.getBlockStateForTag(attribute)).getCookTime());
    });
    tagProcessor.registerTag(ElementTag.class, "furnace_cook_time", (attribute, object) -> {
        Deprecations.furnaceTimeTags.warn(attribute.context);
        return new ElementTag(((Furnace) object.getBlockStateForTag(attribute)).getCookTime());
    });
    // <--[tag]
    // @attribute <LocationTag.furnace_cook_duration_total>
    // @returns DurationTag
    // @mechanism LocationTag.furnace_cook_duration_total
    // @group world
    // @description
    // Returns the total cook time a furnace has left.
    // -->
    tagProcessor.registerTag(DurationTag.class, "furnace_cook_duration_total", (attribute, object) -> {
        return new DurationTag((long) ((Furnace) object.getBlockStateForTag(attribute)).getCookTimeTotal());
    });
    tagProcessor.registerTag(ElementTag.class, "furnace_cook_time_total", (attribute, object) -> {
        Deprecations.furnaceTimeTags.warn(attribute.context);
        return new ElementTag(((Furnace) object.getBlockStateForTag(attribute)).getCookTimeTotal());
    });
    // <--[tag]
    // @attribute <LocationTag.beacon_tier>
    // @returns ElementTag(Number)
    // @group world
    // @description
    // Returns the tier level of a beacon pyramid (0-4).
    // -->
    tagProcessor.registerTag(ElementTag.class, "beacon_tier", (attribute, object) -> {
        return new ElementTag(((Beacon) object.getBlockStateForTag(attribute)).getTier());
    });
    // <--[tag]
    // @attribute <LocationTag.beacon_primary_effect>
    // @returns ElementTag
    // @mechanism LocationTag.beacon_primary_effect
    // @group world
    // @description
    // Returns the primary effect of the beacon. The return is simply a potion effect type name.
    // -->
    tagProcessor.registerTag(ElementTag.class, "beacon_primary_effect", (attribute, object) -> {
        PotionEffect effect = ((Beacon) object.getBlockStateForTag(attribute)).getPrimaryEffect();
        if (effect == null) {
            return null;
        }
        return new ElementTag(effect.getType().getName());
    });
    // <--[tag]
    // @attribute <LocationTag.beacon_secondary_effect>
    // @returns ElementTag
    // @mechanism LocationTag.beacon_secondary_effect
    // @group world
    // @description
    // Returns the secondary effect of the beacon. The return is simply a potion effect type name.
    // -->
    tagProcessor.registerTag(ElementTag.class, "beacon_secondary_effect", (attribute, object) -> {
        PotionEffect effect = ((Beacon) object.getBlockStateForTag(attribute)).getSecondaryEffect();
        if (effect == null) {
            return null;
        }
        return new ElementTag(effect.getType().getName());
    });
    // <--[tag]
    // @attribute <LocationTag.attached_to>
    // @returns LocationTag
    // @group world
    // @description
    // Returns the block this block is attached to.
    // (For buttons, levers, signs, torches, etc).
    // -->
    tagProcessor.registerTag(LocationTag.class, "attached_to", (attribute, object) -> {
        BlockFace face = BlockFace.SELF;
        MaterialTag material = new MaterialTag(object.getBlockForTag(attribute));
        if (material.getMaterial() == Material.TORCH || material.getMaterial() == Material.REDSTONE_TORCH || material.getMaterial() == Material.SOUL_TORCH) {
            face = BlockFace.DOWN;
        } else if (material.getMaterial() == Material.WALL_TORCH || material.getMaterial() == Material.REDSTONE_WALL_TORCH || material.getMaterial() == Material.SOUL_WALL_TORCH) {
            face = ((Directional) material.getModernData()).getFacing().getOppositeFace();
        } else if (MaterialSwitchFace.describes(material)) {
            face = MaterialSwitchFace.getFrom(material).getAttachedTo();
        } else if (material.hasModernData() && material.getModernData() instanceof org.bukkit.block.data.type.WallSign) {
            face = ((org.bukkit.block.data.type.WallSign) material.getModernData()).getFacing().getOppositeFace();
        } else {
            MaterialData data = object.getBlockStateForTag(attribute).getData();
            if (data instanceof Attachable) {
                face = ((Attachable) data).getAttachedFace();
            }
        }
        if (face != BlockFace.SELF) {
            return new LocationTag(object.getBlockForTag(attribute).getRelative(face).getLocation());
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.other_block>
    // @returns LocationTag
    // @group world
    // @description
    // If the location is part of a double-block structure (double chests, double plants, doors, beds, etc),
    // returns the location of the other block in the double-block structure.
    // -->
    tagProcessor.registerTag(LocationTag.class, "other_block", (attribute, object) -> {
        Block b = object.getBlockForTag(attribute);
        MaterialTag material = new MaterialTag(b);
        if (MaterialHalf.describes(material)) {
            Vector vec = MaterialHalf.getFrom(material).getRelativeBlockVector();
            if (vec != null) {
                return new LocationTag(object.clone().add(vec));
            }
        }
        if (!attribute.hasAlternative()) {
            Debug.echoError("Block of type " + object.getBlockTypeForTag(attribute).name() + " isn't supported by other_block.");
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.custom_name>
    // @returns ElementTag
    // @mechanism LocationTag.custom_name
    // @group world
    // @description
    // Returns the custom name of this block.
    // Only works for nameable blocks, such as chests and dispensers.
    // -->
    tagProcessor.registerTag(ElementTag.class, "custom_name", (attribute, object) -> {
        if (object.getBlockStateForTag(attribute) instanceof Nameable) {
            return new ElementTag(((Nameable) object.getBlockStateForTag(attribute)).getCustomName());
        }
        return null;
    });
    // <--[tag]
    // @attribute <LocationTag.local_difficulty>
    // @returns ElementTag(Decimal)
    // @group world
    // @description
    // Returns the local difficulty (damage scaler) at the location.
    // This is based internally on multiple factors, including <@link tag ChunkTag.inhabited_time> and <@link tag WorldTag.difficulty>.
    // -->
    tagProcessor.registerTag(ElementTag.class, "local_difficulty", (attribute, object) -> {
        return new ElementTag(NMSHandler.getWorldHelper().getLocalDifficulty(object));
    });
    // <--[tag]
    // @attribute <LocationTag.jukebox_record>
    // @returns ItemTag
    // @mechanism LocationTag.jukebox_record
    // @group world
    // @description
    // Returns the record item currently inside the jukebox.
    // If there's no record, will return air.
    // -->
    tagProcessor.registerTag(ItemTag.class, "jukebox_record", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (!(state instanceof Jukebox)) {
            attribute.echoError("'jukebox_record' tag is only valid for jukebox blocks.");
            return null;
        }
        return new ItemTag(((Jukebox) state).getRecord());
    });
    // <--[tag]
    // @attribute <LocationTag.jukebox_is_playing>
    // @returns ElementTag
    // @mechanism LocationTag.jukebox_play
    // @group world
    // @description
    // Returns whether the jukebox is currently playing a song.
    // -->
    tagProcessor.registerTag(ElementTag.class, "jukebox_is_playing", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (!(state instanceof Jukebox)) {
            attribute.echoError("'jukebox_is_playing' tag is only valid for jukebox blocks.");
            return null;
        }
        return new ElementTag(((Jukebox) state).isPlaying());
    });
    // <--[tag]
    // @attribute <LocationTag.age>
    // @returns DurationTag
    // @mechanism LocationTag.age
    // @group world
    // @description
    // Returns the age of an end gateway.
    // -->
    tagProcessor.registerTag(DurationTag.class, "age", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (!(state instanceof EndGateway)) {
            attribute.echoError("'age' tag is only valid for end_gateway blocks.");
            return null;
        }
        return new DurationTag(((EndGateway) state).getAge());
    });
    // <--[tag]
    // @attribute <LocationTag.is_exact_teleport>
    // @returns ElementTag(Boolean)
    // @mechanism LocationTag.is_exact_teleport
    // @group world
    // @description
    // Returns whether an end gateway is 'exact teleport' - if false, the destination will be randomly chosen *near* the destination.
    // -->
    tagProcessor.registerTag(ElementTag.class, "is_exact_teleport", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (!(state instanceof EndGateway)) {
            attribute.echoError("'is_exact_teleport' tag is only valid for end_gateway blocks.");
            return null;
        }
        return new ElementTag(((EndGateway) state).isExactTeleport());
    });
    // <--[tag]
    // @attribute <LocationTag.exit_location>
    // @returns LocationTag
    // @mechanism LocationTag.exit_location
    // @group world
    // @description
    // Returns the exit location of an end gateway block.
    // -->
    tagProcessor.registerTag(LocationTag.class, "exit_location", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (!(state instanceof EndGateway)) {
            attribute.echoError("'exit_location' tag is only valid for end_gateway blocks.");
            return null;
        }
        Location loc = ((EndGateway) state).getExitLocation();
        if (loc == null) {
            return null;
        }
        return new LocationTag(loc);
    });
    // <--[tag]
    // @attribute <LocationTag.is_in[<matcher>]>
    // @returns ElementTag(Boolean)
    // @group areas
    // @description
    // Returns whether the location is in an area, using the same logic as an event "in" switch.
    // Invalid input may produce odd error messages, as this is passed through the event system as a fake event.
    // -->
    tagProcessor.registerTag(ElementTag.class, "is_in", (attribute, object) -> {
        if (!attribute.hasParam()) {
            return null;
        }
        return new ElementTag(BukkitScriptEvent.inCheckInternal(attribute.context, "is_in tag", object, attribute.getParam(), "is_in tag", "is_in tag"));
    });
    // <--[tag]
    // @attribute <LocationTag.campfire_items>
    // @returns ListTag(ItemTag)
    // @mechanism LocationTag.campfire_items
    // @group world
    // @description
    // Returns a list of items currently in this campfire.
    // This list has air items in empty slots, and is always sized exactly the same as the number of spaces a campfire has.
    // (A standard campfire has exactly 4 slots).
    // -->
    tagProcessor.registerTag(ListTag.class, "campfire_items", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (!(state instanceof Campfire)) {
            return null;
        }
        Campfire fire = (Campfire) state;
        ListTag output = new ListTag();
        for (int i = 0; i < fire.getSize(); i++) {
            output.addObject(new ItemTag(fire.getItem(i)));
        }
        return output;
    });
    // <--[tag]
    // @attribute <LocationTag.is_spawnable>
    // @returns ElementTag(Boolean)
    // @group world
    // @description
    // Returns whether the location is safe to spawn at, for a player or player-like entity.
    // Specifically this verifies that:
    // - The block above this location is air.
    // - The block at this location is non-solid.
    // - The block below this location is solid.
    // - All relevant blocks are not dangerous (like fire, lava, etc.), or unstable/small/awkward (like fences, doors, etc.) or otherwise likely to go wrong (like pressure plates).
    // -->
    tagProcessor.registerTag(ElementTag.class, "is_spawnable", (attribute, object) -> {
        return new ElementTag(SpawnableHelper.isSpawnable(object));
    });
    // <--[tag]
    // @attribute <LocationTag.sign_glowing>
    // @returns ElementTag(Boolean)
    // @mechanism LocationTag.sign_glowing
    // @group world
    // @description
    // Returns whether the location is a Sign block that is glowing.
    // -->
    tagProcessor.registerTag(ElementTag.class, "sign_glowing", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (!(state instanceof Sign)) {
            attribute.echoError("Location is not a valid Sign block.");
            return null;
        }
        return new ElementTag(((Sign) state).isGlowingText());
    });
    // <--[tag]
    // @attribute <LocationTag.sign_glow_color>
    // @returns ElementTag
    // @mechanism LocationTag.sign_glow_color
    // @group world
    // @description
    // Returns the name of the glow-color of the sign at the location.
    // See also <@link tag LocationTag.sign_glowing>
    // -->
    tagProcessor.registerTag(ElementTag.class, "sign_glow_color", (attribute, object) -> {
        BlockState state = object.getBlockStateForTag(attribute);
        if (!(state instanceof Sign)) {
            attribute.echoError("Location is not a valid Sign block.");
            return null;
        }
        return new ElementTag(((Sign) state).getColor().name());
    });
}
Also used : PatternType(org.bukkit.block.banner.PatternType) MaterialPersistent(com.denizenscript.denizen.objects.properties.material.MaterialPersistent) Utilities(com.denizenscript.denizen.utilities.Utilities) MaterialDirectional(com.denizenscript.denizen.objects.properties.material.MaterialDirectional) NMSHandler(com.denizenscript.denizen.nms.NMSHandler) NoteManager(com.denizenscript.denizencore.objects.notable.NoteManager) DataPersistenceFlagTracker(com.denizenscript.denizen.utilities.flags.DataPersistenceFlagTracker) Inventory(org.bukkit.inventory.Inventory) MaterialData(org.bukkit.material.MaterialData) org.bukkit(org.bukkit) CitizensAPI(net.citizensnpcs.api.CitizensAPI) org.bukkit.block(org.bukkit.block) TagContext(com.denizenscript.denizencore.tags.TagContext) ElementTag(com.denizenscript.denizencore.objects.core.ElementTag) org.bukkit.entity(org.bukkit.entity) ListTag(com.denizenscript.denizencore.objects.core.ListTag) DurationTag(com.denizenscript.denizencore.objects.core.DurationTag) BukkitTagContext(com.denizenscript.denizen.tags.BukkitTagContext) PlayerProfile(com.denizenscript.denizen.nms.util.PlayerProfile) MapTag(com.denizenscript.denizencore.objects.core.MapTag) AbstractFlagTracker(com.denizenscript.denizencore.flags.AbstractFlagTracker) BukkitScriptEvent(com.denizenscript.denizen.events.BukkitScriptEvent) Settings(com.denizenscript.denizen.utilities.Settings) ItemStack(org.bukkit.inventory.ItemStack) Note(com.denizenscript.denizencore.objects.notable.Note) EntityHelper(com.denizenscript.denizen.nms.interfaces.EntityHelper) SwitchCommand(com.denizenscript.denizen.scripts.commands.world.SwitchCommand) Deprecations(com.denizenscript.denizencore.utilities.Deprecations) PotionEffectType(org.bukkit.potion.PotionEffectType) MaterialSwitchFace(com.denizenscript.denizen.objects.properties.material.MaterialSwitchFace) java.util(java.util) ObjectTagProcessor(com.denizenscript.denizencore.tags.ObjectTagProcessor) AdvancedTextImpl(com.denizenscript.denizen.utilities.AdvancedTextImpl) Lootable(org.bukkit.loot.Lootable) NPC(net.citizensnpcs.api.npc.NPC) MaterialHalf(com.denizenscript.denizen.objects.properties.material.MaterialHalf) Attachable(org.bukkit.material.Attachable) PathFinder(com.denizenscript.denizen.utilities.world.PathFinder) Directional(org.bukkit.block.data.Directional) Attribute(com.denizenscript.denizencore.tags.Attribute) FlaggableObject(com.denizenscript.denizencore.flags.FlaggableObject) LootTable(org.bukkit.loot.LootTable) InventoryType(org.bukkit.event.inventory.InventoryType) SpawnableHelper(com.denizenscript.denizen.utilities.blocks.SpawnableHelper) DenizenEntityType(com.denizenscript.denizen.utilities.entity.DenizenEntityType) LocationFlagSearchHelper(com.denizenscript.denizen.utilities.flags.LocationFlagSearchHelper) Notable(com.denizenscript.denizencore.objects.notable.Notable) BiomeNMS(com.denizenscript.denizen.nms.abstracts.BiomeNMS) PotionEffect(org.bukkit.potion.PotionEffect) InventoryHolder(org.bukkit.inventory.InventoryHolder) Vector(org.bukkit.util.Vector) org.bukkit.util(org.bukkit.util) com.denizenscript.denizencore.objects(com.denizenscript.denizencore.objects) Debug(com.denizenscript.denizen.utilities.debugging.Debug) CoreUtilities(com.denizenscript.denizencore.utilities.CoreUtilities) org.bukkit(org.bukkit) Lootable(org.bukkit.loot.Lootable) PotionEffect(org.bukkit.potion.PotionEffect) org.bukkit.block(org.bukkit.block) Vector(org.bukkit.util.Vector) PlayerProfile(com.denizenscript.denizen.nms.util.PlayerProfile) DurationTag(com.denizenscript.denizencore.objects.core.DurationTag) DenizenEntityType(com.denizenscript.denizen.utilities.entity.DenizenEntityType) java.util(java.util) org.bukkit.util(org.bukkit.util) ElementTag(com.denizenscript.denizencore.objects.core.ElementTag) MaterialData(org.bukkit.material.MaterialData) ItemStack(org.bukkit.inventory.ItemStack) NPC(net.citizensnpcs.api.npc.NPC) InventoryHolder(org.bukkit.inventory.InventoryHolder) LootTable(org.bukkit.loot.LootTable) EntityHelper(com.denizenscript.denizen.nms.interfaces.EntityHelper) ListTag(com.denizenscript.denizencore.objects.core.ListTag) Vector(org.bukkit.util.Vector) Attachable(org.bukkit.material.Attachable)

Aggregations

Directional (org.bukkit.block.data.Directional)7 Vector (org.bukkit.util.Vector)2 BukkitScriptEvent (com.denizenscript.denizen.events.BukkitScriptEvent)1 NMSHandler (com.denizenscript.denizen.nms.NMSHandler)1 BiomeNMS (com.denizenscript.denizen.nms.abstracts.BiomeNMS)1 EntityHelper (com.denizenscript.denizen.nms.interfaces.EntityHelper)1 PlayerProfile (com.denizenscript.denizen.nms.util.PlayerProfile)1 MaterialDirectional (com.denizenscript.denizen.objects.properties.material.MaterialDirectional)1 MaterialHalf (com.denizenscript.denizen.objects.properties.material.MaterialHalf)1 MaterialPersistent (com.denizenscript.denizen.objects.properties.material.MaterialPersistent)1 MaterialSwitchFace (com.denizenscript.denizen.objects.properties.material.MaterialSwitchFace)1 SwitchCommand (com.denizenscript.denizen.scripts.commands.world.SwitchCommand)1 BukkitTagContext (com.denizenscript.denizen.tags.BukkitTagContext)1 AdvancedTextImpl (com.denizenscript.denizen.utilities.AdvancedTextImpl)1 Settings (com.denizenscript.denizen.utilities.Settings)1 Utilities (com.denizenscript.denizen.utilities.Utilities)1 SpawnableHelper (com.denizenscript.denizen.utilities.blocks.SpawnableHelper)1 Debug (com.denizenscript.denizen.utilities.debugging.Debug)1 DenizenEntityType (com.denizenscript.denizen.utilities.entity.DenizenEntityType)1 DataPersistenceFlagTracker (com.denizenscript.denizen.utilities.flags.DataPersistenceFlagTracker)1