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Example 1 with SkeletonType

use of org.bukkit.entity.Skeleton.SkeletonType in project MagicPlugin by elBukkit.

the class AlterSpell method alterEntity.

protected SpellResult alterEntity(Entity entity) {
    EntityType entityType = entity.getType();
    switch(entityType) {
        case PAINTING:
            registerModified(entity);
            Painting painting = (Painting) entity;
            Art[] artValues = Art.values();
            Art oldArt = painting.getArt();
            Art newArt = oldArt;
            int ordinal = (oldArt.ordinal() + 1);
            for (int i = 0; i < artValues.length; i++) {
                newArt = artValues[ordinal++ % artValues.length];
                painting.setArt(newArt);
                newArt = painting.getArt();
                if (oldArt != newArt) {
                    break;
                }
            }
            if (oldArt == newArt) {
                return SpellResult.FAIL;
            }
            mage.sendDebugMessage("Altering art from " + oldArt + " to " + newArt);
            break;
        case ITEM_FRAME:
            ItemFrame itemFrame = (ItemFrame) entity;
            ItemStack frameItem = itemFrame.getItem();
            if (frameItem == null || frameItem.getType() != Material.MAP) {
                return SpellResult.NO_TARGET;
            }
            short data = frameItem.getDurability();
            data++;
            MapView mapView = DeprecatedUtils.getMap(data);
            if (mapView == null) {
                data = 0;
                mapView = DeprecatedUtils.getMap(data);
                if (mapView == null) {
                    return SpellResult.NO_TARGET;
                }
            }
            registerModified(entity);
            frameItem.setDurability(data);
            itemFrame.setItem(frameItem);
            break;
        case HORSE:
            registerModified(entity);
            Horse horse = (Horse) entity;
            Color color = horse.getColor();
            Color[] colorValues = Color.values();
            color = colorValues[(color.ordinal() + 1) % colorValues.length];
            Style horseStyle = horse.getStyle();
            Style[] styleValues = Style.values();
            horseStyle = styleValues[(horseStyle.ordinal() + 1) % styleValues.length];
            horse.setStyle(horseStyle);
            horse.setColor(color);
            break;
        case OCELOT:
            registerModified(entity);
            Ocelot ocelot = (Ocelot) entity;
            Type catType = ocelot.getCatType();
            Type[] typeValues = Type.values();
            catType = typeValues[(catType.ordinal() + 1) % typeValues.length];
            ocelot.setCatType(catType);
            break;
        case VILLAGER:
            registerModified(entity);
            Villager villager = (Villager) entity;
            Profession profession = villager.getProfession();
            Profession[] professionValues = Profession.values();
            profession = professionValues[(profession.ordinal() + 1) % professionValues.length];
            villager.setProfession(profession);
            break;
        case WOLF:
            registerModified(entity);
            Wolf wolf = (Wolf) entity;
            DyeColor wolfColor = wolf.getCollarColor();
            DyeColor[] wolfColorValues = DyeColor.values();
            wolfColor = wolfColorValues[(wolfColor.ordinal() + 1) % wolfColorValues.length];
            wolf.setCollarColor(wolfColor);
            break;
        case SHEEP:
            registerModified(entity);
            Sheep sheep = (Sheep) entity;
            DyeColor dyeColor = sheep.getColor();
            DyeColor[] dyeColorValues = DyeColor.values();
            dyeColor = dyeColorValues[(dyeColor.ordinal() + 1) % dyeColorValues.length];
            sheep.setColor(dyeColor);
            break;
        case SKELETON:
            registerModified(entity);
            Skeleton skeleton = (Skeleton) entity;
            SkeletonType skeletonType = skeleton.getSkeletonType();
            SkeletonType[] skeletonTypeValues = SkeletonType.values();
            skeletonType = skeletonTypeValues[(skeletonType.ordinal() + 1) % skeletonTypeValues.length];
            skeleton.setSkeletonType(skeletonType);
            break;
        default:
            return SpellResult.NO_TARGET;
    }
    ;
    registerForUndo();
    return SpellResult.CAST;
}
Also used : Art(org.bukkit.Art) ItemFrame(org.bukkit.entity.ItemFrame) SkeletonType(org.bukkit.entity.Skeleton.SkeletonType) Horse(org.bukkit.entity.Horse) Villager(org.bukkit.entity.Villager) MapView(org.bukkit.map.MapView) Style(org.bukkit.entity.Horse.Style) Skeleton(org.bukkit.entity.Skeleton) Wolf(org.bukkit.entity.Wolf) Color(org.bukkit.entity.Horse.Color) DyeColor(org.bukkit.DyeColor) DyeColor(org.bukkit.DyeColor) Painting(org.bukkit.entity.Painting) EntityType(org.bukkit.entity.EntityType) Ocelot(org.bukkit.entity.Ocelot) SkeletonType(org.bukkit.entity.Skeleton.SkeletonType) Type(org.bukkit.entity.Ocelot.Type) EntityType(org.bukkit.entity.EntityType) Profession(org.bukkit.entity.Villager.Profession) Sheep(org.bukkit.entity.Sheep) ItemStack(org.bukkit.inventory.ItemStack)

Aggregations

Art (org.bukkit.Art)1 DyeColor (org.bukkit.DyeColor)1 EntityType (org.bukkit.entity.EntityType)1 Horse (org.bukkit.entity.Horse)1 Color (org.bukkit.entity.Horse.Color)1 Style (org.bukkit.entity.Horse.Style)1 ItemFrame (org.bukkit.entity.ItemFrame)1 Ocelot (org.bukkit.entity.Ocelot)1 Type (org.bukkit.entity.Ocelot.Type)1 Painting (org.bukkit.entity.Painting)1 Sheep (org.bukkit.entity.Sheep)1 Skeleton (org.bukkit.entity.Skeleton)1 SkeletonType (org.bukkit.entity.Skeleton.SkeletonType)1 Villager (org.bukkit.entity.Villager)1 Profession (org.bukkit.entity.Villager.Profession)1 Wolf (org.bukkit.entity.Wolf)1 ItemStack (org.bukkit.inventory.ItemStack)1 MapView (org.bukkit.map.MapView)1