use of org.cubeengine.module.log.action.block.player.ActionPlayerBlock in project modules-extra by CubeEngine.
the class ListenerBlock method onBlockFall.
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockFall(final BlockPhysicsEvent event) {
if (!this.isActive(BlockFall.class, event.getBlock().getWorld())) {
return;
}
BlockState state = event.getBlock().getState();
if (state.getType().hasGravity() || state.getType() == DRAGON_EGG) {
if (event.getBlock().getRelative(DOWN).getType() == AIR) {
Location loc = state.getLocation();
BlockFall action = this.set(BlockFall.class, state, null);
ActionBlock cause = this.plannedFall.remove(loc);
if (cause instanceof ActionPlayerBlock) {
action.cause = this.reference((ActionPlayerBlock) cause);
}
action.setNewBlock(AIR);
this.logAction(action);
Block onTop = state.getBlock().getRelative(UP);
if (onTop.getType().hasGravity() || onTop.getType() == DRAGON_EGG) {
this.preplanBlockFall(new BlockPreFallEvent(onTop.getLocation(), cause));
}
}
}
}
use of org.cubeengine.module.log.action.block.player.ActionPlayerBlock in project modules-extra by CubeEngine.
the class ListenerHanging method onHangingBreak.
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onHangingBreak(HangingBreakEvent event) {
if (event.getCause() == HangingBreakEvent.RemoveCause.PHYSICS) {
Hanging hanging = event.getEntity();
Location location = hanging.getLocation();
BaseAction cause = this.plannedHangingBreak.get(location);
if (cause != null) {
if (cause instanceof ActionPlayerBlock) {
HangingBreak action;
if (hanging instanceof ItemFrame) {
action = this.newAction(ItemframeBreak.class, location.getWorld());
ItemStack item = ((ItemFrame) hanging).getItem();
if (action != null && item != null) {
((ItemframeBreak) action).item = item;
}
} else if (hanging instanceof Painting) {
action = this.newAction(PaintingBreak.class, location.getWorld());
((PaintingBreak) action).art = ((Painting) hanging).getArt();
} else {
action = this.newAction(HangingBreak.class, location.getWorld());
}
if (action != null) {
action.setLocation(location);
action.setHanging(hanging);
action.player = ((ActionPlayerBlock) cause).player;
action.setCause(cause);
this.logAction(action);
}
}
// else // TODO
}
// else TODO this.module.getLog().info("Unexpected HangingBreakEvent");
}
}
use of org.cubeengine.module.log.action.block.player.ActionPlayerBlock in project modules-extra by CubeEngine.
the class ListenerBucket method setAndLog.
private void setAndLog(Class<? extends ActionPlayerBlock> clazz, Player player, BlockState oldState, Material newMat) {
ActionPlayerBlock action = this.newAction(clazz, player.getWorld());
if (action != null) {
action.setPlayer(player);
action.setLocation(oldState.getLocation());
action.setOldBlock(oldState);
action.setNewBlock(newMat);
this.logAction(action);
}
}
use of org.cubeengine.module.log.action.block.player.ActionPlayerBlock in project modules-extra by CubeEngine.
the class ListenerBlock method onBlockPhysicsBreak.
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPhysicsBreak(final BlockPhysicsEvent event) {
BlockState oldState = event.getBlock().getState();
Block blockAttachedTo;
if (oldState.getData() instanceof Attachable) {
Attachable attachable = (Attachable) oldState.getData();
if (attachable.getAttachedFace() == null) {
// is not attached !?
return;
}
blockAttachedTo = event.getBlock().getRelative(attachable.getAttachedFace());
} else // block on bottom missing
{
if (!BlockUtil.isDetachableFromBelow(oldState.getType())) {
return;
}
blockAttachedTo = event.getBlock().getRelative(BlockFace.DOWN);
}
if (blockAttachedTo == null) {
return;
}
if (!blockAttachedTo.getType().isSolid()) {
Location loc = oldState.getLocation();
ActionBlock cause = this.plannedPyhsics.remove(loc);
oldState = adjustBlockForDoubleBlocks(oldState);
if (cause instanceof ActionPlayerBlock) {
PlayerBlockBreak action;
if (oldState instanceof Sign) {
action = this.set(PlayerSignBreak.class, oldState, null);
if (action != null) {
((PlayerSignBreak) action).setLines(((Sign) oldState).getLines());
}
} else {
action = this.set(PlayerBlockBreak.class, oldState, null);
}
if (action != null) {
action.setNewBlock(AIR);
action.player = ((ActionPlayerBlock) cause).player;
action.reference = this.reference(cause);
this.logAction(action);
}
} else {
BlockBreak action;
if (oldState instanceof Sign) {
action = this.set(SignBreak.class, oldState, null);
if (action != null) {
((SignBreak) action).setLines(((Sign) oldState).getLines());
}
} else {
action = this.set(BlockBreak.class, oldState, null);
}
if (action != null) {
action.setNewBlock(AIR);
this.logAction(action);
}
}
}
}
use of org.cubeengine.module.log.action.block.player.ActionPlayerBlock in project modules-extra by CubeEngine.
the class ListenerPlayerBlockInteract method onPlayerInteract.
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerInteract(PlayerInteractEvent event) {
// TODO put item into itemframe
if (event.getAction() == RIGHT_CLICK_BLOCK) {
ItemStack itemInHand = event.getPlayer().getItemInHand();
Location location = event.getClickedBlock().getLocation();
BlockState state = event.getClickedBlock().getState();
ActionPlayerBlock action;
BlockState newState = state.getBlock().getState();
if (state instanceof InventoryHolder) {
action = this.newAction(UseContainer.class, state.getWorld());
} else if (state.getData() instanceof Openable) {
action = this.newAction(UseDoor.class, state.getWorld());
if (action != null) {
state = adjustBlockForDoubleBlocks(state);
Openable openable = (Openable) state.getBlock().getState().getData();
openable.setOpen(!openable.isOpen());
newState.setData((MaterialData) openable);
}
} else if (state.getData() instanceof Lever) {
action = this.newAction(UseLever.class, state.getWorld());
if (action != null) {
Lever leverData = (Lever) state.getBlock().getState().getData();
leverData.setPowered(!leverData.isPowered());
newState.setData(leverData);
}
} else if (state.getType() == REDSTONE_COMPARATOR_ON || state.getType() == REDSTONE_COMPARATOR_OFF) {
action = this.newAction(UseComparator.class, state.getWorld());
if (action != null) {
newState.setType(state.getType() == REDSTONE_COMPARATOR_ON ? REDSTONE_COMPARATOR_OFF : REDSTONE_COMPARATOR_ON);
}
} else if (state.getData() instanceof Button) {
action = this.newAction(UseButton.class, state.getWorld());
if (action != null) {
Button button = (Button) state.getBlock().getState().getData();
button.setPowered(true);
newState.setData(button);
}
} else if (state.getData() instanceof Rails) {
if (itemInHand.getType() == MINECART || itemInHand.getType() == STORAGE_MINECART || itemInHand.getType() == POWERED_MINECART || itemInHand.getType() == HOPPER_MINECART || // BOAT is done down below
itemInHand.getType() == EXPLOSIVE_MINECART) {
VehiclePrePlaceEvent vEvent = new VehiclePrePlaceEvent(event.getClickedBlock().getRelative(UP).getLocation(), event.getPlayer());
this.module.getCore().getEventManager().fireEvent(vEvent);
}
action = null;
} else if (itemInHand.getType().equals(BOAT)) {
VehiclePrePlaceEvent vEvent = new VehiclePrePlaceEvent(event.getClickedBlock().getRelative(UP).getLocation(), event.getPlayer());
this.module.getCore().getEventManager().fireEvent(vEvent);
action = null;
} else if (state.getData() instanceof Cake) {
action = null;
if (event.getPlayer().getFoodLevel() < 20 && !(event.getPlayer().getGameMode() == CREATIVE)) {
action = this.newAction(UseCake.class, state.getWorld());
if (action != null) {
Cake cake = (Cake) state.getBlock().getState().getData();
cake.setSlicesEaten(cake.getSlicesEaten() + 1);
if (cake.getSlicesRemaining() == 0) {
action.setNewBlock(AIR);
newState = null;
} else {
newState.setData(cake);
}
}
}
} else if (state instanceof NoteBlock) {
action = this.newAction(UseNoteblock.class, state.getWorld());
if (action != null) {
try {
((NoteBlock) newState).setNote(((NoteBlock) newState).getNote().sharped());
} catch (IllegalArgumentException e) {
((NoteBlock) newState).setNote(new Note(1, Tone.F, true));
}
}
} else if (state.getData() instanceof Diode) {
action = this.newAction(UseRepeater.class, state.getWorld());
if (action != null) {
Diode diode = (Diode) state.getBlock().getState().getData();
Integer delay = diode.getDelay() + 1;
if (delay == 5) {
delay = 1;
}
diode.setDelay(delay);
newState.setData(diode);
}
} else if (state.getType() == TNT) {
action = null;
if (itemInHand.getType() == FLINT_AND_STEEL) {
action = this.newAction(UseTnt.class, state.getWorld());
if (action != null) {
action.setNewBlock(AIR);
newState = null;
}
}
} else if (state.getData() instanceof Crops || state.getType() == GRASS) {
if (itemInHand.getData() instanceof Dye && ((Dye) itemInHand.getData()).getColor() == WHITE) {
// TODO THIS IS BULLSHIT I need an event for bonemealUse...
action = this.newAction(UseBonemeal.class, state.getWorld());
if (action != null) {
// TODO adjust growth stage
// TODO do not log if fully grown
action.setNewBlock(state);
action.setLocation(state.getLocation());
action.setOldBlock(state);
action.setPlayer(event.getPlayer());
this.logAction(action);
}
}
return;
} else if (state instanceof Jukebox) {
// TODO
action = null;
} else {
action = null;
}
if (action != null) {
action.setLocation(state.getLocation());
action.setOldBlock(state);
if (newState != null) {
action.setNewBlock(newState);
}
action.setPlayer(event.getPlayer());
this.logAction(action);
}
} else if (event.getAction() == PHYSICAL) {
Block block = event.getClickedBlock();
if (block.getType() == SOIL) {
BlockTrample action = this.newAction(BlockTrample.class, block.getWorld());
if (action != null) {
BlockState stateUp = block.getRelative(UP).getState();
if (stateUp.getData() instanceof Crops) {
BlockTrample actionUp = this.newAction(BlockTrample.class, block.getWorld());
actionUp.setLocation(stateUp.getLocation());
actionUp.setOldBlock(stateUp);
actionUp.setNewBlock(AIR);
actionUp.setPlayer(event.getPlayer());
this.logAction(actionUp);
}
action.setLocation(block.getLocation());
action.setOldBlock(block.getState());
action.setNewBlock(DIRT);
action.setPlayer(event.getPlayer());
this.logAction(action);
}
} else if (block.getState().getData() instanceof PressurePlate) {
UsePlate action = this.newAction(UsePlate.class, block.getWorld());
if (action != null) {
// BlockState newState = block.getState();
// PressurePlate plate = (PressurePlate)newState.getData();
action.setLocation(block.getLocation());
action.setOldBlock(block.getState());
action.setNewBlock(block.getState());
action.setPlayer(event.getPlayer());
this.logAction(action);
}
}
}
}
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