use of org.dragonet.protocol.packets.StartGamePacket in project DragonProxy by DragonetMC.
the class UpstreamSession method postLogin.
public void postLogin() {
sendPacket(new ResourcePackStackPacket(), true);
loggedIn = true;
proxy.getLogger().info(proxy.getLang().get(Lang.MESSAGE_CLIENT_CONNECTED, username, remoteAddress));
PlayerAuthenticationEvent authEvent = new PlayerAuthenticationEvent(this);
proxy.getEventManager().callEvent(authEvent);
if (authEvent.isCancelled())
return;
if (proxy.getAuthMode().equals("online")) {
proxy.getLogger().debug("Login online mode, sending placeholder datas");
StartGamePacket pkStartGame = new StartGamePacket();
// well we use 1 now
pkStartGame.eid = getEntityCache().getClientEntity().proxyEid;
pkStartGame.rtid = getEntityCache().getClientEntity().proxyEid;
pkStartGame.dimension = 0;
pkStartGame.seed = 0;
pkStartGame.generator = 1;
pkStartGame.difficulty = Difficulty.PEACEFUL;
pkStartGame.spawnPosition = new BlockPosition(0, 72, 0);
pkStartGame.position = new Vector3F(0f, 72f + EntityType.PLAYER.getOffset(), 0f);
pkStartGame.levelId = "";
pkStartGame.worldName = "World";
pkStartGame.defaultPlayerPermission = 2;
pkStartGame.commandsEnabled = true;
pkStartGame.premiumWorldTemplateId = "";
sendPacket(pkStartGame, true);
SetSpawnPositionPacket pkSpawn = new SetSpawnPositionPacket();
pkSpawn.position = new BlockPosition(0, 72, 0);
sendPacket(pkSpawn, true);
ChunkData data = new ChunkData();
data.sections = new Section[16];
for (int cy = 0; cy < 16; cy++) {
data.sections[cy] = new Section();
if (cy < 6)
Arrays.fill(data.sections[cy].blockIds, (byte) 1);
}
data.encode();
sendPacket(new FullChunkDataPacket(0, 0, data.getBuffer()), true);
sendPacket(new FullChunkDataPacket(0, -1, data.getBuffer()), true);
sendPacket(new FullChunkDataPacket(-1, 0, data.getBuffer()), true);
sendPacket(new FullChunkDataPacket(-1, -1, data.getBuffer()), true);
dataCache.put(CacheKey.AUTHENTICATION_STATE, "online_login_wait");
PlayStatusPacket pkStat = new PlayStatusPacket();
pkStat.status = PlayStatusPacket.PLAYER_SPAWN;
sendPacket(pkStat, true);
sendChat(proxy.getLang().get(Lang.MESSAGE_LOGIN_PROMPT));
} else if (proxy.getAuthMode().equals("cls")) {
// CLS LOGIN!
if (!CLSAuthenticationService.getInstance().authenticate(this)) {
if (getDataCache().containsKey("cls_link_server") && getDataCache().containsKey("cls_link_pin")) {
disconnect("You must link your Mojang account, please visit :\n" + (String) getDataCache().get("cls_link_server") + "\n" + "Your pin code is: " + (String) getDataCache().get("cls_link_pin"));
return;
}
disconnect(proxy.getLang().get(Lang.MESSAGE_SERVER_ERROR, proxy.getLang().get(Lang.ERROR_CLS_UNREACHABLE)));
proxy.getLogger().severe(proxy.getLang().get(Lang.MESSAGE_SERVER_ERROR, proxy.getLang().get(Lang.ERROR_CLS_UNREACHABLE)).replace("§c", "").replace("§0", ""));
return;
}
AuthenticationService authSvc = new AuthenticationService((String) dataCache.get("mojang_clientToken"));
authSvc.setUsername((String) dataCache.get("mojang_displayName"));
authSvc.setAccessToken((String) dataCache.get("mojang_accessToken"));
try {
authSvc.login();
getDataCache().put("mojang_accessToken", authSvc.getAccessToken());
} catch (RequestException ex) {
ex.printStackTrace();
disconnect(proxy.getLang().get(Lang.MESSAGE_SERVER_ERROR, proxy.getLang().get(Lang.ERROR_CLS_ERROR)));
return;
}
username = authSvc.getSelectedProfile().getName();
CLSAuthenticationService.getInstance().refresh(this, authSvc.getAccessToken());
protocol = new MinecraftProtocol(authSvc.getSelectedProfile(), authSvc.getAccessToken());
proxy.getLogger().debug("Initially joining [" + proxy.getConfig().remote_server_addr + "]... ");
connectToServer(proxy.getConfig().remote_server_addr, proxy.getConfig().remote_server_port);
} else {
protocol = new MinecraftProtocol(username);
proxy.getLogger().debug("Initially joining [" + proxy.getConfig().remote_server_addr + "]... ");
connectToServer(proxy.getConfig().remote_server_addr, proxy.getConfig().remote_server_port);
}
}
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