use of org.jbox2d.common.Vec2 in project libgdx by libgdx.
the class WheelJoint method getLocalAnchorA.
public Vector2 getLocalAnchorA() {
Vec2 localAnchor = joint.getLocalAnchorA();
localAnchorA.set(localAnchor.x, localAnchor.y);
return localAnchorA;
}
use of org.jbox2d.common.Vec2 in project libgdx by libgdx.
the class DebugDraw method getWorldToScreen.
/**
* Takes the world coordinates and returns the screen coordinates.
*
* @param worldX
* @param worldY
*/
public Vec2 getWorldToScreen(float worldX, float worldY) {
Vec2 argScreen = new Vec2(worldX, worldY);
viewportTransform.getWorldToScreen(argScreen, argScreen);
return argScreen;
}
use of org.jbox2d.common.Vec2 in project libgdx by libgdx.
the class DebugDraw method getScreenToWorld.
/**
* takes the screen coordinates (argScreen) and returns the world coordinates
*
* @param argScreen
*/
public Vec2 getScreenToWorld(Vec2 argScreen) {
Vec2 world = new Vec2();
viewportTransform.getScreenToWorld(argScreen, world);
return world;
}
use of org.jbox2d.common.Vec2 in project libgdx by libgdx.
the class PulleyJointDef method initialize.
/**
* Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
*/
public void initialize(Body b1, Body b2, Vec2 ga1, Vec2 ga2, Vec2 anchor1, Vec2 anchor2, float r) {
bodyA = b1;
bodyB = b2;
groundAnchorA = ga1;
groundAnchorB = ga2;
localAnchorA = bodyA.getLocalPoint(anchor1);
localAnchorB = bodyB.getLocalPoint(anchor2);
Vec2 d1 = anchor1.sub(ga1);
lengthA = d1.length();
Vec2 d2 = anchor2.sub(ga2);
lengthB = d2.length();
ratio = r;
assert (ratio > Settings.EPSILON);
}
use of org.jbox2d.common.Vec2 in project libgdx by libgdx.
the class RevoluteJoint method initVelocityConstraints.
@Override
public void initVelocityConstraints(final SolverData data) {
m_indexA = m_bodyA.m_islandIndex;
m_indexB = m_bodyB.m_islandIndex;
m_localCenterA.set(m_bodyA.m_sweep.localCenter);
m_localCenterB.set(m_bodyB.m_sweep.localCenter);
m_invMassA = m_bodyA.m_invMass;
m_invMassB = m_bodyB.m_invMass;
m_invIA = m_bodyA.m_invI;
m_invIB = m_bodyB.m_invI;
// Vec2 cA = data.positions[m_indexA].c;
float aA = data.positions[m_indexA].a;
Vec2 vA = data.velocities[m_indexA].v;
float wA = data.velocities[m_indexA].w;
// Vec2 cB = data.positions[m_indexB].c;
float aB = data.positions[m_indexB].a;
Vec2 vB = data.velocities[m_indexB].v;
float wB = data.velocities[m_indexB].w;
final Rot qA = pool.popRot();
final Rot qB = pool.popRot();
final Vec2 temp = pool.popVec2();
qA.set(aA);
qB.set(aB);
// Compute the effective masses.
Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), m_rA);
Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
// J = [-I -r1_skew I r2_skew]
// [ 0 -1 0 1]
// r_skew = [-ry; rx]
// Matlab
// K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
// [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
// [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
float mA = m_invMassA, mB = m_invMassB;
float iA = m_invIA, iB = m_invIB;
boolean fixedRotation = (iA + iB == 0.0f);
m_mass.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
m_mass.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
m_mass.ez.x = -m_rA.y * iA - m_rB.y * iB;
m_mass.ex.y = m_mass.ey.x;
m_mass.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
m_mass.ez.y = m_rA.x * iA + m_rB.x * iB;
m_mass.ex.z = m_mass.ez.x;
m_mass.ey.z = m_mass.ez.y;
m_mass.ez.z = iA + iB;
m_motorMass = iA + iB;
if (m_motorMass > 0.0f) {
m_motorMass = 1.0f / m_motorMass;
}
if (m_enableMotor == false || fixedRotation) {
m_motorImpulse = 0.0f;
}
if (m_enableLimit && fixedRotation == false) {
float jointAngle = aB - aA - m_referenceAngle;
if (MathUtils.abs(m_upperAngle - m_lowerAngle) < 2.0f * Settings.angularSlop) {
m_limitState = LimitState.EQUAL;
} else if (jointAngle <= m_lowerAngle) {
if (m_limitState != LimitState.AT_LOWER) {
m_impulse.z = 0.0f;
}
m_limitState = LimitState.AT_LOWER;
} else if (jointAngle >= m_upperAngle) {
if (m_limitState != LimitState.AT_UPPER) {
m_impulse.z = 0.0f;
}
m_limitState = LimitState.AT_UPPER;
} else {
m_limitState = LimitState.INACTIVE;
m_impulse.z = 0.0f;
}
} else {
m_limitState = LimitState.INACTIVE;
}
if (data.step.warmStarting) {
final Vec2 P = pool.popVec2();
// Scale impulses to support a variable time step.
m_impulse.x *= data.step.dtRatio;
m_impulse.y *= data.step.dtRatio;
m_motorImpulse *= data.step.dtRatio;
P.x = m_impulse.x;
P.y = m_impulse.y;
vA.x -= mA * P.x;
vA.y -= mA * P.y;
wA -= iA * (Vec2.cross(m_rA, P) + m_motorImpulse + m_impulse.z);
vB.x += mB * P.x;
vB.y += mB * P.y;
wB += iB * (Vec2.cross(m_rB, P) + m_motorImpulse + m_impulse.z);
pool.pushVec2(1);
} else {
m_impulse.setZero();
m_motorImpulse = 0.0f;
}
// data.velocities[m_indexA].v.set(vA);
data.velocities[m_indexA].w = wA;
// data.velocities[m_indexB].v.set(vB);
data.velocities[m_indexB].w = wB;
pool.pushVec2(1);
pool.pushRot(2);
}
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