use of org.jbox2d.common.Vec2 in project libgdx by libgdx.
the class WheelJoint method solveVelocityConstraints.
@Override
public void solveVelocityConstraints(SolverData data) {
float mA = m_invMassA, mB = m_invMassB;
float iA = m_invIA, iB = m_invIB;
Vec2 vA = data.velocities[m_indexA].v;
float wA = data.velocities[m_indexA].w;
Vec2 vB = data.velocities[m_indexB].v;
float wB = data.velocities[m_indexB].w;
final Vec2 temp = pool.popVec2();
final Vec2 P = pool.popVec2();
// Solve spring constraint
{
float Cdot = Vec2.dot(m_ax, temp.set(vB).subLocal(vA)) + m_sBx * wB - m_sAx * wA;
float impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse);
m_springImpulse += impulse;
P.x = impulse * m_ax.x;
P.y = impulse * m_ax.y;
float LA = impulse * m_sAx;
float LB = impulse * m_sBx;
vA.x -= mA * P.x;
vA.y -= mA * P.y;
wA -= iA * LA;
vB.x += mB * P.x;
vB.y += mB * P.y;
wB += iB * LB;
}
// Solve rotational motor constraint
{
float Cdot = wB - wA - m_motorSpeed;
float impulse = -m_motorMass * Cdot;
float oldImpulse = m_motorImpulse;
float maxImpulse = data.step.dt * m_maxMotorTorque;
m_motorImpulse = MathUtils.clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
impulse = m_motorImpulse - oldImpulse;
wA -= iA * impulse;
wB += iB * impulse;
}
// Solve point to line constraint
{
float Cdot = Vec2.dot(m_ay, temp.set(vB).subLocal(vA)) + m_sBy * wB - m_sAy * wA;
float impulse = -m_mass * Cdot;
m_impulse += impulse;
P.x = impulse * m_ay.x;
P.y = impulse * m_ay.y;
float LA = impulse * m_sAy;
float LB = impulse * m_sBy;
vA.x -= mA * P.x;
vA.y -= mA * P.y;
wA -= iA * LA;
vB.x += mB * P.x;
vB.y += mB * P.y;
wB += iB * LB;
}
pool.pushVec2(2);
// data.velocities[m_indexA].v = vA;
data.velocities[m_indexA].w = wA;
// data.velocities[m_indexB].v = vB;
data.velocities[m_indexB].w = wB;
}
use of org.jbox2d.common.Vec2 in project libgdx by libgdx.
the class GearJoint method initVelocityConstraints.
@Override
public void initVelocityConstraints(SolverData data) {
m_indexA = m_bodyA.m_islandIndex;
m_indexB = m_bodyB.m_islandIndex;
m_indexC = m_bodyC.m_islandIndex;
m_indexD = m_bodyD.m_islandIndex;
m_lcA.set(m_bodyA.m_sweep.localCenter);
m_lcB.set(m_bodyB.m_sweep.localCenter);
m_lcC.set(m_bodyC.m_sweep.localCenter);
m_lcD.set(m_bodyD.m_sweep.localCenter);
m_mA = m_bodyA.m_invMass;
m_mB = m_bodyB.m_invMass;
m_mC = m_bodyC.m_invMass;
m_mD = m_bodyD.m_invMass;
m_iA = m_bodyA.m_invI;
m_iB = m_bodyB.m_invI;
m_iC = m_bodyC.m_invI;
m_iD = m_bodyD.m_invI;
// Vec2 cA = data.positions[m_indexA].c;
float aA = data.positions[m_indexA].a;
Vec2 vA = data.velocities[m_indexA].v;
float wA = data.velocities[m_indexA].w;
// Vec2 cB = data.positions[m_indexB].c;
float aB = data.positions[m_indexB].a;
Vec2 vB = data.velocities[m_indexB].v;
float wB = data.velocities[m_indexB].w;
// Vec2 cC = data.positions[m_indexC].c;
float aC = data.positions[m_indexC].a;
Vec2 vC = data.velocities[m_indexC].v;
float wC = data.velocities[m_indexC].w;
// Vec2 cD = data.positions[m_indexD].c;
float aD = data.positions[m_indexD].a;
Vec2 vD = data.velocities[m_indexD].v;
float wD = data.velocities[m_indexD].w;
Rot qA = pool.popRot(), qB = pool.popRot(), qC = pool.popRot(), qD = pool.popRot();
qA.set(aA);
qB.set(aB);
qC.set(aC);
qD.set(aD);
m_mass = 0.0f;
Vec2 temp = pool.popVec2();
if (m_typeA == JointType.REVOLUTE) {
m_JvAC.setZero();
m_JwA = 1.0f;
m_JwC = 1.0f;
m_mass += m_iA + m_iC;
} else {
Vec2 rC = pool.popVec2();
Vec2 rA = pool.popVec2();
Rot.mulToOutUnsafe(qC, m_localAxisC, m_JvAC);
Rot.mulToOutUnsafe(qC, temp.set(m_localAnchorC).subLocal(m_lcC), rC);
Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_lcA), rA);
m_JwC = Vec2.cross(rC, m_JvAC);
m_JwA = Vec2.cross(rA, m_JvAC);
m_mass += m_mC + m_mA + m_iC * m_JwC * m_JwC + m_iA * m_JwA * m_JwA;
pool.pushVec2(2);
}
if (m_typeB == JointType.REVOLUTE) {
m_JvBD.setZero();
m_JwB = m_ratio;
m_JwD = m_ratio;
m_mass += m_ratio * m_ratio * (m_iB + m_iD);
} else {
Vec2 u = pool.popVec2();
Vec2 rD = pool.popVec2();
Vec2 rB = pool.popVec2();
Rot.mulToOutUnsafe(qD, m_localAxisD, u);
Rot.mulToOutUnsafe(qD, temp.set(m_localAnchorD).subLocal(m_lcD), rD);
Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_lcB), rB);
m_JvBD.set(u).mulLocal(m_ratio);
m_JwD = m_ratio * Vec2.cross(rD, u);
m_JwB = m_ratio * Vec2.cross(rB, u);
m_mass += m_ratio * m_ratio * (m_mD + m_mB) + m_iD * m_JwD * m_JwD + m_iB * m_JwB * m_JwB;
pool.pushVec2(3);
}
// Compute effective mass.
m_mass = m_mass > 0.0f ? 1.0f / m_mass : 0.0f;
if (data.step.warmStarting) {
vA.x += (m_mA * m_impulse) * m_JvAC.x;
vA.y += (m_mA * m_impulse) * m_JvAC.y;
wA += m_iA * m_impulse * m_JwA;
vB.x += (m_mB * m_impulse) * m_JvBD.x;
vB.y += (m_mB * m_impulse) * m_JvBD.y;
wB += m_iB * m_impulse * m_JwB;
vC.x -= (m_mC * m_impulse) * m_JvAC.x;
vC.y -= (m_mC * m_impulse) * m_JvAC.y;
wC -= m_iC * m_impulse * m_JwC;
vD.x -= (m_mD * m_impulse) * m_JvBD.x;
vD.y -= (m_mD * m_impulse) * m_JvBD.y;
wD -= m_iD * m_impulse * m_JwD;
} else {
m_impulse = 0.0f;
}
pool.pushVec2(1);
pool.pushRot(4);
// data.velocities[m_indexA].v = vA;
data.velocities[m_indexA].w = wA;
// data.velocities[m_indexB].v = vB;
data.velocities[m_indexB].w = wB;
// data.velocities[m_indexC].v = vC;
data.velocities[m_indexC].w = wC;
// data.velocities[m_indexD].v = vD;
data.velocities[m_indexD].w = wD;
}
use of org.jbox2d.common.Vec2 in project libgdx by libgdx.
the class MotorJoint method initVelocityConstraints.
@Override
public void initVelocityConstraints(SolverData data) {
m_indexA = m_bodyA.m_islandIndex;
m_indexB = m_bodyB.m_islandIndex;
m_localCenterA.set(m_bodyA.m_sweep.localCenter);
m_localCenterB.set(m_bodyB.m_sweep.localCenter);
m_invMassA = m_bodyA.m_invMass;
m_invMassB = m_bodyB.m_invMass;
m_invIA = m_bodyA.m_invI;
m_invIB = m_bodyB.m_invI;
final Vec2 cA = data.positions[m_indexA].c;
float aA = data.positions[m_indexA].a;
final Vec2 vA = data.velocities[m_indexA].v;
float wA = data.velocities[m_indexA].w;
final Vec2 cB = data.positions[m_indexB].c;
float aB = data.positions[m_indexB].a;
final Vec2 vB = data.velocities[m_indexB].v;
float wB = data.velocities[m_indexB].w;
final Rot qA = pool.popRot();
final Rot qB = pool.popRot();
final Vec2 temp = pool.popVec2();
Mat22 K = pool.popMat22();
qA.set(aA);
qB.set(aB);
// Compute the effective mass matrix.
// m_rA = b2Mul(qA, -m_localCenterA);
// m_rB = b2Mul(qB, -m_localCenterB);
m_rA.x = qA.c * -m_localCenterA.x - qA.s * -m_localCenterA.y;
m_rA.y = qA.s * -m_localCenterA.x + qA.c * -m_localCenterA.y;
m_rB.x = qB.c * -m_localCenterB.x - qB.s * -m_localCenterB.y;
m_rB.y = qB.s * -m_localCenterB.x + qB.c * -m_localCenterB.y;
// J = [-I -r1_skew I r2_skew]
// [ 0 -1 0 1]
// r_skew = [-ry; rx]
// Matlab
// K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
// [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
// [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
float mA = m_invMassA, mB = m_invMassB;
float iA = m_invIA, iB = m_invIB;
K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
K.ey.x = K.ex.y;
K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
K.invertToOut(m_linearMass);
m_angularMass = iA + iB;
if (m_angularMass > 0.0f) {
m_angularMass = 1.0f / m_angularMass;
}
// m_linearError = cB + m_rB - cA - m_rA - b2Mul(qA, m_linearOffset);
Rot.mulToOutUnsafe(qA, m_linearOffset, temp);
m_linearError.x = cB.x + m_rB.x - cA.x - m_rA.x - temp.x;
m_linearError.y = cB.y + m_rB.y - cA.y - m_rA.y - temp.y;
m_angularError = aB - aA - m_angularOffset;
if (data.step.warmStarting) {
// Scale impulses to support a variable time step.
m_linearImpulse.x *= data.step.dtRatio;
m_linearImpulse.y *= data.step.dtRatio;
m_angularImpulse *= data.step.dtRatio;
final Vec2 P = m_linearImpulse;
vA.x -= mA * P.x;
vA.y -= mA * P.y;
wA -= iA * (m_rA.x * P.y - m_rA.y * P.x + m_angularImpulse);
vB.x += mB * P.x;
vB.y += mB * P.y;
wB += iB * (m_rB.x * P.y - m_rB.y * P.x + m_angularImpulse);
} else {
m_linearImpulse.setZero();
m_angularImpulse = 0.0f;
}
pool.pushVec2(1);
pool.pushMat22(1);
pool.pushRot(2);
// data.velocities[m_indexA].v = vA;
data.velocities[m_indexA].w = wA;
// data.velocities[m_indexB].v = vB;
data.velocities[m_indexB].w = wB;
}
use of org.jbox2d.common.Vec2 in project libgdx by libgdx.
the class MotorJoint method solveVelocityConstraints.
@Override
public void solveVelocityConstraints(SolverData data) {
final Vec2 vA = data.velocities[m_indexA].v;
float wA = data.velocities[m_indexA].w;
final Vec2 vB = data.velocities[m_indexB].v;
float wB = data.velocities[m_indexB].w;
float mA = m_invMassA, mB = m_invMassB;
float iA = m_invIA, iB = m_invIB;
float h = data.step.dt;
float inv_h = data.step.inv_dt;
final Vec2 temp = pool.popVec2();
// Solve angular friction
{
float Cdot = wB - wA + inv_h * m_correctionFactor * m_angularError;
float impulse = -m_angularMass * Cdot;
float oldImpulse = m_angularImpulse;
float maxImpulse = h * m_maxTorque;
m_angularImpulse = MathUtils.clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse);
impulse = m_angularImpulse - oldImpulse;
wA -= iA * impulse;
wB += iB * impulse;
}
final Vec2 Cdot = pool.popVec2();
// Solve linear friction
{
// Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor *
// m_linearError;
Cdot.x = vB.x + -wB * m_rB.y - vA.x - -wA * m_rA.y + inv_h * m_correctionFactor * m_linearError.x;
Cdot.y = vB.y + wB * m_rB.x - vA.y - wA * m_rA.x + inv_h * m_correctionFactor * m_linearError.y;
final Vec2 impulse = temp;
Mat22.mulToOutUnsafe(m_linearMass, Cdot, impulse);
impulse.negateLocal();
final Vec2 oldImpulse = pool.popVec2();
oldImpulse.set(m_linearImpulse);
m_linearImpulse.addLocal(impulse);
float maxImpulse = h * m_maxForce;
if (m_linearImpulse.lengthSquared() > maxImpulse * maxImpulse) {
m_linearImpulse.normalize();
m_linearImpulse.mulLocal(maxImpulse);
}
impulse.x = m_linearImpulse.x - oldImpulse.x;
impulse.y = m_linearImpulse.y - oldImpulse.y;
vA.x -= mA * impulse.x;
vA.y -= mA * impulse.y;
wA -= iA * (m_rA.x * impulse.y - m_rA.y * impulse.x);
vB.x += mB * impulse.x;
vB.y += mB * impulse.y;
wB += iB * (m_rB.x * impulse.y - m_rB.y * impulse.x);
}
pool.pushVec2(3);
// data.velocities[m_indexA].v.set(vA);
data.velocities[m_indexA].w = wA;
// data.velocities[m_indexB].v.set(vB);
data.velocities[m_indexB].w = wB;
}
use of org.jbox2d.common.Vec2 in project libgdx by libgdx.
the class MotorJointDef method initialize.
public void initialize(Body bA, Body bB) {
bodyA = bA;
bodyB = bB;
Vec2 xB = bodyB.getPosition();
bodyA.getLocalPointToOut(xB, linearOffset);
float angleA = bodyA.getAngle();
float angleB = bodyB.getAngle();
angularOffset = angleB - angleA;
}
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