use of org.lanternpowered.server.block.behavior.simple.SimpleBreakBehavior in project LanternServer by LanternPowered.
the class BlockRegistryModule method registerDefaults.
@Override
public void registerDefaults() {
// @formatter:off
// /////////////////
// / Air ///
// /////////////////
register(0, builder().properties(PropertyProviderCollections.DEFAULT_GAS).translation("tile.air.name").build("minecraft", "air"));
// /////////////////
// / Stone ///
// /////////////////
register(1, simpleBuilder().trait(LanternEnumTraits.STONE_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.STONE_TYPE, LanternStoneType.STONE))).properties(builder -> builder.add(hardness(1.5)).add(blastResistance(30.0))).translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE)).build("minecraft", "stone"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
// /////////////////
// / Grass ///
// /////////////////
register(2, simpleBuilder().trait(LanternBooleanTraits.SNOWY).extendedStateProvider(new SnowyExtendedBlockStateProvider()).defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get()).itemType().properties(builder -> builder.add(hardness(0.6)).add(blastResistance(3.0))).translation("tile.grass.name").build("minecraft", "grass"));
// /////////////////
// / Dirt ///
// /////////////////
register(3, simpleBuilder().traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY).defaultState(state -> state.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get().withTrait(LanternBooleanTraits.SNOWY, false).get()).extendedStateProvider(new SnowyExtendedBlockStateProvider()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.DIRT_TYPE, LanternDirtType.DIRT))).properties(builder -> builder.add(hardness(0.5)).add(blastResistance(2.5))).translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE)).build("minecraft", "dirt"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
// /////////////////
// / Cobblestone ///
// /////////////////
register(4, simpleBuilder().itemType().properties(builder -> builder.add(hardness(2.0)).add(blastResistance(3.0))).translation("tile.stonebrick.name").build("minecraft", "cobblestone"));
// /////////////////
// / Planks ///
// /////////////////
register(5, simpleBuilder().trait(LanternEnumTraits.TREE_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.TREE_TYPE, LanternTreeType.OAK))).properties(builder -> builder.add(hardness(2.0)).add(blastResistance(5.0)).add(flammableInfo(5, 20))).translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.planks." + type.getTranslationKeyBase() + ".name"))).build("minecraft", "planks"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
// //////////////////
// / Sapling ///
// //////////////////
register(6, simpleBuilder().traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE).defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get().withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.TREE_TYPE, LanternTreeType.OAK))).properties(builder -> builder.add(PASSABLE).add(INSTANT_BROKEN)).translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.sapling." + type.getTranslationKeyBase() + ".name"))).build("minecraft", "sapling"), blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
// //////////////////
// / Bedrock ///
// //////////////////
register(7, simpleBuilder().itemType().properties(builder -> builder.add(PropertyProviderCollections.UNBREAKABLE)).translation("tile.bedrock.name").build("minecraft", "bedrock"));
// //////////////////
// / Sand ///
// //////////////////
register(12, simpleBuilder().trait(LanternEnumTraits.SAND_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.SAND_TYPE, LanternSandType.NORMAL))).properties(builder -> builder.add(hardness(0.5)).add(blastResistance(2.5))).translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE)).build("minecraft", "sand"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
// //////////////////
// / Gravel ///
// //////////////////
register(13, simpleBuilder().itemType().properties(builder -> builder.add(hardness(0.6)).add(blastResistance(3.0))).translation("tile.gravel.name").build("minecraft", "gravel"));
// TODO: Gravel physics behavior
// //////////////////
// / Gold Ore ///
// //////////////////
register(14, simpleBuilder().itemType().properties(builder -> builder.add(hardness(3.0)).add(blastResistance(15.0))).translation("tile.oreGold.name").build("minecraft", "gold_ore"));
// //////////////////
// / Iron Ore ///
// //////////////////
register(15, simpleBuilder().itemType().properties(builder -> builder.add(hardness(3.0)).add(blastResistance(15.0))).translation("tile.oreIron.name").build("minecraft", "iron_ore"));
// //////////////////
// / Coal Ore ///
// //////////////////
register(16, simpleBuilder().itemType().properties(builder -> builder.add(hardness(3.0)).add(blastResistance(15.0))).translation("tile.oreCoal.name").build("minecraft", "coal_ore"));
// //////////////////
// / Log 1 ///
// //////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK).build("minecraft", "log"), blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
// //////////////////
// / Leaves 1 ///
// //////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK).build("minecraft", "leaves"), blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
// //////////////////
// / Sponge ///
// //////////////////
register(19, simpleBuilder().trait(LanternBooleanTraits.IS_WET).defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.IS_WET, false))).properties(builder -> builder.add(hardness(0.6)).add(blastResistance(3.0))).translation(new SpongeTranslationProvider()).build("minecraft", "sponge"), blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
// //////////////////
// / Glass ///
// //////////////////
register(20, simpleBuilder().itemType().properties(builder -> builder.add(hardness(0.3)).add(blastResistance(1.5))).translation("tile.glass.name").build("minecraft", "glass"));
// //////////////////
// / Lapis Ore ///
// //////////////////
register(21, simpleBuilder().itemType().properties(builder -> builder.add(hardness(3.0)).add(blastResistance(15.0))).translation("tile.oreLapis.name").build("minecraft", "lapis_ore"));
// //////////////////
// / Lapis Block ///
// //////////////////
register(22, simpleBuilder().itemType().properties(builder -> builder.add(hardness(3.0)).add(blastResistance(15.0))).translation("tile.blockLapis.name").build("minecraft", "lapis_block"));
// //////////////////
// / Dispenser ///
// //////////////////
register(23, simpleBuilder().traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED).defaultState(state -> state.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get().withTrait(LanternBooleanTraits.TRIGGERED, false).get()).itemType().properties(builder -> builder.add(hardness(3.5)).add(blastResistance(17.5))).translation("tile.dispenser.name").behaviors(pipeline -> pipeline.add(new RotationPlacementBehavior())).build("minecraft", "dispenser"), blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
// //////////////////
// / Sandstone ///
// //////////////////
register(24, simpleBuilder().trait(LanternEnumTraits.SANDSTONE_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT))).properties(builder -> builder.add(hardness(0.8)).add(blastResistance(4.0))).translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE)).build("minecraft", "sandstone"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
// //////////////////
// / Noteblock ///
// //////////////////
register(25, simpleBuilder().itemType().properties(builder -> builder.add(hardness(0.8)).add(blastResistance(4.0))).translation("tile.musicBlock.name").tileEntityType(() -> TileEntityTypes.NOTE).behaviors(pipeline -> pipeline.add(new NoteBlockInteractionBehavior())).build("minecraft", "noteblock"));
// //////////////////
// / Bed ///
// //////////////////
register(26, simpleBuilder().traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED).defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get().withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get().withTrait(LanternBooleanTraits.OCCUPIED, false).get()).properties(builder -> builder.add(hardness(0.2)).add(blastResistance(1.0))).translation("tile.bed.name").build("minecraft", "bed"), blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 : facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
// ////////////////////
// / Golden Rail ///
// ////////////////////
register(27, simpleBuilder().traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED).defaultState(state -> state.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get().withTrait(LanternBooleanTraits.POWERED, false).get()).itemType().boundingBox(BoundingBoxes::rail).properties(builder -> builder.add(PASSABLE).add(hardness(0.7)).add(blastResistance(3.5))).translation("tile.goldenRail.name").build("minecraft", "golden_rail"), blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// //////////////////////
// / Detector Rail ///
// //////////////////////
register(28, simpleBuilder().traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED).defaultState(state -> state.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get().withTrait(LanternBooleanTraits.POWERED, false).get()).itemType().boundingBox(BoundingBoxes::rail).properties(builder -> builder.add(PASSABLE).add(hardness(0.7)).add(blastResistance(3.5))).translation("tile.detectorRail.name").build("minecraft", "detector_rail"), blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
// /////////////
// / Web ///
// /////////////
register(30, simpleBuilder().itemType().properties(builder -> builder.add(PASSABLE).add(hardness(4.0)).add(blastResistance(20.0))).translation("tile.web.name").build("minecraft", "web"));
// ////////////////////
// / Tall Grass ///
// ////////////////////
register(31, simpleBuilder().traits(LanternEnumTraits.SHRUB_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH))).boundingBox(BoundingBoxes.bush()).properties(builder -> builder.add(INSTANT_BROKEN).add(PASSABLE).add(replaceable(true))).translation("tile.tallgrass.name").build("minecraft", "tallgrass"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
// ///////////////////
// / Dead Bush ///
// ///////////////////
register(32, simpleBuilder().properties(builder -> builder.add(INSTANT_BROKEN).add(PASSABLE).add(replaceable(true))).boundingBox(BoundingBoxes.bush()).itemType().translation("tile.deadbush.name").build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
// /////////////////
// / Wool ///
// /////////////////
register(35, dyedBuilder("tile.wool.%s.name").properties(builder -> builder.add(hardness(0.8)).add(blastResistance(4.0))).build("minecraft", "wool"), this::dyedData);
// TODO: 36
// ///////////////////////
// / Yellow Flower ///
// ///////////////////////
register(37, simpleBuilder().traits(LanternEnumTraits.YELLOW_FLOWER_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION))).boundingBox(BoundingBoxes.bush()).properties(builder -> builder.add(INSTANT_BROKEN).add(PASSABLE)).translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE)).build("minecraft", "yellow_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
// ////////////////////
// / Red Flower ///
// ////////////////////
register(38, simpleBuilder().traits(LanternEnumTraits.RED_FLOWER_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.PLANT_TYPE, LanternPlantType.POPPY))).boundingBox(BoundingBoxes.bush()).properties(builder -> builder.add(INSTANT_BROKEN).add(PASSABLE)).translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE)).build("minecraft", "red_flower"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
// ////////////////////////
// / Brown Mushroom ///
// ////////////////////////
register(39, simpleBuilder().boundingBox(BoundingBoxes.bush()).properties(builder -> builder.add(INSTANT_BROKEN).add(PASSABLE).add(lightEmission(1))).translation("tile.mushroom.name").build("minecraft", "brown_mushroom"));
// //////////////////////
// / Red Mushroom ///
// //////////////////////
register(40, simpleBuilder().boundingBox(BoundingBoxes.bush()).properties(builder -> builder.add(INSTANT_BROKEN).add(PASSABLE)).translation("tile.mushroom.name").build("minecraft", "red_mushroom"));
// ////////////////////
// / Gold Block ///
// ////////////////////
register(41, simpleBuilder().itemType().properties(builder -> builder.add(hardness(3.0)).add(blastResistance(10.0))).translation("tile.blockGold.name").build("minecraft", "gold_block"));
// ////////////////////
// / Iron Block ///
// ////////////////////
register(42, simpleBuilder().itemType().properties(builder -> builder.add(hardness(5.0)).add(blastResistance(10.0))).translation("tile.blockIron.name").build("minecraft", "iron_block"));
// /////////////////////////
// / Double Stone Slab 1 ///
// /////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE).translation("tile.stoneSlab.name").build("minecraft", "double_stone_slab"), blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
// //////////////////////
// / Stone Slab 1 ///
// //////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE, () -> BlockTypes.STONE_SLAB, () -> BlockTypes.DOUBLE_STONE_SLAB).translation("tile.stoneSlab.name").boundingBox(BoundingBoxes::slab).build("minecraft", "stone_slab"), blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
// /////////////////////
// / Brick Block ///
// /////////////////////
register(45, simpleBuilder().itemType().properties(builder -> builder.add(hardness(2.0)).add(blastResistance(10.0))).translation("tile.brick.name").build("minecraft", "brick_block"));
// /////////////
// / TNT ///
// /////////////
register(46, simpleBuilder().trait(LanternBooleanTraits.EXPLODE).defaultState(state -> state.withTrait(LanternBooleanTraits.EXPLODE, false).get()).itemType().properties(builder -> builder.add(INSTANT_BROKEN)).translation("tile.tnt.name").build("minecraft", "tnt"), blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
// ///////////////////
// / Bookshelf ///
// ///////////////////
register(47, simpleBuilder().itemType().properties(builder -> builder.add(hardness(1.5)).add(blastResistance(7.5))).translation("tile.bookshelf.name").build("minecraft", "bookshelf"));
// ///////////////////////////
// / Mossy Cobblestone ///
// ///////////////////////////
register(48, simpleBuilder().itemType().properties(builder -> builder.add(hardness(2.0)).add(blastResistance(10.0))).translation("tile.stoneMoss.name").build("minecraft", "mossy_cobblestone"));
// //////////////////
// / Obsidian ///
// //////////////////
register(49, simpleBuilder().itemType().properties(builder -> builder.add(hardness(50.0)).add(blastResistance(2000.0))).translation("tile.obsidian.name").build("minecraft", "obsidian"));
// ///////////////
// / Torch ///
// ///////////////
register(50, builder().trait(LanternEnumTraits.TORCH_FACING).defaultState(state -> state.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get()).itemType().properties(builder -> builder.add(INSTANT_BROKEN)).translation("tile.torch.name").boundingBox(BoundingBoxes::torch).behaviors(pipeline -> pipeline.add(new BlockSnapshotProviderPlaceBehavior()).add(new TorchPlacementBehavior()).add(new SimpleBreakBehavior())).build("minecraft", "torch"), blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch(direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
// ////////////
// / Fire ///
// ////////////
register(51, simpleBuilder().properties(builder -> builder.add(PropertyProviderCollections.PASSABLE).add(PropertyProviderCollections.INSTANT_BROKEN).add(lightEmission(15))).boundingBox(BoundingBoxes.NULL).translation("tile.fire.name").build("minecraft", "fire"));
// ///////////////////
// / Mob Spawner ///
// ///////////////////
register(52, simpleBuilder().properties(builder -> builder.add(hardness(5.0)).add(blastResistance(25.0))).translation("tile.mobSpawner.name").build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
// //////////////////
// / Chest ///
// //////////////////
register(54, chestBuilder().translation("tile.chest.name").build("minecraft", "chest"), this::chestData);
// /////////////////////////
// / Redstone Wire ///
// /////////////////////////
register(55, simpleBuilder().traits(LanternIntegerTraits.POWER).boundingBox(BoundingBoxes.NULL).defaultState(state -> state.withTrait(LanternIntegerTraits.POWER, 0).get()).translation("tile.redstoneDust.name").build("minecraft", "redstone_wire"), state -> state.get(Keys.POWER).get().byteValue());
// /////////////////////
// / Diamond Ore ///
// /////////////////////
register(56, simpleBuilder().itemType().properties(builder -> builder.add(hardness(3.0)).add(blastResistance(5.0))).translation("tile.oreDiamond.name").build("minecraft", "diamond_ore"));
// ///////////////////////
// / Diamond Block ///
// ///////////////////////
register(57, simpleBuilder().itemType().properties(builder -> builder.add(hardness(5.0)).add(blastResistance(10.0))).translation("tile.blockDiamond.name").build("minecraft", "diamond_block"));
// ////////////////////////
// / Crafting Table ///
// ////////////////////////
register(58, simpleBuilder().itemType().properties(builder -> builder.add(hardness(2.5)).add(blastResistance(12.5))).translation("tile.workbench.name").behaviors(pipeline -> pipeline.add(new CraftingTableInteractionBehavior())).build("minecraft", "crafting_table"));
// TODO: Wheat
// //////////////////
// / Farmland ///
// //////////////////
register(60, simpleBuilder().boundingBox(BoundingBoxes.farmland()).trait(LanternIntegerTraits.MOISTURE).properties(builder -> builder.add(hardness(0.6)).add(blastResistance(3.0))).defaultState(state -> state.withTrait(LanternIntegerTraits.MOISTURE, 0).get()).translation("tile.farmland.name").build("minecraft", "farmland"), state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
// //////////////////
// / Furnace ///
// //////////////////
register(61, furnaceBuilder().itemType().translation("tile.furnace.name").build("minecraft", "furnace"), this::directionData);
// //////////////////
// / Lit Furnace ///
// //////////////////
register(62, furnaceBuilder().properties(builder -> builder.add(lightEmission(13))).translation("tile.furnace.name").build("minecraft", "lit_furnace"), this::directionData);
// //////////////////////////
// / Stone Pressure Plate ///
// //////////////////////////
register(70, pressurePlateBuilder().translation("tile.pressurePlateStone.name").build("minecraft", "stone_pressure_plate"), this::pressurePlateData);
// ///////////////////////////
// / Wooden Pressure Plate ///
// ///////////////////////////
register(72, pressurePlateBuilder().translation("tile.pressurePlateWood.name").build("minecraft", "wooden_pressure_plate"), this::pressurePlateData);
// //////////////////
// / Jukebox ///
// //////////////////
register(84, simpleBuilder().itemType().traits(LanternBooleanTraits.HAS_RECORD).defaultState(state -> state.withTrait(LanternBooleanTraits.HAS_RECORD, false).get()).properties(builder -> builder.add(hardness(2.0)).add(blastResistance(10.0))).tileEntityType(() -> TileEntityTypes.JUKEBOX).translation("tile.jukebox.name").behaviors(pipeline -> pipeline.add(new JukeboxInteractionBehavior())).build("minecraft", "jukebox"), state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
// //////////////////
// / Pumpkin ///
// //////////////////
register(86, pumpkinBuilder().itemType(builder -> builder.properties(properties -> properties.add(equipmentType(EquipmentTypes.HEADWEAR)))).translation("tile.pumpkin.name").build("minecraft", "pumpkin"), this::horizontalDirectionData);
// ////////////////////
// / Netherrack ///
// ////////////////////
register(87, simpleBuilder().itemType().properties(builder -> builder.add(hardness(0.4)).add(blastResistance(2.0))).translation("tile.hellrock.name").build("minecraft", "netherrack"));
// //////////////////
// / Lit Pumpkin ///
// //////////////////
register(91, pumpkinBuilder().properties(builder -> builder.add(lightEmission(15))).translation("tile.litpumpkin.name").build("minecraft", "lit_pumpkin"), this::horizontalDirectionData);
// ///////////////////
// / Stained Glass ///
// ///////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name").properties(builder -> builder.add(hardness(0.3)).add(blastResistance(1.5))).build("minecraft", "stained_glass"), this::dyedData);
// /////////////////
// / Iron Bars ///
// /////////////////
register(101, simpleBuilder().itemType().properties(builder -> builder.add(hardness(5.0)).add(blastResistance(10.0))).translation("tile.fenceIron.name").build("minecraft", "iron_bars"));
// ///////////////////
// / End Stone ///
// ///////////////////
register(121, simpleBuilder().itemType().properties(builder -> builder.add(hardness(3.0)).add(blastResistance(15.0))).translation("tile.whiteStone.name").build("minecraft", "end_stone"));
// ////////////////////////
// / Double Wooden Slab ///
// ////////////////////////
register(125, simpleBuilder().traits(LanternEnumTraits.TREE_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()).translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name"))).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.TREE_TYPE, LanternTreeType.OAK))).properties(builder -> builder.add(hardness(2.0)).add(blastResistance(5.0))).build("minecraft", "double_wooden_slab"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
// ////////////////////////
// / Wooden Slab ///
// ////////////////////////
register(126, simpleBuilder().traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get().withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()).translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type -> tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name"))).itemType(builder -> builder.behaviors(pipeline -> pipeline.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE, () -> BlockTypes.WOODEN_SLAB, () -> BlockTypes.DOUBLE_WOODEN_SLAB))).keysProvider(collection -> collection.register(Keys.TREE_TYPE, LanternTreeType.OAK))).boundingBox(BoundingBoxes::slab).properties(builder -> builder.add(hardness(2.0)).add(blastResistance(5.0))).build("minecraft", "wooden_slab"), blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
// ///////////////////
// / Ender Chest ///
// ///////////////////
register(130, simpleBuilder().trait(LanternEnumTraits.HORIZONTAL_FACING).defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()).itemType().tileEntityType(() -> TileEntityTypes.ENDER_CHEST).properties(builder -> builder.add(hardness(22.5)).add(blastResistance(3000.0)).add(lightEmission(7))).translation("tile.enderChest.name").boundingBox(BoundingBoxes.chest()).behaviors(pipeline -> pipeline.add(new HorizontalRotationPlacementBehavior()).add(new EnderChestInteractionBehavior())).build("minecraft", "ender_chest"), this::chestData);
// ///////////////////
// / Trapped Chest ///
// ///////////////////
register(146, chestBuilder().translation("tile.chestTrap.name").build("minecraft", "trapped_chest"), this::chestData);
// /////////////////////////////////////
// / Weighted Pressure Plate (Light) ///
// /////////////////////////////////////
register(147, weightedPressurePlateBuilder().translation("tile.weightedPlate_light.name").build("minecraft", "light_weighted_pressure_plate"), this::weightedPressurePlateData);
// /////////////////////////////////////
// / Weighted Pressure Plate (Heavy) ///
// /////////////////////////////////////
register(148, weightedPressurePlateBuilder().translation("tile.weightedPlate_heavy.name").build("minecraft", "heavy_weighted_pressure_plate"), this::weightedPressurePlateData);
// /////////////////////
// / Redstone Block ///
// /////////////////////
register(152, simpleBuilder().itemType().properties(builder -> builder.add(hardness(5.0)).add(blastResistance(30.0))).translation("tile.blockRedstone.name").build("minecraft", "redstone_block"));
// //////////////////
// / Quartz Ore ///
// //////////////////
register(153, simpleBuilder().itemType().properties(builder -> builder.add(hardness(3.0)).add(blastResistance(15.0))).translation("tile.netherquartz.name").build("minecraft", "quartz_ore"));
// //////////////////
// / Hopper ///
// //////////////////
register(154, simpleBuilder().traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED).defaultState(state -> state.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get().withTrait(LanternBooleanTraits.ENABLED, false).get()).itemType().properties(builder -> builder.add(hardness(3.0)).add(blastResistance(8.0))).translation("tile.hopper.name").behaviors(pipeline -> pipeline.add(new HopperPlacementBehavior())).build("minecraft", "hopper"), blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
// ////////////////////
// / Quartz Block ///
// ////////////////////
register(155, simpleBuilder().trait(LanternEnumTraits.QUARTZ_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT))).properties(builder -> builder.add(hardness(0.8)).add(blastResistance(2.4))).translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE)).behaviors(pipeline -> pipeline.add(new QuartzLinesRotationPlacementBehavior())).build("minecraft", "quartz_block"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
// //////////////////
// / Dropper ///
// //////////////////
register(158, simpleBuilder().traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED).defaultState(state -> state.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get().withTrait(LanternBooleanTraits.TRIGGERED, false).get()).itemType().properties(builder -> builder.add(hardness(3.5)).add(blastResistance(17.5))).translation("tile.dropper.name").behaviors(pipeline -> pipeline.add(new RotationPlacementBehavior())).build("minecraft", "dropper"), blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
// ////////////////////////////
// / Stained Hardended Clay ///
// ////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name").properties(builder -> builder.add(hardness(1.25)).add(blastResistance(7.0))).build("minecraft", "stained_hardened_clay"), this::dyedData);
// ////////////////////////
// / Stained Glass Pane ///
// ////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name").properties(builder -> builder.add(hardness(0.3)).add(blastResistance(1.5))).build("minecraft", "stained_glass_pane"), this::dyedData);
// //////////////////
// / Leaves 2 ///
// //////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA).build("minecraft", "leaves2"), blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
// //////////////////
// / Log 2 ///
// //////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA).build("minecraft", "log2"), blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
// //////////////////
// / Barrier ///
// //////////////////
register(166, simpleBuilder().itemType().properties(builder -> builder.add(PropertyProviderCollections.UNBREAKABLE)).translation("tile.barrier.name").build("minecraft", "barrier"));
// ///////////////////
// / Carpet ///
// ///////////////////
register(171, dyedBuilder("tile.carpet.%s.name").properties(builder -> builder.add(hardness(0.1)).add(blastResistance(0.5))).boundingBox(BoundingBoxes.carpet()).build("minecraft", "carpet"), this::dyedData);
// ///////////////////
// / Red Sandstone ///
// ///////////////////
register(179, simpleBuilder().trait(LanternEnumTraits.SANDSTONE_TYPE).defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get()).itemType(builder -> builder.keysProvider(collection -> collection.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT))).properties(builder -> builder.add(hardness(0.8)).add(blastResistance(4.0))).translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE)).build("minecraft", "red_sandstone"), blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
// /////////////////////////
// / Double Stone Slab 2 ///
// /////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND).translation("tile.stoneSlab2.name").build("minecraft", "double_stone_slab2"), blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
// //////////////////////
// / Stone Slab 2 ///
// //////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND, () -> BlockTypes.STONE_SLAB2, () -> BlockTypes.DOUBLE_STONE_SLAB2).translation("tile.stoneSlab2.name").boundingBox(BoundingBoxes::slab).build("minecraft", "stone_slab2"), blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
// /////////////////
// / End Rod ///
// /////////////////
register(198, simpleBuilder().itemType().properties(builder -> builder.add(hardness(0.0)).add(blastResistance(0.0)).add(lightEmission(14))).translation("tile.endRod.name").build("minecraft", "end_rod"));
// /////////////////////////
// / White Shulker Box ///
// /////////////////////////
register(219, shulkerBox().translation("tile.shulkerBoxWhite.name").build("minecraft", "white_shulker_box"), this::shulkerBoxData);
// /////////////////////////
// / Orange Shulker Box ///
// /////////////////////////
register(220, shulkerBox().translation("tile.shulkerBoxOrange.name").build("minecraft", "orange_shulker_box"), this::shulkerBoxData);
// //////////////////////////
// / Magenta Shulker Box ///
// //////////////////////////
register(221, shulkerBox().translation("tile.shulkerBoxMagenta.name").build("minecraft", "magenta_shulker_box"), this::shulkerBoxData);
// /////////////////////////////
// / Light Blue Shulker Box ///
// /////////////////////////////
register(222, shulkerBox().translation("tile.shulkerBoxLightBlue.name").build("minecraft", "light_blue_shulker_box"), this::shulkerBoxData);
// /////////////////////////
// / Yellow Shulker Box ///
// /////////////////////////
register(223, shulkerBox().translation("tile.shulkerBoxYellow.name").build("minecraft", "yellow_shulker_box"), this::shulkerBoxData);
// ///////////////////////
// / Lime Shulker Box ///
// ///////////////////////
register(224, shulkerBox().translation("tile.shulkerBoxLime.name").build("minecraft", "lime_shulker_box"), this::shulkerBoxData);
// ///////////////////////
// / Pink Shulker Box ///
// ///////////////////////
register(225, shulkerBox().translation("tile.shulkerBoxPink.name").build("minecraft", "pink_shulker_box"), this::shulkerBoxData);
// ///////////////////////
// / Gray Shulker Box ///
// ///////////////////////
register(226, shulkerBox().translation("tile.shulkerBoxGray.name").build("minecraft", "gray_shulker_box"), this::shulkerBoxData);
// ///////////////////////
// / Gray Shulker Box ///
// ///////////////////////
register(227, shulkerBox().translation("tile.shulkerBoxSilver.name").build("minecraft", "silver_shulker_box"), this::shulkerBoxData);
// ///////////////////////
// / Cyan Shulker Box ///
// ///////////////////////
register(228, shulkerBox().translation("tile.shulkerBoxCyan.name").build("minecraft", "cyan_shulker_box"), this::shulkerBoxData);
// /////////////////////////
// / Purple Shulker Box ///
// /////////////////////////
register(229, shulkerBox().translation("tile.shulkerBoxPurple.name").build("minecraft", "purple_shulker_box"), this::shulkerBoxData);
// ///////////////////////
// / Blue Shulker Box ///
// ///////////////////////
register(230, shulkerBox().translation("tile.shulkerBoxBlue.name").build("minecraft", "blue_shulker_box"), this::shulkerBoxData);
// ////////////////////////
// / Brown Shulker Box ///
// ////////////////////////
register(231, shulkerBox().translation("tile.shulkerBoxBrown.name").build("minecraft", "brown_shulker_box"), this::shulkerBoxData);
// ////////////////////////
// / Green Shulker Box ///
// ////////////////////////
register(232, shulkerBox().translation("tile.shulkerBoxGreen.name").build("minecraft", "green_shulker_box"), this::shulkerBoxData);
// //////////////////////
// / Red Shulker Box ///
// //////////////////////
register(233, shulkerBox().translation("tile.shulkerBoxRed.name").build("minecraft", "red_shulker_box"), this::shulkerBoxData);
// ////////////////////////
// / Black Shulker Box ///
// ////////////////////////
register(234, shulkerBox().translation("tile.shulkerBoxBlack.name").build("minecraft", "black_shulker_box"), this::shulkerBoxData);
// @formatter:on
}
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