use of org.lanternpowered.server.config.world.WorldConfig in project LanternServer by LanternPowered.
the class NetworkSession method initPlayer.
/**
* Initializes the {@link LanternPlayer} instance
* and spawns it in a world if permitted to join
* the server.
*/
public void initPlayer() {
initKeepAliveTask();
if (this.gameProfile == null) {
throw new IllegalStateException("The game profile must first be available!");
}
this.player = new LanternPlayer(this.gameProfile, this);
this.player.setNetworkId(EntityProtocolManager.acquireEntityId());
this.player.setEntityProtocolType(EntityProtocolTypes.PLAYER);
LanternWorld world = this.player.getWorld();
if (world == null) {
LanternWorldProperties worldProperties = this.player.getUserWorld();
boolean fixSpawnLocation = false;
if (worldProperties == null) {
Lantern.getLogger().warn("The player [{}] attempted to login in a non-existent world, this is not possible " + "so we have moved them to the default's world spawn point.", this.gameProfile.getName().get());
worldProperties = (LanternWorldProperties) Lantern.getServer().getDefaultWorld().get();
fixSpawnLocation = true;
} else if (!worldProperties.isEnabled()) {
Lantern.getLogger().warn("The player [{}] attempted to login in a unloaded and not-enabled world [{}], this is not possible " + "so we have moved them to the default's world spawn point.", this.gameProfile.getName().get(), worldProperties.getWorldName());
worldProperties = (LanternWorldProperties) Lantern.getServer().getDefaultWorld().get();
fixSpawnLocation = true;
}
final Optional<World> optWorld = Lantern.getWorldManager().loadWorld(worldProperties);
// Use the raw method to avoid triggering any network messages
this.player.setRawWorld((LanternWorld) optWorld.get());
this.player.setUserWorld(null);
if (fixSpawnLocation) {
// TODO: Use a proper spawn position
this.player.setRawPosition(new Vector3d(0, 100, 0));
this.player.setRawRotation(new Vector3d(0, 0, 0));
}
}
// The kick reason
Text kickReason = null;
final BanService banService = Sponge.getServiceManager().provideUnchecked(BanService.class);
// Check whether the player is banned and kick if necessary
Ban ban = banService.getBanFor(this.gameProfile).orElse(null);
if (ban == null) {
final SocketAddress address = getChannel().remoteAddress();
if (address instanceof InetSocketAddress) {
ban = banService.getBanFor(((InetSocketAddress) address).getAddress()).orElse(null);
}
}
if (ban != null) {
final Optional<Instant> optExpirationDate = ban.getExpirationDate();
final Optional<Text> optReason = ban.getReason();
// Generate the kick message
Text.Builder builder = Text.builder();
if (ban instanceof Ban.Profile) {
builder.append(t("multiplayer.disconnect.ban.banned"));
} else {
builder.append(t("multiplayer.disconnect.ban.ip_banned"));
}
// There is optionally a reason
optReason.ifPresent(reason -> builder.append(Text.NEW_LINE).append(t("multiplayer.disconnect.ban.reason", reason)));
// And a expiration date if present
optExpirationDate.ifPresent(expirationDate -> {
final DateTimeFormatter formatter = DateTimeFormatter.ofPattern(tr("multiplayer.disconnect.ban.expiration_date_format").get());
builder.append(Text.NEW_LINE).append(t("multiplayer.disconnect.ban.expiration", formatter.format(expirationDate)));
});
kickReason = builder.build();
// Check for white-list
} else if (!isWhitelisted(this.gameProfile)) {
kickReason = t("multiplayer.disconnect.not_whitelisted");
// Check whether the server is full
} else if (Lantern.getServer().getOnlinePlayers().size() >= Lantern.getServer().getMaxPlayers() && !canBypassPlayerLimit(this.gameProfile)) {
kickReason = t("multiplayer.disconnect.server_full");
}
final MessageEvent.MessageFormatter messageFormatter = new MessageEvent.MessageFormatter(kickReason != null ? kickReason : t("multiplayer.disconnect.not_allowed_to_join"));
final Cause cause = Cause.builder().append(this).build(EventContext.builder().add(EventContextKeys.PLAYER, this.player).build());
final Transform<World> fromTransform = this.player.getTransform();
final ClientConnectionEvent.Login loginEvent = SpongeEventFactory.createClientConnectionEventLogin(cause, fromTransform, fromTransform, this, messageFormatter, this.gameProfile, this.player, false);
if (kickReason != null) {
loginEvent.setCancelled(true);
}
Sponge.getEventManager().post(loginEvent);
if (loginEvent.isCancelled()) {
disconnect(loginEvent.isMessageCancelled() ? t("multiplayer.disconnect.generic") : loginEvent.getMessage());
return;
}
Lantern.getLogger().debug("The player {} successfully to joined from {}.", this.gameProfile.getName().get(), this.channel.remoteAddress());
// Update the first join and last played data
final Instant lastJoined = Instant.now();
this.player.offer(Keys.LAST_DATE_PLAYED, lastJoined);
if (!this.player.get(Keys.FIRST_DATE_PLAYED).isPresent()) {
this.player.offer(Keys.FIRST_DATE_PLAYED, lastJoined);
}
final Transform<World> toTransform = loginEvent.getToTransform();
world = (LanternWorld) toTransform.getExtent();
final WorldConfig config = world.getProperties().getConfig();
// Update the game mode if necessary
if (config.isGameModeForced() || this.player.get(Keys.GAME_MODE).get().equals(GameModes.NOT_SET)) {
this.player.offer(Keys.GAME_MODE, config.getGameMode());
}
// Reset the raw world
this.player.setRawWorld(null);
// Set the transform, this will trigger the initial
// network messages to be send
this.player.setTransform(toTransform);
final MessageChannel messageChannel = this.player.getMessageChannel();
final Text joinMessage;
final GameProfile previousProfile = this.channel.attr(PREVIOUS_GAME_PROFILE).getAndSet(null);
if (previousProfile != null && previousProfile.getName().isPresent() && !previousProfile.getName().get().equals(this.gameProfile.getName().get())) {
joinMessage = t("multiplayer.player.joined.renamed", this.player.getName(), previousProfile.getName().get());
} else {
joinMessage = t("multiplayer.player.joined", this.player.getName());
}
final ClientConnectionEvent.Join joinEvent = SpongeEventFactory.createClientConnectionEventJoin(cause, messageChannel, Optional.of(messageChannel), new MessageEvent.MessageFormatter(joinMessage), this.player, false);
Sponge.getEventManager().post(joinEvent);
if (!joinEvent.isMessageCancelled()) {
joinEvent.getChannel().ifPresent(channel -> channel.send(this.player, joinEvent.getMessage()));
}
this.server.getDefaultResourcePack().ifPresent(this.player::sendResourcePack);
this.player.resetIdleTimeoutCounter();
}
use of org.lanternpowered.server.config.world.WorldConfig in project LanternServer by LanternPowered.
the class LanternWorldManager method getOrCreateWorldConfig.
/**
* Gets or creates a new world config for the specified world.
*
* @param worldName The name of the world
* @return The world config
* @throws IOException
*/
private WorldConfigResult getOrCreateWorldConfig(String worldName) throws IOException {
checkNotNull(worldName, "worldName");
final Path path = this.globalConfig.getPath().getParent().resolve("worlds").resolve(worldName).resolve(WORLD_CONFIG);
boolean newCreated = !Files.exists(path);
final WorldConfig config = new WorldConfig(this.globalConfig, path);
config.load();
return new WorldConfigResult(config, newCreated);
}
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