use of org.lanternpowered.server.item.recipe.smelting.ISmeltingRecipe in project LanternServer by LanternPowered.
the class LanternFurnace method pulse.
@Override
public void pulse() {
super.pulse();
if (this.lastTick == -1) {
this.lastTick = LanternGame.currentTimeTicks();
return;
}
final long ticks = LanternGame.currentTimeTicks();
long elapsed = ticks - this.lastTick;
// This shouldn't happen
if (elapsed == 0) {
return;
}
this.lastTick = ticks;
while (elapsed > 0) {
int maxCookTime = 0;
Optional<SmeltingResult> smeltingResult = Optional.empty();
Optional<SmeltingRecipe> smeltingRecipe = Optional.empty();
ItemStack itemStack = this.inventory.getInputSlot().getRawItemStack();
final ItemStackSnapshot inputSlotItemSnapshot = itemStack == null ? null : itemStack.createSnapshot();
if (inputSlotItemSnapshot != null) {
// Check if the item can be smelted, this means finding a compatible
// recipe and the output has to be empty.
smeltingRecipe = Lantern.getRegistry().getSmeltingRecipeRegistry().findMatchingRecipe(inputSlotItemSnapshot);
if (smeltingRecipe.isPresent()) {
final int quantity = ((ISmeltingRecipe) smeltingRecipe.get()).getIngredient().getQuantity(inputSlotItemSnapshot);
if (inputSlotItemSnapshot.getQuantity() >= quantity) {
smeltingResult = smeltingRecipe.get().getResult(inputSlotItemSnapshot);
// Check if the item can be smelted
if (smeltingResult.isPresent()) {
// Check if the result could be added to the output
final PeekedOfferTransactionResult peekResult = this.inventory.getOutputSlot().peekOffer(smeltingResult.get().getResult().createStack());
if (peekResult.isSuccess()) {
maxCookTime = ((ISmeltingRecipe) smeltingRecipe.get()).getSmeltTime(inputSlotItemSnapshot).orElse(200);
}
}
}
}
}
// The ticks that are elapsed in this loop, limit
// this to one cooking cycle, this can only happen
// if actually a item is being cooked
long elapsed1 = elapsed;
int elapsedCookTime = get(Keys.PASSED_COOK_TIME).get();
int remainingCookTime = maxCookTime - elapsedCookTime;
if (maxCookTime > 0 && elapsed1 > remainingCookTime) {
elapsed1 = remainingCookTime;
}
elapsed -= elapsed1;
// Burn items until the furnace is burning properly
int maxBurnTime = get(Keys.MAX_BURN_TIME).get();
int elapsedBurnTime = get(Keys.PASSED_BURN_TIME).get();
int remainingBurnTime = maxBurnTime - elapsedBurnTime;
long elapsed2 = elapsed1;
while (elapsed2 >= remainingBurnTime) {
elapsed2 -= remainingBurnTime;
// Reset the max burn time
maxBurnTime = 0;
// Only burn a new item if the target item can be smelted
itemStack = this.inventory.getFuelSlot().getRawItemStack();
if (itemStack != null && maxCookTime > 0) {
// Check for the next fuel item
final ItemStackSnapshot itemStackSnapshot = itemStack.createSnapshot();
final Optional<IFuel> result = Lantern.getRegistry().getFuelRegistry().findMatching(itemStackSnapshot);
if (result.isPresent()) {
final OptionalInt optBurnTime = result.get().getBurnTime(itemStackSnapshot);
// We have a next matching burn item, check if we can poll one and then continue burning
if (optBurnTime.isPresent() && this.inventory.getFuelSlot().poll(1).isPresent()) {
maxBurnTime = optBurnTime.getAsInt();
remainingBurnTime = maxBurnTime;
elapsedBurnTime = 0;
// Put the rest item in the slot, if the slot is empty
if (this.inventory.getFuelSlot().size() == 0) {
final IIngredient ingredient = result.get().getIngredient();
final Optional<ItemStack> remainingItem = ingredient.getRemainingItem(itemStackSnapshot);
remainingItem.ifPresent(this.inventory.getFuelSlot()::setForced);
}
}
}
}
if (maxBurnTime == 0) {
break;
}
}
elapsedBurnTime = maxBurnTime == 0 ? 0 : (int) (elapsedBurnTime + elapsed2);
remainingBurnTime = maxBurnTime - elapsedBurnTime;
offer(Keys.MAX_BURN_TIME, maxBurnTime);
offer(Keys.PASSED_BURN_TIME, elapsedBurnTime);
if (maxCookTime > 0) {
// The furnace is still burning
if (remainingBurnTime > 0) {
// The item is smelted
if (elapsed1 >= remainingCookTime) {
offer(Keys.MAX_COOK_TIME, 0);
offer(Keys.PASSED_COOK_TIME, 0);
final int quantity = ((ISmeltingRecipe) smeltingRecipe.get()).getIngredient().getQuantity(inputSlotItemSnapshot);
this.inventory.getOutputSlot().offer(smeltingResult.get().getResult().createStack());
this.inventory.getInputSlot().poll(quantity);
// Put the rest item in the slot
if (this.inventory.getInputSlot().size() == 0) {
final IIngredient ingredient = ((ISmeltingRecipe) smeltingRecipe.get()).getIngredient();
final Optional<ItemStack> remainingItem = ingredient.getRemainingItem(inputSlotItemSnapshot);
remainingItem.ifPresent(this.inventory.getInputSlot()::set);
}
} else {
// Keep on smelting
offer(Keys.MAX_COOK_TIME, maxCookTime);
offer(Keys.PASSED_COOK_TIME, (int) (elapsedCookTime + elapsed1));
break;
}
} else if (elapsedCookTime > 0) {
// Undo smelting progress
final long time = elapsedCookTime - elapsed1 * 2;
offer(Keys.MAX_COOK_TIME, time <= 0 ? 0 : maxCookTime);
offer(Keys.PASSED_COOK_TIME, (int) (time <= 0 ? 0 : time));
break;
}
} else {
offer(Keys.MAX_COOK_TIME, 0);
offer(Keys.PASSED_COOK_TIME, 0);
}
}
BlockState blockState = getLocation().getBlock();
final boolean burning = get(Keys.PASSED_BURN_TIME).get() < get(Keys.MAX_BURN_TIME).get();
final boolean blockBurning = blockState.getType() == BlockTypes.LIT_FURNACE;
if (burning != blockBurning) {
blockState = (burning ? BlockTypes.LIT_FURNACE : BlockTypes.FURNACE).getDefaultState().withTrait(LanternEnumTraits.HORIZONTAL_FACING, blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get()).get();
getLocation().setBlock(blockState);
}
}
use of org.lanternpowered.server.item.recipe.smelting.ISmeltingRecipe in project LanternServer by LanternPowered.
the class LanternFurnace method smelt.
@Override
public boolean smelt() {
final ItemStack itemStack = this.inventory.getInputSlot().getRawItemStack();
if (itemStack != null) {
// Check if the item can be smelted, this means finding a compatible
// recipe and the output has to be empty.
final ItemStackSnapshot itemStackSnapshot = itemStack.createSnapshot();
final Optional<SmeltingRecipe> smeltingRecipe = Lantern.getRegistry().getSmeltingRecipeRegistry().findMatchingRecipe(itemStackSnapshot);
final Optional<SmeltingResult> smeltingResult = smeltingRecipe.flatMap(recipe -> recipe.getResult(itemStackSnapshot));
// Check if the item can be smelted
if (smeltingResult.isPresent()) {
final int quantity = ((ISmeltingRecipe) smeltingRecipe.get()).getIngredient().getQuantity(itemStackSnapshot);
if (itemStack.getQuantity() >= quantity) {
final ItemStack result = smeltingResult.get().getResult().createStack();
// Check if the result could be added to the output
final PeekedOfferTransactionResult peekResult = this.inventory.getOutputSlot().peekOffer(result);
if (peekResult.isSuccess()) {
this.inventory.getInputSlot().poll(quantity);
this.inventory.getOutputSlot().offer(result);
return true;
}
}
}
}
return false;
}
Aggregations