use of org.lanternpowered.server.network.protocol.ProtocolState in project LanternServer by LanternPowered.
the class HandlerHandshakeIn method handle.
@Override
public void handle(NetworkContext context, MessageHandshakeIn message) {
final Optional<ProtocolState> optNextState = ProtocolState.getFromId(message.getNextState());
final NetworkSession session = context.getSession();
if (!optNextState.isPresent()) {
session.disconnect(t("Unknown protocol state! (%s)", message.getNextState()));
return;
}
final ProtocolState nextState = optNextState.get();
session.setProtocolState(nextState);
if (!nextState.equals(ProtocolState.LOGIN) && !nextState.equals(ProtocolState.STATUS)) {
session.disconnect(t("Received a unexpected handshake message! (%s)", nextState));
return;
}
final ProxyType proxyType = Lantern.getGame().getGlobalConfig().getProxyType();
String hostname = message.getHostname();
InetSocketAddress virtualAddress;
switch(proxyType) {
case WATERFALL:
case BUNGEE_CORD:
String[] split = hostname.split("\0\\|", 2);
// Check for a fml marker
session.getChannel().attr(NetworkSession.FML_MARKER).set(split.length == 2 == split[1].contains(FML_MARKER));
split = split[0].split("\00");
if (split.length == 3 || split.length == 4) {
virtualAddress = new InetSocketAddress(split[1], message.getPort());
final UUID uniqueId = UUIDHelper.fromFlatString(split[2]);
final Multimap<String, ProfileProperty> properties;
if (split.length == 4) {
try {
properties = LanternProfileProperty.createPropertiesMapFromJson(GSON.fromJson(split[3], JsonArray.class));
} catch (Exception e) {
session.disconnect(t("Invalid %s proxy data format.", proxyType.getName()));
throw new CodecException(e);
}
} else {
properties = LinkedHashMultimap.create();
}
session.getChannel().attr(HandlerLoginStart.SPOOFED_GAME_PROFILE).set(new LanternGameProfile(uniqueId, null, properties));
} else {
session.disconnect(t("Please enable client detail forwarding (also known as \"ip forwarding\") on " + "your proxy if you wish to use it on this server, and also make sure that you joined through the proxy."));
return;
}
break;
case LILY_PAD:
try {
final JsonObject jsonObject = GSON.fromJson(hostname, JsonObject.class);
final String securityKey = Lantern.getGame().getGlobalConfig().getProxySecurityKey();
// Validate the security key
if (!securityKey.isEmpty() && !jsonObject.get("s").getAsString().equals(securityKey)) {
session.disconnect(t("Proxy security key mismatch"));
Lantern.getLogger().warn("Proxy security key mismatch for the player {}", jsonObject.get("n").getAsString());
return;
}
final String name = jsonObject.get("n").getAsString();
final UUID uniqueId = UUIDHelper.fromFlatString(jsonObject.get("u").getAsString());
final Multimap<String, ProfileProperty> properties = LinkedHashMultimap.create();
if (jsonObject.has("p")) {
final JsonArray jsonArray = jsonObject.getAsJsonArray("p");
for (int i = 0; i < jsonArray.size(); i++) {
final JsonObject property = jsonArray.get(i).getAsJsonObject();
final String propertyName = property.get("n").getAsString();
final String propertyValue = property.get("v").getAsString();
final String propertySignature = property.has("s") ? property.get("s").getAsString() : null;
properties.put(propertyName, new LanternProfileProperty(propertyName, propertyValue, propertySignature));
}
}
session.getChannel().attr(HandlerLoginStart.SPOOFED_GAME_PROFILE).set(new LanternGameProfile(uniqueId, name, properties));
session.getChannel().attr(NetworkSession.FML_MARKER).set(false);
final int port = jsonObject.get("rP").getAsInt();
final String host = jsonObject.get("h").getAsString();
virtualAddress = new InetSocketAddress(host, port);
} catch (Exception e) {
session.disconnect(t("Invalid %s proxy data format.", proxyType.getName()));
throw new CodecException(e);
}
break;
case NONE:
int index = hostname.indexOf(FML_MARKER);
session.getChannel().attr(NetworkSession.FML_MARKER).set(index != -1);
if (index != -1) {
hostname = hostname.substring(0, index);
}
virtualAddress = new InetSocketAddress(hostname, message.getPort());
break;
default:
throw new IllegalStateException("The proxy type " + proxyType + " isn't implemented");
}
session.setVirtualHost(virtualAddress);
session.setProtocolVersion(message.getProtocolVersion());
if (nextState == ProtocolState.LOGIN) {
final int protocol = Lantern.getGame().getPlatform().getMinecraftVersion().getProtocol();
if (message.getProtocolVersion() < protocol) {
session.disconnect(t("multiplayer.disconnect.outdated_client", Lantern.getGame().getPlatform().getMinecraftVersion().getName()));
} else if (message.getProtocolVersion() > protocol) {
session.disconnect(t("multiplayer.disconnect.outdated_server", Lantern.getGame().getPlatform().getMinecraftVersion().getName()));
}
}
}
use of org.lanternpowered.server.network.protocol.ProtocolState in project LanternServer by LanternPowered.
the class MessageCodecHandler method decode.
@Override
public void decode(ChannelHandlerContext ctx, ByteBuf input, List<Object> output) throws Exception {
if (input.readableBytes() == 0) {
return;
}
final int opcode = readVarInt(input);
final ProtocolState state = this.codecContext.getSession().getProtocolState();
final Protocol protocol = state.getProtocol();
final CodecRegistration registration = protocol.inbound().find(opcode).orElse(null);
if (registration == null) {
if (warnedMissingOpcodes.add(opcode)) {
Lantern.getLogger().warn("Failed to find a message registration with opcode 0x{} in state {}!", Integer.toHexString(opcode), state);
}
return;
}
// Copy the remaining content of the buffer to a new buffer used by the
// message decoding
final ByteBuffer content = this.codecContext.byteBufAlloc().buffer(input.readableBytes());
input.readBytes(((LanternByteBuffer) content).getDelegate(), input.readableBytes());
// Read the content of the message
final Message message;
try {
message = registration.getCodec().decode(this.codecContext, content);
if (content.available() > 0) {
Lantern.getLogger().warn("Trailing bytes {}b after decoding with message codec {} with opcode 0x{} in state {}!\n{}", content.available(), registration.getCodec().getClass().getName(), Integer.toHexString(opcode), state, message);
}
} finally {
content.release();
}
/*
if (message instanceof MessageInOutKeepAlive ||
message instanceof MessagePlayInPlayerMovement) {
} else {
System.out.println(message.getClass().getName());
}
*/
processMessage(message, output, protocol, state, this.codecContext);
}
Aggregations