use of org.lanternpowered.server.network.vanilla.message.type.play.MessagePlayOutBlockBreakAnimation in project LanternServer by LanternPowered.
the class PlayerInteractionHandler method sendBreakUpdate.
/**
* TODO: Maybe also send this to the player this handler is attached to for
* custom break times? Only allowed by faster breaking.
*/
private void sendBreakUpdate(int breakState) {
final LanternWorld world = this.player.getWorld();
// noinspection ConstantConditions
if (world == null) {
return;
}
final Set<LanternPlayer> players = this.player.getWorld().getRawPlayers();
// Update for all the players except the breaker
if (players.size() - 1 <= 0) {
final MessagePlayOutBlockBreakAnimation message = new MessagePlayOutBlockBreakAnimation(this.diggingBlock, this.player.getNetworkId(), breakState);
players.forEach(player -> {
if (player != this.player) {
player.getConnection().send(message);
}
});
}
}
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