use of org.poly2tri.geometry.polygon.Polygon in project energy3d by concord-consortium.
the class MeshLib method fillMeshWithPolygon.
// private static boolean isAlmost180(final ReadOnlyVector3 p1, final ReadOnlyVector3 p2, final ReadOnlyVector3 p3) {
// return Math.abs(p1.subtract(p2, null).normalizeLocal().smallestAngleBetween(p3.subtract(p1, null).normalizeLocal())) > Math.PI - Math.PI / 180.0;
// }
public static void fillMeshWithPolygon(final Mesh mesh, final PolygonWithHoles polygon, final CoordinateTransform fromXY, final boolean generateNormals, final TPoint o, final TPoint u, final TPoint v, final boolean isWall) {
/* round all points */
for (final Point p : polygon.getPoints()) {
p.set(Util.round(p.getX()), Util.round(p.getY()), Util.round(p.getZ()));
}
if (polygon.getHoles() != null) {
for (final Polygon hole : polygon.getHoles()) {
for (final Point p : hole.getPoints()) {
p.set(Util.round(p.getX()), Util.round(p.getY()), Util.round(p.getZ()));
}
}
}
/* remove holes that collide with polygon or other holes */
if (polygon.getHoles() != null) {
// ensure polygon doesn't collide with holes
final Path2D polygonPath = Util.makePath2D(polygon.getPoints());
final Map<Polygon, Object> skipHoles = new HashMap<Polygon, Object>();
for (final Polygon hole : polygon.getHoles()) {
for (final Point p : hole.getPoints()) {
if (!polygonPath.contains(new Point2D.Double(p.getX(), p.getY()))) {
skipHoles.put(hole, null);
break;
}
}
}
// ensure holes don't collide with each other
for (int i = 0; i < polygon.getHoles().size(); i++) {
final Polygon hole1 = polygon.getHoles().get(i);
if (skipHoles.containsKey(hole1)) {
continue;
}
for (int j = i + 1; j < polygon.getHoles().size(); j++) {
final Polygon hole2 = polygon.getHoles().get(j);
if (skipHoles.containsKey(hole2)) {
continue;
}
boolean found = false;
for (final Point p : hole2.getPoints()) {
if (Util.insidePolygon(p, hole1.getPoints())) {
skipHoles.put(hole2, null);
found = true;
break;
}
}
if (!found) {
final int n1 = hole1.getPoints().size();
for (int i1 = 0; i1 < n1; i1++) {
final Point l1p1 = hole1.getPoints().get(i1);
final Point l1p2 = hole1.getPoints().get((i1 + 1) % n1);
final Line2D line1 = new Line2D.Double(l1p1.getX(), l1p1.getY(), l1p2.getX(), l1p2.getY());
found = false;
final int n2 = hole2.getPoints().size();
for (int i2 = 0; i2 < n2; i2++) {
final Point l2p1 = hole2.getPoints().get(i2);
final Point l2p2 = hole2.getPoints().get((i2 + 1) % n2);
final Line2D line2 = new Line2D.Double(l2p1.getX(), l2p1.getY(), l2p2.getX(), l2p2.getY());
if (line2.intersectsLine(line1)) {
skipHoles.put(hole2, null);
found = true;
break;
}
}
if (found) {
break;
}
}
}
}
}
for (final Polygon hole : skipHoles.keySet()) {
polygon.getHoles().remove(hole);
}
}
try {
Poly2Tri.triangulate(polygon);
if (fromXY == null) {
ArdorMeshMapper.updateTriangleMesh(mesh, polygon);
} else {
ArdorMeshMapper.updateTriangleMesh(mesh, polygon, fromXY);
}
if (generateNormals) {
if (fromXY == null) {
ArdorMeshMapper.updateFaceNormals(mesh, polygon.getTriangles());
} else {
ArdorMeshMapper.updateFaceNormals(mesh, polygon.getTriangles(), fromXY);
}
}
if (o != null) {
ArdorMeshMapper.updateTextureCoordinates(mesh, polygon.getTriangles(), 1.0, o, u, v);
}
mesh.getMeshData().updateVertexCount();
mesh.updateModelBound();
} catch (final RuntimeException e) {
System.err.println("Points:");
for (final Point p : polygon.getPoints()) {
System.err.println(p);
}
System.err.println("Holes:");
if (polygon.getHoles() != null) {
for (final Polygon hole : polygon.getHoles()) {
for (final Point p : hole.getPoints()) {
System.err.println(p);
}
}
}
throw e;
}
}
use of org.poly2tri.geometry.polygon.Polygon in project energy3d by concord-consortium.
the class Wall method drawPolygon.
private void drawPolygon(final List<List<Vector3>> wallAndWindowsPoints, final Mesh mesh, final boolean drawHoles, final boolean normal, final boolean texture) {
final List<PolygonPoint> polygonPoints = new ArrayList<PolygonPoint>(wallAndWindowsPoints.get(0).size());
for (final Vector3 p : wallAndWindowsPoints.get(0)) {
final PolygonPoint tp = new PolygonPoint(p.getX(), p.getY(), p.getZ());
toXY.transform(tp);
polygonPoints.add(tp);
}
final PolygonWithHoles polygon = new PolygonWithHoles(polygonPoints);
if (drawHoles) {
for (int i = 1; i < wallAndWindowsPoints.size(); i++) {
final List<PolygonPoint> holePoints = new ArrayList<PolygonPoint>(wallAndWindowsPoints.get(i).size());
for (final Vector3 p : wallAndWindowsPoints.get(i)) {
final PolygonPoint tp = new PolygonPoint(p.getX(), p.getY(), p.getZ());
toXY.transform(tp);
holePoints.add(tp);
}
polygon.addHole(new Polygon(holePoints));
}
}
if (texture) {
final double scale = Scene.getInstance().getTextureMode() == TextureMode.Simple ? 1.0 : 8.0;
final boolean fullTexture = Scene.getInstance().getTextureMode() == TextureMode.Full;
final ReadOnlyVector3 p0 = getAbsPoint(0);
final ReadOnlyVector3 p01 = getAbsPoint(1).subtractLocal(p0).normalizeLocal().multiplyLocal(scale * (fullTexture ? 1.5 : 1.0));
final ReadOnlyVector3 p02 = getAbsPoint(2).subtractLocal(p0).normalizeLocal().multiplyLocal(scale * (fullTexture ? 2.0 : 1.0));
final TPoint o = new TPoint(p0.getX(), p0.getY(), p0.getZ());
final TPoint u = new TPoint(p01.getX(), p01.getY(), p01.getZ());
final TPoint v = new TPoint(p02.getX(), p02.getY(), p02.getZ());
toXY.transform(o);
toXY.transform(u);
MeshLib.fillMeshWithPolygon(mesh, polygon, fromXY, normal, o, u, v, true);
} else {
MeshLib.fillMeshWithPolygon(mesh, polygon, fromXY, normal, null, null, null, true);
}
}
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