use of org.poly2tri.geometry.polygon.PolygonPoint in project energy3d by concord-consortium.
the class Floor method drawAnnotations.
@Override
public void drawAnnotations() {
if (container == null) {
return;
}
int annotCounter = 0;
for (int i = 0; i < wallUpperPoints.size(); i++) {
PolygonPoint p = wallUpperPoints.get(i);
final Vector3 a = new Vector3(p.getX(), p.getY(), p.getZ());
p = wallUpperPoints.get((i + 1) % wallUpperPoints.size());
final Vector3 b = new Vector3(p.getX(), p.getY(), p.getZ());
final SizeAnnotation sizeAnnot = fetchSizeAnnot(annotCounter++);
sizeAnnot.setRange(a, b, getCenter(), getNormal(), original == null, Align.Center, true, false, Scene.isDrawAnnotationsInside());
sizeAnnot.setLineWidth(original == null ? 1f : 2f);
}
}
use of org.poly2tri.geometry.polygon.PolygonPoint in project energy3d by concord-consortium.
the class MeshLib method applyHoles.
public static void applyHoles(final Node root, final List<Window> windows) {
final Map<Window, List<ReadOnlyVector3>> holes = new HashMap<Window, List<ReadOnlyVector3>>();
for (final Window window : windows) {
final ArrayList<ReadOnlyVector3> hole = new ArrayList<ReadOnlyVector3>();
hole.add(window.getAbsPoint(0).multiplyLocal(1, 1, 0));
hole.add(window.getAbsPoint(2).multiplyLocal(1, 1, 0));
hole.add(window.getAbsPoint(3).multiplyLocal(1, 1, 0));
hole.add(window.getAbsPoint(1).multiplyLocal(1, 1, 0));
holes.put(window, hole);
}
for (int roofIndex = 0; roofIndex < root.getChildren().size(); roofIndex++) {
final Spatial roofPart = root.getChildren().get(roofIndex);
if (roofPart.getSceneHints().getCullHint() != CullHint.Always) {
final ReadOnlyVector3 normal = (ReadOnlyVector3) roofPart.getUserData();
final AnyToXYTransform toXY = new AnyToXYTransform(normal.getX(), normal.getY(), normal.getZ());
final XYToAnyTransform fromXY = new XYToAnyTransform(normal.getX(), normal.getY(), normal.getZ());
final Mesh mesh = (Mesh) ((Node) roofPart).getChild(0);
final ArrayList<ReadOnlyVector3> points3D = computeOutline(mesh.getMeshData().getVertexBuffer());
final List<PolygonPoint> points2D = new ArrayList<PolygonPoint>();
final ReadOnlyVector3 firstPoint = points3D.get(0);
final double scale = Scene.getInstance().getTextureMode() == TextureMode.Simple ? 0.5 : 0.1;
final TPoint o;
final TPoint u;
final TPoint v;
if (normal.dot(Vector3.UNIT_Z) == 1) {
o = new TPoint(firstPoint.getX(), firstPoint.getY(), firstPoint.getZ());
u = new TPoint(1 / scale, 0, 0);
v = new TPoint(0, 1 / scale, 0);
} else {
final ReadOnlyVector3 u3 = Vector3.UNIT_Z.cross(normal, null).normalizeLocal();
final ReadOnlyVector3 ou3 = u3.divide(scale, null).add(firstPoint, null);
final ReadOnlyVector3 ov3 = normal.cross(u3, null).divideLocal(scale).addLocal(firstPoint);
o = new TPoint(firstPoint.getX(), firstPoint.getY(), firstPoint.getZ());
u = new TPoint(ou3.getX(), ou3.getY(), ou3.getZ());
v = new TPoint(ov3.getX(), ov3.getY(), ov3.getZ());
toXY.transform(o);
toXY.transform(u);
toXY.transform(v);
u.set(u.getX() - o.getX(), u.getY() - o.getY(), 0);
v.set(v.getX() - o.getX(), v.getY() - o.getY(), 0);
}
final Vector2 o2 = new Vector2(firstPoint.getX(), firstPoint.getY());
final Vector2 ou2 = o2.add(new Vector2(u.getX(), u.getY()), null);
final Vector2 ov2 = o2.add(new Vector2(v.getX(), v.getY()), null);
double minLineScaleU = Double.MAX_VALUE;
double minLineScaleV = Double.MAX_VALUE;
for (final ReadOnlyVector3 p : points3D) {
final PolygonPoint polygonPoint = new PolygonPoint(p.getX(), p.getY(), p.getZ());
toXY.transform(polygonPoint);
points2D.add(polygonPoint);
final Vector2 p2 = new Vector2(polygonPoint.getX(), polygonPoint.getY());
final double lineScaleU = Util.projectPointOnLineScale(p2, o2, ou2);
final double lineScaleV = Util.projectPointOnLineScale(p2, o2, ov2);
if (lineScaleU < minLineScaleU) {
minLineScaleU = lineScaleU;
}
if (lineScaleV < minLineScaleV) {
minLineScaleV = lineScaleV;
}
}
o2.addLocal(new Vector2(u.getX(), u.getY()).multiplyLocal(minLineScaleU));
o2.addLocal(new Vector2(v.getX(), v.getY()).multiplyLocal(minLineScaleV));
final PolygonWithHoles polygon = new PolygonWithHoles(points2D);
o.set(o2.getX(), o2.getY(), 0);
roofPart.updateWorldBound(true);
for (final Window window : windows) {
if (holes.get(window) == null) {
continue;
}
final List<PolygonPoint> holePolygon = new ArrayList<PolygonPoint>();
boolean outside = false;
for (final ReadOnlyVector3 holePoint : holes.get(window)) {
final PickResults pickResults = new PrimitivePickResults();
PickingUtil.findPick(((Node) roofPart).getChild(0), new Ray3(holePoint, Vector3.UNIT_Z), pickResults, false);
if (pickResults.getNumber() > 0) {
final ReadOnlyVector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord().getIntersectionPoint(0);
final PolygonPoint polygonPoint = new PolygonPoint(intersectionPoint.getX(), intersectionPoint.getY(), intersectionPoint.getZ());
toXY.transform(polygonPoint);
holePolygon.add(polygonPoint);
} else {
outside = true;
break;
}
}
if (!outside) {
polygon.addHole(new PolygonWithHoles(holePolygon));
holes.remove(window);
window.setRoofIndex(roofIndex);
}
}
final Mesh meshWithHoles = (Mesh) ((Node) roofPart).getChild(6);
try {
fillMeshWithPolygon(meshWithHoles, polygon, fromXY, true, o, v, u, false);
} catch (final RuntimeException e) {
e.printStackTrace();
final Mesh meshWithoutHoles = (Mesh) ((Node) roofPart).getChild(0);
meshWithHoles.setMeshData(meshWithoutHoles.getMeshData());
}
}
}
}
use of org.poly2tri.geometry.polygon.PolygonPoint in project energy3d by concord-consortium.
the class Wall method drawPolygon.
private void drawPolygon(final List<List<Vector3>> wallAndWindowsPoints, final Mesh mesh, final boolean drawHoles, final boolean normal, final boolean texture) {
final List<PolygonPoint> polygonPoints = new ArrayList<PolygonPoint>(wallAndWindowsPoints.get(0).size());
for (final Vector3 p : wallAndWindowsPoints.get(0)) {
final PolygonPoint tp = new PolygonPoint(p.getX(), p.getY(), p.getZ());
toXY.transform(tp);
polygonPoints.add(tp);
}
final PolygonWithHoles polygon = new PolygonWithHoles(polygonPoints);
if (drawHoles) {
for (int i = 1; i < wallAndWindowsPoints.size(); i++) {
final List<PolygonPoint> holePoints = new ArrayList<PolygonPoint>(wallAndWindowsPoints.get(i).size());
for (final Vector3 p : wallAndWindowsPoints.get(i)) {
final PolygonPoint tp = new PolygonPoint(p.getX(), p.getY(), p.getZ());
toXY.transform(tp);
holePoints.add(tp);
}
polygon.addHole(new Polygon(holePoints));
}
}
if (texture) {
final double scale = Scene.getInstance().getTextureMode() == TextureMode.Simple ? 1.0 : 8.0;
final boolean fullTexture = Scene.getInstance().getTextureMode() == TextureMode.Full;
final ReadOnlyVector3 p0 = getAbsPoint(0);
final ReadOnlyVector3 p01 = getAbsPoint(1).subtractLocal(p0).normalizeLocal().multiplyLocal(scale * (fullTexture ? 1.5 : 1.0));
final ReadOnlyVector3 p02 = getAbsPoint(2).subtractLocal(p0).normalizeLocal().multiplyLocal(scale * (fullTexture ? 2.0 : 1.0));
final TPoint o = new TPoint(p0.getX(), p0.getY(), p0.getZ());
final TPoint u = new TPoint(p01.getX(), p01.getY(), p01.getZ());
final TPoint v = new TPoint(p02.getX(), p02.getY(), p02.getZ());
toXY.transform(o);
toXY.transform(u);
MeshLib.fillMeshWithPolygon(mesh, polygon, fromXY, normal, o, u, v, true);
} else {
MeshLib.fillMeshWithPolygon(mesh, polygon, fromXY, normal, null, null, null, true);
}
}
use of org.poly2tri.geometry.polygon.PolygonPoint in project energy3d by concord-consortium.
the class Floor method exploreWallNeighbors.
protected ArrayList<PolygonPoint> exploreWallNeighbors(final Wall startWall) {
final ArrayList<PolygonPoint> poly = new ArrayList<PolygonPoint>();
startWall.visitNeighbors(new WallVisitor() {
@Override
public void visit(final Wall currentWall, final Snap prev, final Snap next) {
int pointIndex = 0;
if (next != null) {
pointIndex = next.getSnapPointIndexOf(currentWall);
}
pointIndex = pointIndex + 1;
final ReadOnlyVector3 p1 = currentWall.getAbsPoint(pointIndex == 1 ? 3 : 1);
final ReadOnlyVector3 p2 = currentWall.getAbsPoint(pointIndex);
addPointToPolygon(poly, p1);
addPointToPolygon(poly, p2);
wallUpperVectors.add(p1);
wallUpperVectors.add(p2);
}
});
return poly;
}
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