use of org.rajawali3d.animation.mesh.IAnimationFrame in project Rajawali by Rajawali.
the class LoaderMD2 method parse.
public LoaderMD2 parse() throws ParsingException {
super.parse();
BufferedInputStream stream = null;
if (mFile == null) {
InputStream fileIn = mResources.openRawResource(mResourceId);
stream = new BufferedInputStream(fileIn);
} else {
try {
stream = new BufferedInputStream(new FileInputStream(mFile));
} catch (FileNotFoundException e) {
RajLog.e("[" + getClass().getCanonicalName() + "] Could not find file.");
throw new ParsingException(e);
}
}
mObject = new VertexAnimationObject3D();
mObject.setFps(10);
mHeader = new MD2Header();
try {
mHeader.parse(stream);
mFrames = new Stack<IAnimationFrame>();
for (int i = 0; i < mHeader.numFrames; ++i) mFrames.add(new VertexAnimationFrame());
byte[] bytes = new byte[mHeader.offsetEnd - 68];
stream.read(bytes);
getMaterials(stream, bytes);
float[] texCoords = getTexCoords(stream, bytes);
getFrames(stream, bytes);
getTriangles(stream, bytes, texCoords);
mObject.setFrames(mFrames);
IAnimationFrame firstFrame = mFrames.get(0);
Material material = new Material();
material.enableLighting(true);
material.setDiffuseMethod(new DiffuseMethod.Lambert());
material.addPlugin(new VertexAnimationMaterialPlugin());
mObject.getGeometry().copyFromGeometry3D(firstFrame.getGeometry());
mObject.setData(firstFrame.getGeometry().getVertexBufferInfo(), firstFrame.getGeometry().getNormalBufferInfo(), mTextureCoords, null, mIndices, false);
mObject.setMaterial(material);
mObject.setColor(0xffffffff);
if (mTexture != null) {
material.addTexture(new Texture(mCurrentTextureName, mTexture));
material.setColorInfluence(0);
}
stream.close();
} catch (Exception e) {
throw new ParsingException(e);
}
mObject.isContainer(false);
mRootObject = mObject;
return this;
}
use of org.rajawali3d.animation.mesh.IAnimationFrame in project Rajawali by Rajawali.
the class LoaderMD2 method getFrames.
private void getFrames(BufferedInputStream stream, byte[] bytes) throws IOException {
ByteArrayInputStream ba = new ByteArrayInputStream(bytes, mHeader.offsetFrames - 68, bytes.length - mHeader.offsetFrames);
LittleEndianDataInputStream is = new LittleEndianDataInputStream(ba);
mFrameVerts = new float[mHeader.numFrames][];
for (int i = 0; i < mHeader.numFrames; i++) {
float scaleX = is.readFloat();
float scaleY = is.readFloat();
float scaleZ = is.readFloat();
float translateX = is.readFloat();
float translateY = is.readFloat();
float translateZ = is.readFloat();
String name = is.readString(16);
IAnimationFrame frame = mFrames.get(i);
if (name.indexOf("_") > 0)
name = name.subSequence(0, name.lastIndexOf("_")).toString();
else
name = name.trim().replaceAll("[0-9]{1,2}$", "");
frame.setName(name);
float[] vertices = new float[mHeader.numVerts * 3];
int index = 0;
Vector3 v = new Vector3();
for (int j = 0; j < mHeader.numVerts; j++) {
v.x = scaleX * is.readUnsignedByte() + translateX;
v.y = scaleY * is.readUnsignedByte() + translateY;
v.z = scaleZ * is.readUnsignedByte() + translateZ;
v.rotateZ(-90);
v.rotateX(-90);
vertices[index + 0] = (float) v.x;
vertices[index + 1] = (float) v.y;
vertices[index + 2] = (float) v.z;
index += 3;
is.readUnsignedByte();
}
mFrameVerts[i] = vertices;
}
is.close();
}
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