use of org.rajawali3d.loader.LoaderAWD.AwdProperties in project Rajawali by Rajawali.
the class BlockMeshInstance method parseBlock.
public void parseBlock(AWDLittleEndianDataInputStream dis, BlockHeader blockHeader) throws Exception {
// Parse scene block
RajLog.d("Parsing SceneGraph Block at position: " + dis.getPosition());
mSceneGraphBlock = new SceneGraphBlock();
mSceneGraphBlock.readGraphData(blockHeader, dis);
// Block id for geometry
mGeometryID = dis.readUnsignedInt();
// Lookup the geometry or create it if it does not exist.
final BlockHeader geomHeader = blockHeader.blockHeaders.get((short) mGeometryID);
if (geomHeader == null) {
mGeometry = new Object3D(mSceneGraphBlock.lookupName);
} else {
if (geomHeader.parser == null || !(geomHeader.parser instanceof ABaseObjectBlockParser))
throw new ParsingException("Invalid block reference.");
mGeometry = ((ABaseObjectBlockParser) geomHeader.parser).getBaseObject3D().clone(false, true);
mGeometry.setName(mSceneGraphBlock.lookupName);
}
// Apply the materials
final int materialCount = dis.readUnsignedShort();
final Material[] materials = new Material[materialCount];
for (int i = 0; i < materialCount; ++i) {
final long materialID = dis.readUnsignedInt();
if (materialID == 0) {
materials[i] = getDefaultMaterial();
materials[i].addTexture(getDefaultTexture());
} else {
final BlockHeader materialHeader = blockHeader.blockHeaders.get((short) materialID);
if (materialHeader == null || materialHeader.parser == null || !(materialHeader.parser instanceof ATextureBlockParser))
throw new ParsingException("Invalid block reference " + materialID);
materials[i] = ((ATextureBlockParser) materialHeader.parser).getMaterial();
}
}
// mesh instance properties; does it cast a shadow?
AwdProperties properties = dis.readProperties(EXPECTED_PROPS);
mCastsShadow = (boolean) properties.get(PROP_CASTS_SHADOW, true);
final Matrix4 matrix = new Matrix4(mSceneGraphBlock.transformMatrix);
// Set translation
mGeometry.setPosition(matrix.getTranslation());
// Set scale
final Vector3 scale = matrix.getScaling();
mGeometry.setScale(scale.y, scale.x, scale.z);
// Set rotation
mGeometry.setOrientation(new Quaternion().fromMatrix(matrix));
int m = 0;
if (!mGeometry.isContainer())
mGeometry.setMaterial(materials[m++]);
for (int i = 0; i < mGeometry.getNumChildren(); i++) mGeometry.getChildAt(i).setMaterial(materials[Math.min(materials.length - 1, m++)]);
// ignore user properties, skip to end of block
dis.skip(blockHeader.blockEnd - dis.getPosition());
}
use of org.rajawali3d.loader.LoaderAWD.AwdProperties in project Rajawali by Rajawali.
the class BlockAnimator method parseBlock.
public void parseBlock(AWDLittleEndianDataInputStream dis, BlockHeader blockHeader) throws Exception {
// Lookup name
mLookupName = dis.readVarString();
// Animation type (skeletal or vertex)
// u16 type
int type = dis.readUnsignedShort();
AwdProperties properties = null;
switch(type) {
case // NumAttrList props
TYPE_SKELETAL_ANIM:
properties = dis.readProperties(EXPECTED_PROPS);
break;
case // NumAttrList props
TYPE_VERTEX_ANIM:
dis.readProperties(null);
}
// the animation set to be assigned
long animSetID = dis.readUnsignedInt();
mAnimSet = lookupAnimationSet(blockHeader, animSetID);
int numTargets = dis.readUnsignedShort();
mTargets = new Object3D[numTargets];
// the mesh animation targets
for (int i = 0; i < numTargets; i++) mTargets[i] = lookupMesh(blockHeader, dis.readUnsignedInt());
// the active animation & autoplay setting
mActive = dis.readUnsignedShort();
mAutoPlay = dis.readBoolean();
//skip block & user properties
dis.readProperties(null);
dis.readProperties(null);
if (type == TYPE_SKELETAL_ANIM) {
buildSkeleton(blockHeader, (Long) properties.get(PROP_SKELETON, 0L));
}
// TYPE_VERTEX_ANIM NYI
}
use of org.rajawali3d.loader.LoaderAWD.AwdProperties in project Rajawali by Rajawali.
the class BlockMetaData method parseBlock.
public void parseBlock(AWDLittleEndianDataInputStream dis, BlockHeader blockHeader) throws Exception {
final AwdProperties properties = dis.readProperties(EXPECTED_PROPS);
mTimeStamp = (Long) properties.get(PROP_TIMESTAMP);
mEncoderName = properties.get(PROP_ENCODER_NAME).toString();
mEncoderVersion = properties.get(PROP_ENCODER_VERSION).toString();
mGeneratorName = properties.get(PROP_GENERATOR_NAME).toString();
mGeneratorVersion = properties.get(PROP_GENERATOR_VERSION).toString();
if (RajLog.isDebugEnabled()) {
RajLog.d(" Timestamp: " + mTimeStamp);
RajLog.d(" Encoder Name: " + mEncoderName);
RajLog.d(" Encoder Version: " + mEncoderVersion);
RajLog.d(" Generator Name: " + mGeneratorName);
RajLog.d(" Generator Version: " + mGeneratorVersion);
}
}
use of org.rajawali3d.loader.LoaderAWD.AwdProperties in project Rajawali by Rajawali.
the class BlockSimpleMaterial method parseBlock.
public void parseBlock(AWDLittleEndianDataInputStream dis, BlockHeader blockHeader) throws Exception {
// Lookup name
mLookupName = dis.readVarString();
// Material type
mMaterialType = dis.readByte();
// Shading method count
mShadingMethodCount = dis.readByte();
// Read properties
final AwdProperties properties = dis.readProperties(EXPECTED_PROPS);
mSpezialType = (Integer) properties.get((short) 4, 0);
// Spezial type 2 or higher is not supported in the specification
if (mSpezialType >= 2)
throw new NotParsableException("Spezial type " + mSpezialType + " is not currently supported.");
// Debug
if (RajLog.isDebugEnabled()) {
RajLog.d(" Lookup Name: " + mLookupName);
RajLog.d(" Material Type: " + mMaterialType);
RajLog.d(" Shading Methods: " + mShadingMethodCount);
RajLog.d(" Spezial Type: " + mSpezialType);
}
// Parse the methods
for (int i = 0; i < mShadingMethodCount; ++i) {
// TODO Looking at the AWD source, this appears to be completely unused?
dis.readUnsignedShort();
dis.readProperties();
dis.readUserAttributes(null);
}
final HashMap<String, Object> attributes = new HashMap<String, Object>();
dis.readUserAttributes(attributes);
mMaterial = new Material();
long diffuseTexture = 0, ambientTexture = 0, diffuseColor = 0;
// remove any chars that will break shader compile
String cleanName = cleanName(mLookupName);
switch(mMaterialType) {
case TYPE_COLOR:
// default to 0xcccccc per AWD implementation
diffuseColor = (Long) properties.get((short) 1, 0xccccccL);
final float[] colorFloat = new float[4];
colorFloat[0] = ((diffuseColor >> 16) & 0xff) / 255.0f;
colorFloat[1] = ((diffuseColor >> 8) & 0xff) / 255.0f;
colorFloat[2] = (diffuseColor & 0xff) / 255.0f;
colorFloat[3] = (((int) ((Double) properties.get(PROP_ALPHA, 1.0d) * 0xff)) & 0xff) / 255.0f;
mMaterial.setColor(colorFloat);
break;
case TYPE_TEXTURE:
diffuseTexture = (Long) properties.get(PROP_TEXTURE, 0L);
ambientTexture = (Long) properties.get(PROP_AMBIENT_TEXTURE, 0L);
if (diffuseTexture == 0 && ambientTexture == 0)
throw new ParsingException("Texture ID can not be 0, document corrupt or unsupported version.");
if (diffuseTexture > 0)
mMaterial.addTexture(new Texture(cleanName + diffuseTexture, lookup(blockHeader, diffuseTexture)));
if (ambientTexture > 0)
mMaterial.addTexture(new Texture(cleanName + ambientTexture, lookup(blockHeader, ambientTexture)));
mMaterial.setColorInfluence(0);
break;
}
// either material type can have specular and/or normal maps
long specularTexture = (Long) properties.get(PROP_SPECULAR_TEXTURE, 0L);
long normalTexture = (Long) properties.get(PROP_NORMAL_TEXTURE, 0L);
// either material type can have settings for diffuse, ambient, specular lighting
double diffuseLevel = (Double) properties.get(PROP_DIFFUSE_LEVEL, 1.0d);
long ambientColor = (Long) properties.get(PROP_AMBIENT_COLOR, (long) Color.WHITE);
double ambientLevel = (Double) properties.get(PROP_AMBIENT_LEVEL, 1.0d);
long specularColor = (Long) properties.get(PROP_SPECULAR_COLOR, (long) Color.WHITE);
double specularGloss = (Double) properties.get(PROP_SPECULAR_GLOSS, 50.0D);
double specularLevel = (Double) properties.get(PROP_SPECULAR_LEVEL, 1.0d);
if (specularTexture > 0)
mMaterial.addTexture(new SpecularMapTexture(cleanName + specularTexture, lookup(blockHeader, specularTexture)));
if (normalTexture > 0)
mMaterial.addTexture(new NormalMapTexture(cleanName + normalTexture, lookup(blockHeader, normalTexture)));
// ambient 1.0 is default, washes-out object; assume < 1 is intended
ambientLevel = (ambientLevel < 1.0 ? ambientLevel : 0.0);
mMaterial.setAmbientIntensity(ambientLevel, ambientLevel, ambientLevel);
mMaterial.setAmbientColor((int) ambientColor);
if (// always 1.0 in current AWD implementation
diffuseLevel > 0)
mMaterial.setDiffuseMethod(new DiffuseMethod.Lambert());
if (specularLevel > 0) {
SpecularMethod.Phong phong = new SpecularMethod.Phong();
phong.setSpecularColor((int) specularColor);
phong.setShininess((float) specularGloss);
phong.setIntensity((float) specularLevel);
mMaterial.setSpecularMethod(phong);
}
// don't enable lighting if specular and diffuse are absent, otherwise enable
if (diffuseLevel > 0 || specularLevel > 0)
mMaterial.enableLighting(true);
}
Aggregations