Search in sources :

Example 1 with SpecularMapTexture

use of org.rajawali3d.materials.textures.SpecularMapTexture in project Rajawali by Rajawali.

the class BlockSimpleMaterial method parseBlock.

public void parseBlock(AWDLittleEndianDataInputStream dis, BlockHeader blockHeader) throws Exception {
    // Lookup name
    mLookupName = dis.readVarString();
    // Material type
    mMaterialType = dis.readByte();
    // Shading method count
    mShadingMethodCount = dis.readByte();
    // Read properties
    final AwdProperties properties = dis.readProperties(EXPECTED_PROPS);
    mSpezialType = (Integer) properties.get((short) 4, 0);
    // Spezial type 2 or higher is not supported in the specification
    if (mSpezialType >= 2)
        throw new NotParsableException("Spezial type " + mSpezialType + " is not currently supported.");
    // Debug
    if (RajLog.isDebugEnabled()) {
        RajLog.d("  Lookup Name: " + mLookupName);
        RajLog.d("  Material Type: " + mMaterialType);
        RajLog.d("  Shading Methods: " + mShadingMethodCount);
        RajLog.d("  Spezial Type: " + mSpezialType);
    }
    // Parse the methods
    for (int i = 0; i < mShadingMethodCount; ++i) {
        // TODO Looking at the AWD source, this appears to be completely unused?
        dis.readUnsignedShort();
        dis.readProperties();
        dis.readUserAttributes(null);
    }
    final HashMap<String, Object> attributes = new HashMap<String, Object>();
    dis.readUserAttributes(attributes);
    mMaterial = new Material();
    long diffuseTexture = 0, ambientTexture = 0, diffuseColor = 0;
    // remove any chars that will break shader compile
    String cleanName = cleanName(mLookupName);
    switch(mMaterialType) {
        case TYPE_COLOR:
            // default to 0xcccccc per AWD implementation
            diffuseColor = (Long) properties.get((short) 1, 0xccccccL);
            final float[] colorFloat = new float[4];
            colorFloat[0] = ((diffuseColor >> 16) & 0xff) / 255.0f;
            colorFloat[1] = ((diffuseColor >> 8) & 0xff) / 255.0f;
            colorFloat[2] = (diffuseColor & 0xff) / 255.0f;
            colorFloat[3] = (((int) ((Double) properties.get(PROP_ALPHA, 1.0d) * 0xff)) & 0xff) / 255.0f;
            mMaterial.setColor(colorFloat);
            break;
        case TYPE_TEXTURE:
            diffuseTexture = (Long) properties.get(PROP_TEXTURE, 0L);
            ambientTexture = (Long) properties.get(PROP_AMBIENT_TEXTURE, 0L);
            if (diffuseTexture == 0 && ambientTexture == 0)
                throw new ParsingException("Texture ID can not be 0, document corrupt or unsupported version.");
            if (diffuseTexture > 0)
                mMaterial.addTexture(new Texture(cleanName + diffuseTexture, lookup(blockHeader, diffuseTexture)));
            if (ambientTexture > 0)
                mMaterial.addTexture(new Texture(cleanName + ambientTexture, lookup(blockHeader, ambientTexture)));
            mMaterial.setColorInfluence(0);
            break;
    }
    // either material type can have specular and/or normal maps
    long specularTexture = (Long) properties.get(PROP_SPECULAR_TEXTURE, 0L);
    long normalTexture = (Long) properties.get(PROP_NORMAL_TEXTURE, 0L);
    // either material type can have settings for diffuse, ambient, specular lighting
    double diffuseLevel = (Double) properties.get(PROP_DIFFUSE_LEVEL, 1.0d);
    long ambientColor = (Long) properties.get(PROP_AMBIENT_COLOR, (long) Color.WHITE);
    double ambientLevel = (Double) properties.get(PROP_AMBIENT_LEVEL, 1.0d);
    long specularColor = (Long) properties.get(PROP_SPECULAR_COLOR, (long) Color.WHITE);
    double specularGloss = (Double) properties.get(PROP_SPECULAR_GLOSS, 50.0D);
    double specularLevel = (Double) properties.get(PROP_SPECULAR_LEVEL, 1.0d);
    if (specularTexture > 0)
        mMaterial.addTexture(new SpecularMapTexture(cleanName + specularTexture, lookup(blockHeader, specularTexture)));
    if (normalTexture > 0)
        mMaterial.addTexture(new NormalMapTexture(cleanName + normalTexture, lookup(blockHeader, normalTexture)));
    // ambient 1.0 is default, washes-out object; assume < 1 is intended
    ambientLevel = (ambientLevel < 1.0 ? ambientLevel : 0.0);
    mMaterial.setAmbientIntensity(ambientLevel, ambientLevel, ambientLevel);
    mMaterial.setAmbientColor((int) ambientColor);
    if (// always 1.0 in current AWD implementation
    diffuseLevel > 0)
        mMaterial.setDiffuseMethod(new DiffuseMethod.Lambert());
    if (specularLevel > 0) {
        SpecularMethod.Phong phong = new SpecularMethod.Phong();
        phong.setSpecularColor((int) specularColor);
        phong.setShininess((float) specularGloss);
        phong.setIntensity((float) specularLevel);
        mMaterial.setSpecularMethod(phong);
    }
    // don't enable lighting if specular and diffuse are absent, otherwise enable
    if (diffuseLevel > 0 || specularLevel > 0)
        mMaterial.enableLighting(true);
}
Also used : HashMap(java.util.HashMap) NotParsableException(org.rajawali3d.loader.awd.exceptions.NotParsableException) Material(org.rajawali3d.materials.Material) NormalMapTexture(org.rajawali3d.materials.textures.NormalMapTexture) AwdProperties(org.rajawali3d.loader.LoaderAWD.AwdProperties) SpecularMapTexture(org.rajawali3d.materials.textures.SpecularMapTexture) SpecularMapTexture(org.rajawali3d.materials.textures.SpecularMapTexture) Texture(org.rajawali3d.materials.textures.Texture) NormalMapTexture(org.rajawali3d.materials.textures.NormalMapTexture) SpecularMethod(org.rajawali3d.materials.methods.SpecularMethod) ParsingException(org.rajawali3d.loader.ParsingException)

Aggregations

HashMap (java.util.HashMap)1 AwdProperties (org.rajawali3d.loader.LoaderAWD.AwdProperties)1 ParsingException (org.rajawali3d.loader.ParsingException)1 NotParsableException (org.rajawali3d.loader.awd.exceptions.NotParsableException)1 Material (org.rajawali3d.materials.Material)1 SpecularMethod (org.rajawali3d.materials.methods.SpecularMethod)1 NormalMapTexture (org.rajawali3d.materials.textures.NormalMapTexture)1 SpecularMapTexture (org.rajawali3d.materials.textures.SpecularMapTexture)1 Texture (org.rajawali3d.materials.textures.Texture)1