use of org.scijava.java3d.GeometryArray in project GDSC-SMLM by aherbert.
the class TransparentItemPointMesh method setItemAlpha.
@Override
public void setItemAlpha(float[] alpha) {
final int size = size();
ItemHelper.checkSize(alpha.length, size);
final GeometryArray ga = (GeometryArray) getGeometry();
if (ga == null) {
return;
}
final float[] colors = new float[4 * size];
ga.getColors(0, colors);
for (int i = 0; i < size; i++) {
// Set only alpha
colors[i * 4 + 3] = alpha[i];
}
ga.setColors(0, colors);
changed = true;
}
use of org.scijava.java3d.GeometryArray in project GDSC-SMLM by aherbert.
the class ItemMesh method reorderFast.
@Override
public void reorderFast(int[] indices) {
changed = true;
final int oldSize = size();
final int size = (indices == null) ? 0 : Math.min(oldSize, indices.length);
if (size == 0 || indices == null) {
points = new Point3f[0];
sizes = new Point3f[0];
this.setGeometry(null);
return;
}
// From here on we assume the current geometry will not be null
// as this only happens when the original size is zero. Size has
// been checked at this point to be the smaller of new and old.
final GeometryArray ga = (GeometryArray) getGeometry();
points = reorderPoints(points, indices);
// Sizes could be null or a single size
if (sizes != null && sizes.length == points.length) {
sizes = reorderPoints(sizes, indices);
}
// Reorder all things in the geometry: coordinates and colour.
// The normals, indices, strip counts are are unchanged.
// int objectSize = vertexCount;
int countPerObject = vertexCount * 3;
final float[] oldCoords = new float[oldSize * countPerObject];
ga.getCoordinates(0, oldCoords);
final float[] coords = new float[size * countPerObject];
for (int i = 0; i < size; i++) {
final int j = indices[i];
final int ii = i * countPerObject;
final int jj = j * countPerObject;
System.arraycopy(oldCoords, jj, coords, ii, countPerObject);
}
final float[] colors;
if (hasColor()) {
countPerObject = colorUpdater.size();
final int colorSize = oldSize * countPerObject;
final float[] oldColors = (colorSize < oldCoords.length) ? oldCoords : new float[colorSize];
ga.getColors(0, oldColors);
colors = new float[size * countPerObject];
for (int i = 0; i < size; i++) {
final int j = indices[i];
final int ii = i * countPerObject;
final int jj = j * countPerObject;
System.arraycopy(oldColors, jj, colors, ii, countPerObject);
}
} else {
colors = null;
}
ga.updateData(new GeometryUpdater() {
@Override
public void updateData(Geometry geometry) {
final GeometryArray ga = (GeometryArray) geometry;
// We re-use the geometry and just truncate the vertex count
ga.setCoordinates(0, coords);
if (colors != null) {
ga.setColors(0, colors);
}
if (size != oldSize) {
if (isIndexGeometryArray()) {
if (isStripGeometryArray()) {
int[] indices = new int[indexCount * oldSize];
((IndexedGeometryStripArray) ga).getStripIndexCounts(indices);
indices = Arrays.copyOf(indices, indexCount * size);
((IndexedGeometryStripArray) ga).setStripIndexCounts(indices);
} else {
((IndexedGeometryArray) ga).setValidIndexCount(size * indexCount);
}
} else if (isStripGeometryArray()) {
int[] indices = new int[vertexCount * oldSize];
((GeometryStripArray) ga).getStripVertexCounts(indices);
indices = Arrays.copyOf(indices, vertexCount * size);
((GeometryStripArray) ga).setStripVertexCounts(indices);
} else {
ga.setValidVertexCount(size * vertexCount);
}
}
}
});
}
use of org.scijava.java3d.GeometryArray in project GDSC-SMLM by aherbert.
the class ItemMesh method setItemColor.
@Override
public void setItemColor(Color3f color) {
if (color == null) {
color = DEFAULT_COLOR;
}
this.color = color;
if (!hasColor()) {
if (isColorByMaterial) {
getAppearance().getMaterial().setDiffuseColor(color);
} else {
getAppearance().getColoringAttributes().setColor(color);
}
return;
}
final int size = size();
final GeometryArray ga = (GeometryArray) getGeometry();
if (ga == null) {
return;
}
final int n = colorUpdater.size();
final float[] colors = new float[size * n];
if (hasColor3()) {
final float[] tmp = new float[3];
color.get(tmp);
duplicate(tmp, 0, 3, colors.length / 3, colors, 0);
ga.setColors(0, colors);
} else {
// Preserve alpha
ga.getColors(0, colors);
for (int i = 0; i < colors.length; i += 4) {
colors[i] = color.x;
colors[i + 1] = color.y;
colors[i + 2] = color.z;
}
ga.setColors(0, colors);
}
changed = true;
}
use of org.scijava.java3d.GeometryArray in project GDSC-SMLM by aherbert.
the class ItemMesh method setItemColor4.
@Override
public void setItemColor4(Color4f[] color) {
if (!hasColor4()) {
throw new IllegalArgumentException("Per-item alpha not supported");
}
this.color = null;
final int size = size();
if (color.length != size) {
throw new IllegalArgumentException("list of size " + size + " expected");
}
final GeometryArray ga = (GeometryArray) getGeometry();
if (ga == null) {
return;
}
final int n = colorUpdater.size();
final float[] colors = new float[size * n];
for (int i = 0; i < color.length; i++) {
System.arraycopy(colorUpdater.getColors(color[i]), 0, colors, i * n, n);
}
ga.setColors(0, colors);
changed = true;
}
use of org.scijava.java3d.GeometryArray in project GDSC-SMLM by aherbert.
the class ItemMesh method createGeometry.
/**
* Creates the geometry.
*
* @param coords the coords
* @param sourceGa the source geometry array
* @return the geometry array
*/
protected GeometryArray createGeometry(float[] coords, GeometryArray sourceGa) {
final GeometryArray ga = createGeometryArray(sourceGa, 0);
ga.setCoordinates(0, coords);
ga.setCapability(GeometryArray.ALLOW_COORDINATE_WRITE);
// Handle normals
boolean doNormals = hasNormals();
// Handle colors
if (hasColor()) {
ga.setCapability(GeometryArray.ALLOW_COLOR_READ);
ga.setCapability(GeometryArray.ALLOW_COLOR_WRITE);
colorUpdater = ArrayColorUpdater.create(vertexCount, hasColor4());
}
// Handle indexed array
if (isIndexGeometryArray()) {
final IndexedGeometryArray sourceIga = (IndexedGeometryArray) sourceGa;
final IndexedGeometryArray iga = (IndexedGeometryArray) ga;
final int objectIndexCount = sourceIga.getValidIndexCount();
final int[] objectIndices = new int[objectIndexCount];
final int[] allIndices = new int[objectIndices.length * points.length];
sourceIga.getCoordinateIndices(0, objectIndices);
duplicateIndices(objectIndices, allIndices);
iga.setCoordinateIndices(0, allIndices);
// Check if we need the color and normal indices
if ((vertexFormat & GeometryArray.USE_COORD_INDEX_ONLY) != 0) {
if (hasNormals()) {
// Done later
}
if (hasColor()) {
// Update the colour for each vertex as normal
}
} else {
if (hasNormals()) {
// Use the same index for all vertices for normals
sourceIga.getNormalIndices(0, objectIndices);
duplicate(objectIndices, 0, objectIndices.length, points.length, allIndices, 0);
iga.setNormalIndices(0, allIndices);
final float[] normals = new float[(MathUtils.max(objectIndices) + 1) * 3];
sourceIga.getNormals(0, normals);
iga.setNormals(0, normals);
doNormals = false;
}
if (hasColor()) {
// Use a single index per item for vertex colour
for (int i = 0, k = 0; i < points.length; i++) {
for (int j = 0; j < objectIndexCount; j++) {
allIndices[k++] = i;
}
}
iga.setColorIndices(0, allIndices);
// Only have to update a single colour per item
colorUpdater = ArrayColorUpdater.create(1, hasColor4());
}
}
}
if (doNormals) {
final float[] objectNormals = new float[vertexCount * 3];
sourceGa.getNormals(0, objectNormals);
final float[] allNormals = new float[objectNormals.length * points.length];
duplicate(objectNormals, 0, objectNormals.length, points.length, allNormals, 0);
ga.setNormals(0, allNormals);
}
return ga;
}
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