use of org.scijava.java3d.TriangleArray in project GDSC-SMLM by aherbert.
the class Shape3DHelper method getNormals.
/**
* Gets the normals assuming triangle vertices.
*
* @param vertices the vertices
* @param creaseAngle the crease angle (in degrees; 0=facet normals; 180=smooth shading)
* @return the normals
*/
public static Vector3f[] getNormals(Point3f[] vertices, double creaseAngle) {
final int nVertices = vertices.length;
final Vector3f[] normals = new Vector3f[nVertices];
final GeometryArray ta = new TriangleArray(nVertices, GeometryArray.COORDINATES);
ta.setCoordinates(0, vertices);
final GeometryInfo gi = new GeometryInfo(ta);
final NormalGenerator ng = new NormalGenerator();
if (creaseAngle >= 0 && creaseAngle <= 180) {
ng.setCreaseAngle(Math.toRadians(creaseAngle));
}
ng.generateNormals(gi);
final Vector3f[] n = gi.getNormals();
final int[] indices = gi.getNormalIndices();
for (int i = 0; i < nVertices; i++) {
normals[i] = n[indices[i]];
}
return normals;
}
use of org.scijava.java3d.TriangleArray in project GDSC-SMLM by aherbert.
the class ItemTriangleMesh method getNormals.
/**
* Gets the normals assuming triangle vertices.
*
* @param vertices the vertices
* @param creaseAngle the crease angle (in degrees)
* @return the normals
*/
public static Vector3f[] getNormals(Point3f[] vertices, double creaseAngle) {
final int nVertices = vertices.length;
final Vector3f[] normals = new Vector3f[nVertices];
final GeometryArray ta = new TriangleArray(nVertices, GeometryArray.COORDINATES | GeometryArray.NORMALS);
ta.setCoordinates(0, vertices);
final GeometryInfo gi = new GeometryInfo(ta);
final NormalGenerator ng = new NormalGenerator();
if (creaseAngle >= 0 && creaseAngle <= 180) {
ng.setCreaseAngle(Math.toRadians(creaseAngle));
}
ng.generateNormals(gi);
final Vector3f[] n = gi.getNormals();
final int[] indices = gi.getNormalIndices();
for (int i = 0; i < nVertices; i++) {
normals[i] = n[indices[i]];
}
return normals;
}
use of org.scijava.java3d.TriangleArray in project GDSC-SMLM by aherbert.
the class ItemTriangleMesh method createGeometry.
@Override
protected GeometryArray createGeometry() {
if (mesh == null || mesh.size() < 3) {
return null;
}
final int vertexCount = mesh.size();
final Point3f[] coords = new Point3f[vertexCount];
mesh.toArray(coords);
// Do not try to get the colour back from the geometry as is done
// in the super-class. That will only work if the size is the same
// and this method is likely to be called when the size changes.
final Color3f[] colors = new Color3f[vertexCount];
Arrays.fill(colors, (color == null) ? DEFAULT_COLOR : color);
final GeometryArray ta = new TriangleArray(vertexCount, GeometryArray.COORDINATES | GeometryArray.COLOR_3 | GeometryArray.NORMALS);
ta.setCoordinates(0, coords);
ta.setColors(0, colors);
// generate normals
final GeometryArray result;
if (dirty) {
final GeometryInfo gi = new GeometryInfo(ta);
final NormalGenerator ng = new NormalGenerator();
ng.generateNormals(gi);
result = gi.getGeometryArray();
} else {
// Use the same normals for each repeated object
final Vector3f[] normals = new Vector3f[vertexCount];
// Binary fill
int fill = objectNormals.length;
System.arraycopy(objectNormals, 0, normals, 0, fill);
for (int i = 2; i < points.length; i *= 2) {
System.arraycopy(normals, 0, normals, fill, fill);
fill *= 2;
}
// Final fill
System.arraycopy(normals, 0, normals, fill, normals.length - fill);
ta.setNormals(0, normals);
result = ta;
}
result.setCapability(GeometryArray.ALLOW_NORMAL_WRITE);
result.setCapability(GeometryArray.ALLOW_COLOR_WRITE);
result.setCapability(GeometryArray.ALLOW_COORDINATE_WRITE);
result.setCapability(GeometryArray.ALLOW_COUNT_WRITE);
result.setCapability(GeometryArray.ALLOW_COUNT_READ);
result.setCapability(GeometryArray.ALLOW_FORMAT_READ);
result.setCapability(Geometry.ALLOW_INTERSECT);
result.setValidVertexCount(vertexCount);
return result;
}
use of org.scijava.java3d.TriangleArray in project GDSC-SMLM by aherbert.
the class TransparentItemTriangleMesh method createGeometry.
@Override
protected GeometryArray createGeometry() {
if (mesh == null || mesh.size() < 3) {
return null;
}
final int vertexCount = mesh.size();
final Point3f[] coords = new Point3f[vertexCount];
mesh.toArray(coords);
final Color4f[] colors = new Color4f[vertexCount];
if (color == null) {
color = DEFAULT_COLOR;
}
Arrays.fill(colors, new Color4f(color.x, color.y, color.z, 1));
final GeometryArray ta = new TriangleArray(vertexCount, GeometryArray.COORDINATES | GeometryArray.COLOR_4 | GeometryArray.NORMALS);
ta.setCoordinates(0, coords);
ta.setColors(0, colors);
// generate normals
final GeometryArray result;
if (dirty) {
final GeometryInfo gi = new GeometryInfo(ta);
final NormalGenerator ng = new NormalGenerator();
ng.generateNormals(gi);
result = gi.getGeometryArray();
} else {
// Use the same normals for each repeated object
final Vector3f[] normals = new Vector3f[vertexCount];
// Binary fill
int fill = objectNormals.length;
System.arraycopy(objectNormals, 0, normals, 0, fill);
for (int i = 2; i < points.length; i *= 2) {
System.arraycopy(normals, 0, normals, fill, fill);
fill *= 2;
}
// Final fill
System.arraycopy(normals, 0, normals, fill, normals.length - fill);
ta.setNormals(0, normals);
result = ta;
}
result.setCapability(GeometryArray.ALLOW_NORMAL_WRITE);
result.setCapability(GeometryArray.ALLOW_COLOR_WRITE);
result.setCapability(GeometryArray.ALLOW_COORDINATE_WRITE);
result.setCapability(GeometryArray.ALLOW_COUNT_WRITE);
result.setCapability(GeometryArray.ALLOW_COUNT_READ);
result.setCapability(GeometryArray.ALLOW_FORMAT_READ);
result.setCapability(Geometry.ALLOW_INTERSECT);
result.setValidVertexCount(vertexCount);
return result;
}
use of org.scijava.java3d.TriangleArray in project GDSC-SMLM by aherbert.
the class Shape3DHelper method getIndexedNormals.
/**
* Gets the normals assuming triangle vertices.
*
* @param vertices the vertices
* @param creaseAngle the crease angle (in degrees; 0=facet normals; 180=smooth shading)
* @return the normals
*/
public static Pair<Vector3f[], int[]> getIndexedNormals(Point3f[] vertices, double creaseAngle) {
final int nVertices = vertices.length;
final GeometryArray ta = new TriangleArray(nVertices, GeometryArray.COORDINATES);
ta.setCoordinates(0, vertices);
final GeometryInfo gi = new GeometryInfo(ta);
final NormalGenerator ng = new NormalGenerator();
if (creaseAngle >= 0 && creaseAngle <= 180) {
ng.setCreaseAngle(Math.toRadians(creaseAngle));
}
ng.generateNormals(gi);
return Pair.of(gi.getNormals(), gi.getNormalIndices());
}
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