use of org.spongepowered.api.event.entity.SpawnEntityEvent in project SpongeCommon by SpongePowered.
the class ExplosionState method unwind.
@Override
public void unwind(ExplosionContext context) {
final Explosion explosion = context.getSpongeExplosion();
try (CauseStackManager.StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
context.addNotifierAndOwnerToCauseStack();
Sponge.getCauseStackManager().addContext(EventContextKeys.SPAWN_TYPE, InternalSpawnTypes.TNT_IGNITE);
Sponge.getCauseStackManager().pushCause(explosion);
context.getCapturedBlockSupplier().acceptAndClearIfNotEmpty(blocks -> processBlockCaptures(blocks, explosion, context));
context.getCapturedEntitySupplier().acceptAndClearIfNotEmpty(entities -> {
final User user = context.getNotifier().orElseGet(() -> context.getOwner().orElse(null));
final SpawnEntityEvent event = SpongeEventFactory.createSpawnEntityEvent(Sponge.getCauseStackManager().getCurrentCause(), entities);
SpongeImpl.postEvent(event);
if (!event.isCancelled()) {
for (Entity entity : event.getEntities()) {
if (user != null) {
EntityUtil.toMixin(entity).setCreator(user.getUniqueId());
}
EntityUtil.getMixinWorld(entity).forceSpawnEntity(entity);
}
}
});
}
}
use of org.spongepowered.api.event.entity.SpawnEntityEvent in project SpongeCommon by SpongePowered.
the class GeneralState method spawnEntityOrCapture.
/**
* A duplicate of {@link IPhaseState#spawnEntityOrCapture(PhaseContext, Entity, int, int)}
* such that the general states will not know what to do for entity spawns. Eventually, this is going to be centralized
* so that it's not always delegated between the phases and phase states.
*
* Basically, for this method, this is included only for the {@link GeneralPhase.State#COMPLETE}, all other
* will capture or spawn appropriately. In the case of explosions for example, the entities must be mapped
* according to the blocks broken so that the blocks themselves can be cancelled and the entities spawned
* are dropped from the game entirely before throwing additional events.
*
* @param context
* @param entity
* @param chunkX
* @param chunkZ
* @return
*/
@Override
public boolean spawnEntityOrCapture(G context, Entity entity, int chunkX, int chunkZ) {
final User user = context.getNotifier().orElseGet(() -> context.getOwner().orElse(null));
if (user != null) {
entity.setCreator(user.getUniqueId());
}
final ArrayList<Entity> entities = new ArrayList<>(1);
entities.add(entity);
final SpawnEntityEvent event = SpongeEventFactory.createSpawnEntityEvent(Sponge.getCauseStackManager().getCurrentCause(), entities);
SpongeImpl.postEvent(event);
if (!event.isCancelled() && event.getEntities().size() > 0) {
for (Entity item : event.getEntities()) {
((IMixinWorldServer) item.getWorld()).forceSpawnEntity(item);
}
return true;
}
return false;
}
use of org.spongepowered.api.event.entity.SpawnEntityEvent in project SpongeCommon by SpongePowered.
the class BasicInventoryPacketState method unwind.
@Override
public void unwind(InventoryPacketContext context) {
final EntityPlayerMP player = context.getPacketPlayer();
// The server will disable the player's crafting after receiving a
// client packet
// that did not pass validation (server click item != packet click item)
// The server then sends a SPacketConfirmTransaction and waits for a
// CPacketConfirmTransaction to re-enable crafting confirming that the
// client
// acknowledged the denied transaction.
// To detect when this happens, we turn off capturing so we can avoid
// firing
// invalid events.
// See MixinNetHandlerPlayServer processClickWindow redirect for rest of
// fix.
// --bloodmc
final IMixinContainer mixinContainer = ContainerUtil.toMixin(player.openContainer);
if (!mixinContainer.capturingInventory()) {
mixinContainer.getCapturedTransactions().clear();
return;
}
// TODO clear this shit out of the context
final CPacketClickWindow packetIn = context.getPacket();
final ItemStackSnapshot lastCursor = context.getCursor();
final ItemStackSnapshot newCursor = ItemStackUtil.snapshotOf(player.inventory.getItemStack());
final Transaction<ItemStackSnapshot> transaction = new Transaction<>(lastCursor, newCursor);
final net.minecraft.inventory.Container openContainer = player.openContainer;
final List<SlotTransaction> slotTransactions = mixinContainer.getCapturedTransactions();
final int usedButton = packetIn.getUsedButton();
final List<Entity> capturedItems = new ArrayList<>();
for (EntityItem entityItem : context.getCapturedItems()) {
capturedItems.add(EntityUtil.fromNative(entityItem));
}
try (CauseStackManager.StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
Sponge.getCauseStackManager().pushCause(openContainer);
Sponge.getCauseStackManager().pushCause(player);
final ClickInventoryEvent inventoryEvent;
inventoryEvent = this.createInventoryEvent(player, ContainerUtil.fromNative(openContainer), transaction, Lists.newArrayList(slotTransactions), capturedItems, usedButton);
// If this happens and we captured no entities, avoid firing events
if (mixinContainer.getCapturedTransactions().isEmpty() && capturedItems.isEmpty() && transaction.getOriginal().equals(transaction.getFinal())) {
mixinContainer.setCaptureInventory(false);
return;
}
if (inventoryEvent != null) {
// Don't fire inventory drop events when there are no entities
if (inventoryEvent instanceof AffectEntityEvent && ((AffectEntityEvent) inventoryEvent).getEntities().isEmpty()) {
slotTransactions.clear();
mixinContainer.setCaptureInventory(false);
return;
}
// packet has everything we want.
if (!(inventoryEvent instanceof ClickInventoryEvent.Drag)) {
PacketPhaseUtil.validateCapturedTransactions(packetIn.getSlotId(), openContainer, inventoryEvent.getTransactions());
}
SpongeImpl.postEvent(inventoryEvent);
if (inventoryEvent.isCancelled() || PacketPhaseUtil.allTransactionsInvalid(inventoryEvent.getTransactions())) {
if (inventoryEvent instanceof ClickInventoryEvent.Drop) {
capturedItems.clear();
}
// Restore cursor
if (inventoryEvent.isCancelled() || !inventoryEvent.getCursorTransaction().isValid()) {
PacketPhaseUtil.handleCustomCursor(player, inventoryEvent.getCursorTransaction().getOriginal());
} else if (inventoryEvent.getCursorTransaction().getCustom().isPresent()) {
PacketPhaseUtil.handleCustomCursor(player, inventoryEvent.getCursorTransaction().getFinal());
}
// Restore target slots
PacketPhaseUtil.handleSlotRestore(player, openContainer, inventoryEvent.getTransactions(), true);
} else {
PacketPhaseUtil.handleSlotRestore(player, openContainer, inventoryEvent.getTransactions(), false);
// Handle cursor
if (!inventoryEvent.getCursorTransaction().isValid()) {
PacketPhaseUtil.handleCustomCursor(player, inventoryEvent.getCursorTransaction().getOriginal());
} else if (inventoryEvent.getCursorTransaction().getCustom().isPresent()) {
PacketPhaseUtil.handleCustomCursor(player, inventoryEvent.getCursorTransaction().getFinal());
} else if (inventoryEvent instanceof ClickInventoryEvent.Drag) {
int increment;
increment = slotTransactions.stream().filter((t) -> !t.isValid()).mapToInt((t) -> t.getFinal().getQuantity()).sum();
final ItemStack cursor = inventoryEvent.getCursorTransaction().getFinal().createStack();
cursor.setQuantity(cursor.getQuantity() + increment);
PacketPhaseUtil.handleCustomCursor(player, cursor.createSnapshot());
} else if (inventoryEvent instanceof ClickInventoryEvent.Double && !(inventoryEvent instanceof ClickInventoryEvent.Shift)) {
int decrement;
decrement = slotTransactions.stream().filter((t) -> !t.isValid()).mapToInt((t) -> t.getOriginal().getQuantity()).sum();
final ItemStack cursor = inventoryEvent.getCursorTransaction().getFinal().createStack();
cursor.setQuantity(cursor.getQuantity() - decrement);
PacketPhaseUtil.handleCustomCursor(player, cursor.createSnapshot());
}
if (inventoryEvent instanceof SpawnEntityEvent) {
processSpawnedEntities(player, (SpawnEntityEvent) inventoryEvent);
} else if (!context.getCapturedEntitySupplier().isEmpty()) {
SpawnEntityEvent spawnEntityEvent = SpongeEventFactory.createSpawnEntityEvent(Sponge.getCauseStackManager().getCurrentCause(), context.getCapturedEntities());
SpongeImpl.postEvent(spawnEntityEvent);
if (!spawnEntityEvent.isCancelled()) {
processSpawnedEntities(player, spawnEntityEvent);
}
}
}
}
}
slotTransactions.clear();
mixinContainer.setCaptureInventory(false);
}
use of org.spongepowered.api.event.entity.SpawnEntityEvent in project SpongeCommon by SpongePowered.
the class InteractEntityPacketState method unwind.
@Override
public void unwind(BasicPacketContext phaseContext) {
final EntityPlayerMP player = phaseContext.getPacketPlayer();
final CPacketUseEntity useEntityPacket = phaseContext.getPacket();
final net.minecraft.entity.Entity entity = useEntityPacket.getEntityFromWorld(player.world);
if (entity == null) {
// Something happened?
return;
}
final World spongeWorld = EntityUtil.getSpongeWorld(player);
EntityUtil.toMixin(entity).setNotifier(player.getUniqueID());
phaseContext.getCapturedBlockSupplier().acceptAndClearIfNotEmpty(blocks -> {
final PrettyPrinter printer = new PrettyPrinter(80);
printer.add("Processing Interact Entity").centre().hr();
printer.add("The blocks captured are:");
for (BlockSnapshot blockSnapshot : blocks) {
printer.add(" Block: %s", blockSnapshot);
}
printer.trace(System.err);
});
phaseContext.getCapturedEntitySupplier().acceptAndClearIfNotEmpty(entities -> {
final PrettyPrinter printer = new PrettyPrinter(80);
printer.add("Processing Interact Entity").centre().hr();
printer.add("The entities captured are:");
for (Entity capturedEntity : entities) {
printer.add(" Entity: %s", capturedEntity);
}
printer.trace(System.err);
});
try (CauseStackManager.StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
Sponge.getCauseStackManager().pushCause(player);
Sponge.getCauseStackManager().addContext(EventContextKeys.SPAWN_TYPE, InternalSpawnTypes.PLACEMENT);
phaseContext.getCapturedItemsSupplier().acceptAndClearIfNotEmpty(entities -> {
final List<Entity> items = entities.stream().map(EntityUtil::fromNative).collect(Collectors.toList());
SpawnEntityEvent event = SpongeEventFactory.createSpawnEntityEvent(Sponge.getCauseStackManager().getCurrentCause(), items);
SpongeImpl.postEvent(event);
if (!event.isCancelled()) {
processSpawnedEntities(player, event);
}
});
}
phaseContext.getCapturedEntityDropSupplier().acceptIfNotEmpty(map -> {
final PrettyPrinter printer = new PrettyPrinter(80);
printer.add("Processing Interact Entity").centre().hr();
printer.add("The item stacks captured are: ");
for (Map.Entry<UUID, Collection<ItemDropData>> entry : map.asMap().entrySet()) {
printer.add(" - Entity with UUID: %s", entry.getKey());
for (ItemDropData stack : entry.getValue()) {
printer.add(" - %s", stack);
}
}
printer.trace(System.err);
});
phaseContext.getCapturedBlockSupplier().acceptAndClearIfNotEmpty(snapshots -> TrackingUtil.processBlockCaptures(snapshots, this, phaseContext));
}
use of org.spongepowered.api.event.entity.SpawnEntityEvent in project SpongeCommon by SpongePowered.
the class PacketState method spawnEntity.
/**
* Defaulted method for packet phase states to spawn an entity directly.
* This should be overridden by all packet phase states that are handling spawns
* customarily with contexts and such. Captured entities are handled in
* their respective {@link PacketState#unwind(PhaseContext)}s.
*
* @param context
* @param entity
* @param chunkX
* @param chunkZ
* @return True if the entity was spawned
*/
public boolean spawnEntity(P context, Entity entity, int chunkX, int chunkZ) {
final net.minecraft.entity.Entity minecraftEntity = (net.minecraft.entity.Entity) entity;
final WorldServer minecraftWorld = (WorldServer) minecraftEntity.world;
final Player player = context.getSource(Player.class).orElseThrow(TrackingUtil.throwWithContext("Expected to be capturing a player", context));
final ArrayList<Entity> entities = new ArrayList<>(1);
entities.add(entity);
try (CauseStackManager.StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
Sponge.getCauseStackManager().pushCause(player);
Sponge.getCauseStackManager().addContext(EventContextKeys.SPAWN_TYPE, SpawnTypes.PLACEMENT);
Sponge.getCauseStackManager().addContext(EventContextKeys.NOTIFIER, player);
Sponge.getCauseStackManager().addContext(EventContextKeys.OWNER, player);
final SpawnEntityEvent event = SpongeEventFactory.createSpawnEntityEvent(Sponge.getCauseStackManager().getCurrentCause(), entities);
SpongeImpl.postEvent(event);
if (!event.isCancelled()) {
for (Entity newEntity : event.getEntities()) {
EntityUtil.toMixin(newEntity).setCreator(player.getUniqueId());
((IMixinWorldServer) minecraftWorld).forceSpawnEntity(newEntity);
}
return true;
}
}
return false;
}
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