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Example 1 with IMixinLocation

use of org.spongepowered.common.interfaces.world.IMixinLocation in project SpongeCommon by SpongePowered.

the class TrackingUtil method performBlockAdditions.

@SuppressWarnings("rawtypes")
public static boolean performBlockAdditions(List<Transaction<BlockSnapshot>> transactions, IPhaseState<?> phaseState, PhaseContext<?> phaseContext, boolean noCancelledTransactions) {
    // We have to use a proxy so that our pending changes are notified such that any accessors from block
    // classes do not fail on getting the incorrect block state from the IBlockAccess
    // final SpongeProxyBlockAccess proxyBlockAccess = new SpongeProxyBlockAccess(transactions);
    final CapturedMultiMapSupplier<BlockPos, ItemDropData> capturedBlockDrops = phaseContext.getBlockDropSupplier();
    final CapturedMultiMapSupplier<BlockPos, EntityItem> capturedBlockItemEntityDrops = phaseContext.getBlockItemDropSupplier();
    final CapturedMultiMapSupplier<BlockPos, net.minecraft.entity.Entity> capturedBlockEntitySpawns = phaseContext.getBlockEntitySpawnSupplier();
    for (Transaction<BlockSnapshot> transaction : transactions) {
        if (!transaction.isValid()) {
            // Rememver that this value needs to be set to false to return because of the fact that
            // a transaction was marked as invalid or cancelled. This is used primarily for
            // things like portal creation, and if false, removes the portal from the cache
            noCancelledTransactions = false;
            // Don't use invalidated block transactions during notifications, these only need to be restored
            continue;
        }
        // Handle custom replacements
        if (transaction.getCustom().isPresent()) {
            transaction.getFinal().restore(true, BlockChangeFlags.NONE);
        }
        final SpongeBlockSnapshot oldBlockSnapshot = (SpongeBlockSnapshot) transaction.getOriginal();
        final SpongeBlockSnapshot newBlockSnapshot = (SpongeBlockSnapshot) transaction.getFinal();
        final Location<World> worldLocation = oldBlockSnapshot.getLocation().get();
        final IMixinWorldServer mixinWorldServer = (IMixinWorldServer) worldLocation.getExtent();
        // Handle item drops captured
        final BlockPos pos = ((IMixinLocation) (Object) oldBlockSnapshot.getLocation().get()).getBlockPos();
        // This is for pre-merged items
        capturedBlockDrops.acceptAndRemoveIfPresent(pos, items -> spawnItemDataForBlockDrops(items, oldBlockSnapshot, phaseContext, phaseState));
        // And this is for un-pre-merged items, these will be EntityItems, not ItemDropDatas.
        capturedBlockItemEntityDrops.acceptAndRemoveIfPresent(pos, items -> spawnItemEntitiesForBlockDrops(items, oldBlockSnapshot, phaseContext, phaseState));
        // This is for entities actually spawned
        capturedBlockEntitySpawns.acceptAndRemoveIfPresent(pos, items -> spawnEntitiesForBlock(items, oldBlockSnapshot, phaseContext, phaseState));
        final WorldServer worldServer = mixinWorldServer.asMinecraftWorld();
        SpongeHooks.logBlockAction(worldServer, oldBlockSnapshot.blockChange, transaction);
        final SpongeBlockChangeFlag changeFlag = oldBlockSnapshot.getChangeFlag();
        final IBlockState originalState = (IBlockState) oldBlockSnapshot.getState();
        final IBlockState newState = (IBlockState) newBlockSnapshot.getState();
        // We call onBlockAdded here for blocks without a TileEntity.
        // MixinChunk#setBlockState will call onBlockAdded for blocks
        // with a TileEntity or when capturing is not being done.
        final PhaseTracker phaseTracker = PhaseTracker.getInstance();
        if (!SpongeImplHooks.hasBlockTileEntity(newState.getBlock(), newState) && changeFlag.performBlockPhysics() && originalState.getBlock() != newState.getBlock()) {
            newState.getBlock().onBlockAdded(worldServer, pos, newState);
            final PhaseData peek = phaseTracker.getCurrentPhaseData();
            if (peek.state == GeneralPhase.Post.UNWINDING) {
                ((IPhaseState) peek.state).unwind(peek.context);
            }
        }
        // proxyBlockAccess.proceed();
        ((IPhaseState) phaseState).handleBlockChangeWithUser(oldBlockSnapshot.blockChange, transaction, phaseContext);
        if (changeFlag.isNotifyClients()) {
            // Always try to notify clients of the change.
            worldServer.notifyBlockUpdate(pos, originalState, newState, changeFlag.getRawFlag());
        }
        if (changeFlag.updateNeighbors()) {
            // Notify neighbors only if the change flag allowed it.
            mixinWorldServer.spongeNotifyNeighborsPostBlockChange(pos, originalState, newState, changeFlag);
        } else if (changeFlag.notifyObservers()) {
            worldServer.updateObservingBlocksAt(pos, newState.getBlock());
        }
        final PhaseData peek = phaseTracker.getCurrentPhaseData();
        if (peek.state == GeneralPhase.Post.UNWINDING) {
            ((IPhaseState) peek.state).unwind(peek.context);
        }
    }
    return noCancelledTransactions;
}
Also used : IMixinEntity(org.spongepowered.common.interfaces.entity.IMixinEntity) TileEntity(org.spongepowered.api.block.tileentity.TileEntity) IMixinTileEntity(org.spongepowered.common.interfaces.block.tile.IMixinTileEntity) Entity(org.spongepowered.api.entity.Entity) SpongeBlockChangeFlag(org.spongepowered.common.world.SpongeBlockChangeFlag) IBlockState(net.minecraft.block.state.IBlockState) IMixinLocation(org.spongepowered.common.interfaces.world.IMixinLocation) SpongeBlockSnapshot(org.spongepowered.common.block.SpongeBlockSnapshot) BlockSnapshot(org.spongepowered.api.block.BlockSnapshot) IMixinWorldServer(org.spongepowered.common.interfaces.world.IMixinWorldServer) IMixinWorldServer(org.spongepowered.common.interfaces.world.IMixinWorldServer) WorldServer(net.minecraft.world.WorldServer) World(org.spongepowered.api.world.World) SpongeBlockSnapshot(org.spongepowered.common.block.SpongeBlockSnapshot) BlockPos(net.minecraft.util.math.BlockPos) ItemDropData(org.spongepowered.common.event.tracking.context.ItemDropData) EntityItem(net.minecraft.entity.item.EntityItem)

Example 2 with IMixinLocation

use of org.spongepowered.common.interfaces.world.IMixinLocation in project SpongeCommon by SpongePowered.

the class GeneralPhase method processBlockTransactionListsPost.

/**
 *  @param snapshotsToProcess
 * @param unwindingState
 * @param unwinding
 */
@SuppressWarnings({ "unchecked" })
public static void processBlockTransactionListsPost(PhaseContext<?> postContext, List<BlockSnapshot> snapshotsToProcess, IPhaseState<?> unwindingState, PhaseContext<?> unwinding) {
    final List<Transaction<BlockSnapshot>> invalidTransactions = new ArrayList<>();
    ImmutableList<Transaction<BlockSnapshot>>[] transactionArrays = new ImmutableList[TrackingUtil.EVENT_COUNT];
    ImmutableList.Builder<Transaction<BlockSnapshot>>[] transactionBuilders = new ImmutableList.Builder[TrackingUtil.EVENT_COUNT];
    for (int i = 0; i < TrackingUtil.EVENT_COUNT; i++) {
        transactionBuilders[i] = new ImmutableList.Builder<>();
    }
    final List<ChangeBlockEvent> blockEvents = new ArrayList<>();
    for (BlockSnapshot snapshot : snapshotsToProcess) {
        // This processes each snapshot to assign them to the correct event in the next area, with the
        // correct builder array entry.
        TrackingUtil.TRANSACTION_PROCESSOR.apply(transactionBuilders).accept(TrackingUtil.TRANSACTION_CREATION.apply(snapshot));
    }
    for (int i = 0; i < TrackingUtil.EVENT_COUNT; i++) {
        // Build each event array
        transactionArrays[i] = transactionBuilders[i].build();
    }
    // Clear captured snapshots after processing them
    postContext.getCapturedBlocksOrEmptyList().clear();
    final ChangeBlockEvent[] mainEvents = new ChangeBlockEvent[BlockChange.values().length];
    // This likely needs to delegate to the phase in the event we don't use the source object as the main object causing the block changes
    // case in point for WorldTick event listeners since the players are captured non-deterministically
    // Creates the block events accordingly to the transaction arrays
    TrackingUtil.iterateChangeBlockEvents(transactionArrays, blockEvents, mainEvents);
    // We create the post event and of course post it in the method, regardless whether any transactions are invalidated or not
    final ChangeBlockEvent.Post postEvent = TrackingUtil.throwMultiEventsAndCreatePost(transactionArrays, blockEvents, mainEvents);
    if (postEvent == null) {
        // Means that we have had no actual block changes apparently?
        return;
    }
    // transactions of the preceeding block events)
    for (ChangeBlockEvent blockEvent : blockEvents) {
        // Need to only check if the event is cancelled, If it is, restore
        if (blockEvent.isCancelled()) {
            // Don't restore the transactions just yet, since we're just marking them as invalid for now
            for (Transaction<BlockSnapshot> transaction : Lists.reverse(blockEvent.getTransactions())) {
                transaction.setValid(false);
            }
        }
    }
    // Finally check the post event
    if (postEvent.isCancelled()) {
        // Of course, if post is cancelled, just mark all transactions as invalid.
        for (Transaction<BlockSnapshot> transaction : postEvent.getTransactions()) {
            transaction.setValid(false);
        }
    }
    // Because after, we will restore all the invalid transactions in reverse order.
    for (Transaction<BlockSnapshot> transaction : postEvent.getTransactions()) {
        if (!transaction.isValid()) {
            invalidTransactions.add(transaction);
        }
    }
    if (!invalidTransactions.isEmpty()) {
        // or the events were cancelled), again in reverse order of which they were received.
        for (Transaction<BlockSnapshot> transaction : Lists.reverse(invalidTransactions)) {
            transaction.getOriginal().restore(true, BlockChangeFlags.NONE);
            if (unwindingState.tracksBlockSpecificDrops()) {
                // Cancel any block drops or harvests for the block change.
                // This prevents unnecessary spawns.
                final Location<World> location = transaction.getOriginal().getLocation().orElse(null);
                if (location != null) {
                    // Cancel any block drops performed, avoids any item drops, regardless
                    final BlockPos pos = ((IMixinLocation) (Object) location).getBlockPos();
                    postContext.getBlockDropSupplier().removeAllIfNotEmpty(pos);
                }
            }
        }
        invalidTransactions.clear();
    }
    performPostBlockAdditions(postContext, postEvent.getTransactions(), unwindingState, unwinding);
}
Also used : IMixinLocation(org.spongepowered.common.interfaces.world.IMixinLocation) ImmutableList(com.google.common.collect.ImmutableList) ArrayList(java.util.ArrayList) SpongeBlockSnapshot(org.spongepowered.common.block.SpongeBlockSnapshot) BlockSnapshot(org.spongepowered.api.block.BlockSnapshot) World(org.spongepowered.api.world.World) ChangeBlockEvent(org.spongepowered.api.event.block.ChangeBlockEvent) Transaction(org.spongepowered.api.data.Transaction) BlockPos(net.minecraft.util.math.BlockPos)

Example 3 with IMixinLocation

use of org.spongepowered.common.interfaces.world.IMixinLocation in project SpongeCommon by SpongePowered.

the class DamageEventHandler method generateCauseFor.

public static void generateCauseFor(DamageSource damageSource) {
    if (damageSource instanceof EntityDamageSourceIndirect) {
        net.minecraft.entity.Entity source = damageSource.getTrueSource();
        if (!(source instanceof EntityPlayer) && source != null) {
            final IMixinEntity mixinEntity = EntityUtil.toMixin(source);
            mixinEntity.getNotifierUser().ifPresent(notifier -> Sponge.getCauseStackManager().addContext(EventContextKeys.NOTIFIER, notifier));
            mixinEntity.getCreatorUser().ifPresent(owner -> Sponge.getCauseStackManager().addContext(EventContextKeys.OWNER, owner));
        }
    } else if (damageSource instanceof EntityDamageSource) {
        net.minecraft.entity.Entity source = damageSource.getTrueSource();
        if (!(source instanceof EntityPlayer) && source != null) {
            final IMixinEntity mixinEntity = EntityUtil.toMixin(source);
            // TODO only have a UUID, want a user
            mixinEntity.getNotifierUser().ifPresent(notifier -> Sponge.getCauseStackManager().addContext(EventContextKeys.NOTIFIER, notifier));
            mixinEntity.getCreatorUser().ifPresent(creator -> Sponge.getCauseStackManager().addContext(EventContextKeys.CREATOR, creator));
        }
    } else if (damageSource instanceof BlockDamageSource) {
        Location<org.spongepowered.api.world.World> location = ((BlockDamageSource) damageSource).getLocation();
        BlockPos blockPos = ((IMixinLocation) (Object) location).getBlockPos();
        final IMixinChunk mixinChunk = (IMixinChunk) ((net.minecraft.world.World) location.getExtent()).getChunkFromBlockCoords(blockPos);
        mixinChunk.getBlockNotifier(blockPos).ifPresent(notifier -> Sponge.getCauseStackManager().addContext(EventContextKeys.NOTIFIER, notifier));
        mixinChunk.getBlockOwner(blockPos).ifPresent(owner -> Sponge.getCauseStackManager().addContext(EventContextKeys.CREATOR, owner));
    }
    Sponge.getCauseStackManager().pushCause(damageSource);
}
Also used : EventContextKeys(org.spongepowered.api.event.cause.EventContextKeys) IMixinEntity(org.spongepowered.common.interfaces.entity.IMixinEntity) Item(net.minecraft.item.Item) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) IMixinChunk(org.spongepowered.common.interfaces.IMixinChunk) ItemStackUtil(org.spongepowered.common.item.inventory.util.ItemStackUtil) NBTTagList(net.minecraft.nbt.NBTTagList) ItemStack(org.spongepowered.api.item.inventory.ItemStack) Map(java.util.Map) EntityDamageSourceIndirect(net.minecraft.util.EntityDamageSourceIndirect) PotionEffect(org.spongepowered.api.effect.potion.PotionEffect) ItemArmor(net.minecraft.item.ItemArmor) LinkedHashMultimap(com.google.common.collect.LinkedHashMultimap) NbtDataUtil(org.spongepowered.common.data.util.NbtDataUtil) Location(org.spongepowered.api.world.Location) IMixinLocation(org.spongepowered.common.interfaces.world.IMixinLocation) Predicate(java.util.function.Predicate) EquipmentType(org.spongepowered.api.item.inventory.equipment.EquipmentType) Collection(java.util.Collection) Sponge(org.spongepowered.api.Sponge) EnchantmentHelper(net.minecraft.enchantment.EnchantmentHelper) EntityUtil(org.spongepowered.common.entity.EntityUtil) Cause(org.spongepowered.api.event.cause.Cause) List(java.util.List) BlockDamageSource(org.spongepowered.api.event.cause.entity.damage.source.BlockDamageSource) EntityPlayer(net.minecraft.entity.player.EntityPlayer) World(org.spongepowered.api.world.World) Optional(java.util.Optional) MobEffects(net.minecraft.init.MobEffects) EventContext(org.spongepowered.api.event.cause.EventContext) IMixinChunkProviderServer(org.spongepowered.common.interfaces.world.gen.IMixinChunkProviderServer) Iterables(com.google.common.collect.Iterables) Enchantment(net.minecraft.enchantment.Enchantment) AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) EntityEquipmentSlot(net.minecraft.inventory.EntityEquipmentSlot) DamageModifierTypes(org.spongepowered.api.event.cause.entity.damage.DamageModifierTypes) Multimap(com.google.common.collect.Multimap) DoubleUnaryOperator(java.util.function.DoubleUnaryOperator) ArrayList(java.util.ArrayList) Lists(com.google.common.collect.Lists) ImmutableList(com.google.common.collect.ImmutableList) Chunk(net.minecraft.world.chunk.Chunk) Entity(net.minecraft.entity.Entity) FallingBlockDamageSource(org.spongepowered.api.event.cause.entity.damage.source.FallingBlockDamageSource) BlockPos(net.minecraft.util.math.BlockPos) DamageSource(net.minecraft.util.DamageSource) IBlockState(net.minecraft.block.state.IBlockState) DamageFunction(org.spongepowered.api.event.cause.entity.damage.DamageFunction) DamageModifier(org.spongepowered.api.event.cause.entity.damage.DamageModifier) EntityLivingBase(net.minecraft.entity.EntityLivingBase) MathHelper(net.minecraft.util.math.MathHelper) EntityDamageSource(net.minecraft.util.EntityDamageSource) EnumCreatureAttribute(net.minecraft.entity.EnumCreatureAttribute) EquipmentTypes(org.spongepowered.api.item.inventory.equipment.EquipmentTypes) Entity(net.minecraft.entity.Entity) IMixinEntity(org.spongepowered.common.interfaces.entity.IMixinEntity) Entity(net.minecraft.entity.Entity) EntityDamageSourceIndirect(net.minecraft.util.EntityDamageSourceIndirect) IMixinLocation(org.spongepowered.common.interfaces.world.IMixinLocation) IMixinChunk(org.spongepowered.common.interfaces.IMixinChunk) IMixinEntity(org.spongepowered.common.interfaces.entity.IMixinEntity) World(org.spongepowered.api.world.World) EntityDamageSource(net.minecraft.util.EntityDamageSource) BlockDamageSource(org.spongepowered.api.event.cause.entity.damage.source.BlockDamageSource) FallingBlockDamageSource(org.spongepowered.api.event.cause.entity.damage.source.FallingBlockDamageSource) EntityPlayer(net.minecraft.entity.player.EntityPlayer) BlockPos(net.minecraft.util.math.BlockPos)

Example 4 with IMixinLocation

use of org.spongepowered.common.interfaces.world.IMixinLocation in project SpongeCommon by SpongePowered.

the class CustomExplosionState method processBlockCaptures.

@SuppressWarnings({ "unchecked" })
private void processBlockCaptures(List<BlockSnapshot> snapshots, Explosion explosion, Cause cause, PhaseContext<?> context) {
    if (snapshots.isEmpty()) {
        return;
    }
    ImmutableList<Transaction<BlockSnapshot>>[] transactionArrays = new ImmutableList[TrackingUtil.EVENT_COUNT];
    ImmutableList.Builder<Transaction<BlockSnapshot>>[] transactionBuilders = new ImmutableList.Builder[TrackingUtil.EVENT_COUNT];
    for (int i = 0; i < TrackingUtil.EVENT_COUNT; i++) {
        transactionBuilders[i] = new ImmutableList.Builder<>();
    }
    final List<ChangeBlockEvent> blockEvents = new ArrayList<>();
    for (BlockSnapshot snapshot : snapshots) {
        // This processes each snapshot to assign them to the correct event in the next area, with the
        // correct builder array entry.
        TrackingUtil.TRANSACTION_PROCESSOR.apply(transactionBuilders).accept(TrackingUtil.TRANSACTION_CREATION.apply(snapshot));
    }
    for (int i = 0; i < TrackingUtil.EVENT_COUNT; i++) {
        // Build each event array
        transactionArrays[i] = transactionBuilders[i].build();
    }
    // Clear captured snapshots after processing them
    context.getCapturedBlocksOrEmptyList().clear();
    final ChangeBlockEvent[] mainEvents = new ChangeBlockEvent[BlockChange.values().length];
    // case in point for WorldTick event listeners since the players are captured non-deterministically
    try (StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
        if (context.getNotifier().isPresent()) {
            Sponge.getCauseStackManager().addContext(EventContextKeys.NOTIFIER, context.getNotifier().get());
        }
        if (context.getOwner().isPresent()) {
            Sponge.getCauseStackManager().addContext(EventContextKeys.OWNER, context.getOwner().get());
        }
        try {
            this.associateAdditionalCauses(this, context);
        } catch (Exception e) {
        // TODO - this should be a thing to associate additional objects in the cause, or context, but for now it's just a simple
        // try catch to avoid bombing on performing block changes.
        }
        // Creates the block events accordingly to the transaction arrays
        // Needs to throw events
        iterateChangeBlockEvents(transactionArrays, blockEvents, mainEvents);
        // Copied from TrackingUtil#throwMultiEventsAndCreatePost
        for (BlockChange blockChange : BlockChange.values()) {
            final ChangeBlockEvent mainEvent = mainEvents[blockChange.ordinal()];
            if (mainEvent != null) {
                Sponge.getCauseStackManager().pushCause(mainEvent);
            }
        }
        final ImmutableList<Transaction<BlockSnapshot>> transactions = transactionArrays[TrackingUtil.MULTI_CHANGE_INDEX];
        final ExplosionEvent.Post postEvent = SpongeEventFactory.createExplosionEventPost(cause, explosion, transactions);
        if (postEvent == null) {
            // Means that we have had no actual block changes apparently?
            return;
        }
        SpongeImpl.postEvent(postEvent);
        final List<Transaction<BlockSnapshot>> invalid = new ArrayList<>();
        boolean noCancelledTransactions = true;
        // transactions of the preceeding block events)
        for (ChangeBlockEvent blockEvent : blockEvents) {
            // Need to only check if the event is cancelled, If it is, restore
            if (blockEvent.isCancelled()) {
                noCancelledTransactions = false;
                // Don't restore the transactions just yet, since we're just marking them as invalid for now
                for (Transaction<BlockSnapshot> transaction : Lists.reverse(blockEvent.getTransactions())) {
                    transaction.setValid(false);
                }
            }
        }
        // Finally check the post event
        if (postEvent.isCancelled()) {
            // Of course, if post is cancelled, just mark all transactions as invalid.
            noCancelledTransactions = false;
            for (Transaction<BlockSnapshot> transaction : postEvent.getTransactions()) {
                transaction.setValid(false);
            }
        }
        // Because after, we will restore all the invalid transactions in reverse order.
        for (Transaction<BlockSnapshot> transaction : postEvent.getTransactions()) {
            if (!transaction.isValid()) {
                invalid.add(transaction);
                // Cancel any block drops performed, avoids any item drops, regardless
                final Location<World> location = transaction.getOriginal().getLocation().orElse(null);
                if (location != null) {
                    final BlockPos pos = ((IMixinLocation) (Object) location).getBlockPos();
                    context.getBlockItemDropSupplier().removeAllIfNotEmpty(pos);
                }
            }
        }
        if (!invalid.isEmpty()) {
            // We need to set this value and return it to signify that some transactions were cancelled
            noCancelledTransactions = false;
            // or the events were cancelled), again in reverse order of which they were received.
            for (Transaction<BlockSnapshot> transaction : Lists.reverse(invalid)) {
                transaction.getOriginal().restore(true, BlockChangeFlags.NONE);
                // Cancel any block drops or harvests for the block change.
                // This prevents unnecessary spawns.
                final Location<World> location = transaction.getOriginal().getLocation().orElse(null);
                if (location != null) {
                    final BlockPos pos = ((IMixinLocation) (Object) location).getBlockPos();
                    context.getBlockDropSupplier().removeAllIfNotEmpty(pos);
                }
            }
        }
        TrackingUtil.performBlockAdditions(postEvent.getTransactions(), this, context, noCancelledTransactions);
    }
}
Also used : ImmutableList(com.google.common.collect.ImmutableList) ExplosionEvent(org.spongepowered.api.event.world.ExplosionEvent) ArrayList(java.util.ArrayList) World(org.spongepowered.api.world.World) ChangeBlockEvent(org.spongepowered.api.event.block.ChangeBlockEvent) BlockChange(org.spongepowered.common.world.BlockChange) BlockPos(net.minecraft.util.math.BlockPos) IMixinLocation(org.spongepowered.common.interfaces.world.IMixinLocation) BlockSnapshot(org.spongepowered.api.block.BlockSnapshot) Transaction(org.spongepowered.api.data.Transaction) StackFrame(org.spongepowered.api.event.CauseStackManager.StackFrame)

Example 5 with IMixinLocation

use of org.spongepowered.common.interfaces.world.IMixinLocation in project SpongeCommon by SpongePowered.

the class MixinExplosion method doExplosionA.

// TODO fix this whereever it was called from?
// @Override
// public Cause createCause() {
// if (this.createdCause != null) {
// return this.createdCause;
// }
// Object source;
// Object projectileSource = null;
// Object igniter = null;
// if (this.exploder == null) {
// source = getWorld().getBlock(getLocation().getPosition().toInt());
// } else {
// source = this.exploder;
// if (source instanceof Projectile) {
// projectileSource = ((Projectile) this.exploder).getShooter();
// }
// 
// // Don't use the exploder itself as igniter
// igniter = getExplosivePlacedBy();
// if (this.exploder == igniter) {
// igniter = null;
// }
// }
// 
// final Cause.Builder builder = Cause.source(source);
// if (projectileSource != null) {
// if (igniter != null) {
// builder.named(NamedCause.of("ProjectileSource", projectileSource)).named(NamedCause.of("Igniter", igniter));
// } else {
// builder.named(NamedCause.of("ProjectileSource", projectileSource));
// }
// } else if (igniter != null) {
// builder.named(NamedCause.of("Igniter", igniter));
// }
// if (PhaseTracker.ENABLED) {
// final PhaseData phaseData = PhaseTracker.getInstance().getCurrentPhaseData();
// phaseData.state.getPhase().appendExplosionCause(phaseData);
// }
// return this.createdCause = builder.build();
// }
// 
// @Override
// public Cause getCreatedCause() {
// if (this.createdCause == null) {
// createCause();
// }
// return this.createdCause;
// }
/**
 * @author gabizou - September 8th, 2016
 * @reason Rewrites to use our own hooks that will patch with forge perfectly well,
 * and allows for maximal capability.
 */
@Final
@Overwrite
public void doExplosionA() {
    // Sponge Start - If the explosion should not break blocks, don't bother calculating it
    if (this.shouldBreakBlocks) {
        // Sponge End
        Set<BlockPos> set = Sets.<BlockPos>newHashSet();
        int i = 16;
        for (int j = 0; j < 16; ++j) {
            for (int k = 0; k < 16; ++k) {
                for (int l = 0; l < 16; ++l) {
                    if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
                        double d0 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
                        double d1 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
                        double d2 = (double) ((float) l / 15.0F * 2.0F - 1.0F);
                        double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
                        d0 = d0 / d3;
                        d1 = d1 / d3;
                        d2 = d2 / d3;
                        float f = this.size * (0.7F + this.world.rand.nextFloat() * 0.6F);
                        double d4 = this.x;
                        double d6 = this.y;
                        double d8 = this.z;
                        for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
                            BlockPos blockpos = new BlockPos(d4, d6, d8);
                            IBlockState iblockstate = this.world.getBlockState(blockpos);
                            if (iblockstate.getMaterial() != Material.AIR) {
                                float f2 = this.exploder != null ? this.exploder.getExplosionResistance((net.minecraft.world.Explosion) (Object) this, this.world, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance((Entity) null);
                                f -= (f2 + 0.3F) * 0.3F;
                            }
                            if (f > 0.0F && (this.exploder == null || this.exploder.canExplosionDestroyBlock((net.minecraft.world.Explosion) (Object) this, this.world, blockpos, iblockstate, f))) {
                                set.add(blockpos);
                            }
                            d4 += d0 * 0.30000001192092896D;
                            d6 += d1 * 0.30000001192092896D;
                            d8 += d2 * 0.30000001192092896D;
                        }
                    }
                }
            }
        }
        this.affectedBlockPositions.addAll(set);
    }
    // Sponge - Finish if statement
    float f3 = this.size * 2.0F;
    int k1 = MathHelper.floor(this.x - (double) f3 - 1.0D);
    int l1 = MathHelper.floor(this.x + (double) f3 + 1.0D);
    int i2 = MathHelper.floor(this.y - (double) f3 - 1.0D);
    int i1 = MathHelper.floor(this.y + (double) f3 + 1.0D);
    int j2 = MathHelper.floor(this.z - (double) f3 - 1.0D);
    int j1 = MathHelper.floor(this.z + (double) f3 + 1.0D);
    // Sponge Start - Check if this explosion should damage entities
    List<Entity> list = this.shouldDamageEntities ? this.world.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) k1, (double) i2, (double) j2, (double) l1, (double) i1, (double) j1)) : Collections.emptyList();
    // Now we can throw our Detonate Event
    final List<Location<World>> blockPositions = new ArrayList<>(this.affectedBlockPositions.size());
    final List<org.spongepowered.api.entity.Entity> entities = new ArrayList<>(list.size());
    for (BlockPos pos : this.affectedBlockPositions) {
        blockPositions.add(new Location<>((World) this.world, pos.getX(), pos.getY(), pos.getZ()));
    }
    for (Entity entity : list) {
        entities.add((org.spongepowered.api.entity.Entity) entity);
    }
    ExplosionEvent.Detonate detonate = SpongeEventFactory.createExplosionEventDetonate(Sponge.getCauseStackManager().getCurrentCause(), blockPositions, entities, this, (World) this.world);
    SpongeImpl.postEvent(detonate);
    if (detonate.isCancelled()) {
        this.affectedBlockPositions.clear();
        return;
    }
    this.affectedBlockPositions.clear();
    if (this.shouldBreakBlocks) {
        for (Location<World> worldLocation : detonate.getAffectedLocations()) {
            this.affectedBlockPositions.add(((IMixinLocation) (Object) worldLocation).getBlockPos());
        }
    }
    list.clear();
    if (this.shouldDamageEntities) {
        for (org.spongepowered.api.entity.Entity entity : detonate.getEntities()) {
            try {
                list.add(EntityUtil.toNative(entity));
            } catch (Exception e) {
            // Do nothing, a plugin tried to use the wrong entity somehow.
            }
        }
    }
    // Sponge End
    Vec3d vec3d = new Vec3d(this.x, this.y, this.z);
    for (int k2 = 0; k2 < list.size(); ++k2) {
        Entity entity = list.get(k2);
        if (!entity.isImmuneToExplosions()) {
            double d12 = entity.getDistance(this.x, this.y, this.z) / (double) f3;
            if (d12 <= 1.0D) {
                double d5 = entity.posX - this.x;
                double d7 = entity.posY + (double) entity.getEyeHeight() - this.y;
                double d9 = entity.posZ - this.z;
                double d13 = (double) MathHelper.sqrt(d5 * d5 + d7 * d7 + d9 * d9);
                if (d13 != 0.0D) {
                    d5 = d5 / d13;
                    d7 = d7 / d13;
                    d9 = d9 / d13;
                    double d14 = (double) this.world.getBlockDensity(vec3d, entity.getEntityBoundingBox());
                    double d10 = (1.0D - d12) * d14;
                    entity.attackEntityFrom(DamageSource.causeExplosionDamage((net.minecraft.world.Explosion) (Object) this), (float) ((int) ((d10 * d10 + d10) / 2.0D * 7.0D * (double) f3 + 1.0D)));
                    double d11 = 1.0D;
                    if (entity instanceof EntityLivingBase) {
                        d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
                    }
                    entity.motionX += d5 * d11;
                    entity.motionY += d7 * d11;
                    entity.motionZ += d9 * d11;
                    if (entity instanceof EntityPlayer) {
                        EntityPlayer entityplayer = (EntityPlayer) entity;
                        if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
                            this.playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
                        }
                    }
                }
            }
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Entity(net.minecraft.entity.Entity) ExplosionEvent(org.spongepowered.api.event.world.ExplosionEvent) ArrayList(java.util.ArrayList) World(org.spongepowered.api.world.World) BlockPos(net.minecraft.util.math.BlockPos) IBlockState(net.minecraft.block.state.IBlockState) IMixinExplosion(org.spongepowered.common.interfaces.world.IMixinExplosion) Explosion(org.spongepowered.api.world.explosion.Explosion) Vec3d(net.minecraft.util.math.Vec3d) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityPlayer(net.minecraft.entity.player.EntityPlayer) Location(org.spongepowered.api.world.Location) IMixinLocation(org.spongepowered.common.interfaces.world.IMixinLocation) Overwrite(org.spongepowered.asm.mixin.Overwrite) Final(org.spongepowered.asm.mixin.Final)

Aggregations

IMixinLocation (org.spongepowered.common.interfaces.world.IMixinLocation)19 BlockPos (net.minecraft.util.math.BlockPos)17 World (org.spongepowered.api.world.World)16 ArrayList (java.util.ArrayList)8 BlockSnapshot (org.spongepowered.api.block.BlockSnapshot)7 ImmutableList (com.google.common.collect.ImmutableList)5 IBlockState (net.minecraft.block.state.IBlockState)5 Transaction (org.spongepowered.api.data.Transaction)5 ChangeBlockEvent (org.spongepowered.api.event.block.ChangeBlockEvent)4 SpongeBlockSnapshot (org.spongepowered.common.block.SpongeBlockSnapshot)4 EntityLivingBase (net.minecraft.entity.EntityLivingBase)3 EntityItem (net.minecraft.entity.item.EntityItem)3 EntityPlayer (net.minecraft.entity.player.EntityPlayer)3 WorldServer (net.minecraft.world.WorldServer)3 Player (org.spongepowered.api.entity.living.player.Player)3 CauseStackManager (org.spongepowered.api.event.CauseStackManager)3 Location (org.spongepowered.api.world.Location)3 IMixinChunk (org.spongepowered.common.interfaces.IMixinChunk)3 Vector3i (com.flowpowered.math.vector.Vector3i)2 Collection (java.util.Collection)2