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Example 1 with SpongeInventoryMenu

use of org.spongepowered.common.inventory.custom.SpongeInventoryMenu in project SpongeCommon by SpongePowered.

the class AbstractContainerMenuMixin_Menu_Inventory method impl$onClick.

// Called when clicking in an inventory
// InventoryMenu Callback
@Inject(method = "doClick", at = @At(value = "HEAD"), cancellable = true)
private void impl$onClick(int slotId, int dragType, ClickType clickTypeIn, Player player, CallbackInfoReturnable<ItemStack> cir) {
    final SpongeInventoryMenu menu = this.bridge$getMenu();
    if (menu != null) {
        if (!menu.onClick(slotId, dragType, clickTypeIn, player, (org.spongepowered.api.item.inventory.Container) this)) {
            cir.setReturnValue(ItemStack.EMPTY);
            // Accept all changes made by plugin
            for (int i = 0; i < this.slots.size(); i++) {
                Slot slot = this.slots.get(i);
                this.lastSlots.set(i, slot.getItem().copy());
            }
            // and update client
            for (ContainerListener listener : this.containerListeners) {
                listener.refreshContainer((AbstractContainerMenu) (Object) this, this.lastSlots);
            }
        }
    }
}
Also used : Slot(net.minecraft.world.inventory.Slot) ContainerListener(net.minecraft.world.inventory.ContainerListener) SpongeInventoryMenu(org.spongepowered.common.inventory.custom.SpongeInventoryMenu) Inject(org.spongepowered.asm.mixin.injection.Inject)

Example 2 with SpongeInventoryMenu

use of org.spongepowered.common.inventory.custom.SpongeInventoryMenu in project SpongeCommon by SpongePowered.

the class AbstractContainerMenuMixin_Inventory method bridge$detectAndSendChanges.

@Override
public void bridge$detectAndSendChanges(final boolean captureOnly) {
    // Code-Flow changed from vanilla completely!
    final SpongeInventoryMenu menu = ((MenuBridge) this).bridge$getMenu();
    // We first collect all differences and check if cancelled for readonly menu changes
    final List<Integer> changes = new ArrayList<>();
    for (int i = 0; i < this.slots.size(); ++i) {
        final Slot slot = this.slots.get(i);
        final ItemStack newStack = slot.getItem();
        final ItemStack oldStack = this.lastSlots.get(i);
        if (!ItemStack.matches(oldStack, newStack)) {
            changes.add(i);
        }
    }
    // For each change
    for (final Integer i : changes) {
        final Slot slot = this.slots.get(i);
        final ItemStack newStack = slot.getItem();
        ItemStack oldStack = this.lastSlots.get(i);
        // Only call Menu Callbacks when clicking
        if (this.impl$isClicking && menu != null && !menu.onChange(newStack, oldStack, (org.spongepowered.api.item.inventory.Container) this, i, slot)) {
            // revert changes
            this.lastSlots.set(i, oldStack.copy());
            // Send reverted slots to clients
            this.impl$sendSlotContents(i, oldStack);
        } else {
            // Capture changes for inventory events
            this.impl$capture(i, newStack, oldStack);
            if (captureOnly) {
                continue;
            }
            // Perform vanilla logic - updating inventory stack - notify listeners
            oldStack = newStack.isEmpty() ? ItemStack.EMPTY : newStack.copy();
            this.lastSlots.set(i, oldStack);
            // TODO forge checks !itemstack1.equals(itemstack, true) before doing this
            for (final ContainerListener listener : this.containerListeners) {
                listener.slotChanged(((AbstractContainerMenu) (Object) this), i, oldStack);
            }
        }
    }
    // like vanilla send property changes
    this.impl$detectAndSendPropertyChanges();
    if (this instanceof InventoryMenuBridge) {
        ((InventoryMenuBridge) this).bridge$markClean();
    }
}
Also used : InventoryMenuBridge(org.spongepowered.common.bridge.world.inventory.InventoryMenuBridge) MenuBridge(org.spongepowered.common.bridge.world.inventory.container.MenuBridge) ArrayList(java.util.ArrayList) AbstractContainerMenu(net.minecraft.world.inventory.AbstractContainerMenu) InventoryMenuBridge(org.spongepowered.common.bridge.world.inventory.InventoryMenuBridge) ResultSlot(net.minecraft.world.inventory.ResultSlot) DataSlot(net.minecraft.world.inventory.DataSlot) Slot(net.minecraft.world.inventory.Slot) ContainerListener(net.minecraft.world.inventory.ContainerListener) SpongeInventoryMenu(org.spongepowered.common.inventory.custom.SpongeInventoryMenu) ItemStack(net.minecraft.world.item.ItemStack)

Example 3 with SpongeInventoryMenu

use of org.spongepowered.common.inventory.custom.SpongeInventoryMenu in project SpongeCommon by SpongePowered.

the class AbstractContainerMenuMixin_Menu_Inventory method impl$onOnContainerClosed.

// Called when a Container is closed
// InventoryMenu Callback and resetting viewed and menu state
@Inject(method = "removed", at = @At(value = "HEAD"))
private void impl$onOnContainerClosed(Player player, CallbackInfo ci) {
    SpongeInventoryMenu menu = this.bridge$getMenu();
    if (menu != null) {
        menu.onClose(player, (org.spongepowered.api.item.inventory.Container) this);
    }
    this.bridge$setMenu(null);
}
Also used : SpongeInventoryMenu(org.spongepowered.common.inventory.custom.SpongeInventoryMenu) Inject(org.spongepowered.asm.mixin.injection.Inject)

Aggregations

SpongeInventoryMenu (org.spongepowered.common.inventory.custom.SpongeInventoryMenu)3 ContainerListener (net.minecraft.world.inventory.ContainerListener)2 Slot (net.minecraft.world.inventory.Slot)2 Inject (org.spongepowered.asm.mixin.injection.Inject)2 ArrayList (java.util.ArrayList)1 AbstractContainerMenu (net.minecraft.world.inventory.AbstractContainerMenu)1 DataSlot (net.minecraft.world.inventory.DataSlot)1 ResultSlot (net.minecraft.world.inventory.ResultSlot)1 ItemStack (net.minecraft.world.item.ItemStack)1 InventoryMenuBridge (org.spongepowered.common.bridge.world.inventory.InventoryMenuBridge)1 MenuBridge (org.spongepowered.common.bridge.world.inventory.container.MenuBridge)1