use of org.sunflow.core.Instance in project joons-renderer by joonhyublee.
the class Plane method prepareShadingState.
@Override
public void prepareShadingState(ShadingState state) {
state.init();
state.getRay().getPoint(state.getPoint());
Instance parent = state.getInstance();
Vector3 worldNormal = state.transformNormalObjectToWorld(normal);
state.getNormal().set(worldNormal);
state.getGeoNormal().set(worldNormal);
state.setShader(parent.getShader(0));
state.setModifier(parent.getModifier(0));
Point3 p = state.transformWorldToObject(state.getPoint());
float hu, hv;
switch(k) {
case 0:
{
hu = p.y;
hv = p.z;
break;
}
case 1:
{
hu = p.z;
hv = p.x;
break;
}
case 2:
{
hu = p.x;
hv = p.y;
break;
}
default:
hu = hv = 0;
}
state.getUV().x = hu * bnu + hv * bnv + bnd;
state.getUV().y = hu * cnu + hv * cnv + cnd;
state.setBasis(OrthoNormalBasis.makeFromW(normal));
}
use of org.sunflow.core.Instance in project joons-renderer by joonhyublee.
the class SunflowAPI method instance.
@Override
public final void instance(String name, String geoname) {
if (!isIncremental(geoname)) {
// we are declaring this instance for the first time
if (renderObjects.has(name)) {
UI.printError(Module.API, "Unable to declare instance \"%s\", name is already in use", name);
parameterList.clear(true);
return;
}
parameter("geometry", geoname);
renderObjects.put(name, new Instance());
}
if (lookupInstance(name) != null) {
update(name);
} else {
UI.printError(Module.API, "Unable to update instance \"%s\" - instance object was not found", name);
parameterList.clear(true);
}
}
use of org.sunflow.core.Instance in project joons-renderer by joonhyublee.
the class BanchoffSurface method prepareShadingState.
@Override
public void prepareShadingState(ShadingState state) {
state.init();
state.getRay().getPoint(state.getPoint());
Instance parent = state.getInstance();
Point3 n = state.transformWorldToObject(state.getPoint());
state.getNormal().set(n.x * (2 * n.x * n.x - 1), n.y * (2 * n.y * n.y - 1), n.z * (2 * n.z * n.z - 1));
state.getNormal().normalize();
state.setShader(parent.getShader(0));
state.setModifier(parent.getModifier(0));
// into world space
Vector3 worldNormal = state.transformNormalObjectToWorld(state.getNormal());
state.getNormal().set(worldNormal);
state.getNormal().normalize();
state.getGeoNormal().set(state.getNormal());
// create basis in world space
state.setBasis(OrthoNormalBasis.makeFromW(state.getNormal()));
}
use of org.sunflow.core.Instance in project joons-renderer by joonhyublee.
the class Cylinder method prepareShadingState.
@Override
public void prepareShadingState(ShadingState state) {
state.init();
state.getRay().getPoint(state.getPoint());
Instance parent = state.getInstance();
Point3 localPoint = state.transformWorldToObject(state.getPoint());
state.getNormal().set(localPoint.x, localPoint.y, 0);
state.getNormal().normalize();
float phi = (float) Math.atan2(state.getNormal().y, state.getNormal().x);
if (phi < 0) {
phi += 2 * Math.PI;
}
state.getUV().x = phi / (float) (2 * Math.PI);
state.getUV().y = (localPoint.z + 1) * 0.5f;
state.setShader(parent.getShader(0));
state.setModifier(parent.getModifier(0));
// into world space
Vector3 worldNormal = state.transformNormalObjectToWorld(state.getNormal());
Vector3 v = state.transformVectorObjectToWorld(new Vector3(0, 0, 1));
state.getNormal().set(worldNormal);
state.getNormal().normalize();
state.getGeoNormal().set(state.getNormal());
// compute basis in world space
state.setBasis(OrthoNormalBasis.makeFromWV(state.getNormal(), v));
}
use of org.sunflow.core.Instance in project joons-renderer by joonhyublee.
the class JuliaFractal method prepareShadingState.
@Override
public void prepareShadingState(ShadingState state) {
state.init();
state.getRay().getPoint(state.getPoint());
Instance parent = state.getInstance();
// compute local normal
Point3 p = state.transformWorldToObject(state.getPoint());
float gx1w = p.x - DELTA;
float gx1x = p.y;
float gx1y = p.z;
float gx1z = 0;
float gx2w = p.x + DELTA;
float gx2x = p.y;
float gx2y = p.z;
float gx2z = 0;
float gy1w = p.x;
float gy1x = p.y - DELTA;
float gy1y = p.z;
float gy1z = 0;
float gy2w = p.x;
float gy2x = p.y + DELTA;
float gy2y = p.z;
float gy2z = 0;
float gz1w = p.x;
float gz1x = p.y;
float gz1y = p.z - DELTA;
float gz1z = 0;
float gz2w = p.x;
float gz2x = p.y;
float gz2y = p.z + DELTA;
float gz2z = 0;
for (int i = 0; i < maxIterations; i++) {
{
// z = z*z + c
float nw = gx1w * gx1w - gx1x * gx1x - gx1y * gx1y - gx1z * gx1z + cw;
gx1x = 2 * gx1w * gx1x + cx;
gx1y = 2 * gx1w * gx1y + cy;
gx1z = 2 * gx1w * gx1z + cz;
gx1w = nw;
}
{
// z = z*z + c
float nw = gx2w * gx2w - gx2x * gx2x - gx2y * gx2y - gx2z * gx2z + cw;
gx2x = 2 * gx2w * gx2x + cx;
gx2y = 2 * gx2w * gx2y + cy;
gx2z = 2 * gx2w * gx2z + cz;
gx2w = nw;
}
{
// z = z*z + c
float nw = gy1w * gy1w - gy1x * gy1x - gy1y * gy1y - gy1z * gy1z + cw;
gy1x = 2 * gy1w * gy1x + cx;
gy1y = 2 * gy1w * gy1y + cy;
gy1z = 2 * gy1w * gy1z + cz;
gy1w = nw;
}
{
// z = z*z + c
float nw = gy2w * gy2w - gy2x * gy2x - gy2y * gy2y - gy2z * gy2z + cw;
gy2x = 2 * gy2w * gy2x + cx;
gy2y = 2 * gy2w * gy2y + cy;
gy2z = 2 * gy2w * gy2z + cz;
gy2w = nw;
}
{
// z = z*z + c
float nw = gz1w * gz1w - gz1x * gz1x - gz1y * gz1y - gz1z * gz1z + cw;
gz1x = 2 * gz1w * gz1x + cx;
gz1y = 2 * gz1w * gz1y + cy;
gz1z = 2 * gz1w * gz1z + cz;
gz1w = nw;
}
{
// z = z*z + c
float nw = gz2w * gz2w - gz2x * gz2x - gz2y * gz2y - gz2z * gz2z + cw;
gz2x = 2 * gz2w * gz2x + cx;
gz2y = 2 * gz2w * gz2y + cy;
gz2z = 2 * gz2w * gz2z + cz;
gz2w = nw;
}
}
float gradX = length(gx2w, gx2x, gx2y, gx2z) - length(gx1w, gx1x, gx1y, gx1z);
float gradY = length(gy2w, gy2x, gy2y, gy2z) - length(gy1w, gy1x, gy1y, gy1z);
float gradZ = length(gz2w, gz2x, gz2y, gz2z) - length(gz1w, gz1x, gz1y, gz1z);
Vector3 n = new Vector3(gradX, gradY, gradZ);
state.getNormal().set(state.transformNormalObjectToWorld(n));
state.getNormal().normalize();
state.getGeoNormal().set(state.getNormal());
state.setBasis(OrthoNormalBasis.makeFromW(state.getNormal()));
state.getPoint().x += state.getNormal().x * epsilon * 20;
state.getPoint().y += state.getNormal().y * epsilon * 20;
state.getPoint().z += state.getNormal().z * epsilon * 20;
state.setShader(parent.getShader(0));
state.setModifier(parent.getModifier(0));
}
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