use of org.sunflow.core.Instance in project joons-renderer by joonhyublee.
the class TriangleMesh method prepareShadingState.
@Override
public void prepareShadingState(ShadingState state) {
state.init();
Instance parent = state.getInstance();
int primID = state.getPrimitiveID();
float u = state.getU();
float v = state.getV();
float w = 1 - u - v;
state.getRay().getPoint(state.getPoint());
int tri = 3 * primID;
int index0 = triangles[tri + 0];
int index1 = triangles[tri + 1];
int index2 = triangles[tri + 2];
Point3 v0p = getPoint(index0);
Point3 v1p = getPoint(index1);
Point3 v2p = getPoint(index2);
Vector3 ng = Point3.normal(v0p, v1p, v2p);
ng = state.transformNormalObjectToWorld(ng);
ng.normalize();
state.getGeoNormal().set(ng);
switch(normals.interp) {
case NONE:
case FACE:
{
state.getNormal().set(ng);
break;
}
case VERTEX:
{
int i30 = 3 * index0;
int i31 = 3 * index1;
int i32 = 3 * index2;
float[] normalsu = this.normals.data;
state.getNormal().x = w * normalsu[i30 + 0] + u * normalsu[i31 + 0] + v * normalsu[i32 + 0];
state.getNormal().y = w * normalsu[i30 + 1] + u * normalsu[i31 + 1] + v * normalsu[i32 + 1];
state.getNormal().z = w * normalsu[i30 + 2] + u * normalsu[i31 + 2] + v * normalsu[i32 + 2];
state.getNormal().set(state.transformNormalObjectToWorld(state.getNormal()));
state.getNormal().normalize();
break;
}
case FACEVARYING:
{
int idx = 3 * tri;
float[] normalsu = this.normals.data;
state.getNormal().x = w * normalsu[idx + 0] + u * normalsu[idx + 3] + v * normalsu[idx + 6];
state.getNormal().y = w * normalsu[idx + 1] + u * normalsu[idx + 4] + v * normalsu[idx + 7];
state.getNormal().z = w * normalsu[idx + 2] + u * normalsu[idx + 5] + v * normalsu[idx + 8];
state.getNormal().set(state.transformNormalObjectToWorld(state.getNormal()));
state.getNormal().normalize();
break;
}
}
float uv00 = 0, uv01 = 0, uv10 = 0, uv11 = 0, uv20 = 0, uv21 = 0;
switch(uvs.interp) {
case NONE:
case FACE:
{
state.getUV().x = 0;
state.getUV().y = 0;
break;
}
case VERTEX:
{
int i20 = 2 * index0;
int i21 = 2 * index1;
int i22 = 2 * index2;
float[] uvsu = this.uvs.data;
uv00 = uvsu[i20 + 0];
uv01 = uvsu[i20 + 1];
uv10 = uvsu[i21 + 0];
uv11 = uvsu[i21 + 1];
uv20 = uvsu[i22 + 0];
uv21 = uvsu[i22 + 1];
break;
}
case FACEVARYING:
{
int idx = tri << 1;
float[] uvsu = this.uvs.data;
uv00 = uvsu[idx + 0];
uv01 = uvsu[idx + 1];
uv10 = uvsu[idx + 2];
uv11 = uvsu[idx + 3];
uv20 = uvsu[idx + 4];
uv21 = uvsu[idx + 5];
break;
}
}
if (uvs.interp != InterpolationType.NONE) {
// get exact uv coords and compute tangent vectors
state.getUV().x = w * uv00 + u * uv10 + v * uv20;
state.getUV().y = w * uv01 + u * uv11 + v * uv21;
float du1 = uv00 - uv20;
float du2 = uv10 - uv20;
float dv1 = uv01 - uv21;
float dv2 = uv11 - uv21;
Vector3 dp1 = Point3.sub(v0p, v2p, new Vector3()), dp2 = Point3.sub(v1p, v2p, new Vector3());
float determinant = du1 * dv2 - dv1 * du2;
if (determinant == 0.0f) {
// create basis in world space
state.setBasis(OrthoNormalBasis.makeFromW(state.getNormal()));
} else {
float invdet = 1.f / determinant;
// Vector3 dpdu = new Vector3();
// dpdu.x = (dv2 * dp1.x - dv1 * dp2.x) * invdet;
// dpdu.y = (dv2 * dp1.y - dv1 * dp2.y) * invdet;
// dpdu.z = (dv2 * dp1.z - dv1 * dp2.z) * invdet;
Vector3 dpdv = new Vector3();
dpdv.x = (-du2 * dp1.x + du1 * dp2.x) * invdet;
dpdv.y = (-du2 * dp1.y + du1 * dp2.y) * invdet;
dpdv.z = (-du2 * dp1.z + du1 * dp2.z) * invdet;
dpdv = state.transformVectorObjectToWorld(dpdv);
// create basis in world space
state.setBasis(OrthoNormalBasis.makeFromWV(state.getNormal(), dpdv));
}
} else {
state.setBasis(OrthoNormalBasis.makeFromW(state.getNormal()));
}
int shaderIndex = faceShaders == null ? 0 : (faceShaders[primID] & 0xFF);
state.setShader(parent.getShader(shaderIndex));
state.setModifier(parent.getModifier(shaderIndex));
}
use of org.sunflow.core.Instance in project joons-renderer by joonhyublee.
the class Hair method prepareShadingState.
@Override
public void prepareShadingState(ShadingState state) {
state.init();
Instance i = state.getInstance();
state.getRay().getPoint(state.getPoint());
Ray r = state.getRay();
Shader s = i.getShader(0);
state.setShader(s != null ? s : this);
int primID = state.getPrimitiveID();
int hair = primID / numSegments;
int line = primID % numSegments;
int vRoot = hair * 3 * (numSegments + 1);
int v0 = vRoot + line * 3;
// tangent vector
Vector3 v = getTangent(line, v0, state.getV());
v = state.transformVectorObjectToWorld(v);
state.setBasis(OrthoNormalBasis.makeFromWV(v, new Vector3(-r.dx, -r.dy, -r.dz)));
state.getBasis().swapVW();
// normal
state.getNormal().set(0, 0, 1);
state.getBasis().transform(state.getNormal());
state.getGeoNormal().set(state.getNormal());
state.getUV().set(0, (line + state.getV()) / numSegments);
}
use of org.sunflow.core.Instance in project joons-renderer by joonhyublee.
the class SunflowAPI method render.
@Override
public final void render(String optionsName, Display display) {
renderObjects.updateScene(scene);
Options opt = lookupOptions(optionsName);
if (opt == null) {
opt = new Options();
}
scene.setCamera(lookupCamera(opt.getString("camera", null)));
// shader override
String shaderOverrideName = opt.getString("override.shader", "none");
boolean overridePhotons = opt.getBoolean("override.photons", false);
if (shaderOverrideName.equals("none")) {
scene.setShaderOverride(null, false);
} else {
Shader shader = lookupShader(shaderOverrideName);
if (shader == null) {
UI.printWarning(Module.API, "Unable to find shader \"%s\" for override, disabling", shaderOverrideName);
}
scene.setShaderOverride(shader, overridePhotons);
}
// baking
String bakingInstanceName = opt.getString("baking.instance", null);
if (bakingInstanceName != null) {
Instance bakingInstance = lookupInstance(bakingInstanceName);
if (bakingInstance == null) {
UI.printError(Module.API, "Unable to bake instance \"%s\" - not found", bakingInstanceName);
return;
}
scene.setBakingInstance(bakingInstance);
} else {
scene.setBakingInstance(null);
}
ImageSampler sampler = PluginRegistry.imageSamplerPlugins.createObject(opt.getString("sampler", "bucket"));
scene.render(opt, sampler, display);
}
use of org.sunflow.core.Instance in project joons-renderer by joonhyublee.
the class RenderObjectMap method remove.
final void remove(String name) {
RenderObjectHandle obj = renderObjects.get(name);
if (obj == null) {
UI.printWarning(Module.API, "Unable to remove \"%s\" - object was not defined yet");
return;
}
UI.printDetailed(Module.API, "Removing object \"%s\"", name);
renderObjects.remove(name);
// references to the old object still around
switch(obj.type) {
case SHADER:
Shader s = obj.getShader();
for (FastHashMap.Entry<String, RenderObjectHandle> e : renderObjects) {
Instance i = e.getValue().getInstance();
if (i != null) {
UI.printWarning(Module.API, "Removing shader \"%s\" from instance \"%s\"", name, e.getKey());
i.removeShader(s);
}
}
break;
case MODIFIER:
Modifier m = obj.getModifier();
for (FastHashMap.Entry<String, RenderObjectHandle> e : renderObjects) {
Instance i = e.getValue().getInstance();
if (i != null) {
UI.printWarning(Module.API, "Removing modifier \"%s\" from instance \"%s\"", name, e.getKey());
i.removeModifier(m);
}
}
break;
case GEOMETRY:
{
Geometry g = obj.getGeometry();
for (FastHashMap.Entry<String, RenderObjectHandle> e : renderObjects) {
Instance i = e.getValue().getInstance();
if (i != null && i.hasGeometry(g)) {
UI.printWarning(Module.API, "Removing instance \"%s\" because it referenced geometry \"%s\"", e.getKey(), name);
remove(e.getKey());
}
}
break;
}
case INSTANCE:
rebuildInstanceList = true;
break;
case LIGHT:
rebuildLightList = true;
break;
default:
// no dependencies
break;
}
}
use of org.sunflow.core.Instance in project joons-renderer by joonhyublee.
the class RenderObjectMap method updateScene.
final void updateScene(Scene scene) {
if (rebuildInstanceList) {
UI.printInfo(Module.API, "Building scene instance list for rendering ...");
int numInfinite = 0, numInstance = 0;
for (FastHashMap.Entry<String, RenderObjectHandle> e : renderObjects) {
Instance i = e.getValue().getInstance();
if (i != null) {
i.updateBounds();
if (i.getBounds() == null) {
numInfinite++;
} else if (!i.getBounds().isEmpty()) {
numInstance++;
} else {
UI.printWarning(Module.API, "Ignoring empty instance: \"%s\"", e.getKey());
}
}
}
Instance[] infinite = new Instance[numInfinite];
Instance[] instance = new Instance[numInstance];
numInfinite = numInstance = 0;
for (FastHashMap.Entry<String, RenderObjectHandle> e : renderObjects) {
Instance i = e.getValue().getInstance();
if (i != null) {
if (i.getBounds() == null) {
infinite[numInfinite] = i;
numInfinite++;
} else if (!i.getBounds().isEmpty()) {
instance[numInstance] = i;
numInstance++;
}
}
}
scene.setInstanceLists(instance, infinite);
rebuildInstanceList = false;
}
if (rebuildLightList) {
UI.printInfo(Module.API, "Building scene light list for rendering ...");
ArrayList<LightSource> lightList = new ArrayList<LightSource>();
for (FastHashMap.Entry<String, RenderObjectHandle> e : renderObjects) {
LightSource light = e.getValue().getLight();
if (light != null) {
lightList.add(light);
}
}
scene.setLightList(lightList.toArray(new LightSource[lightList.size()]));
rebuildLightList = false;
}
}
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