use of org.sunflow.math.Vector3 in project joons-renderer by joonhyublee.
the class TriangleMesh method prepareShadingState.
@Override
public void prepareShadingState(ShadingState state) {
state.init();
Instance parent = state.getInstance();
int primID = state.getPrimitiveID();
float u = state.getU();
float v = state.getV();
float w = 1 - u - v;
state.getRay().getPoint(state.getPoint());
int tri = 3 * primID;
int index0 = triangles[tri + 0];
int index1 = triangles[tri + 1];
int index2 = triangles[tri + 2];
Point3 v0p = getPoint(index0);
Point3 v1p = getPoint(index1);
Point3 v2p = getPoint(index2);
Vector3 ng = Point3.normal(v0p, v1p, v2p);
ng = state.transformNormalObjectToWorld(ng);
ng.normalize();
state.getGeoNormal().set(ng);
switch(normals.interp) {
case NONE:
case FACE:
{
state.getNormal().set(ng);
break;
}
case VERTEX:
{
int i30 = 3 * index0;
int i31 = 3 * index1;
int i32 = 3 * index2;
float[] normalsu = this.normals.data;
state.getNormal().x = w * normalsu[i30 + 0] + u * normalsu[i31 + 0] + v * normalsu[i32 + 0];
state.getNormal().y = w * normalsu[i30 + 1] + u * normalsu[i31 + 1] + v * normalsu[i32 + 1];
state.getNormal().z = w * normalsu[i30 + 2] + u * normalsu[i31 + 2] + v * normalsu[i32 + 2];
state.getNormal().set(state.transformNormalObjectToWorld(state.getNormal()));
state.getNormal().normalize();
break;
}
case FACEVARYING:
{
int idx = 3 * tri;
float[] normalsu = this.normals.data;
state.getNormal().x = w * normalsu[idx + 0] + u * normalsu[idx + 3] + v * normalsu[idx + 6];
state.getNormal().y = w * normalsu[idx + 1] + u * normalsu[idx + 4] + v * normalsu[idx + 7];
state.getNormal().z = w * normalsu[idx + 2] + u * normalsu[idx + 5] + v * normalsu[idx + 8];
state.getNormal().set(state.transformNormalObjectToWorld(state.getNormal()));
state.getNormal().normalize();
break;
}
}
float uv00 = 0, uv01 = 0, uv10 = 0, uv11 = 0, uv20 = 0, uv21 = 0;
switch(uvs.interp) {
case NONE:
case FACE:
{
state.getUV().x = 0;
state.getUV().y = 0;
break;
}
case VERTEX:
{
int i20 = 2 * index0;
int i21 = 2 * index1;
int i22 = 2 * index2;
float[] uvsu = this.uvs.data;
uv00 = uvsu[i20 + 0];
uv01 = uvsu[i20 + 1];
uv10 = uvsu[i21 + 0];
uv11 = uvsu[i21 + 1];
uv20 = uvsu[i22 + 0];
uv21 = uvsu[i22 + 1];
break;
}
case FACEVARYING:
{
int idx = tri << 1;
float[] uvsu = this.uvs.data;
uv00 = uvsu[idx + 0];
uv01 = uvsu[idx + 1];
uv10 = uvsu[idx + 2];
uv11 = uvsu[idx + 3];
uv20 = uvsu[idx + 4];
uv21 = uvsu[idx + 5];
break;
}
}
if (uvs.interp != InterpolationType.NONE) {
// get exact uv coords and compute tangent vectors
state.getUV().x = w * uv00 + u * uv10 + v * uv20;
state.getUV().y = w * uv01 + u * uv11 + v * uv21;
float du1 = uv00 - uv20;
float du2 = uv10 - uv20;
float dv1 = uv01 - uv21;
float dv2 = uv11 - uv21;
Vector3 dp1 = Point3.sub(v0p, v2p, new Vector3()), dp2 = Point3.sub(v1p, v2p, new Vector3());
float determinant = du1 * dv2 - dv1 * du2;
if (determinant == 0.0f) {
// create basis in world space
state.setBasis(OrthoNormalBasis.makeFromW(state.getNormal()));
} else {
float invdet = 1.f / determinant;
// Vector3 dpdu = new Vector3();
// dpdu.x = (dv2 * dp1.x - dv1 * dp2.x) * invdet;
// dpdu.y = (dv2 * dp1.y - dv1 * dp2.y) * invdet;
// dpdu.z = (dv2 * dp1.z - dv1 * dp2.z) * invdet;
Vector3 dpdv = new Vector3();
dpdv.x = (-du2 * dp1.x + du1 * dp2.x) * invdet;
dpdv.y = (-du2 * dp1.y + du1 * dp2.y) * invdet;
dpdv.z = (-du2 * dp1.z + du1 * dp2.z) * invdet;
dpdv = state.transformVectorObjectToWorld(dpdv);
// create basis in world space
state.setBasis(OrthoNormalBasis.makeFromWV(state.getNormal(), dpdv));
}
} else {
state.setBasis(OrthoNormalBasis.makeFromW(state.getNormal()));
}
int shaderIndex = faceShaders == null ? 0 : (faceShaders[primID] & 0xFF);
state.setShader(parent.getShader(shaderIndex));
state.setModifier(parent.getModifier(shaderIndex));
}
use of org.sunflow.math.Vector3 in project joons-renderer by joonhyublee.
the class CausticPhotonMap method balanceSegment.
private void balanceSegment(Photon[] temp, int index, int start, int end) {
int median = 1;
while ((4 * median) <= (end - start + 1)) {
median += median;
}
if ((3 * median) <= (end - start + 1)) {
median += median;
median += (start - 1);
} else {
median = end - median + 1;
}
int axis = Photon.SPLIT_Z;
Vector3 extents = bounds.getExtents();
if ((extents.x > extents.y) && (extents.x > extents.z)) {
axis = Photon.SPLIT_X;
} else if (extents.y > extents.z) {
axis = Photon.SPLIT_Y;
}
int left = start;
int right = end;
while (right > left) {
double v = photons[right].getCoord(axis);
int i = left - 1;
int j = right;
while (true) {
while (photons[++i].getCoord(axis) < v) {
}
while ((photons[--j].getCoord(axis) > v) && (j > left)) {
}
if (i >= j) {
break;
}
swap(i, j);
}
swap(i, right);
if (i >= median) {
right = i - 1;
}
if (i <= median) {
left = i + 1;
}
}
temp[index] = photons[median];
temp[index].setSplitAxis(axis);
if (median > start) {
if (start < (median - 1)) {
float tmp;
switch(axis) {
case Photon.SPLIT_X:
tmp = bounds.getMaximum().x;
bounds.getMaximum().x = temp[index].x;
balanceSegment(temp, 2 * index, start, median - 1);
bounds.getMaximum().x = tmp;
break;
case Photon.SPLIT_Y:
tmp = bounds.getMaximum().y;
bounds.getMaximum().y = temp[index].y;
balanceSegment(temp, 2 * index, start, median - 1);
bounds.getMaximum().y = tmp;
break;
default:
tmp = bounds.getMaximum().z;
bounds.getMaximum().z = temp[index].z;
balanceSegment(temp, 2 * index, start, median - 1);
bounds.getMaximum().z = tmp;
}
} else {
temp[2 * index] = photons[start];
}
}
if (median < end) {
if ((median + 1) < end) {
float tmp;
switch(axis) {
case Photon.SPLIT_X:
tmp = bounds.getMinimum().x;
bounds.getMinimum().x = temp[index].x;
balanceSegment(temp, (2 * index) + 1, median + 1, end);
bounds.getMinimum().x = tmp;
break;
case Photon.SPLIT_Y:
tmp = bounds.getMinimum().y;
bounds.getMinimum().y = temp[index].y;
balanceSegment(temp, (2 * index) + 1, median + 1, end);
bounds.getMinimum().y = tmp;
break;
default:
tmp = bounds.getMinimum().z;
bounds.getMinimum().z = temp[index].z;
balanceSegment(temp, (2 * index) + 1, median + 1, end);
bounds.getMinimum().z = tmp;
}
} else {
temp[(2 * index) + 1] = photons[end];
}
}
}
use of org.sunflow.math.Vector3 in project joons-renderer by joonhyublee.
the class GridPhotonMap method getRadiance.
@Override
public synchronized Color getRadiance(Point3 p, Vector3 n) {
if (!bounds.contains(p)) {
return Color.BLACK;
}
Vector3 ext = bounds.getExtents();
int ix = (int) (((p.x - bounds.getMinimum().x) * nx) / ext.x);
int iy = (int) (((p.y - bounds.getMinimum().y) * ny) / ext.y);
int iz = (int) (((p.z - bounds.getMinimum().z) * nz) / ext.z);
ix = MathUtils.clamp(ix, 0, nx - 1);
iy = MathUtils.clamp(iy, 0, ny - 1);
iz = MathUtils.clamp(iz, 0, nz - 1);
int id = ix + iy * nx + iz * nx * ny;
rwl.readLock().lock();
PhotonGroup center = null;
for (PhotonGroup g = get(ix, iy, iz); g != null; g = g.next) {
if (g.id == id && Vector3.dot(n, g.normal) > NORMAL_THRESHOLD) {
if (g.radiance == null) {
center = g;
break;
}
Color r = g.radiance.copy();
rwl.readLock().unlock();
return r;
}
}
int vol = 1;
while (true) {
int numPhotons = 0;
int ndiff = 0;
Color irr = Color.black();
Color diff = (center == null) ? Color.black() : null;
for (int z = iz - (vol - 1); z <= iz + (vol - 1); z++) {
for (int y = iy - (vol - 1); y <= iy + (vol - 1); y++) {
for (int x = ix - (vol - 1); x <= ix + (vol - 1); x++) {
int vid = x + y * nx + z * nx * ny;
for (PhotonGroup g = get(x, y, z); g != null; g = g.next) {
if (g.id == vid && Vector3.dot(n, g.normal) > NORMAL_THRESHOLD) {
numPhotons += g.count;
irr.add(g.flux);
if (diff != null) {
diff.add(g.diffuse);
ndiff++;
}
// only one valid group can be found,
break;
// skip the others
}
}
}
}
}
if (numPhotons >= numGather || vol >= 3) {
// we have found enough photons
// cache irradiance and return
float area = (2 * vol - 1) / 3.0f * ((ext.x / nx) + (ext.y / ny) + (ext.z / nz));
area *= area;
area *= Math.PI;
irr.mul(1.0f / area);
// upgrade lock manually
rwl.readLock().unlock();
rwl.writeLock().lock();
try {
if (center == null) {
if (ndiff > 0) {
diff.mul(1.0f / ndiff);
}
center = new PhotonGroup(id, n);
center.diffuse.set(diff);
center.next = cellHash[id % cellHash.length];
cellHash[id % cellHash.length] = center;
}
irr.mul(center.diffuse);
center.radiance = irr.copy();
} finally {
rwl.writeLock().unlock();
}
return irr;
}
vol++;
}
}
use of org.sunflow.math.Vector3 in project joons-renderer by joonhyublee.
the class SCParser method parseCameraMatrix.
private void parseCameraMatrix(int index, SunflowAPIInterface api) throws IOException, ParserException {
String offset = index < 0 ? "" : String.format("[%d]", index);
if (p.peekNextToken(TRANSFORM)) {
// advanced camera
api.parameter(String.format("transform%s", offset), parseMatrix());
} else {
if (index >= 0) {
p.checkNextToken("{");
}
// regular camera specification
p.checkNextToken("eye");
Point3 eye = parsePoint();
p.checkNextToken("target");
Point3 target = parsePoint();
p.checkNextToken("up");
Vector3 up = parseVector();
api.parameter(String.format("transform%s", offset), Matrix4.lookAt(eye, target, up));
if (index >= 0) {
p.checkNextToken("}");
}
}
}
use of org.sunflow.math.Vector3 in project joons-renderer by joonhyublee.
the class GlobalPhotonMap method balanceSegment.
private void balanceSegment(Photon[] temp, int index, int start, int end) {
int median = 1;
while ((4 * median) <= (end - start + 1)) {
median += median;
}
if ((3 * median) <= (end - start + 1)) {
median += median;
median += (start - 1);
} else {
median = end - median + 1;
}
int axis = Photon.SPLIT_Z;
Vector3 extents = bounds.getExtents();
if ((extents.x > extents.y) && (extents.x > extents.z)) {
axis = Photon.SPLIT_X;
} else if (extents.y > extents.z) {
axis = Photon.SPLIT_Y;
}
int left = start;
int right = end;
while (right > left) {
double v = photons[right].getCoord(axis);
int i = left - 1;
int j = right;
while (true) {
while (photons[++i].getCoord(axis) < v) {
}
while ((photons[--j].getCoord(axis) > v) && (j > left)) {
}
if (i >= j) {
break;
}
swap(i, j);
}
swap(i, right);
if (i >= median) {
right = i - 1;
}
if (i <= median) {
left = i + 1;
}
}
temp[index] = photons[median];
temp[index].setSplitAxis(axis);
if (median > start) {
if (start < (median - 1)) {
float tmp;
switch(axis) {
case Photon.SPLIT_X:
tmp = bounds.getMaximum().x;
bounds.getMaximum().x = temp[index].x;
balanceSegment(temp, 2 * index, start, median - 1);
bounds.getMaximum().x = tmp;
break;
case Photon.SPLIT_Y:
tmp = bounds.getMaximum().y;
bounds.getMaximum().y = temp[index].y;
balanceSegment(temp, 2 * index, start, median - 1);
bounds.getMaximum().y = tmp;
break;
default:
tmp = bounds.getMaximum().z;
bounds.getMaximum().z = temp[index].z;
balanceSegment(temp, 2 * index, start, median - 1);
bounds.getMaximum().z = tmp;
}
} else {
temp[2 * index] = photons[start];
}
}
if (median < end) {
if ((median + 1) < end) {
float tmp;
switch(axis) {
case Photon.SPLIT_X:
tmp = bounds.getMinimum().x;
bounds.getMinimum().x = temp[index].x;
balanceSegment(temp, (2 * index) + 1, median + 1, end);
bounds.getMinimum().x = tmp;
break;
case Photon.SPLIT_Y:
tmp = bounds.getMinimum().y;
bounds.getMinimum().y = temp[index].y;
balanceSegment(temp, (2 * index) + 1, median + 1, end);
bounds.getMinimum().y = tmp;
break;
default:
tmp = bounds.getMinimum().z;
bounds.getMinimum().z = temp[index].z;
balanceSegment(temp, (2 * index) + 1, median + 1, end);
bounds.getMinimum().z = tmp;
}
} else {
temp[(2 * index) + 1] = photons[end];
}
}
}
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