use of org.terasology.engine.core.TerasologyEngineBuilder in project Terasology by MovingBlocks.
the class Terasology method call.
@Override
public Integer call() throws IOException {
handleLaunchArguments();
setupLogging();
SplashScreen splashScreen;
if (splashEnabled) {
CountDownLatch splashInitLatch = new CountDownLatch(1);
GLFWSplashScreen glfwSplash = new GLFWSplashScreen(splashInitLatch);
Thread thread = new Thread(glfwSplash, "splashscreen-loop");
thread.setDaemon(true);
thread.start();
try {
// wait splash initialize... we will lose some post messages otherwise.
// noinspection ResultOfMethodCallIgnored
splashInitLatch.await(1, TimeUnit.SECONDS);
} catch (InterruptedException e) {
// ignore
}
splashScreen = glfwSplash;
} else {
splashScreen = SplashScreenBuilder.createStub();
}
splashScreen.post("Java Runtime " + System.getProperty("java.version") + " loaded");
try {
TerasologyEngineBuilder builder = new TerasologyEngineBuilder();
populateSubsystems(builder);
TerasologyEngine engine = builder.build();
engine.subscribe(newStatus -> {
if (newStatus == StandardGameStatus.RUNNING) {
splashScreen.close();
} else {
splashScreen.post(newStatus.getDescription());
}
});
if (isHeadless) {
engine.subscribeToStateChange(new HeadlessStateChangeListener(engine));
engine.run(new StateHeadlessSetup());
} else if (loadLastGame) {
// initialize the managers first
engine.initialize();
GameScheduler.scheduleParallel("loadGame", () -> {
GameManifest gameManifest = getLatestGameManifest();
if (gameManifest != null) {
engine.changeState(new StateLoading(gameManifest, NetworkMode.NONE));
}
});
} else {
if (createLastGame) {
engine.initialize();
GameScheduler.scheduleParallel("createLastGame", () -> {
GameManifest gameManifest = getLatestGameManifest();
if (gameManifest != null) {
String title = gameManifest.getTitle();
if (!title.startsWith("New Created")) {
// if first time run
gameManifest.setTitle("New Created " + title + " 1");
} else {
// if not first time run
gameManifest.setTitle(getNewTitle(title));
}
engine.changeState(new StateLoading(gameManifest, NetworkMode.NONE));
}
});
}
engine.run(new StateMainMenu());
}
} catch (Throwable e) {
// also catch Errors such as UnsatisfiedLink, NoSuchMethodError, etc.
splashScreen.close();
reportException(e);
}
return 0;
}
use of org.terasology.engine.core.TerasologyEngineBuilder in project Terasology by MovingBlocks.
the class TeraEd method run.
public void run() {
JPopupMenu.setDefaultLightWeightPopupEnabled(false);
try {
for (UIManager.LookAndFeelInfo info : UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (Exception e) {
// If Nimbus is not available, you can set the GUI to another look and feel.
logger.warn("Failed to set look and feel to Nimbus", e);
}
try {
LwjglPortlet portlet = new LwjglPortlet();
PathManager.getInstance().useDefaultHomePath();
engine = new TerasologyEngineBuilder().add(new LwjglTimer()).add(new LwjglAudio()).add(new AwtInput()).add(new BindsSubsystem()).add(portlet).build();
if (!GLFW.glfwInit()) {
throw new RuntimeException("Failed to initialize GLFW");
}
sceneProperties = new SceneProperties(engine);
mainWindow = new MainWindow(this, engine);
portlet.createCanvas();
AWTGLCanvas canvas = portlet.getCanvas();
engine.subscribeToStateChange(mainWindow);
engine.initializeRun(new StateMainMenu());
mainWindow.getViewport().setTerasology(canvas);
portlet.initInputs();
Runnable renderLoop = new Runnable() {
public void run() {
if (canvas.isValid()) {
canvas.render();
}
SwingUtilities.invokeLater(this);
}
};
// Setup swing thread as game thread
PerformanceMonitor.startActivity("Other");
SwingUtilities.invokeAndWait(portlet::setupThreads);
SwingUtilities.invokeLater(renderLoop);
PerformanceMonitor.endActivity();
} catch (Throwable t) {
logger.error("Uncaught Exception", t);
}
}
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