use of org.terasology.engine.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.
the class AbstractState method initEntityAndComponentManagers.
protected void initEntityAndComponentManagers(boolean isHeadless) {
verifyNotNull(context);
CoreRegistry.setContext(context);
// let's get the entity event system running
EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
entityManager = context.get(EngineEntityManager.class);
eventSystem = context.get(EventSystem.class);
context.put(Console.class, new ConsoleImpl(context));
if (!isHeadless) {
NUIManager nuiManager = new NUIManagerInternal((TerasologyCanvasRenderer) context.get(CanvasRenderer.class), context);
context.put(NUIManager.class, nuiManager);
}
componentSystemManager = new ComponentSystemManager(context);
context.put(ComponentSystemManager.class, componentSystemManager);
componentSystemManager.register(new ConsoleSystem(), "engine:ConsoleSystem");
componentSystemManager.register(new CoreCommands(), "engine:CoreCommands");
}
use of org.terasology.engine.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.
the class EntitySystemSetupUtil method createEventSystem.
private static EventSystem createEventSystem(NetworkSystem networkSystem, PojoEntityManager entityManager, EntitySystemLibrary library, RecordedEventStore recordedEventStore, RecordAndReplaySerializer recordAndReplaySerializer, RecordAndReplayUtils recordAndReplayUtils, RecordAndReplayCurrentStatus recordAndReplayCurrentStatus) {
EventSystem eventSystem;
List<Class<?>> selectedClassesToRecord = createSelectedClassesToRecordList();
if (recordAndReplayCurrentStatus.getStatus() == RecordAndReplayStatus.PREPARING_REPLAY) {
eventSystem = new EventSystemReplayImpl(library.getEventLibrary(), networkSystem, entityManager, recordedEventStore, recordAndReplaySerializer, recordAndReplayUtils, selectedClassesToRecord, recordAndReplayCurrentStatus);
} else {
EventCatcher eventCatcher = new EventCatcher(selectedClassesToRecord, recordedEventStore);
eventSystem = new EventSystemImpl(networkSystem.getMode().isAuthority());
eventSystem = new NetworkEventSystemDecorator(eventSystem, networkSystem, library.getEventLibrary());
eventSystem = new RecordingEventSystemDecorator(eventSystem, eventCatcher, recordAndReplayCurrentStatus);
}
return eventSystem;
}
use of org.terasology.engine.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.
the class EntitySystemSetupUtil method addEntityManagementRelatedClasses.
/**
* Objects for the following classes must be available in the context:
* <ul>
* <li>{@link ModuleEnvironment}</li>
* <li>{@link NetworkSystem}</li>
* <li>{@link ReflectFactory}</li>
* <li>{@link CopyStrategyLibrary}</li>
* <li>{@link TypeHandlerLibrary}</li>
* </ul>
* <p>
* The method will make objects for the following classes available in the context:
* <ul>
* <li>{@link EngineEntityManager}</li>
* <li>{@link ComponentLibrary}</li>
* <li>{@link EventLibrary}</li>
* <li>{@link PrefabManager}</li>
* <li>{@link EventSystem}</li>
* </ul>
*/
public static void addEntityManagementRelatedClasses(Context context) {
ModuleManager moduleManager = context.get(ModuleManager.class);
ModuleEnvironment environment = moduleManager.getEnvironment();
NetworkSystem networkSystem = context.get(NetworkSystem.class);
// Entity Manager
PojoEntityManager entityManager = new PojoEntityManager();
context.put(EntityManager.class, entityManager);
context.put(EngineEntityManager.class, entityManager);
// Standard serialization library
TypeHandlerLibrary typeHandlerLibrary = context.get(TypeHandlerLibrary.class);
typeHandlerLibrary.addTypeHandler(EntityRef.class, new EntityRefTypeHandler(entityManager));
entityManager.setTypeSerializerLibrary(typeHandlerLibrary);
// Prefab Manager
PrefabManager prefabManager = new PojoPrefabManager(context);
entityManager.setPrefabManager(prefabManager);
context.put(PrefabManager.class, prefabManager);
EntitySystemLibrary library = context.get(EntitySystemLibrary.class);
entityManager.setComponentLibrary(library.getComponentLibrary());
// Record and Replay
RecordAndReplayCurrentStatus recordAndReplayCurrentStatus = context.get(RecordAndReplayCurrentStatus.class);
RecordAndReplayUtils recordAndReplayUtils = context.get(RecordAndReplayUtils.class);
CharacterStateEventPositionMap characterStateEventPositionMap = context.get(CharacterStateEventPositionMap.class);
DirectionAndOriginPosRecorderList directionAndOriginPosRecorderList = context.get(DirectionAndOriginPosRecorderList.class);
RecordedEventStore recordedEventStore = new RecordedEventStore();
RecordAndReplaySerializer recordAndReplaySerializer = new RecordAndReplaySerializer(entityManager, recordedEventStore, recordAndReplayUtils, characterStateEventPositionMap, directionAndOriginPosRecorderList, moduleManager, context.get(TypeRegistry.class));
context.put(RecordAndReplaySerializer.class, recordAndReplaySerializer);
// Event System
EventSystem eventSystem = createEventSystem(networkSystem, entityManager, library, recordedEventStore, recordAndReplaySerializer, recordAndReplayUtils, recordAndReplayCurrentStatus);
entityManager.setEventSystem(eventSystem);
context.put(EventSystem.class, eventSystem);
// TODO: Review - NodeClassLibrary related to the UI for behaviours. Should not be here and probably not even in the CoreRegistry
context.put(OneOfProviderFactory.class, new OneOfProviderFactory());
registerComponents(library.getComponentLibrary(), environment);
registerEvents(entityManager.getEventSystem(), environment);
}
use of org.terasology.engine.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.
the class PojoEntityManagerTest method testChangeComponentEventSentWhenSave.
@Test
public void testChangeComponentEventSentWhenSave() {
EventSystem eventSystem = mock(EventSystem.class);
EntityRef entity1 = entityManager.create();
StringComponent comp = entity1.addComponent(new StringComponent());
entityManager.setEventSystem(eventSystem);
entity1.saveComponent(comp);
verify(eventSystem).send(entity1, OnChangedComponent.newInstance(), comp);
}
use of org.terasology.engine.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.
the class LwjglPortlet method setupThreads.
public void setupThreads() {
GameThread.reset();
GameThread.setToCurrentThread();
graphics.setThreadMode(LwjglGraphicsManager.ThreadMode.GAME_THREAD);
EventSystem eventSystem = CoreRegistry.get(EventSystem.class);
if (eventSystem != null) {
eventSystem.setToCurrentThread();
}
}
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