use of org.terasology.engine.recording.RecordAndReplaySerializer in project Terasology by MovingBlocks.
the class StorageManagerTest method setup.
@BeforeEach
public void setup(@TempDir Path tempHome) throws Exception {
super.setup();
PathManager.getInstance().useOverrideHomePath(tempHome);
savePath = PathManager.getInstance().getSavePath("testSave");
assert !Files.isRegularFile(tempHome.resolve("global.dat"));
entityManager = context.get(EngineEntityManager.class);
moduleEnvironment = mock(ModuleEnvironment.class);
blockManager = context.get(BlockManager.class);
extraDataManager = context.get(ExtraBlockDataManager.class);
ModuleManager moduleManager = mock(ModuleManager.class);
when(moduleManager.getEnvironment()).thenReturn(moduleEnvironment);
RecordedEventStore recordedEventStore = new RecordedEventStore();
recordAndReplayUtils = new RecordAndReplayUtils();
CharacterStateEventPositionMap characterStateEventPositionMap = new CharacterStateEventPositionMap();
DirectionAndOriginPosRecorderList directionAndOriginPosRecorderList = new DirectionAndOriginPosRecorderList();
recordAndReplaySerializer = new RecordAndReplaySerializer(entityManager, recordedEventStore, recordAndReplayUtils, characterStateEventPositionMap, directionAndOriginPosRecorderList, moduleManager, mock(TypeRegistry.class));
recordAndReplayCurrentStatus = context.get(RecordAndReplayCurrentStatus.class);
esm = new ReadWriteStorageManager(savePath, moduleEnvironment, entityManager, blockManager, extraDataManager, false, recordAndReplaySerializer, recordAndReplayUtils, recordAndReplayCurrentStatus);
context.put(StorageManager.class, esm);
this.character = entityManager.create();
Client client = createClientMock(PLAYER_ID, character);
NetworkSystem networkSystem = mock(NetworkSystem.class);
when(networkSystem.getMode()).thenReturn(NetworkMode.NONE);
when(networkSystem.getPlayers()).thenReturn(Arrays.asList(client));
context.put(NetworkSystem.class, networkSystem);
AssetManager assetManager = context.get(AssetManager.class);
BlockFamilyDefinitionData data = new BlockFamilyDefinitionData();
data.setBlockFamily(SymmetricFamily.class);
assetManager.loadAsset(new ResourceUrn("test:testblock"), data, BlockFamilyDefinition.class);
assetManager.loadAsset(new ResourceUrn("test:testblock2"), data, BlockFamilyDefinition.class);
testBlock = context.get(BlockManager.class).getBlock("test:testblock");
testBlock2 = context.get(BlockManager.class).getBlock("test:testblock2");
context.put(ChunkProvider.class, mock(ChunkProvider.class));
WorldProvider worldProvider = mock(WorldProvider.class);
when(worldProvider.getWorldInfo()).thenReturn(new WorldInfo());
context.put(WorldProvider.class, worldProvider);
}
use of org.terasology.engine.recording.RecordAndReplaySerializer in project Terasology by MovingBlocks.
the class HeadlessEnvironment method setupStorageManager.
@Override
protected void setupStorageManager() throws IOException {
ModuleManager moduleManager = context.get(ModuleManager.class);
EngineEntityManager engineEntityManager = context.get(EngineEntityManager.class);
BlockManager blockManager = context.get(BlockManager.class);
RecordAndReplaySerializer recordAndReplaySerializer = context.get(RecordAndReplaySerializer.class);
Path savePath = PathManager.getInstance().getSavePath("world1");
RecordAndReplayUtils recordAndReplayUtils = new RecordAndReplayUtils();
RecordAndReplayCurrentStatus recordAndReplayCurrentStatus = context.get(RecordAndReplayCurrentStatus.class);
ModuleEnvironment environment = context.get(ModuleManager.class).getEnvironment();
context.put(BlockFamilyLibrary.class, new BlockFamilyLibrary(environment, context));
ExtraBlockDataManager extraDataManager = context.get(ExtraBlockDataManager.class);
context.put(StorageManager.class, new ReadWriteStorageManager(savePath, moduleManager.getEnvironment(), engineEntityManager, blockManager, extraDataManager, recordAndReplaySerializer, recordAndReplayUtils, recordAndReplayCurrentStatus));
}
use of org.terasology.engine.recording.RecordAndReplaySerializer in project Terasology by MovingBlocks.
the class EntitySystemSetupUtil method addEntityManagementRelatedClasses.
/**
* Objects for the following classes must be available in the context:
* <ul>
* <li>{@link ModuleEnvironment}</li>
* <li>{@link NetworkSystem}</li>
* <li>{@link ReflectFactory}</li>
* <li>{@link CopyStrategyLibrary}</li>
* <li>{@link TypeHandlerLibrary}</li>
* </ul>
* <p>
* The method will make objects for the following classes available in the context:
* <ul>
* <li>{@link EngineEntityManager}</li>
* <li>{@link ComponentLibrary}</li>
* <li>{@link EventLibrary}</li>
* <li>{@link PrefabManager}</li>
* <li>{@link EventSystem}</li>
* </ul>
*/
public static void addEntityManagementRelatedClasses(Context context) {
ModuleManager moduleManager = context.get(ModuleManager.class);
ModuleEnvironment environment = moduleManager.getEnvironment();
NetworkSystem networkSystem = context.get(NetworkSystem.class);
// Entity Manager
PojoEntityManager entityManager = new PojoEntityManager();
context.put(EntityManager.class, entityManager);
context.put(EngineEntityManager.class, entityManager);
// Standard serialization library
TypeHandlerLibrary typeHandlerLibrary = context.get(TypeHandlerLibrary.class);
typeHandlerLibrary.addTypeHandler(EntityRef.class, new EntityRefTypeHandler(entityManager));
entityManager.setTypeSerializerLibrary(typeHandlerLibrary);
// Prefab Manager
PrefabManager prefabManager = new PojoPrefabManager(context);
entityManager.setPrefabManager(prefabManager);
context.put(PrefabManager.class, prefabManager);
EntitySystemLibrary library = context.get(EntitySystemLibrary.class);
entityManager.setComponentLibrary(library.getComponentLibrary());
// Record and Replay
RecordAndReplayCurrentStatus recordAndReplayCurrentStatus = context.get(RecordAndReplayCurrentStatus.class);
RecordAndReplayUtils recordAndReplayUtils = context.get(RecordAndReplayUtils.class);
CharacterStateEventPositionMap characterStateEventPositionMap = context.get(CharacterStateEventPositionMap.class);
DirectionAndOriginPosRecorderList directionAndOriginPosRecorderList = context.get(DirectionAndOriginPosRecorderList.class);
RecordedEventStore recordedEventStore = new RecordedEventStore();
RecordAndReplaySerializer recordAndReplaySerializer = new RecordAndReplaySerializer(entityManager, recordedEventStore, recordAndReplayUtils, characterStateEventPositionMap, directionAndOriginPosRecorderList, moduleManager, context.get(TypeRegistry.class));
context.put(RecordAndReplaySerializer.class, recordAndReplaySerializer);
// Event System
EventSystem eventSystem = createEventSystem(networkSystem, entityManager, library, recordedEventStore, recordAndReplaySerializer, recordAndReplayUtils, recordAndReplayCurrentStatus);
entityManager.setEventSystem(eventSystem);
context.put(EventSystem.class, eventSystem);
// TODO: Review - NodeClassLibrary related to the UI for behaviours. Should not be here and probably not even in the CoreRegistry
context.put(OneOfProviderFactory.class, new OneOfProviderFactory());
registerComponents(library.getComponentLibrary(), environment);
registerEvents(entityManager.getEventSystem(), environment);
}
use of org.terasology.engine.recording.RecordAndReplaySerializer in project Terasology by MovingBlocks.
the class TerasologyTestingEnvironment method setup.
@BeforeEach
public void setup() throws Exception {
context.put(ModuleManager.class, moduleManager);
RecordAndReplayCurrentStatus recordAndReplayCurrentStatus = context.get(RecordAndReplayCurrentStatus.class);
mockTime = mock(EngineTime.class);
context.put(Time.class, mockTime);
NetworkSystemImpl networkSystem = new NetworkSystemImpl(mockTime, context);
context.put(Game.class, new Game());
context.put(NetworkSystem.class, networkSystem);
EntitySystemSetupUtil.addReflectionBasedLibraries(context);
EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
engineEntityManager = context.get(EngineEntityManager.class);
// 'mock' added to avoid hiding a field
BlockManager mockBlockManager = context.get(BlockManager.class);
ExtraBlockDataManager extraDataManager = context.get(ExtraBlockDataManager.class);
RecordedEventStore recordedEventStore = new RecordedEventStore();
RecordAndReplayUtils recordAndReplayUtils = new RecordAndReplayUtils();
context.put(RecordAndReplayUtils.class, recordAndReplayUtils);
CharacterStateEventPositionMap characterStateEventPositionMap = new CharacterStateEventPositionMap();
context.put(CharacterStateEventPositionMap.class, characterStateEventPositionMap);
DirectionAndOriginPosRecorderList directionAndOriginPosRecorderList = new DirectionAndOriginPosRecorderList();
context.put(DirectionAndOriginPosRecorderList.class, directionAndOriginPosRecorderList);
RecordAndReplaySerializer recordAndReplaySerializer = new RecordAndReplaySerializer(engineEntityManager, recordedEventStore, recordAndReplayUtils, characterStateEventPositionMap, directionAndOriginPosRecorderList, moduleManager, context.get(TypeRegistry.class));
context.put(RecordAndReplaySerializer.class, recordAndReplaySerializer);
Path savePath = PathManager.getInstance().getSavePath("world1");
context.put(StorageManager.class, new ReadWriteStorageManager(savePath, moduleManager.getEnvironment(), engineEntityManager, mockBlockManager, extraDataManager, recordAndReplaySerializer, recordAndReplayUtils, recordAndReplayCurrentStatus));
ComponentSystemManager componentSystemManager = new ComponentSystemManager(context);
context.put(ComponentSystemManager.class, componentSystemManager);
LoadPrefabs prefabLoadStep = new LoadPrefabs(context);
boolean complete = false;
prefabLoadStep.begin();
while (!complete) {
complete = prefabLoadStep.step();
}
context.get(ComponentSystemManager.class).initialise();
context.put(Console.class, new ConsoleImpl(context));
}
use of org.terasology.engine.recording.RecordAndReplaySerializer in project Terasology by MovingBlocks.
the class InitialiseWorld method step.
@Override
public boolean step() {
BlockManager blockManager = context.get(BlockManager.class);
ExtraBlockDataManager extraDataManager = context.get(ExtraBlockDataManager.class);
ModuleEnvironment environment = context.get(ModuleManager.class).getEnvironment();
context.put(WorldGeneratorPluginLibrary.class, new DefaultWorldGeneratorPluginLibrary(environment, context));
WorldInfo worldInfo = gameManifest.getWorldInfo(TerasologyConstants.MAIN_WORLD);
verify(worldInfo.getWorldGenerator().isValid(), "Game manifest did not specify world type.");
if (worldInfo.getSeed() == null || worldInfo.getSeed().isEmpty()) {
FastRandom random = new FastRandom();
worldInfo.setSeed(random.nextString(16));
}
logger.info("World seed: \"{}\"", worldInfo.getSeed());
// TODO: Separate WorldRenderer from world handling in general
WorldGeneratorManager worldGeneratorManager = context.get(WorldGeneratorManager.class);
WorldGenerator worldGenerator;
try {
worldGenerator = WorldGeneratorManager.createGenerator(worldInfo.getWorldGenerator(), context);
// setting the world seed will create the world builder
worldGenerator.setWorldSeed(worldInfo.getSeed());
context.put(WorldGenerator.class, worldGenerator);
} catch (UnresolvedWorldGeneratorException e) {
logger.error("Unable to load world generator {}. Available world generators: {}", worldInfo.getWorldGenerator(), worldGeneratorManager.getWorldGenerators());
context.get(GameEngine.class).changeState(new StateMainMenu("Failed to resolve world generator."));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
// Init. a new world
EngineEntityManager entityManager = (EngineEntityManager) context.get(EntityManager.class);
boolean writeSaveGamesEnabled = context.get(SystemConfig.class).writeSaveGamesEnabled.get();
// Gets save data from a normal save or from a recording if it is a replay
Path saveOrRecordingPath = getSaveOrRecordingPath();
StorageManager storageManager;
RecordAndReplaySerializer recordAndReplaySerializer = context.get(RecordAndReplaySerializer.class);
RecordAndReplayUtils recordAndReplayUtils = context.get(RecordAndReplayUtils.class);
RecordAndReplayCurrentStatus recordAndReplayCurrentStatus = context.get(RecordAndReplayCurrentStatus.class);
try {
storageManager = writeSaveGamesEnabled ? new ReadWriteStorageManager(saveOrRecordingPath, environment, entityManager, blockManager, extraDataManager, recordAndReplaySerializer, recordAndReplayUtils, recordAndReplayCurrentStatus) : new ReadOnlyStorageManager(saveOrRecordingPath, environment, entityManager, blockManager, extraDataManager);
} catch (IOException e) {
logger.error("Unable to create storage manager!", e);
context.get(GameEngine.class).changeState(new StateMainMenu("Unable to create storage manager!"));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
context.put(StorageManager.class, storageManager);
LocalChunkProvider chunkProvider = new LocalChunkProvider(storageManager, entityManager, worldGenerator, blockManager, extraDataManager, Maps.newConcurrentMap());
RelevanceSystem relevanceSystem = new RelevanceSystem(chunkProvider);
context.put(RelevanceSystem.class, relevanceSystem);
context.get(ComponentSystemManager.class).register(relevanceSystem, "engine:relevanceSystem");
chunkProvider.setRelevanceSystem(relevanceSystem);
Block unloadedBlock = blockManager.getBlock(BlockManager.UNLOADED_ID);
WorldProviderCoreImpl worldProviderCore = new WorldProviderCoreImpl(worldInfo, chunkProvider, unloadedBlock, context);
EntityAwareWorldProvider entityWorldProvider = new EntityAwareWorldProvider(worldProviderCore, context);
WorldProvider worldProvider = new WorldProviderWrapper(entityWorldProvider, extraDataManager);
context.put(WorldProvider.class, worldProvider);
chunkProvider.setBlockEntityRegistry(entityWorldProvider);
context.put(BlockEntityRegistry.class, entityWorldProvider);
context.get(ComponentSystemManager.class).register(entityWorldProvider, "engine:BlockEntityRegistry");
DefaultCelestialSystem celestialSystem = new DefaultCelestialSystem(new BasicCelestialModel(), context);
context.put(CelestialSystem.class, celestialSystem);
context.get(ComponentSystemManager.class).register(celestialSystem);
Skysphere skysphere = new Skysphere(context);
BackdropProvider backdropProvider = skysphere;
context.put(BackdropProvider.class, backdropProvider);
RenderingSubsystemFactory engineSubsystemFactory = context.get(RenderingSubsystemFactory.class);
WorldRenderer worldRenderer = engineSubsystemFactory.createWorldRenderer(context);
context.put(WorldRenderer.class, worldRenderer);
// TODO: These shouldn't be done here, nor so strongly tied to the world renderer
LocalPlayer localPlayer = new LocalPlayer();
localPlayer.setRecordAndReplayClasses(context.get(DirectionAndOriginPosRecorderList.class), context.get(RecordAndReplayCurrentStatus.class));
context.put(LocalPlayer.class, localPlayer);
context.put(Camera.class, worldRenderer.getActiveCamera());
return true;
}
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