use of org.terasology.engine.entitySystem.entity.EntityManager in project Terasology by MovingBlocks.
the class LocalChunkProviderTest method setUp.
@BeforeEach
public void setUp() {
entityManager = mock(EntityManager.class);
blockAtBlockManager = new Block();
blockAtBlockManager.setId((short) 1);
blockAtBlockManager.setUri(BlockManager.AIR_ID);
blockAtBlockManager.setEntity(mock(EntityRef.class));
blockManager = new TestBlockManager(blockAtBlockManager);
extraDataManager = new ExtraBlockDataManager();
blockEntityRegistry = mock(BlockEntityRegistry.class);
worldEntity = mock(EntityRef.class);
chunkCache = Maps.newConcurrentMap();
storageManager = new TestStorageManager();
generator = new TestWorldGenerator(blockManager);
chunkProvider = new LocalChunkProvider(storageManager, entityManager, generator, blockManager, extraDataManager, chunkCache);
chunkProvider.setBlockEntityRegistry(blockEntityRegistry);
chunkProvider.setWorldEntity(worldEntity);
// workaround. initialize loading pipeline
chunkProvider.setRelevanceSystem(new RelevanceSystem(chunkProvider));
}
use of org.terasology.engine.entitySystem.entity.EntityManager in project Terasology by MovingBlocks.
the class LoadEntities method step.
@Override
public boolean step() {
EntityManager em = context.get(EntityManager.class);
boolean entityCreated = false;
for (EntityRef entity : em.getAllEntities()) {
entityCreated = true;
logger.error("Entity created before load: {}", entity.toFullDescription());
}
if (entityCreated) {
throw new IllegalStateException("Entity creation detected during component system initialisation, game load aborting");
}
StorageManager storageManager = context.get(StorageManager.class);
try {
storageManager.loadGlobalStore();
} catch (IOException e) {
logger.error("Failed to load global data.", e);
}
return true;
}
use of org.terasology.engine.entitySystem.entity.EntityManager in project Terasology by MovingBlocks.
the class ComponentSystemManagerTest method setUp.
@BeforeEach
public void setUp() {
Context context = mock(Context.class);
EntityManager entityManager = mock(EntityManager.class);
when(entityManager.getEventSystem()).thenReturn(mock(EventSystem.class));
when(context.get(EntityManager.class)).thenReturn(entityManager);
console = mock(Console.class);
when(context.get(Console.class)).thenReturn(console);
systemUnderTest = new ComponentSystemManager(context);
}
use of org.terasology.engine.entitySystem.entity.EntityManager in project Terasology by MovingBlocks.
the class VisualCharacterSystemTest method setup.
@BeforeEach
public void setup() throws Exception {
this.system = new VisualCharacterSystem();
Context context = new ContextImpl();
this.localPlayer = Mockito.mock(LocalPlayer.class);
context.put(LocalPlayer.class, localPlayer);
Mockito.doAnswer(new Answer() {
@Override
public Object answer(InvocationOnMock invocation) throws Throwable {
return clientEntityReturnedByLocalPlayer;
}
}).when(localPlayer).getClientEntity();
this.entityManager = Mockito.mock(EntityManager.class);
Mockito.doReturn(Mockito.mock(EntityBuilder.class)).when(entityManager).newBuilder();
context.put(EntityManager.class, this.entityManager);
InjectionHelper.inject(system, context);
system.setCreateAndAttachVisualEntityStrategy((entityBuilder, characterEntity) -> Mockito.mock(EntityRef.class));
}
use of org.terasology.engine.entitySystem.entity.EntityManager in project Terasology by MovingBlocks.
the class InitialiseWorld method step.
@Override
public boolean step() {
BlockManager blockManager = context.get(BlockManager.class);
ExtraBlockDataManager extraDataManager = context.get(ExtraBlockDataManager.class);
ModuleEnvironment environment = context.get(ModuleManager.class).getEnvironment();
context.put(WorldGeneratorPluginLibrary.class, new DefaultWorldGeneratorPluginLibrary(environment, context));
WorldInfo worldInfo = gameManifest.getWorldInfo(TerasologyConstants.MAIN_WORLD);
verify(worldInfo.getWorldGenerator().isValid(), "Game manifest did not specify world type.");
if (worldInfo.getSeed() == null || worldInfo.getSeed().isEmpty()) {
FastRandom random = new FastRandom();
worldInfo.setSeed(random.nextString(16));
}
logger.info("World seed: \"{}\"", worldInfo.getSeed());
// TODO: Separate WorldRenderer from world handling in general
WorldGeneratorManager worldGeneratorManager = context.get(WorldGeneratorManager.class);
WorldGenerator worldGenerator;
try {
worldGenerator = WorldGeneratorManager.createGenerator(worldInfo.getWorldGenerator(), context);
// setting the world seed will create the world builder
worldGenerator.setWorldSeed(worldInfo.getSeed());
context.put(WorldGenerator.class, worldGenerator);
} catch (UnresolvedWorldGeneratorException e) {
logger.error("Unable to load world generator {}. Available world generators: {}", worldInfo.getWorldGenerator(), worldGeneratorManager.getWorldGenerators());
context.get(GameEngine.class).changeState(new StateMainMenu("Failed to resolve world generator."));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
// Init. a new world
EngineEntityManager entityManager = (EngineEntityManager) context.get(EntityManager.class);
boolean writeSaveGamesEnabled = context.get(SystemConfig.class).writeSaveGamesEnabled.get();
// Gets save data from a normal save or from a recording if it is a replay
Path saveOrRecordingPath = getSaveOrRecordingPath();
StorageManager storageManager;
RecordAndReplaySerializer recordAndReplaySerializer = context.get(RecordAndReplaySerializer.class);
RecordAndReplayUtils recordAndReplayUtils = context.get(RecordAndReplayUtils.class);
RecordAndReplayCurrentStatus recordAndReplayCurrentStatus = context.get(RecordAndReplayCurrentStatus.class);
try {
storageManager = writeSaveGamesEnabled ? new ReadWriteStorageManager(saveOrRecordingPath, environment, entityManager, blockManager, extraDataManager, recordAndReplaySerializer, recordAndReplayUtils, recordAndReplayCurrentStatus) : new ReadOnlyStorageManager(saveOrRecordingPath, environment, entityManager, blockManager, extraDataManager);
} catch (IOException e) {
logger.error("Unable to create storage manager!", e);
context.get(GameEngine.class).changeState(new StateMainMenu("Unable to create storage manager!"));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
context.put(StorageManager.class, storageManager);
LocalChunkProvider chunkProvider = new LocalChunkProvider(storageManager, entityManager, worldGenerator, blockManager, extraDataManager, Maps.newConcurrentMap());
RelevanceSystem relevanceSystem = new RelevanceSystem(chunkProvider);
context.put(RelevanceSystem.class, relevanceSystem);
context.get(ComponentSystemManager.class).register(relevanceSystem, "engine:relevanceSystem");
chunkProvider.setRelevanceSystem(relevanceSystem);
Block unloadedBlock = blockManager.getBlock(BlockManager.UNLOADED_ID);
WorldProviderCoreImpl worldProviderCore = new WorldProviderCoreImpl(worldInfo, chunkProvider, unloadedBlock, context);
EntityAwareWorldProvider entityWorldProvider = new EntityAwareWorldProvider(worldProviderCore, context);
WorldProvider worldProvider = new WorldProviderWrapper(entityWorldProvider, extraDataManager);
context.put(WorldProvider.class, worldProvider);
chunkProvider.setBlockEntityRegistry(entityWorldProvider);
context.put(BlockEntityRegistry.class, entityWorldProvider);
context.get(ComponentSystemManager.class).register(entityWorldProvider, "engine:BlockEntityRegistry");
DefaultCelestialSystem celestialSystem = new DefaultCelestialSystem(new BasicCelestialModel(), context);
context.put(CelestialSystem.class, celestialSystem);
context.get(ComponentSystemManager.class).register(celestialSystem);
Skysphere skysphere = new Skysphere(context);
BackdropProvider backdropProvider = skysphere;
context.put(BackdropProvider.class, backdropProvider);
RenderingSubsystemFactory engineSubsystemFactory = context.get(RenderingSubsystemFactory.class);
WorldRenderer worldRenderer = engineSubsystemFactory.createWorldRenderer(context);
context.put(WorldRenderer.class, worldRenderer);
// TODO: These shouldn't be done here, nor so strongly tied to the world renderer
LocalPlayer localPlayer = new LocalPlayer();
localPlayer.setRecordAndReplayClasses(context.get(DirectionAndOriginPosRecorderList.class), context.get(RecordAndReplayCurrentStatus.class));
context.put(LocalPlayer.class, localPlayer);
context.put(Camera.class, worldRenderer.getActiveCamera());
return true;
}
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