use of org.terasology.engine.logic.console.commandSystem.annotations.Command in project Terasology by MovingBlocks.
the class CoreCommands method setLanguage.
/**
* Change the UI language
*
* @param langTag String containing language code to change
* @return String containing language or if not recognized error message
*/
@Command(shortDescription = "Changes the UI language")
public String setLanguage(@CommandParam("language-tag") String langTag) {
Locale locale = Locale.forLanguageTag(langTag);
TranslationProject proj = translationSystem.getProject(new ResourceUrn("engine:menu"));
// Try if language exists
if (proj.getAvailableLocales().contains(locale)) {
systemConfig.locale.set(locale);
nuiManager.invalidate();
String nat = translationSystem.translate("${engine:menu#this-language-native}", locale);
String eng = translationSystem.translate("${engine:menu#this-language-English}", locale);
return String.format("Language set to %s (%s)", nat, eng);
} else {
return "Unrecognized locale! Try one of: " + proj.getAvailableLocales();
}
}
use of org.terasology.engine.logic.console.commandSystem.annotations.Command in project Terasology by MovingBlocks.
the class CoreCommands method bowlingPrep.
@Command(shortDescription = "Sets up a typical bowling pin arrangement in front of the player. ", helpText = "Spawns the specific block in a regular bowling pin pattern, Throw something at it!", runOnServer = true, requiredPermission = PermissionManager.CHEAT_PERMISSION)
public String bowlingPrep(@Sender EntityRef sender, @CommandParam("blockName") String blockName) {
ClientComponent clientComponent = sender.getComponent(ClientComponent.class);
LocationComponent characterLocation = clientComponent.character.getComponent(LocationComponent.class);
Vector3f spawnPos = characterLocation.getWorldPosition(new Vector3f());
Vector3f offset = characterLocation.getWorldDirection(new Vector3f());
offset.mul(5);
spawnPos.add(offset);
BlockFamily block = blockManager.getBlockFamily(blockName);
if (block == null) {
return "Sorry, your block is not found";
}
BlockItemFactory blockItemFactory = new BlockItemFactory(entityManager);
Vector3f startPos = new Vector3f(spawnPos);
// delta x is the distance between the pins in the rows.
float deltax = 0.5f;
// delta z is the distance between the rows.
float deltaz = 1.0f;
// the height of the drop (to be modified to keep the bowlingPin upright)
float vectorY = 0.0f;
// rownumber loop is for selecting row
for (int rownumber = 0; rownumber < 4; rownumber++) {
// Spawn starting position for Rownumber
startPos.add(deltax * (4 - rownumber), vectorY, deltaz);
// pinPosx loop is for vectorx position of bowling pin in a particular row
for (int pinPosx = 0; pinPosx <= rownumber; pinPosx++) {
EntityRef blockItem = blockItemFactory.newInstance(block);
blockItem.send(new DropItemEvent(startPos));
if (pinPosx < rownumber) {
// drift of position in vector x coordinate, for the last pin stop drifting
startPos.add(2 * deltax, 0, 0);
}
}
// returns to start position
startPos.add(-deltax * (rownumber + 4), 0, 0);
}
return "prepared 10 " + blockName + " in a bowling pin pattern :)";
}
use of org.terasology.engine.logic.console.commandSystem.annotations.Command in project Terasology by MovingBlocks.
the class CoreCommands method reloadScreen.
/**
* Reloads ui screen
*
* @param ui String containing ui screen name
* @return String containing Success if UI was reloaded or No unique resource found if more screens were found
*/
@Command(shortDescription = "Reloads a ui screen")
public String reloadScreen(@CommandParam("ui") String ui) {
Set<ResourceUrn> urns = assetManager.resolve(ui, UIElement.class);
if (urns.size() == 1) {
ResourceUrn urn = urns.iterator().next();
boolean wasOpen = nuiManager.isOpen(urn);
if (wasOpen) {
nuiManager.closeScreen(urn);
}
if (wasOpen) {
nuiManager.pushScreen(urn);
}
return "Success";
} else {
return "No unique resource found";
}
}
use of org.terasology.engine.logic.console.commandSystem.annotations.Command in project Terasology by MovingBlocks.
the class CoreCommands method spawnPrefab.
/**
* Spawns an instance of a prefab in the world
*
* @param sender Sender of command
* @param prefabName String containing prefab name
* @return String containing final message
*/
@Command(shortDescription = "Spawns an instance of a prefab in the world", runOnServer = true, requiredPermission = PermissionManager.CHEAT_PERMISSION)
public String spawnPrefab(@Sender EntityRef sender, @CommandParam("prefabId") String prefabName) {
ClientComponent clientComponent = sender.getComponent(ClientComponent.class);
LocationComponent characterLocation = clientComponent.character.getComponent(LocationComponent.class);
Vector3f spawnPos = characterLocation.getWorldPosition(new Vector3f());
Vector3f offset = characterLocation.getWorldDirection(new Vector3f());
offset.mul(2);
spawnPos.add(offset);
Vector3f dir = characterLocation.getWorldDirection(new Vector3f());
dir.y = 0;
if (dir.lengthSquared() > 0.001f) {
dir.normalize();
} else {
dir.set(Direction.FORWARD.asVector3f());
}
return Assets.getPrefab(prefabName).map(prefab -> {
LocationComponent loc = prefab.getComponent(LocationComponent.class);
if (loc != null) {
entityManager.create(prefab, spawnPos);
return "Done";
} else {
return "Prefab cannot be spawned (no location component)";
}
}).orElse("Unknown prefab");
}
use of org.terasology.engine.logic.console.commandSystem.annotations.Command in project Terasology by MovingBlocks.
the class CoreCommands method join.
/**
* Join a game
*
* @param address String containing address of game server
* @param portParam Integer containing game server port
*/
@Command(shortDescription = "Join a game", requiredPermission = PermissionManager.NO_PERMISSION)
public void join(@CommandParam("address") final String address, @CommandParam(value = "port", required = false) Integer portParam) {
final int port = portParam != null ? portParam : TerasologyConstants.DEFAULT_PORT;
Callable<JoinStatus> operation = () -> networkSystem.join(address, port);
final WaitPopup<JoinStatus> popup = nuiManager.pushScreen(WaitPopup.ASSET_URI, WaitPopup.class);
popup.setMessage("Join Game", "Connecting to '" + address + ":" + port + "' - please wait ...");
popup.onSuccess(result -> {
if (result.getStatus() != JoinStatus.Status.FAILED) {
gameEngine.changeState(new StateLoading(result));
} else {
MessagePopup screen = nuiManager.pushScreen(MessagePopup.ASSET_URI, MessagePopup.class);
screen.setMessage("Failed to Join", "Could not connect to server - " + result.getErrorMessage());
}
});
popup.startOperation(operation, true);
}
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