use of org.terasology.logic.location.LocationComponent in project Terasology by MovingBlocks.
the class SimpleAISystem method update.
@Override
public void update(float delta) {
for (EntityRef entity : entityManager.getEntitiesWith(SimpleAIComponent.class, CharacterMovementComponent.class, LocationComponent.class)) {
LocationComponent location = entity.getComponent(LocationComponent.class);
Vector3f worldPos = location.getWorldPosition();
// Skip this AI if not in a loaded chunk
if (!worldProvider.isBlockRelevant(worldPos)) {
continue;
}
SimpleAIComponent ai = entity.getComponent(SimpleAIComponent.class);
Vector3f drive = new Vector3f();
// TODO: shouldn't use local player, need some way to find nearest player
if (localPlayer != null) {
Vector3f dist = new Vector3f(worldPos);
dist.sub(localPlayer.getPosition());
double distanceToPlayer = dist.lengthSquared();
if (distanceToPlayer > 6 && distanceToPlayer < 16) {
// Head to player
ai.movementTarget.set(localPlayer.getPosition());
ai.followingPlayer = true;
entity.saveComponent(ai);
} else {
// Random walk
if (time.getGameTimeInMs() - ai.lastChangeOfDirectionAt > 12000 || ai.followingPlayer) {
ai.movementTarget.set(worldPos.x + random.nextFloat(-500.0f, 500.0f), worldPos.y, worldPos.z + random.nextFloat(-500.0f, 500.0f));
ai.lastChangeOfDirectionAt = time.getGameTimeInMs();
ai.followingPlayer = false;
entity.saveComponent(ai);
}
}
Vector3f targetDirection = new Vector3f();
targetDirection.sub(ai.movementTarget, worldPos);
targetDirection.normalize();
drive.set(targetDirection);
float yaw = (float) Math.atan2(targetDirection.x, targetDirection.z);
location.getLocalRotation().set(new Vector3f(0, 1, 0), yaw);
entity.saveComponent(location);
}
entity.send(new CharacterMoveInputEvent(0, 0, 0, drive, false, false, time.getGameDeltaInMs()));
}
}
use of org.terasology.logic.location.LocationComponent in project Terasology by MovingBlocks.
the class StorageManagerTest method testEntitySurvivesStorageInChunkStore.
@Test
public void testEntitySurvivesStorageInChunkStore() throws Exception {
Chunk chunk = new ChunkImpl(CHUNK_POS, blockManager, biomeManager);
chunk.setBlock(0, 0, 0, testBlock);
chunk.markReady();
ChunkProvider chunkProvider = mock(ChunkProvider.class);
when(chunkProvider.getAllChunks()).thenReturn(Arrays.asList(chunk));
CoreRegistry.put(ChunkProvider.class, chunkProvider);
EntityRef entity = entityManager.create();
long id = entity.getId();
LocationComponent locationComponent = new LocationComponent();
Vector3f positionInChunk = new Vector3f(chunk.getAABB().getMin());
positionInChunk.x += 1;
positionInChunk.y += 1;
positionInChunk.z += 1;
locationComponent.setWorldPosition(positionInChunk);
entity.addComponent(locationComponent);
esm.waitForCompletionOfPreviousSaveAndStartSaving();
esm.finishSavingAndShutdown();
EntitySystemSetupUtil.addReflectionBasedLibraries(context);
EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
EngineEntityManager newEntityManager = context.get(EngineEntityManager.class);
StorageManager newSM = new ReadWriteStorageManager(savePath, moduleEnvironment, newEntityManager, blockManager, biomeManager, false);
newSM.loadGlobalStore();
ChunkStore restored = newSM.loadChunkStore(CHUNK_POS);
restored.restoreEntities();
EntityRef ref = newEntityManager.getEntity(id);
assertTrue(ref.exists());
assertTrue(ref.isActive());
}
use of org.terasology.logic.location.LocationComponent in project Terasology by MovingBlocks.
the class StorageManagerTest method testPlayerRelevanceLocationSurvivesStorage.
@Test
public void testPlayerRelevanceLocationSurvivesStorage() {
Vector3f loc = new Vector3f(1, 2, 3);
character.addComponent(new LocationComponent(loc));
esm.waitForCompletionOfPreviousSaveAndStartSaving();
esm.finishSavingAndShutdown();
PlayerStore restored = esm.loadPlayerStore(PLAYER_ID);
assertEquals(loc, restored.getRelevanceLocation());
}
use of org.terasology.logic.location.LocationComponent in project Terasology by MovingBlocks.
the class ByteCodeReflectFactoryTest method testCreateConstructorObjectWithPublicConstructor.
@Test
public void testCreateConstructorObjectWithPublicConstructor() throws NoSuchMethodException {
ReflectFactory reflectFactory = new ByteCodeReflectFactory();
ObjectConstructor<LocationComponent> constructor = reflectFactory.createConstructor(LocationComponent.class);
LocationComponent locationComponent = constructor.construct();
assertNotNull(locationComponent);
}
use of org.terasology.logic.location.LocationComponent in project Terasology by MovingBlocks.
the class SkeletonRenderer method renderOpaque.
@Override
public void renderOpaque() {
Vector3f cameraPosition = worldRenderer.getActiveCamera().getPosition();
Quat4f worldRot = new Quat4f();
Vector3f worldPos = new Vector3f();
Quat4f inverseWorldRot = new Quat4f();
FloatBuffer tempMatrixBuffer44 = BufferUtils.createFloatBuffer(16);
FloatBuffer tempMatrixBuffer33 = BufferUtils.createFloatBuffer(12);
for (EntityRef entity : entityManager.getEntitiesWith(SkeletalMeshComponent.class, LocationComponent.class)) {
SkeletalMeshComponent skeletalMesh = entity.getComponent(SkeletalMeshComponent.class);
if (skeletalMesh.mesh == null || skeletalMesh.material == null || skeletalMesh.boneEntities == null || !skeletalMesh.material.isRenderable()) {
continue;
}
AABB aabb;
MeshAnimation animation = skeletalMesh.animation;
if (animation != null) {
aabb = animation.getAabb();
} else {
aabb = skeletalMesh.mesh.getStaticAabb();
}
LocationComponent location = entity.getComponent(LocationComponent.class);
location.getWorldRotation(worldRot);
inverseWorldRot.inverse(worldRot);
location.getWorldPosition(worldPos);
float worldScale = location.getWorldScale();
aabb = aabb.transform(worldRot, worldPos, worldScale);
if (!worldRenderer.getActiveCamera().hasInSight(aabb)) {
continue;
}
skeletalMesh.material.enable();
skeletalMesh.material.setFloat("sunlight", 1.0f, true);
skeletalMesh.material.setFloat("blockLight", 1.0f, true);
skeletalMesh.material.setFloat3("colorOffset", skeletalMesh.color.rf(), skeletalMesh.color.gf(), skeletalMesh.color.bf(), true);
skeletalMesh.material.setMatrix4("projectionMatrix", worldRenderer.getActiveCamera().getProjectionMatrix());
skeletalMesh.material.bindTextures();
Vector3f worldPositionCameraSpace = new Vector3f();
worldPositionCameraSpace.sub(worldPos, cameraPosition);
worldPos.y -= skeletalMesh.heightOffset;
Matrix4f matrixCameraSpace = new Matrix4f(worldRot, worldPositionCameraSpace, worldScale);
Matrix4f modelViewMatrix = MatrixUtils.calcModelViewMatrix(worldRenderer.getActiveCamera().getViewMatrix(), matrixCameraSpace);
MatrixUtils.matrixToFloatBuffer(modelViewMatrix, tempMatrixBuffer44);
skeletalMesh.material.setMatrix4("worldViewMatrix", tempMatrixBuffer44, true);
MatrixUtils.matrixToFloatBuffer(MatrixUtils.calcNormalMatrix(modelViewMatrix), tempMatrixBuffer33);
skeletalMesh.material.setMatrix3("normalMatrix", tempMatrixBuffer33, true);
skeletalMesh.material.setFloat("sunlight", worldRenderer.getMainLightIntensityAt(worldPos), true);
skeletalMesh.material.setFloat("blockLight", worldRenderer.getBlockLightIntensityAt(worldPos), true);
List<Vector3f> bonePositions = Lists.newArrayListWithCapacity(skeletalMesh.mesh.getVertexCount());
List<Quat4f> boneRotations = Lists.newArrayListWithCapacity(skeletalMesh.mesh.getVertexCount());
for (Bone bone : skeletalMesh.mesh.getBones()) {
EntityRef boneEntity = skeletalMesh.boneEntities.get(bone.getName());
if (boneEntity == null) {
boneEntity = EntityRef.NULL;
}
LocationComponent boneLocation = boneEntity.getComponent(LocationComponent.class);
if (boneLocation != null) {
Vector3f pos = boneLocation.getWorldPosition();
pos.sub(worldPos);
inverseWorldRot.rotate(pos, pos);
bonePositions.add(pos);
Quat4f rot = new Quat4f(inverseWorldRot);
rot.mul(boneLocation.getWorldRotation());
boneRotations.add(rot);
} else {
logger.warn("Unable to resolve bone \"{}\"", bone.getName());
bonePositions.add(new Vector3f());
boneRotations.add(new Quat4f());
}
}
((OpenGLSkeletalMesh) skeletalMesh.mesh).setScaleTranslate(skeletalMesh.scale, skeletalMesh.translate);
((OpenGLSkeletalMesh) skeletalMesh.mesh).render(bonePositions, boneRotations);
}
}
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