use of org.terasology.math.geom.SpiralIterable in project Terasology by MovingBlocks.
the class AbstractSpawner method findSpawnPosition.
/**
* Tries to find a suitable spawning point based on {@link SurfaceHeightFacet} and {@link SeaLevelFacet}.
* @param searchRadius the radius within a suitable spawning point will be searched
* @param world the facet-based world
* @param pos the desired 2D position in that world
* @return a 3D position above the surface and sea level or <code>null</code> if none was found
* @throws IllegalStateException if no SurfaceHeightFacet can be created.
*/
protected Vector3f findSpawnPosition(World world, Vector2i pos, int searchRadius) {
Vector3i ext = new Vector3i(searchRadius, 1, searchRadius);
Vector3i desiredPos = new Vector3i(pos.getX(), 1, pos.getY());
// try and find somewhere in this region a spot to land
Region3i spawnArea = Region3i.createFromCenterExtents(desiredPos, ext);
Region worldRegion = world.getWorldData(spawnArea);
// check if generation uses sea level and surface height facets
SurfaceHeightFacet surfaceHeightFacet = worldRegion.getFacet(SurfaceHeightFacet.class);
if (surfaceHeightFacet == null) {
throw new IllegalStateException("surface height facet not found");
}
SeaLevelFacet seaLevelFacet = worldRegion.getFacet(SeaLevelFacet.class);
int seaLevel = (seaLevelFacet != null) ? seaLevelFacet.getSeaLevel() : 0;
int spiralRad = searchRadius / 2 - 1;
SpiralIterable spiral = SpiralIterable.clockwise(pos).maxRadius(spiralRad).scale(2).build();
for (BaseVector2i test : spiral) {
float val = surfaceHeightFacet.getWorld(test.getX(), test.getY());
int height = TeraMath.floorToInt(val);
if (height >= seaLevel) {
return new Vector3f(test.getX(), height, test.getY());
}
}
// nothing above sea level found
float y = surfaceHeightFacet.getWorld(pos.getX(), pos.getY());
return new Vector3f(pos.getX(), y, pos.getY());
}
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