use of org.terasology.network.PingService in project Terasology by MovingBlocks.
the class CoreCommands method ping.
/**
* Your ping to the server
* @param sender Sender of command
* @return String containing ping or error message
*/
@Command(shortDescription = "Your ping to the server", helpText = "The time it takes the packet " + "to reach the server and back", requiredPermission = PermissionManager.NO_PERMISSION)
public String ping(@Sender EntityRef sender) {
Server server = networkSystem.getServer();
if (server == null) {
// TODO: i18n
if (networkSystem.getMode().isServer()) {
return "Your player is running on the server";
} else {
return "Please make sure you are connected to an online server (singleplayer doesn't count)";
}
}
String[] remoteAddress = server.getRemoteAddress().split("-");
String address = remoteAddress[1];
int port = Integer.valueOf(remoteAddress[2]);
try {
PingService pingService = new PingService(address, port);
long delay = pingService.call();
return String.format("%d ms", delay);
} catch (UnknownHostException e) {
return String.format("Error: Unknown host \"%s\" at %s:%s -- %s", remoteAddress[0], remoteAddress[1], remoteAddress[2], e);
} catch (IOException e) {
return String.format("Error: Failed to ping server \"%s\" at %s:%s -- %s", remoteAddress[0], remoteAddress[1], remoteAddress[2], e);
}
}
use of org.terasology.network.PingService in project Terasology by MovingBlocks.
the class JoinGameScreen method refreshPing.
private void refreshPing() {
String address = visibleList.getSelection().getAddress();
int port = visibleList.getSelection().getPort();
UILabel ping = find("ping", UILabel.class);
ping.setText("Requested");
Thread getPing = new Thread(() -> {
PingService pingService = new PingService(address, port);
// we're not on the game thread, so we cannot modify GUI elements directly
try {
long responseTime = pingService.call();
if (visibleList.getSelection().getAddress().equals(address)) {
GameThread.asynch(() -> ping.setText(responseTime + " ms."));
}
} catch (IOException e) {
String text = translationSystem.translate("${engine:menu#connection-failed}");
GameThread.asynch(() -> ping.setText(FontColor.getColored(text, Color.RED)));
}
});
// TODO: once the common thread pool is in place this could be posted there and the
// returned Future could be kept and cancelled as soon the selected menu entry changes
getPing.start();
}
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