use of org.terasology.network.Server in project Terasology by MovingBlocks.
the class CoreCommands method ping.
/**
* Your ping to the server
* @param sender Sender of command
* @return String containing ping or error message
*/
@Command(shortDescription = "Your ping to the server", helpText = "The time it takes the packet " + "to reach the server and back", requiredPermission = PermissionManager.NO_PERMISSION)
public String ping(@Sender EntityRef sender) {
Server server = networkSystem.getServer();
if (server == null) {
// TODO: i18n
if (networkSystem.getMode().isServer()) {
return "Your player is running on the server";
} else {
return "Please make sure you are connected to an online server (singleplayer doesn't count)";
}
}
String[] remoteAddress = server.getRemoteAddress().split("-");
String address = remoteAddress[1];
int port = Integer.valueOf(remoteAddress[2]);
try {
PingService pingService = new PingService(address, port);
long delay = pingService.call();
return String.format("%d ms", delay);
} catch (UnknownHostException e) {
return String.format("Error: Unknown host \"%s\" at %s:%s -- %s", remoteAddress[0], remoteAddress[1], remoteAddress[2], e);
} catch (IOException e) {
return String.format("Error: Failed to ping server \"%s\" at %s:%s -- %s", remoteAddress[0], remoteAddress[1], remoteAddress[2], e);
}
}
use of org.terasology.network.Server in project Terasology by MovingBlocks.
the class JoinServer method step.
@Override
public boolean step() {
if (applyModuleThread != null) {
if (!applyModuleThread.isAlive()) {
if (oldEnvironment != null) {
oldEnvironment.close();
}
return true;
}
return false;
} else if (joinStatus.getStatus() == JoinStatus.Status.COMPLETE) {
Server server = networkSystem.getServer();
ServerInfoMessage serverInfo = networkSystem.getServer().getInfo();
// If no GameName, use Server IP Address
if (serverInfo.getGameName().length() > 0) {
gameManifest.setTitle(serverInfo.getGameName());
} else {
gameManifest.setTitle(server.getRemoteAddress());
}
for (WorldInfo worldInfo : serverInfo.getWorldInfoList()) {
gameManifest.addWorld(worldInfo);
}
Map<String, Short> blockMap = Maps.newHashMap();
for (Entry<Integer, String> entry : serverInfo.getBlockIds().entrySet()) {
String name = entry.getValue();
short id = entry.getKey().shortValue();
Short oldId = blockMap.put(name, id);
if (oldId != null && oldId != id) {
logger.warn("Overwriting Id {} for {} with Id {}", oldId, name, id);
}
}
Map<String, Short> biomeMap = Maps.newHashMap();
for (Entry<Short, String> entry : serverInfo.getBiomeIds().entrySet()) {
String name = entry.getValue();
short id = entry.getKey();
Short oldId = biomeMap.put(name, id);
if (oldId != null && oldId != id) {
logger.warn("Overwriting Biome Id {} for {} with Id {}", oldId, name, id);
}
}
gameManifest.setRegisteredBlockFamilies(serverInfo.getRegisterBlockFamilyList());
gameManifest.setBlockIdMap(blockMap);
gameManifest.setBiomeIdMap(biomeMap);
gameManifest.setTime(networkSystem.getServer().getInfo().getTime());
ModuleManager moduleManager = context.get(ModuleManager.class);
Set<Module> moduleSet = Sets.newLinkedHashSet();
for (NameVersion moduleInfo : networkSystem.getServer().getInfo().getModuleList()) {
Module module = moduleManager.getRegistry().getModule(moduleInfo.getName(), moduleInfo.getVersion());
if (module == null) {
StateMainMenu mainMenu = new StateMainMenu("Missing required module: " + moduleInfo);
context.get(GameEngine.class).changeState(mainMenu);
return false;
} else {
logger.info("Activating module: {}:{}", moduleInfo.getName(), moduleInfo.getVersion());
gameManifest.addModule(module.getId(), module.getVersion());
moduleSet.add(module);
}
}
oldEnvironment = moduleManager.getEnvironment();
moduleManager.loadEnvironment(moduleSet, true);
context.get(Game.class).load(gameManifest);
EnvironmentSwitchHandler environmentSwitchHandler = context.get(EnvironmentSwitchHandler.class);
applyModuleThread = new Thread(() -> environmentSwitchHandler.handleSwitchToGameEnvironment(context));
applyModuleThread.start();
return false;
} else if (joinStatus.getStatus() == JoinStatus.Status.FAILED) {
StateMainMenu mainMenu = new StateMainMenu("Failed to connect to server: " + joinStatus.getErrorMessage());
context.get(GameEngine.class).changeState(mainMenu);
networkSystem.shutdown();
}
return false;
}
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