use of org.terasology.network.ServerInfoMessage in project Terasology by MovingBlocks.
the class JoinGameScreen method getOnlinePlayersText.
private String getOnlinePlayersText(Future<ServerInfoMessage> info) {
try {
List<String> codedWorldInfo = new ArrayList<>();
ServerInfoMessage serverInfoMessage = info.get();
codedWorldInfo.add(String.format("%d", serverInfoMessage.getOnlinePlayersAmount()));
return Joiner.on('\n').join(codedWorldInfo);
} catch (ExecutionException | InterruptedException e) {
return FontColor.getColored(translationSystem.translate("${engine:menu#connection-failed}"), Color.RED);
}
}
use of org.terasology.network.ServerInfoMessage in project Terasology by MovingBlocks.
the class JoinGameScreen method getModulesText.
private String getModulesText(Future<ServerInfoMessage> info) {
try {
ServerInfoMessage serverInfoMessage = info.get();
List<String> codedModInfo = new ArrayList<>();
ModuleRegistry reg = moduleManager.getRegistry();
for (NameVersion entry : serverInfoMessage.getModuleList()) {
boolean isInstalled = reg.getModule(entry.getName(), entry.getVersion()) != null;
Color color = isInstalled ? Color.GREEN : Color.RED;
codedModInfo.add(FontColor.getColored(entry.toString(), color));
}
Collections.sort(codedModInfo, String.CASE_INSENSITIVE_ORDER);
return Joiner.on('\n').join(codedModInfo);
} catch (ExecutionException | InterruptedException e) {
return FontColor.getColored(translationSystem.translate("${engine:menu#connection-failed}"), Color.RED);
}
}
use of org.terasology.network.ServerInfoMessage in project Terasology by MovingBlocks.
the class JoinServer method step.
@Override
public boolean step() {
if (applyModuleThread != null) {
if (!applyModuleThread.isAlive()) {
if (oldEnvironment != null) {
oldEnvironment.close();
}
return true;
}
return false;
} else if (joinStatus.getStatus() == JoinStatus.Status.COMPLETE) {
Server server = networkSystem.getServer();
ServerInfoMessage serverInfo = networkSystem.getServer().getInfo();
// If no GameName, use Server IP Address
if (serverInfo.getGameName().length() > 0) {
gameManifest.setTitle(serverInfo.getGameName());
} else {
gameManifest.setTitle(server.getRemoteAddress());
}
for (WorldInfo worldInfo : serverInfo.getWorldInfoList()) {
gameManifest.addWorld(worldInfo);
}
Map<String, Short> blockMap = Maps.newHashMap();
for (Entry<Integer, String> entry : serverInfo.getBlockIds().entrySet()) {
String name = entry.getValue();
short id = entry.getKey().shortValue();
Short oldId = blockMap.put(name, id);
if (oldId != null && oldId != id) {
logger.warn("Overwriting Id {} for {} with Id {}", oldId, name, id);
}
}
Map<String, Short> biomeMap = Maps.newHashMap();
for (Entry<Short, String> entry : serverInfo.getBiomeIds().entrySet()) {
String name = entry.getValue();
short id = entry.getKey();
Short oldId = biomeMap.put(name, id);
if (oldId != null && oldId != id) {
logger.warn("Overwriting Biome Id {} for {} with Id {}", oldId, name, id);
}
}
gameManifest.setRegisteredBlockFamilies(serverInfo.getRegisterBlockFamilyList());
gameManifest.setBlockIdMap(blockMap);
gameManifest.setBiomeIdMap(biomeMap);
gameManifest.setTime(networkSystem.getServer().getInfo().getTime());
ModuleManager moduleManager = context.get(ModuleManager.class);
Set<Module> moduleSet = Sets.newLinkedHashSet();
for (NameVersion moduleInfo : networkSystem.getServer().getInfo().getModuleList()) {
Module module = moduleManager.getRegistry().getModule(moduleInfo.getName(), moduleInfo.getVersion());
if (module == null) {
StateMainMenu mainMenu = new StateMainMenu("Missing required module: " + moduleInfo);
context.get(GameEngine.class).changeState(mainMenu);
return false;
} else {
logger.info("Activating module: {}:{}", moduleInfo.getName(), moduleInfo.getVersion());
gameManifest.addModule(module.getId(), module.getVersion());
moduleSet.add(module);
}
}
oldEnvironment = moduleManager.getEnvironment();
moduleManager.loadEnvironment(moduleSet, true);
context.get(Game.class).load(gameManifest);
EnvironmentSwitchHandler environmentSwitchHandler = context.get(EnvironmentSwitchHandler.class);
applyModuleThread = new Thread(() -> environmentSwitchHandler.handleSwitchToGameEnvironment(context));
applyModuleThread.start();
return false;
} else if (joinStatus.getStatus() == JoinStatus.Status.FAILED) {
StateMainMenu mainMenu = new StateMainMenu("Failed to connect to server: " + joinStatus.getErrorMessage());
context.get(GameEngine.class).changeState(mainMenu);
networkSystem.shutdown();
}
return false;
}
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