use of org.terasology.engine.modes.StateMainMenu in project Terasology by MovingBlocks.
the class Terasology method main.
public static void main(String[] args) {
handlePrintUsageRequest(args);
handleLaunchArguments(args);
SplashScreen splashScreen = splashEnabled ? configureSplashScreen() : SplashScreenBuilder.createStub();
splashScreen.post("Java Runtime " + System.getProperty("java.version") + " loaded");
setupLogging();
try {
TerasologyEngineBuilder builder = new TerasologyEngineBuilder();
populateSubsystems(builder);
TerasologyEngine engine = builder.build();
engine.subscribe(newStatus -> {
if (newStatus == StandardGameStatus.RUNNING) {
splashScreen.close();
} else {
splashScreen.post(newStatus.getDescription());
}
});
if (isHeadless) {
engine.subscribeToStateChange(new HeadlessStateChangeListener(engine));
engine.run(new StateHeadlessSetup());
} else {
if (loadLastGame) {
engine.getFromEngineContext(ThreadManager.class).submitTask("loadGame", () -> {
GameManifest gameManifest = getLatestGameManifest();
if (gameManifest != null) {
engine.changeState(new StateLoading(gameManifest, NetworkMode.NONE));
}
});
}
engine.run(new StateMainMenu());
}
} catch (Throwable e) {
// also catch Errors such as UnsatisfiedLink, NoSuchMethodError, etc.
splashScreen.close();
reportException(e);
}
}
use of org.terasology.engine.modes.StateMainMenu in project Terasology by MovingBlocks.
the class InitialiseWorld method step.
@Override
public boolean step() {
BlockManager blockManager = context.get(BlockManager.class);
BiomeManager biomeManager = context.get(BiomeManager.class);
ModuleEnvironment environment = context.get(ModuleManager.class).getEnvironment();
context.put(WorldGeneratorPluginLibrary.class, new DefaultWorldGeneratorPluginLibrary(environment, context));
WorldInfo worldInfo = gameManifest.getWorldInfo(TerasologyConstants.MAIN_WORLD);
if (worldInfo.getSeed() == null || worldInfo.getSeed().isEmpty()) {
FastRandom random = new FastRandom();
worldInfo.setSeed(random.nextString(16));
}
logger.info("World seed: \"{}\"", worldInfo.getSeed());
// TODO: Separate WorldRenderer from world handling in general
WorldGeneratorManager worldGeneratorManager = context.get(WorldGeneratorManager.class);
WorldGenerator worldGenerator;
try {
worldGenerator = WorldGeneratorManager.createGenerator(worldInfo.getWorldGenerator(), context);
// setting the world seed will create the world builder
worldGenerator.setWorldSeed(worldInfo.getSeed());
context.put(WorldGenerator.class, worldGenerator);
} catch (UnresolvedWorldGeneratorException e) {
logger.error("Unable to load world generator {}. Available world generators: {}", worldInfo.getWorldGenerator(), worldGeneratorManager.getWorldGenerators());
context.get(GameEngine.class).changeState(new StateMainMenu("Failed to resolve world generator."));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
// Init. a new world
EngineEntityManager entityManager = (EngineEntityManager) context.get(EntityManager.class);
boolean writeSaveGamesEnabled = context.get(Config.class).getSystem().isWriteSaveGamesEnabled();
Path savePath = PathManager.getInstance().getSavePath(gameManifest.getTitle());
StorageManager storageManager;
try {
storageManager = writeSaveGamesEnabled ? new ReadWriteStorageManager(savePath, environment, entityManager, blockManager, biomeManager) : new ReadOnlyStorageManager(savePath, environment, entityManager, blockManager, biomeManager);
} catch (IOException e) {
logger.error("Unable to create storage manager!", e);
context.get(GameEngine.class).changeState(new StateMainMenu("Unable to create storage manager!"));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
context.put(StorageManager.class, storageManager);
LocalChunkProvider chunkProvider = new LocalChunkProvider(storageManager, entityManager, worldGenerator, blockManager, biomeManager);
context.get(ComponentSystemManager.class).register(new RelevanceSystem(chunkProvider), "engine:relevanceSystem");
Block unloadedBlock = blockManager.getBlock(BlockManager.UNLOADED_ID);
WorldProviderCoreImpl worldProviderCore = new WorldProviderCoreImpl(worldInfo, chunkProvider, unloadedBlock, context);
EntityAwareWorldProvider entityWorldProvider = new EntityAwareWorldProvider(worldProviderCore, context);
WorldProvider worldProvider = new WorldProviderWrapper(entityWorldProvider);
context.put(WorldProvider.class, worldProvider);
chunkProvider.setBlockEntityRegistry(entityWorldProvider);
context.put(BlockEntityRegistry.class, entityWorldProvider);
context.get(ComponentSystemManager.class).register(entityWorldProvider, "engine:BlockEntityRegistry");
DefaultCelestialSystem celestialSystem = new DefaultCelestialSystem(new BasicCelestialModel(), context);
context.put(CelestialSystem.class, celestialSystem);
context.get(ComponentSystemManager.class).register(celestialSystem);
Skysphere skysphere = new Skysphere(context);
BackdropProvider backdropProvider = skysphere;
BackdropRenderer backdropRenderer = skysphere;
context.put(BackdropProvider.class, backdropProvider);
context.put(BackdropRenderer.class, backdropRenderer);
RenderingSubsystemFactory engineSubsystemFactory = context.get(RenderingSubsystemFactory.class);
WorldRenderer worldRenderer = engineSubsystemFactory.createWorldRenderer(context);
context.put(WorldRenderer.class, worldRenderer);
// TODO: These shouldn't be done here, nor so strongly tied to the world renderer
context.put(LocalPlayer.class, new LocalPlayer());
context.put(Camera.class, worldRenderer.getActiveCamera());
return true;
}
use of org.terasology.engine.modes.StateMainMenu in project Terasology by MovingBlocks.
the class DeathScreen method initialise.
@Override
public void initialise() {
deathDetails = find("deathDetails", UILabel.class);
WidgetUtil.trySubscribe(this, "respawn", widget -> {
CoreRegistry.get(LocalPlayer.class).getClientEntity().send(new RespawnRequestEvent());
getManager().closeScreen(DeathScreen.this);
});
WidgetUtil.trySubscribe(this, "settings", widget -> getManager().pushScreen("settingsMenuScreen"));
WidgetUtil.trySubscribe(this, "mainMenu", widget -> {
CoreRegistry.get(LocalPlayer.class).getClientEntity().send(new RespawnRequestEvent());
CoreRegistry.get(GameEngine.class).changeState(new StateMainMenu());
});
WidgetUtil.trySubscribe(this, "exitGame", widget -> CoreRegistry.get(GameEngine.class).shutdown());
}
use of org.terasology.engine.modes.StateMainMenu in project Terasology by MovingBlocks.
the class JoinServer method step.
@Override
public boolean step() {
if (applyModuleThread != null) {
if (!applyModuleThread.isAlive()) {
if (oldEnvironment != null) {
oldEnvironment.close();
}
return true;
}
return false;
} else if (joinStatus.getStatus() == JoinStatus.Status.COMPLETE) {
Server server = networkSystem.getServer();
ServerInfoMessage serverInfo = networkSystem.getServer().getInfo();
// If no GameName, use Server IP Address
if (serverInfo.getGameName().length() > 0) {
gameManifest.setTitle(serverInfo.getGameName());
} else {
gameManifest.setTitle(server.getRemoteAddress());
}
for (WorldInfo worldInfo : serverInfo.getWorldInfoList()) {
gameManifest.addWorld(worldInfo);
}
Map<String, Short> blockMap = Maps.newHashMap();
for (Entry<Integer, String> entry : serverInfo.getBlockIds().entrySet()) {
String name = entry.getValue();
short id = entry.getKey().shortValue();
Short oldId = blockMap.put(name, id);
if (oldId != null && oldId != id) {
logger.warn("Overwriting Id {} for {} with Id {}", oldId, name, id);
}
}
Map<String, Short> biomeMap = Maps.newHashMap();
for (Entry<Short, String> entry : serverInfo.getBiomeIds().entrySet()) {
String name = entry.getValue();
short id = entry.getKey();
Short oldId = biomeMap.put(name, id);
if (oldId != null && oldId != id) {
logger.warn("Overwriting Biome Id {} for {} with Id {}", oldId, name, id);
}
}
gameManifest.setRegisteredBlockFamilies(serverInfo.getRegisterBlockFamilyList());
gameManifest.setBlockIdMap(blockMap);
gameManifest.setBiomeIdMap(biomeMap);
gameManifest.setTime(networkSystem.getServer().getInfo().getTime());
ModuleManager moduleManager = context.get(ModuleManager.class);
Set<Module> moduleSet = Sets.newLinkedHashSet();
for (NameVersion moduleInfo : networkSystem.getServer().getInfo().getModuleList()) {
Module module = moduleManager.getRegistry().getModule(moduleInfo.getName(), moduleInfo.getVersion());
if (module == null) {
StateMainMenu mainMenu = new StateMainMenu("Missing required module: " + moduleInfo);
context.get(GameEngine.class).changeState(mainMenu);
return false;
} else {
logger.info("Activating module: {}:{}", moduleInfo.getName(), moduleInfo.getVersion());
gameManifest.addModule(module.getId(), module.getVersion());
moduleSet.add(module);
}
}
oldEnvironment = moduleManager.getEnvironment();
moduleManager.loadEnvironment(moduleSet, true);
context.get(Game.class).load(gameManifest);
EnvironmentSwitchHandler environmentSwitchHandler = context.get(EnvironmentSwitchHandler.class);
applyModuleThread = new Thread(() -> environmentSwitchHandler.handleSwitchToGameEnvironment(context));
applyModuleThread.start();
return false;
} else if (joinStatus.getStatus() == JoinStatus.Status.FAILED) {
StateMainMenu mainMenu = new StateMainMenu("Failed to connect to server: " + joinStatus.getErrorMessage());
context.get(GameEngine.class).changeState(mainMenu);
networkSystem.shutdown();
}
return false;
}
use of org.terasology.engine.modes.StateMainMenu in project Terasology by MovingBlocks.
the class RegisterMods method step.
@Override
public boolean step() {
if (applyModulesThread != null) {
if (!applyModulesThread.isAlive()) {
if (oldEnvironment != null) {
oldEnvironment.close();
}
return true;
}
return false;
} else {
ModuleManager moduleManager = context.get(ModuleManager.class);
List<Name> moduleIds = gameManifest.getModules().stream().map(NameVersion::getName).collect(Collectors.toCollection(ArrayList::new));
DependencyResolver resolver = new DependencyResolver(moduleManager.getRegistry());
ResolutionResult result = resolver.resolve(moduleIds);
if (result.isSuccess()) {
oldEnvironment = moduleManager.getEnvironment();
ModuleEnvironment env = moduleManager.loadEnvironment(result.getModules(), true);
for (Module moduleInfo : env.getModulesOrderedByDependencies()) {
logger.info("Activating module: {}:{}", moduleInfo.getId(), moduleInfo.getVersion());
}
EnvironmentSwitchHandler environmentSwitchHandler = context.get(EnvironmentSwitchHandler.class);
applyModulesThread = new Thread(() -> environmentSwitchHandler.handleSwitchToGameEnvironment(context));
applyModulesThread.start();
return false;
} else {
logger.warn("Missing at least one required module or dependency: {}", moduleIds);
context.get(GameEngine.class).changeState(new StateMainMenu("Missing required module or dependency"));
return true;
}
}
}
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