use of org.terasology.module.ModuleEnvironment in project Terasology by MovingBlocks.
the class Metrics method fetchMetricsClassFromEnvironemnt.
private Set<Class> fetchMetricsClassFromEnvironemnt(Context context) {
ModuleManager moduleManager = context.get(ModuleManager.class);
Set<Class> metricsClassSet = new HashSet<>();
DependencyResolver resolver = new DependencyResolver(moduleManager.getRegistry());
for (Name moduleId : moduleManager.getRegistry().getModuleIds()) {
Module module = moduleManager.getRegistry().getLatestModuleVersion(moduleId);
if (module.isCodeModule()) {
ResolutionResult result = resolver.resolve(moduleId);
if (result.isSuccess()) {
try (ModuleEnvironment environment = moduleManager.loadEnvironment(result.getModules(), false)) {
for (Class<?> holdingType : environment.getTypesAnnotatedWith(TelemetryCategory.class, new FromModule(environment, moduleId))) {
metricsClassSet.add(holdingType);
}
}
}
}
}
return metricsClassSet;
}
use of org.terasology.module.ModuleEnvironment in project Terasology by MovingBlocks.
the class TelemetryScreen method fetchTelemetryCategoriesFromEnvironment.
/**
* refresh the telemetryCategories map.
*/
private void fetchTelemetryCategoriesFromEnvironment() {
telemetryCategories = Maps.newHashMap();
DependencyResolver resolver = new DependencyResolver(moduleManager.getRegistry());
for (Name moduleId : moduleManager.getRegistry().getModuleIds()) {
Module module = moduleManager.getRegistry().getLatestModuleVersion(moduleId);
if (module.isCodeModule()) {
ResolutionResult result = resolver.resolve(moduleId);
if (result.isSuccess()) {
try (ModuleEnvironment environment = moduleManager.loadEnvironment(result.getModules(), false)) {
for (Class<?> holdingType : environment.getTypesAnnotatedWith(TelemetryCategory.class, new FromModule(environment, moduleId))) {
TelemetryCategory telemetryCategory = holdingType.getAnnotation(TelemetryCategory.class);
telemetryCategories.put(telemetryCategory, holdingType);
}
}
}
}
}
}
use of org.terasology.module.ModuleEnvironment in project Terasology by MovingBlocks.
the class InitialiseWorld method step.
@Override
public boolean step() {
BlockManager blockManager = context.get(BlockManager.class);
BiomeManager biomeManager = context.get(BiomeManager.class);
ModuleEnvironment environment = context.get(ModuleManager.class).getEnvironment();
context.put(WorldGeneratorPluginLibrary.class, new DefaultWorldGeneratorPluginLibrary(environment, context));
WorldInfo worldInfo = gameManifest.getWorldInfo(TerasologyConstants.MAIN_WORLD);
if (worldInfo.getSeed() == null || worldInfo.getSeed().isEmpty()) {
FastRandom random = new FastRandom();
worldInfo.setSeed(random.nextString(16));
}
logger.info("World seed: \"{}\"", worldInfo.getSeed());
// TODO: Separate WorldRenderer from world handling in general
WorldGeneratorManager worldGeneratorManager = context.get(WorldGeneratorManager.class);
WorldGenerator worldGenerator;
try {
worldGenerator = WorldGeneratorManager.createGenerator(worldInfo.getWorldGenerator(), context);
// setting the world seed will create the world builder
worldGenerator.setWorldSeed(worldInfo.getSeed());
context.put(WorldGenerator.class, worldGenerator);
} catch (UnresolvedWorldGeneratorException e) {
logger.error("Unable to load world generator {}. Available world generators: {}", worldInfo.getWorldGenerator(), worldGeneratorManager.getWorldGenerators());
context.get(GameEngine.class).changeState(new StateMainMenu("Failed to resolve world generator."));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
// Init. a new world
EngineEntityManager entityManager = (EngineEntityManager) context.get(EntityManager.class);
boolean writeSaveGamesEnabled = context.get(Config.class).getSystem().isWriteSaveGamesEnabled();
Path savePath = PathManager.getInstance().getSavePath(gameManifest.getTitle());
StorageManager storageManager;
try {
storageManager = writeSaveGamesEnabled ? new ReadWriteStorageManager(savePath, environment, entityManager, blockManager, biomeManager) : new ReadOnlyStorageManager(savePath, environment, entityManager, blockManager, biomeManager);
} catch (IOException e) {
logger.error("Unable to create storage manager!", e);
context.get(GameEngine.class).changeState(new StateMainMenu("Unable to create storage manager!"));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
context.put(StorageManager.class, storageManager);
LocalChunkProvider chunkProvider = new LocalChunkProvider(storageManager, entityManager, worldGenerator, blockManager, biomeManager);
context.get(ComponentSystemManager.class).register(new RelevanceSystem(chunkProvider), "engine:relevanceSystem");
Block unloadedBlock = blockManager.getBlock(BlockManager.UNLOADED_ID);
WorldProviderCoreImpl worldProviderCore = new WorldProviderCoreImpl(worldInfo, chunkProvider, unloadedBlock, context);
EntityAwareWorldProvider entityWorldProvider = new EntityAwareWorldProvider(worldProviderCore, context);
WorldProvider worldProvider = new WorldProviderWrapper(entityWorldProvider);
context.put(WorldProvider.class, worldProvider);
chunkProvider.setBlockEntityRegistry(entityWorldProvider);
context.put(BlockEntityRegistry.class, entityWorldProvider);
context.get(ComponentSystemManager.class).register(entityWorldProvider, "engine:BlockEntityRegistry");
DefaultCelestialSystem celestialSystem = new DefaultCelestialSystem(new BasicCelestialModel(), context);
context.put(CelestialSystem.class, celestialSystem);
context.get(ComponentSystemManager.class).register(celestialSystem);
Skysphere skysphere = new Skysphere(context);
BackdropProvider backdropProvider = skysphere;
BackdropRenderer backdropRenderer = skysphere;
context.put(BackdropProvider.class, backdropProvider);
context.put(BackdropRenderer.class, backdropRenderer);
RenderingSubsystemFactory engineSubsystemFactory = context.get(RenderingSubsystemFactory.class);
WorldRenderer worldRenderer = engineSubsystemFactory.createWorldRenderer(context);
context.put(WorldRenderer.class, worldRenderer);
// TODO: These shouldn't be done here, nor so strongly tied to the world renderer
context.put(LocalPlayer.class, new LocalPlayer());
context.put(Camera.class, worldRenderer.getActiveCamera());
return true;
}
use of org.terasology.module.ModuleEnvironment in project Terasology by MovingBlocks.
the class ModuleManagerImpl method loadEnvironment.
@Override
public ModuleEnvironment loadEnvironment(Set<Module> modules, boolean asPrimary) {
Set<Module> finalModules = Sets.newLinkedHashSet(modules);
finalModules.addAll(registry.stream().filter(Module::isOnClasspath).collect(Collectors.toList()));
ModuleEnvironment newEnvironment = new ModuleEnvironment(finalModules, permissionProviderFactory, Collections.<BytecodeInjector>emptyList());
if (asPrimary) {
environment = newEnvironment;
}
return newEnvironment;
}
use of org.terasology.module.ModuleEnvironment in project Terasology by MovingBlocks.
the class EntitySystemSetupUtil method addEntityManagementRelatedClasses.
/**
* Objects for the following classes must be available in the context:
* <ul>
* <li>{@link ModuleEnvironment}</li>
* <li>{@link NetworkSystem}</li>
* <li>{@link ReflectFactory}</li>
* <li>{@link CopyStrategyLibrary}</li>
* <li>{@link org.terasology.persistence.typeHandling.TypeSerializationLibrary}</li>
* </ul>
* <p>
* The method will make objects for the following classes available in the context:
* <ul>
* <li>{@link EngineEntityManager}</li>
* <li>{@link ComponentLibrary}</li>
* <li>{@link EventLibrary}</li>
* <li>{@link PrefabManager}</li>
* <li>{@link EventSystem}</li>
* </ul>
*/
public static void addEntityManagementRelatedClasses(Context context) {
ModuleEnvironment environment = context.get(ModuleManager.class).getEnvironment();
NetworkSystem networkSystem = context.get(NetworkSystem.class);
// Entity Manager
PojoEntityManager entityManager = new PojoEntityManager();
context.put(EntityManager.class, entityManager);
context.put(EngineEntityManager.class, entityManager);
// Standard serialization library
TypeSerializationLibrary typeSerializationLibrary = context.get(TypeSerializationLibrary.class);
typeSerializationLibrary.add(EntityRef.class, new EntityRefTypeHandler(entityManager));
entityManager.setTypeSerializerLibrary(typeSerializationLibrary);
// Prefab Manager
PrefabManager prefabManager = new PojoPrefabManager(context);
entityManager.setPrefabManager(prefabManager);
context.put(PrefabManager.class, prefabManager);
EntitySystemLibrary library = context.get(EntitySystemLibrary.class);
entityManager.setComponentLibrary(library.getComponentLibrary());
// Event System
EventSystem eventSystem = new EventSystemImpl(library.getEventLibrary(), networkSystem);
entityManager.setEventSystem(eventSystem);
context.put(EventSystem.class, eventSystem);
// TODO: Review - NodeClassLibrary related to the UI for behaviours. Should not be here and probably not even in the CoreRegistry
context.put(OneOfProviderFactory.class, new OneOfProviderFactory());
registerComponents(library.getComponentLibrary(), environment);
registerEvents(entityManager.getEventSystem(), environment);
}
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