use of org.terasology.persistence.internal.ReadWriteStorageManager in project Terasology by MovingBlocks.
the class InitialiseWorld method step.
@Override
public boolean step() {
BlockManager blockManager = context.get(BlockManager.class);
BiomeManager biomeManager = context.get(BiomeManager.class);
ModuleEnvironment environment = context.get(ModuleManager.class).getEnvironment();
context.put(WorldGeneratorPluginLibrary.class, new DefaultWorldGeneratorPluginLibrary(environment, context));
WorldInfo worldInfo = gameManifest.getWorldInfo(TerasologyConstants.MAIN_WORLD);
if (worldInfo.getSeed() == null || worldInfo.getSeed().isEmpty()) {
FastRandom random = new FastRandom();
worldInfo.setSeed(random.nextString(16));
}
logger.info("World seed: \"{}\"", worldInfo.getSeed());
// TODO: Separate WorldRenderer from world handling in general
WorldGeneratorManager worldGeneratorManager = context.get(WorldGeneratorManager.class);
WorldGenerator worldGenerator;
try {
worldGenerator = WorldGeneratorManager.createGenerator(worldInfo.getWorldGenerator(), context);
// setting the world seed will create the world builder
worldGenerator.setWorldSeed(worldInfo.getSeed());
context.put(WorldGenerator.class, worldGenerator);
} catch (UnresolvedWorldGeneratorException e) {
logger.error("Unable to load world generator {}. Available world generators: {}", worldInfo.getWorldGenerator(), worldGeneratorManager.getWorldGenerators());
context.get(GameEngine.class).changeState(new StateMainMenu("Failed to resolve world generator."));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
// Init. a new world
EngineEntityManager entityManager = (EngineEntityManager) context.get(EntityManager.class);
boolean writeSaveGamesEnabled = context.get(Config.class).getSystem().isWriteSaveGamesEnabled();
Path savePath = PathManager.getInstance().getSavePath(gameManifest.getTitle());
StorageManager storageManager;
try {
storageManager = writeSaveGamesEnabled ? new ReadWriteStorageManager(savePath, environment, entityManager, blockManager, biomeManager) : new ReadOnlyStorageManager(savePath, environment, entityManager, blockManager, biomeManager);
} catch (IOException e) {
logger.error("Unable to create storage manager!", e);
context.get(GameEngine.class).changeState(new StateMainMenu("Unable to create storage manager!"));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
context.put(StorageManager.class, storageManager);
LocalChunkProvider chunkProvider = new LocalChunkProvider(storageManager, entityManager, worldGenerator, blockManager, biomeManager);
context.get(ComponentSystemManager.class).register(new RelevanceSystem(chunkProvider), "engine:relevanceSystem");
Block unloadedBlock = blockManager.getBlock(BlockManager.UNLOADED_ID);
WorldProviderCoreImpl worldProviderCore = new WorldProviderCoreImpl(worldInfo, chunkProvider, unloadedBlock, context);
EntityAwareWorldProvider entityWorldProvider = new EntityAwareWorldProvider(worldProviderCore, context);
WorldProvider worldProvider = new WorldProviderWrapper(entityWorldProvider);
context.put(WorldProvider.class, worldProvider);
chunkProvider.setBlockEntityRegistry(entityWorldProvider);
context.put(BlockEntityRegistry.class, entityWorldProvider);
context.get(ComponentSystemManager.class).register(entityWorldProvider, "engine:BlockEntityRegistry");
DefaultCelestialSystem celestialSystem = new DefaultCelestialSystem(new BasicCelestialModel(), context);
context.put(CelestialSystem.class, celestialSystem);
context.get(ComponentSystemManager.class).register(celestialSystem);
Skysphere skysphere = new Skysphere(context);
BackdropProvider backdropProvider = skysphere;
BackdropRenderer backdropRenderer = skysphere;
context.put(BackdropProvider.class, backdropProvider);
context.put(BackdropRenderer.class, backdropRenderer);
RenderingSubsystemFactory engineSubsystemFactory = context.get(RenderingSubsystemFactory.class);
WorldRenderer worldRenderer = engineSubsystemFactory.createWorldRenderer(context);
context.put(WorldRenderer.class, worldRenderer);
// TODO: These shouldn't be done here, nor so strongly tied to the world renderer
context.put(LocalPlayer.class, new LocalPlayer());
context.put(Camera.class, worldRenderer.getActiveCamera());
return true;
}
use of org.terasology.persistence.internal.ReadWriteStorageManager in project Terasology by MovingBlocks.
the class HeadlessEnvironment method setupStorageManager.
@Override
protected void setupStorageManager() throws IOException {
ModuleManager moduleManager = context.get(ModuleManager.class);
EngineEntityManager engineEntityManager = context.get(EngineEntityManager.class);
BlockManager blockManager = context.get(BlockManager.class);
BiomeManager biomeManager = context.get(BiomeManager.class);
Path savePath = PathManager.getInstance().getSavePath("world1");
context.put(StorageManager.class, new ReadWriteStorageManager(savePath, moduleManager.getEnvironment(), engineEntityManager, blockManager, biomeManager));
}
use of org.terasology.persistence.internal.ReadWriteStorageManager in project Terasology by MovingBlocks.
the class TerasologyTestingEnvironment method setup.
@Before
public void setup() throws Exception {
context.put(ModuleManager.class, moduleManager);
mockTime = mock(EngineTime.class);
context.put(Time.class, mockTime);
NetworkSystemImpl networkSystem = new NetworkSystemImpl(mockTime, context);
context.put(Game.class, new Game());
context.put(NetworkSystem.class, networkSystem);
EntitySystemSetupUtil.addReflectionBasedLibraries(context);
EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
engineEntityManager = context.get(EngineEntityManager.class);
// 'mock' added to avoid hiding a field
BlockManager mockBlockManager = context.get(BlockManager.class);
BiomeManager biomeManager = context.get(BiomeManager.class);
Path savePath = PathManager.getInstance().getSavePath("world1");
context.put(StorageManager.class, new ReadWriteStorageManager(savePath, moduleManager.getEnvironment(), engineEntityManager, mockBlockManager, biomeManager));
componentSystemManager = new ComponentSystemManager(context);
context.put(ComponentSystemManager.class, componentSystemManager);
LoadPrefabs prefabLoadStep = new LoadPrefabs(context);
boolean complete = false;
prefabLoadStep.begin();
while (!complete) {
complete = prefabLoadStep.step();
}
context.get(ComponentSystemManager.class).initialise();
context.put(Console.class, new ConsoleImpl(context));
}
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