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Example 1 with ConsoleImpl

use of org.terasology.logic.console.ConsoleImpl in project Terasology by MovingBlocks.

the class StateHeadlessSetup method init.

@Override
public void init(GameEngine gameEngine) {
    context = gameEngine.createChildContext();
    CoreRegistry.setContext(context);
    // let's get the entity event system running
    EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
    entityManager = context.get(EngineEntityManager.class);
    eventSystem = context.get(EventSystem.class);
    context.put(Console.class, new ConsoleImpl(context));
    NUIManager nuiManager = new NUIManagerInternal(context.get(CanvasRenderer.class), context);
    context.put(NUIManager.class, nuiManager);
    componentSystemManager = new ComponentSystemManager(context);
    context.put(ComponentSystemManager.class, componentSystemManager);
    componentSystemManager.register(new ConsoleSystem(), "engine:ConsoleSystem");
    componentSystemManager.register(new CoreCommands(), "engine:CoreCommands");
    componentSystemManager.register(context.get(InputSystem.class), "engine:InputSystem");
    EntityRef localPlayerEntity = entityManager.create(new ClientComponent());
    LocalPlayer localPlayer = new LocalPlayer();
    context.put(LocalPlayer.class, localPlayer);
    localPlayer.setClientEntity(localPlayerEntity);
    componentSystemManager.initialise();
    GameManifest gameManifest = null;
    List<GameInfo> savedGames = GameProvider.getSavedGames();
    if (savedGames.size() > 0) {
        gameManifest = savedGames.get(0).getManifest();
    } else {
        gameManifest = createGameManifest();
    }
    gameEngine.changeState(new StateLoading(gameManifest, NetworkMode.LISTEN_SERVER));
}
Also used : EngineEntityManager(org.terasology.entitySystem.entity.internal.EngineEntityManager) GameInfo(org.terasology.rendering.nui.layers.mainMenu.savedGames.GameInfo) StateLoading(org.terasology.engine.modes.StateLoading) ConsoleImpl(org.terasology.logic.console.ConsoleImpl) CanvasRenderer(org.terasology.rendering.nui.internal.CanvasRenderer) LocalPlayer(org.terasology.logic.players.LocalPlayer) InputSystem(org.terasology.input.InputSystem) CoreCommands(org.terasology.logic.console.commands.CoreCommands) ClientComponent(org.terasology.network.ClientComponent) NUIManagerInternal(org.terasology.rendering.nui.internal.NUIManagerInternal) ComponentSystemManager(org.terasology.engine.ComponentSystemManager) ConsoleSystem(org.terasology.logic.console.ConsoleSystem) GameManifest(org.terasology.game.GameManifest) EventSystem(org.terasology.entitySystem.event.internal.EventSystem) NUIManager(org.terasology.rendering.nui.NUIManager) EntityRef(org.terasology.entitySystem.entity.EntityRef)

Example 2 with ConsoleImpl

use of org.terasology.logic.console.ConsoleImpl in project Terasology by MovingBlocks.

the class StateMainMenu method init.

@Override
public void init(GameEngine gameEngine) {
    context = gameEngine.createChildContext();
    CoreRegistry.setContext(context);
    // let's get the entity event system running
    EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
    entityManager = context.get(EngineEntityManager.class);
    eventSystem = context.get(EventSystem.class);
    console = new ConsoleImpl(context);
    context.put(Console.class, console);
    nuiManager = new NUIManagerInternal(context.get(CanvasRenderer.class), context);
    context.put(NUIManager.class, nuiManager);
    eventSystem.registerEventHandler(nuiManager);
    componentSystemManager = new ComponentSystemManager(context);
    context.put(ComponentSystemManager.class, componentSystemManager);
    // TODO: Reduce coupling between Input system and CameraTargetSystem,
    // TODO: potentially eliminating the following lines. See Issue #1126
    CameraTargetSystem cameraTargetSystem = new CameraTargetSystem();
    context.put(CameraTargetSystem.class, cameraTargetSystem);
    componentSystemManager.register(cameraTargetSystem, "engine:CameraTargetSystem");
    componentSystemManager.register(new ConsoleSystem(), "engine:ConsoleSystem");
    componentSystemManager.register(new CoreCommands(), "engine:CoreCommands");
    NUIEditorSystem nuiEditorSystem = new NUIEditorSystem();
    context.put(NUIEditorSystem.class, nuiEditorSystem);
    componentSystemManager.register(nuiEditorSystem, "engine:NUIEditorSystem");
    NUISkinEditorSystem nuiSkinEditorSystem = new NUISkinEditorSystem();
    context.put(NUISkinEditorSystem.class, nuiSkinEditorSystem);
    componentSystemManager.register(nuiSkinEditorSystem, "engine:NUISkinEditorSystem");
    inputSystem = context.get(InputSystem.class);
    // TODO: REMOVE this and handle refreshing of core game state at the engine level - see Issue #1127
    new RegisterInputSystem(context).step();
    EntityRef localPlayerEntity = entityManager.create(new ClientComponent());
    LocalPlayer localPlayer = new LocalPlayer();
    context.put(LocalPlayer.class, localPlayer);
    localPlayer.setClientEntity(localPlayerEntity);
    componentSystemManager.initialise();
    storageServiceWorker = context.get(StorageServiceWorker.class);
    playBackgroundMusic();
    // guiManager.openWindow("main");
    context.get(NUIManager.class).pushScreen("engine:mainMenuScreen");
    if (!messageOnLoad.isEmpty()) {
        nuiManager.pushScreen(MessagePopup.ASSET_URI, MessagePopup.class).setMessage("Error", messageOnLoad);
    }
// TODO: enable it when exposing the telemetry to users
// pushLaunchPopup();
}
Also used : EngineEntityManager(org.terasology.entitySystem.entity.internal.EngineEntityManager) NUIEditorSystem(org.terasology.rendering.nui.editor.systems.NUIEditorSystem) ConsoleImpl(org.terasology.logic.console.ConsoleImpl) LocalPlayer(org.terasology.logic.players.LocalPlayer) MessagePopup(org.terasology.rendering.nui.layers.mainMenu.MessagePopup) NUISkinEditorSystem(org.terasology.rendering.nui.editor.systems.NUISkinEditorSystem) RegisterInputSystem(org.terasology.engine.modes.loadProcesses.RegisterInputSystem) RegisterInputSystem(org.terasology.engine.modes.loadProcesses.RegisterInputSystem) InputSystem(org.terasology.input.InputSystem) CoreCommands(org.terasology.logic.console.commands.CoreCommands) ClientComponent(org.terasology.network.ClientComponent) NUIManagerInternal(org.terasology.rendering.nui.internal.NUIManagerInternal) ComponentSystemManager(org.terasology.engine.ComponentSystemManager) ConsoleSystem(org.terasology.logic.console.ConsoleSystem) EventSystem(org.terasology.entitySystem.event.internal.EventSystem) NUIManager(org.terasology.rendering.nui.NUIManager) EntityRef(org.terasology.entitySystem.entity.EntityRef) StorageServiceWorker(org.terasology.identity.storageServiceClient.StorageServiceWorker) CameraTargetSystem(org.terasology.input.cameraTarget.CameraTargetSystem)

Example 3 with ConsoleImpl

use of org.terasology.logic.console.ConsoleImpl in project Terasology by MovingBlocks.

the class TerasologyTestingEnvironment method setup.

@Before
public void setup() throws Exception {
    context.put(ModuleManager.class, moduleManager);
    mockTime = mock(EngineTime.class);
    context.put(Time.class, mockTime);
    NetworkSystemImpl networkSystem = new NetworkSystemImpl(mockTime, context);
    context.put(Game.class, new Game());
    context.put(NetworkSystem.class, networkSystem);
    EntitySystemSetupUtil.addReflectionBasedLibraries(context);
    EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
    engineEntityManager = context.get(EngineEntityManager.class);
    // 'mock' added to avoid hiding a field
    BlockManager mockBlockManager = context.get(BlockManager.class);
    BiomeManager biomeManager = context.get(BiomeManager.class);
    Path savePath = PathManager.getInstance().getSavePath("world1");
    context.put(StorageManager.class, new ReadWriteStorageManager(savePath, moduleManager.getEnvironment(), engineEntityManager, mockBlockManager, biomeManager));
    componentSystemManager = new ComponentSystemManager(context);
    context.put(ComponentSystemManager.class, componentSystemManager);
    LoadPrefabs prefabLoadStep = new LoadPrefabs(context);
    boolean complete = false;
    prefabLoadStep.begin();
    while (!complete) {
        complete = prefabLoadStep.step();
    }
    context.get(ComponentSystemManager.class).initialise();
    context.put(Console.class, new ConsoleImpl(context));
}
Also used : EngineEntityManager(org.terasology.entitySystem.entity.internal.EngineEntityManager) BiomeManager(org.terasology.world.biomes.BiomeManager) Path(java.nio.file.Path) Game(org.terasology.game.Game) LoadPrefabs(org.terasology.engine.modes.loadProcesses.LoadPrefabs) ConsoleImpl(org.terasology.logic.console.ConsoleImpl) BlockManager(org.terasology.world.block.BlockManager) EngineTime(org.terasology.engine.EngineTime) ReadWriteStorageManager(org.terasology.persistence.internal.ReadWriteStorageManager) NetworkSystemImpl(org.terasology.network.internal.NetworkSystemImpl) ComponentSystemManager(org.terasology.engine.ComponentSystemManager) Before(org.junit.Before)

Aggregations

ComponentSystemManager (org.terasology.engine.ComponentSystemManager)3 EngineEntityManager (org.terasology.entitySystem.entity.internal.EngineEntityManager)3 ConsoleImpl (org.terasology.logic.console.ConsoleImpl)3 EntityRef (org.terasology.entitySystem.entity.EntityRef)2 EventSystem (org.terasology.entitySystem.event.internal.EventSystem)2 InputSystem (org.terasology.input.InputSystem)2 ConsoleSystem (org.terasology.logic.console.ConsoleSystem)2 CoreCommands (org.terasology.logic.console.commands.CoreCommands)2 LocalPlayer (org.terasology.logic.players.LocalPlayer)2 ClientComponent (org.terasology.network.ClientComponent)2 NUIManager (org.terasology.rendering.nui.NUIManager)2 NUIManagerInternal (org.terasology.rendering.nui.internal.NUIManagerInternal)2 Path (java.nio.file.Path)1 Before (org.junit.Before)1 EngineTime (org.terasology.engine.EngineTime)1 StateLoading (org.terasology.engine.modes.StateLoading)1 LoadPrefabs (org.terasology.engine.modes.loadProcesses.LoadPrefabs)1 RegisterInputSystem (org.terasology.engine.modes.loadProcesses.RegisterInputSystem)1 Game (org.terasology.game.Game)1 GameManifest (org.terasology.game.GameManifest)1