use of org.terasology.input.cameraTarget.CameraTargetSystem in project Terasology by MovingBlocks.
the class InputSystemTests method setUpTargetSystem.
private void setUpTargetSystem(Context context) {
CameraTargetSystem targetSystem = mock(CameraTargetSystem.class);
context.put(CameraTargetSystem.class, targetSystem);
}
use of org.terasology.input.cameraTarget.CameraTargetSystem in project Terasology by MovingBlocks.
the class StateMainMenu method init.
@Override
public void init(GameEngine gameEngine) {
context = gameEngine.createChildContext();
CoreRegistry.setContext(context);
// let's get the entity event system running
EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
entityManager = context.get(EngineEntityManager.class);
eventSystem = context.get(EventSystem.class);
console = new ConsoleImpl(context);
context.put(Console.class, console);
nuiManager = new NUIManagerInternal(context.get(CanvasRenderer.class), context);
context.put(NUIManager.class, nuiManager);
eventSystem.registerEventHandler(nuiManager);
componentSystemManager = new ComponentSystemManager(context);
context.put(ComponentSystemManager.class, componentSystemManager);
// TODO: Reduce coupling between Input system and CameraTargetSystem,
// TODO: potentially eliminating the following lines. See Issue #1126
CameraTargetSystem cameraTargetSystem = new CameraTargetSystem();
context.put(CameraTargetSystem.class, cameraTargetSystem);
componentSystemManager.register(cameraTargetSystem, "engine:CameraTargetSystem");
componentSystemManager.register(new ConsoleSystem(), "engine:ConsoleSystem");
componentSystemManager.register(new CoreCommands(), "engine:CoreCommands");
NUIEditorSystem nuiEditorSystem = new NUIEditorSystem();
context.put(NUIEditorSystem.class, nuiEditorSystem);
componentSystemManager.register(nuiEditorSystem, "engine:NUIEditorSystem");
NUISkinEditorSystem nuiSkinEditorSystem = new NUISkinEditorSystem();
context.put(NUISkinEditorSystem.class, nuiSkinEditorSystem);
componentSystemManager.register(nuiSkinEditorSystem, "engine:NUISkinEditorSystem");
inputSystem = context.get(InputSystem.class);
// TODO: REMOVE this and handle refreshing of core game state at the engine level - see Issue #1127
new RegisterInputSystem(context).step();
EntityRef localPlayerEntity = entityManager.create(new ClientComponent());
LocalPlayer localPlayer = new LocalPlayer();
context.put(LocalPlayer.class, localPlayer);
localPlayer.setClientEntity(localPlayerEntity);
componentSystemManager.initialise();
storageServiceWorker = context.get(StorageServiceWorker.class);
playBackgroundMusic();
// guiManager.openWindow("main");
context.get(NUIManager.class).pushScreen("engine:mainMenuScreen");
if (!messageOnLoad.isEmpty()) {
nuiManager.pushScreen(MessagePopup.ASSET_URI, MessagePopup.class).setMessage("Error", messageOnLoad);
}
// TODO: enable it when exposing the telemetry to users
// pushLaunchPopup();
}
use of org.terasology.input.cameraTarget.CameraTargetSystem in project Terasology by MovingBlocks.
the class RegisterInputSystem method step.
@Override
public boolean step() {
ComponentSystemManager componentSystemManager = context.get(ComponentSystemManager.class);
LocalPlayerSystem localPlayerSystem = new LocalPlayerSystem();
componentSystemManager.register(localPlayerSystem, "engine:localPlayerSystem");
context.put(LocalPlayerSystem.class, localPlayerSystem);
CameraTargetSystem cameraTargetSystem = new CameraTargetSystem();
context.put(CameraTargetSystem.class, cameraTargetSystem);
componentSystemManager.register(cameraTargetSystem, "engine:CameraTargetSystem");
InputSystem inputSystem = context.get(InputSystem.class);
componentSystemManager.register(inputSystem, "engine:InputSystem");
return true;
}
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