use of org.terasology.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.
the class StateHeadlessSetup method init.
@Override
public void init(GameEngine gameEngine) {
context = gameEngine.createChildContext();
CoreRegistry.setContext(context);
// let's get the entity event system running
EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
entityManager = context.get(EngineEntityManager.class);
eventSystem = context.get(EventSystem.class);
context.put(Console.class, new ConsoleImpl(context));
NUIManager nuiManager = new NUIManagerInternal(context.get(CanvasRenderer.class), context);
context.put(NUIManager.class, nuiManager);
componentSystemManager = new ComponentSystemManager(context);
context.put(ComponentSystemManager.class, componentSystemManager);
componentSystemManager.register(new ConsoleSystem(), "engine:ConsoleSystem");
componentSystemManager.register(new CoreCommands(), "engine:CoreCommands");
componentSystemManager.register(context.get(InputSystem.class), "engine:InputSystem");
EntityRef localPlayerEntity = entityManager.create(new ClientComponent());
LocalPlayer localPlayer = new LocalPlayer();
context.put(LocalPlayer.class, localPlayer);
localPlayer.setClientEntity(localPlayerEntity);
componentSystemManager.initialise();
GameManifest gameManifest = null;
List<GameInfo> savedGames = GameProvider.getSavedGames();
if (savedGames.size() > 0) {
gameManifest = savedGames.get(0).getManifest();
} else {
gameManifest = createGameManifest();
}
gameEngine.changeState(new StateLoading(gameManifest, NetworkMode.LISTEN_SERVER));
}
use of org.terasology.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.
the class PojoEntityPool method destroy.
/**
* Destroys this entity, sending event
*
* @param entityId the id of the entity to destroy
*/
@Override
public void destroy(long entityId) {
// Don't allow the destruction of unloaded entities.
if (!entityManager.idLoaded(entityId)) {
return;
}
EntityRef ref = getEntity(entityId);
EventSystem eventSystem = entityManager.getEventSystem();
if (eventSystem != null) {
eventSystem.send(ref, BeforeDeactivateComponent.newInstance());
eventSystem.send(ref, BeforeRemoveComponent.newInstance());
}
entityManager.notifyComponentRemovalAndEntityDestruction(entityId, ref);
destroy(ref);
}
use of org.terasology.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.
the class EntitySystemSetupUtil method addEntityManagementRelatedClasses.
/**
* Objects for the following classes must be available in the context:
* <ul>
* <li>{@link ModuleEnvironment}</li>
* <li>{@link NetworkSystem}</li>
* <li>{@link ReflectFactory}</li>
* <li>{@link CopyStrategyLibrary}</li>
* <li>{@link org.terasology.persistence.typeHandling.TypeSerializationLibrary}</li>
* </ul>
* <p>
* The method will make objects for the following classes available in the context:
* <ul>
* <li>{@link EngineEntityManager}</li>
* <li>{@link ComponentLibrary}</li>
* <li>{@link EventLibrary}</li>
* <li>{@link PrefabManager}</li>
* <li>{@link EventSystem}</li>
* </ul>
*/
public static void addEntityManagementRelatedClasses(Context context) {
ModuleEnvironment environment = context.get(ModuleManager.class).getEnvironment();
NetworkSystem networkSystem = context.get(NetworkSystem.class);
// Entity Manager
PojoEntityManager entityManager = new PojoEntityManager();
context.put(EntityManager.class, entityManager);
context.put(EngineEntityManager.class, entityManager);
// Standard serialization library
TypeSerializationLibrary typeSerializationLibrary = context.get(TypeSerializationLibrary.class);
typeSerializationLibrary.add(EntityRef.class, new EntityRefTypeHandler(entityManager));
entityManager.setTypeSerializerLibrary(typeSerializationLibrary);
// Prefab Manager
PrefabManager prefabManager = new PojoPrefabManager(context);
entityManager.setPrefabManager(prefabManager);
context.put(PrefabManager.class, prefabManager);
EntitySystemLibrary library = context.get(EntitySystemLibrary.class);
entityManager.setComponentLibrary(library.getComponentLibrary());
// Event System
EventSystem eventSystem = new EventSystemImpl(library.getEventLibrary(), networkSystem);
entityManager.setEventSystem(eventSystem);
context.put(EventSystem.class, eventSystem);
// TODO: Review - NodeClassLibrary related to the UI for behaviours. Should not be here and probably not even in the CoreRegistry
context.put(OneOfProviderFactory.class, new OneOfProviderFactory());
registerComponents(library.getComponentLibrary(), environment);
registerEvents(entityManager.getEventSystem(), environment);
}
use of org.terasology.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.
the class PojoEntityManagerTest method testChangeComponentEventSentWhenAddOverExisting.
@Test
public void testChangeComponentEventSentWhenAddOverExisting() {
EventSystem eventSystem = mock(EventSystem.class);
EntityRef entity1 = entityManager.create();
entity1.addComponent(new StringComponent());
entityManager.setEventSystem(eventSystem);
StringComponent comp2 = entity1.addComponent(new StringComponent());
verify(eventSystem).send(entity1, OnChangedComponent.newInstance(), comp2);
}
use of org.terasology.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.
the class PojoEntityManagerTest method testChangeComponentEventSentWhenSave.
@Test
public void testChangeComponentEventSentWhenSave() {
EventSystem eventSystem = mock(EventSystem.class);
EntityRef entity1 = entityManager.create();
StringComponent comp = entity1.addComponent(new StringComponent());
entityManager.setEventSystem(eventSystem);
entity1.saveComponent(comp);
verify(eventSystem).send(entity1, OnChangedComponent.newInstance(), comp);
}
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