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Example 6 with EventSystem

use of org.terasology.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.

the class PojoEntityManagerTest method testRemoveComponentEventSent.

@Test
public void testRemoveComponentEventSent() {
    EventSystem eventSystem = mock(EventSystem.class);
    EntityRef entity1 = entityManager.create();
    StringComponent comp = entity1.addComponent(new StringComponent());
    entityManager.setEventSystem(eventSystem);
    entity1.removeComponent(StringComponent.class);
    verify(eventSystem).send(entity1, BeforeDeactivateComponent.newInstance(), comp);
    verify(eventSystem).send(entity1, BeforeRemoveComponent.newInstance(), comp);
}
Also used : StringComponent(org.terasology.entitySystem.stubs.StringComponent) EventSystem(org.terasology.entitySystem.event.internal.EventSystem) EntityRef(org.terasology.entitySystem.entity.EntityRef) Test(org.junit.Test)

Example 7 with EventSystem

use of org.terasology.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.

the class PojoEntityManagerTest method testMassRemovedComponentEventSentOnDestroy.

@Test
public void testMassRemovedComponentEventSentOnDestroy() {
    EventSystem eventSystem = mock(EventSystem.class);
    EntityRef entity1 = entityManager.create();
    entity1.addComponent(new StringComponent());
    entityManager.setEventSystem(eventSystem);
    entity1.destroy();
    verify(eventSystem).send(entity1, BeforeDeactivateComponent.newInstance());
    verify(eventSystem).send(entity1, BeforeRemoveComponent.newInstance());
}
Also used : StringComponent(org.terasology.entitySystem.stubs.StringComponent) EventSystem(org.terasology.entitySystem.event.internal.EventSystem) EntityRef(org.terasology.entitySystem.entity.EntityRef) Test(org.junit.Test)

Example 8 with EventSystem

use of org.terasology.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.

the class StateMainMenu method init.

@Override
public void init(GameEngine gameEngine) {
    context = gameEngine.createChildContext();
    CoreRegistry.setContext(context);
    // let's get the entity event system running
    EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
    entityManager = context.get(EngineEntityManager.class);
    eventSystem = context.get(EventSystem.class);
    console = new ConsoleImpl(context);
    context.put(Console.class, console);
    nuiManager = new NUIManagerInternal(context.get(CanvasRenderer.class), context);
    context.put(NUIManager.class, nuiManager);
    eventSystem.registerEventHandler(nuiManager);
    componentSystemManager = new ComponentSystemManager(context);
    context.put(ComponentSystemManager.class, componentSystemManager);
    // TODO: Reduce coupling between Input system and CameraTargetSystem,
    // TODO: potentially eliminating the following lines. See Issue #1126
    CameraTargetSystem cameraTargetSystem = new CameraTargetSystem();
    context.put(CameraTargetSystem.class, cameraTargetSystem);
    componentSystemManager.register(cameraTargetSystem, "engine:CameraTargetSystem");
    componentSystemManager.register(new ConsoleSystem(), "engine:ConsoleSystem");
    componentSystemManager.register(new CoreCommands(), "engine:CoreCommands");
    NUIEditorSystem nuiEditorSystem = new NUIEditorSystem();
    context.put(NUIEditorSystem.class, nuiEditorSystem);
    componentSystemManager.register(nuiEditorSystem, "engine:NUIEditorSystem");
    NUISkinEditorSystem nuiSkinEditorSystem = new NUISkinEditorSystem();
    context.put(NUISkinEditorSystem.class, nuiSkinEditorSystem);
    componentSystemManager.register(nuiSkinEditorSystem, "engine:NUISkinEditorSystem");
    inputSystem = context.get(InputSystem.class);
    // TODO: REMOVE this and handle refreshing of core game state at the engine level - see Issue #1127
    new RegisterInputSystem(context).step();
    EntityRef localPlayerEntity = entityManager.create(new ClientComponent());
    LocalPlayer localPlayer = new LocalPlayer();
    context.put(LocalPlayer.class, localPlayer);
    localPlayer.setClientEntity(localPlayerEntity);
    componentSystemManager.initialise();
    storageServiceWorker = context.get(StorageServiceWorker.class);
    playBackgroundMusic();
    // guiManager.openWindow("main");
    context.get(NUIManager.class).pushScreen("engine:mainMenuScreen");
    if (!messageOnLoad.isEmpty()) {
        nuiManager.pushScreen(MessagePopup.ASSET_URI, MessagePopup.class).setMessage("Error", messageOnLoad);
    }
// TODO: enable it when exposing the telemetry to users
// pushLaunchPopup();
}
Also used : EngineEntityManager(org.terasology.entitySystem.entity.internal.EngineEntityManager) NUIEditorSystem(org.terasology.rendering.nui.editor.systems.NUIEditorSystem) ConsoleImpl(org.terasology.logic.console.ConsoleImpl) LocalPlayer(org.terasology.logic.players.LocalPlayer) MessagePopup(org.terasology.rendering.nui.layers.mainMenu.MessagePopup) NUISkinEditorSystem(org.terasology.rendering.nui.editor.systems.NUISkinEditorSystem) RegisterInputSystem(org.terasology.engine.modes.loadProcesses.RegisterInputSystem) RegisterInputSystem(org.terasology.engine.modes.loadProcesses.RegisterInputSystem) InputSystem(org.terasology.input.InputSystem) CoreCommands(org.terasology.logic.console.commands.CoreCommands) ClientComponent(org.terasology.network.ClientComponent) NUIManagerInternal(org.terasology.rendering.nui.internal.NUIManagerInternal) ComponentSystemManager(org.terasology.engine.ComponentSystemManager) ConsoleSystem(org.terasology.logic.console.ConsoleSystem) EventSystem(org.terasology.entitySystem.event.internal.EventSystem) NUIManager(org.terasology.rendering.nui.NUIManager) EntityRef(org.terasology.entitySystem.entity.EntityRef) StorageServiceWorker(org.terasology.identity.storageServiceClient.StorageServiceWorker) CameraTargetSystem(org.terasology.input.cameraTarget.CameraTargetSystem)

Example 9 with EventSystem

use of org.terasology.entitySystem.event.internal.EventSystem in project Terasology by MovingBlocks.

the class PojoEntityManagerTest method testAddComponentEventSent.

@Test
public void testAddComponentEventSent() {
    EventSystem eventSystem = mock(EventSystem.class);
    entityManager.setEventSystem(eventSystem);
    EntityRef entity1 = entityManager.create();
    StringComponent comp = entity1.addComponent(new StringComponent());
    verify(eventSystem).send(entity1, OnAddedComponent.newInstance(), comp);
    verify(eventSystem).send(entity1, OnActivatedComponent.newInstance(), comp);
}
Also used : StringComponent(org.terasology.entitySystem.stubs.StringComponent) EventSystem(org.terasology.entitySystem.event.internal.EventSystem) EntityRef(org.terasology.entitySystem.entity.EntityRef) Test(org.junit.Test)

Aggregations

EventSystem (org.terasology.entitySystem.event.internal.EventSystem)9 EntityRef (org.terasology.entitySystem.entity.EntityRef)8 Test (org.junit.Test)5 StringComponent (org.terasology.entitySystem.stubs.StringComponent)5 ComponentSystemManager (org.terasology.engine.ComponentSystemManager)2 EngineEntityManager (org.terasology.entitySystem.entity.internal.EngineEntityManager)2 InputSystem (org.terasology.input.InputSystem)2 ConsoleImpl (org.terasology.logic.console.ConsoleImpl)2 ConsoleSystem (org.terasology.logic.console.ConsoleSystem)2 CoreCommands (org.terasology.logic.console.commands.CoreCommands)2 LocalPlayer (org.terasology.logic.players.LocalPlayer)2 ClientComponent (org.terasology.network.ClientComponent)2 NUIManager (org.terasology.rendering.nui.NUIManager)2 NUIManagerInternal (org.terasology.rendering.nui.internal.NUIManagerInternal)2 StateLoading (org.terasology.engine.modes.StateLoading)1 RegisterInputSystem (org.terasology.engine.modes.loadProcesses.RegisterInputSystem)1 ModuleManager (org.terasology.engine.module.ModuleManager)1 PojoEntityManager (org.terasology.entitySystem.entity.internal.PojoEntityManager)1 EventSystemImpl (org.terasology.entitySystem.event.internal.EventSystemImpl)1 EntitySystemLibrary (org.terasology.entitySystem.metadata.EntitySystemLibrary)1