use of org.terasology.rendering.nui.internal.NUIManagerInternal in project Terasology by MovingBlocks.
the class StateHeadlessSetup method init.
@Override
public void init(GameEngine gameEngine) {
context = gameEngine.createChildContext();
CoreRegistry.setContext(context);
// let's get the entity event system running
EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
entityManager = context.get(EngineEntityManager.class);
eventSystem = context.get(EventSystem.class);
context.put(Console.class, new ConsoleImpl(context));
NUIManager nuiManager = new NUIManagerInternal(context.get(CanvasRenderer.class), context);
context.put(NUIManager.class, nuiManager);
componentSystemManager = new ComponentSystemManager(context);
context.put(ComponentSystemManager.class, componentSystemManager);
componentSystemManager.register(new ConsoleSystem(), "engine:ConsoleSystem");
componentSystemManager.register(new CoreCommands(), "engine:CoreCommands");
componentSystemManager.register(context.get(InputSystem.class), "engine:InputSystem");
EntityRef localPlayerEntity = entityManager.create(new ClientComponent());
LocalPlayer localPlayer = new LocalPlayer();
context.put(LocalPlayer.class, localPlayer);
localPlayer.setClientEntity(localPlayerEntity);
componentSystemManager.initialise();
GameManifest gameManifest = null;
List<GameInfo> savedGames = GameProvider.getSavedGames();
if (savedGames.size() > 0) {
gameManifest = savedGames.get(0).getManifest();
} else {
gameManifest = createGameManifest();
}
gameEngine.changeState(new StateLoading(gameManifest, NetworkMode.LISTEN_SERVER));
}
use of org.terasology.rendering.nui.internal.NUIManagerInternal in project Terasology by MovingBlocks.
the class StateLoading method init.
@Override
public void init(GameEngine engine) {
this.context = engine.createChildContext();
CoreRegistry.setContext(context);
this.nuiManager = new NUIManagerInternal(context.get(CanvasRenderer.class), context);
context.put(NUIManager.class, nuiManager);
EngineTime time = (EngineTime) context.get(Time.class);
time.setPaused(true);
time.setGameTime(gameManifest.getTime());
context.get(Game.class).load(gameManifest);
switch(netMode) {
case CLIENT:
initClient();
break;
default:
initHost();
break;
}
progress = 0;
maxProgress = 0;
for (LoadProcess process : loadProcesses) {
maxProgress += process.getExpectedCost();
}
popStep();
loadingScreen = nuiManager.pushScreen("engine:loadingScreen", LoadingScreen.class);
loadingScreen.updateStatus(current.getMessage(), current.getProgress());
}
use of org.terasology.rendering.nui.internal.NUIManagerInternal in project Terasology by MovingBlocks.
the class StateMainMenu method init.
@Override
public void init(GameEngine gameEngine) {
context = gameEngine.createChildContext();
CoreRegistry.setContext(context);
// let's get the entity event system running
EntitySystemSetupUtil.addEntityManagementRelatedClasses(context);
entityManager = context.get(EngineEntityManager.class);
eventSystem = context.get(EventSystem.class);
console = new ConsoleImpl(context);
context.put(Console.class, console);
nuiManager = new NUIManagerInternal(context.get(CanvasRenderer.class), context);
context.put(NUIManager.class, nuiManager);
eventSystem.registerEventHandler(nuiManager);
componentSystemManager = new ComponentSystemManager(context);
context.put(ComponentSystemManager.class, componentSystemManager);
// TODO: Reduce coupling between Input system and CameraTargetSystem,
// TODO: potentially eliminating the following lines. See Issue #1126
CameraTargetSystem cameraTargetSystem = new CameraTargetSystem();
context.put(CameraTargetSystem.class, cameraTargetSystem);
componentSystemManager.register(cameraTargetSystem, "engine:CameraTargetSystem");
componentSystemManager.register(new ConsoleSystem(), "engine:ConsoleSystem");
componentSystemManager.register(new CoreCommands(), "engine:CoreCommands");
NUIEditorSystem nuiEditorSystem = new NUIEditorSystem();
context.put(NUIEditorSystem.class, nuiEditorSystem);
componentSystemManager.register(nuiEditorSystem, "engine:NUIEditorSystem");
NUISkinEditorSystem nuiSkinEditorSystem = new NUISkinEditorSystem();
context.put(NUISkinEditorSystem.class, nuiSkinEditorSystem);
componentSystemManager.register(nuiSkinEditorSystem, "engine:NUISkinEditorSystem");
inputSystem = context.get(InputSystem.class);
// TODO: REMOVE this and handle refreshing of core game state at the engine level - see Issue #1127
new RegisterInputSystem(context).step();
EntityRef localPlayerEntity = entityManager.create(new ClientComponent());
LocalPlayer localPlayer = new LocalPlayer();
context.put(LocalPlayer.class, localPlayer);
localPlayer.setClientEntity(localPlayerEntity);
componentSystemManager.initialise();
storageServiceWorker = context.get(StorageServiceWorker.class);
playBackgroundMusic();
// guiManager.openWindow("main");
context.get(NUIManager.class).pushScreen("engine:mainMenuScreen");
if (!messageOnLoad.isEmpty()) {
nuiManager.pushScreen(MessagePopup.ASSET_URI, MessagePopup.class).setMessage("Error", messageOnLoad);
}
// TODO: enable it when exposing the telemetry to users
// pushLaunchPopup();
}
use of org.terasology.rendering.nui.internal.NUIManagerInternal in project Terasology by MovingBlocks.
the class InitialiseGraphics method step.
@Override
public boolean step() {
// Refresh widget library after modules got laoded:
NUIManager nuiManager = context.get(NUIManager.class);
((NUIManagerInternal) nuiManager).refreshWidgetsLibrary();
// TODO: This should be elsewhere
// Create gelatinousCubeMesh
Tessellator tessellator = new Tessellator();
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1.0f, 1.0f, 1.0f, 1.0f), 0.8f, 0.8f, 0.6f, 0f, 0f, 0f);
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1.0f, 1.0f, 1.0f, 0.6f), 1.0f, 1.0f, 0.8f, 0f, 0f, 0f);
tessellator.generateMesh(new ResourceUrn(TerasologyConstants.ENGINE_MODULE, new Name("gelatinousCube")));
return true;
}
use of org.terasology.rendering.nui.internal.NUIManagerInternal in project Terasology by MovingBlocks.
the class ContextMenuUtilsTest method setupInput.
@BeforeClass
public static void setupInput() {
context.put(InputSystem.class, new InputSystem());
context.put(TranslationSystem.class, new TranslationSystemImpl(context));
context.put(CanvasRenderer.class, new HeadlessCanvasRenderer());
context.put(NUIManager.class, new NUIManagerInternal(context.get(CanvasRenderer.class), context));
File file = new File(ContextMenuUtilsTest.class.getClassLoader().getResource("contextMenuBuilderInput.ui").getFile());
String content = null;
try {
content = Files.toString(file, Charsets.UTF_8);
} catch (IOException e) {
fail("Could not load input file");
}
inputTree = JsonTreeConverter.serialize(new JsonParser().parse(content));
}
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