use of org.terasology.rendering.primitives.Tessellator in project Terasology by MovingBlocks.
the class BlockSelectionRenderer method initialize.
private void initialize() {
Tessellator tessellator = new Tessellator();
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1, 1, 1, 1f), textureRegion.min(), textureRegion.size(), 1.001f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
overlayMesh = tessellator.generateMesh();
tessellator = new Tessellator();
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1, 1, 1, .2f), textureRegion.min(), textureRegion.size(), 1.001f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
overlayMesh2 = tessellator.generateMesh();
defaultTextured = Assets.getMaterial("engine:prog.defaultTextured").get();
}
use of org.terasology.rendering.primitives.Tessellator in project Terasology by MovingBlocks.
the class IconMeshFactory method generateIconMeshData.
public static MeshData generateIconMeshData(TextureRegion tex, int alphaLimit, boolean withContour, Vector4f colorContour) {
ByteBuffer buffer = tex.getTexture().getData().getBuffers()[0];
Rect2i pixelRegion = tex.getPixelRegion();
int posX = pixelRegion.minX();
int posY = pixelRegion.minY();
int stride = tex.getTexture().getWidth() * 4;
float textureSize = Math.max(tex.getWidth(), tex.getHeight());
Tessellator tessellator = new Tessellator();
for (int y = 0; y < tex.getHeight(); y++) {
for (int x = 0; x < tex.getWidth(); x++) {
int r = buffer.get((posY + y) * stride + (posX + x) * 4) & 255;
int g = buffer.get((posY + y) * stride + (posX + x) * 4 + 1) & 255;
int b = buffer.get((posY + y) * stride + (posX + x) * 4 + 2) & 255;
int a = buffer.get((posY + y) * stride + (posX + x) * 4 + 3) & 255;
if (a > alphaLimit) {
Vector4f color = new Vector4f(r / 255f, g / 255f, b / 255f, a / 255f);
TessellatorHelper.addBlockMesh(tessellator, color, 2f / textureSize, 1.0f, 0.5f, 2f / textureSize * x - 1f, 2f / textureSize * (tex.getHeight() - y - 1) - 1f, 0f);
if (withContour) {
int newX = 0;
int newY = 0;
int newA = 0;
for (int i = 0; i < 4; i++) {
newA = alphaLimit + 1;
switch(i) {
case 0:
// check left
if (x > 0) {
newX = x - 1;
newY = y;
newA = buffer.get((posY + newY) * stride + (posX + newX) * 4 + 3) & 255;
}
break;
case 1:
// check top
if (y > 0) {
newX = x;
newY = y - 1;
newA = buffer.get((posY + newY) * stride + (posX + newX) * 4 + 3) & 255;
}
break;
case 2:
// check right
if (x < 16) {
newX = x + 1;
newY = y;
newA = buffer.get((posY + newY) * stride + (posX + newX) * 4 + 3) & 255;
}
break;
case 3:
// check bottom
if (y < 16) {
newX = x;
newY = y + 1;
newA = buffer.get((posY + newY) * stride + (posX + newX) * 4 + 3) & 255;
}
break;
default:
break;
}
if (newA < alphaLimit) {
Vector4f cColor = new Vector4f(colorContour.x / 255f, colorContour.y / 255f, colorContour.z / 255f, colorContour.w);
TessellatorHelper.addBlockMesh(tessellator, cColor, 0.125f, 1.0f, 0.5f, 2f * 0.0625f * newX - 0.5f, 0.125f * (15 - newY) - 1f, 0f);
}
}
}
}
}
}
return tessellator.generateMeshData();
}
use of org.terasology.rendering.primitives.Tessellator in project Terasology by MovingBlocks.
the class InitialiseGraphics method step.
@Override
public boolean step() {
// Refresh widget library after modules got laoded:
NUIManager nuiManager = context.get(NUIManager.class);
((NUIManagerInternal) nuiManager).refreshWidgetsLibrary();
// TODO: This should be elsewhere
// Create gelatinousCubeMesh
Tessellator tessellator = new Tessellator();
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1.0f, 1.0f, 1.0f, 1.0f), 0.8f, 0.8f, 0.6f, 0f, 0f, 0f);
TessellatorHelper.addBlockMesh(tessellator, new Vector4f(1.0f, 1.0f, 1.0f, 0.6f), 1.0f, 1.0f, 0.8f, 0f, 0f, 0f);
tessellator.generateMesh(new ResourceUrn(TerasologyConstants.ENGINE_MODULE, new Name("gelatinousCube")));
return true;
}
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