use of org.terasology.utilities.random.FastRandom in project Terasology by MovingBlocks.
the class CreateGameScreen method initialise.
@Override
@SuppressWarnings("unchecked")
public void initialise() {
setAnimationSystem(MenuAnimationSystems.createDefaultSwipeAnimation());
UILabel gameTypeTitle = find("gameTypeTitle", UILabel.class);
if (gameTypeTitle != null) {
gameTypeTitle.bindText(new ReadOnlyBinding<String>() {
@Override
public String get() {
if (loadingAsServer) {
return translationSystem.translate("${engine:menu#select-multiplayer-game-sub-title}");
} else {
return translationSystem.translate("${engine:menu#select-singleplayer-game-sub-title}");
}
}
});
}
final UIText worldName = find("worldName", UIText.class);
setGameName(worldName);
final UIText seed = find("seed", UIText.class);
if (seed != null) {
seed.setText(new FastRandom().nextString(32));
}
final UIDropdownScrollable<Module> gameplay = find("gameplay", UIDropdownScrollable.class);
gameplay.setOptions(getGameplayModules());
gameplay.setVisibleOptions(3);
gameplay.bindSelection(new Binding<Module>() {
Module selected;
@Override
public Module get() {
return selected;
}
@Override
public void set(Module value) {
setSelectedGameplayModule(value);
selected = value;
}
});
gameplay.setOptionRenderer(new StringTextRenderer<Module>() {
@Override
public String getString(Module value) {
return value.getMetadata().getDisplayName().value();
}
@Override
public void draw(Module value, Canvas canvas) {
canvas.getCurrentStyle().setTextColor(validateModuleDependencies(value.getId()) ? Color.WHITE : Color.RED);
super.draw(value, canvas);
canvas.getCurrentStyle().setTextColor(Color.WHITE);
}
});
UILabel gameplayDescription = find("gameplayDescription", UILabel.class);
gameplayDescription.bindText(new ReadOnlyBinding<String>() {
@Override
public String get() {
Module selectedModule = gameplay.getSelection();
if (selectedModule != null) {
return selectedModule.getMetadata().getDescription().value();
} else {
return "";
}
}
});
final UIDropdownScrollable<WorldGeneratorInfo> worldGenerator = find("worldGenerator", UIDropdownScrollable.class);
if (worldGenerator != null) {
worldGenerator.bindOptions(new ReadOnlyBinding<List<WorldGeneratorInfo>>() {
@Override
public List<WorldGeneratorInfo> get() {
// grab all the module names and their dependencies
// This grabs modules from `config.getDefaultModSelection()` which is updated in SelectModulesScreen
Set<Name> enabledModuleNames = getAllEnabledModuleNames().stream().collect(Collectors.toSet());
List<WorldGeneratorInfo> result = Lists.newArrayList();
for (WorldGeneratorInfo option : worldGeneratorManager.getWorldGenerators()) {
if (enabledModuleNames.contains(option.getUri().getModuleName())) {
result.add(option);
}
}
return result;
}
});
worldGenerator.setVisibleOptions(3);
worldGenerator.bindSelection(new Binding<WorldGeneratorInfo>() {
@Override
public WorldGeneratorInfo get() {
// get the default generator from the config. This is likely to have a user triggered selection.
WorldGeneratorInfo info = worldGeneratorManager.getWorldGeneratorInfo(config.getWorldGeneration().getDefaultGenerator());
if (info != null && getAllEnabledModuleNames().contains(info.getUri().getModuleName())) {
return info;
}
// just use the first available generator
for (WorldGeneratorInfo worldGenInfo : worldGeneratorManager.getWorldGenerators()) {
if (getAllEnabledModuleNames().contains(worldGenInfo.getUri().getModuleName())) {
set(worldGenInfo);
return worldGenInfo;
}
}
return null;
}
@Override
public void set(WorldGeneratorInfo value) {
if (value != null) {
config.getWorldGeneration().setDefaultGenerator(value.getUri());
}
}
});
worldGenerator.setOptionRenderer(new StringTextRenderer<WorldGeneratorInfo>() {
@Override
public String getString(WorldGeneratorInfo value) {
if (value != null) {
return value.getDisplayName();
}
return "";
}
});
final UIButton playButton = find("play", UIButton.class);
playButton.bindEnabled(new Binding<Boolean>() {
@Override
public Boolean get() {
return validateModuleDependencies(gameplay.getSelection().getId());
}
@Override
public void set(Boolean value) {
playButton.setEnabled(value);
}
});
}
WidgetUtil.trySubscribe(this, "close", button -> triggerBackAnimation());
WidgetUtil.trySubscribe(this, "play", button -> {
if (worldGenerator.getSelection() == null) {
MessagePopup errorMessagePopup = getManager().pushScreen(MessagePopup.ASSET_URI, MessagePopup.class);
if (errorMessagePopup != null) {
errorMessagePopup.setMessage("No World Generator Selected", "Select a world generator (you may need to activate a mod with a generator first).");
}
} else {
GameManifest gameManifest = new GameManifest();
gameManifest.setTitle(worldName.getText());
gameManifest.setSeed(seed.getText());
DependencyResolver resolver = new DependencyResolver(moduleManager.getRegistry());
ResolutionResult result = resolver.resolve(config.getDefaultModSelection().listModules());
if (!result.isSuccess()) {
MessagePopup errorMessagePopup = getManager().pushScreen(MessagePopup.ASSET_URI, MessagePopup.class);
if (errorMessagePopup != null) {
errorMessagePopup.setMessage("Invalid Module Selection", "Please review your module seleciton and try again");
}
return;
}
for (Module module : result.getModules()) {
gameManifest.addModule(module.getId(), module.getVersion());
}
// Time at dawn + little offset to spawn in a brighter env.
float timeOffset = 0.25f + 0.025f;
WorldInfo worldInfo = new WorldInfo(TerasologyConstants.MAIN_WORLD, gameManifest.getSeed(), (long) (WorldTime.DAY_LENGTH * timeOffset), worldGenerator.getSelection().getUri());
gameManifest.addWorld(worldInfo);
gameEngine.changeState(new StateLoading(gameManifest, (loadingAsServer) ? NetworkMode.DEDICATED_SERVER : NetworkMode.NONE));
}
});
UIButton previewSeed = find("previewSeed", UIButton.class);
ReadOnlyBinding<Boolean> worldGeneratorSelected = new ReadOnlyBinding<Boolean>() {
@Override
public Boolean get() {
return worldGenerator != null && worldGenerator.getSelection() != null;
}
};
previewSeed.bindEnabled(worldGeneratorSelected);
PreviewWorldScreen screen = getManager().createScreen(PreviewWorldScreen.ASSET_URI, PreviewWorldScreen.class);
WidgetUtil.trySubscribe(this, "previewSeed", button -> {
if (screen != null) {
screen.bindSeed(BindHelper.bindBeanProperty("text", seed, String.class));
try {
screen.setEnvironment();
triggerForwardAnimation(screen);
} catch (Exception e) {
String msg = "Unable to load world for a 2D preview:\n" + e.toString();
getManager().pushScreen(MessagePopup.ASSET_URI, MessagePopup.class).setMessage("Error", msg);
logger.error("Unable to load world for a 2D preview", e);
}
}
});
WidgetUtil.trySubscribe(this, "mods", w -> triggerForwardAnimation(SelectModulesScreen.ASSET_URI));
}
use of org.terasology.utilities.random.FastRandom in project Terasology by MovingBlocks.
the class BlockEntitySystem method initialise.
@Override
public void initialise() {
blockItemFactory = new BlockItemFactory(entityManager);
random = new FastRandom();
}
use of org.terasology.utilities.random.FastRandom in project Terasology by MovingBlocks.
the class InitialiseWorld method step.
@Override
public boolean step() {
BlockManager blockManager = context.get(BlockManager.class);
BiomeManager biomeManager = context.get(BiomeManager.class);
ModuleEnvironment environment = context.get(ModuleManager.class).getEnvironment();
context.put(WorldGeneratorPluginLibrary.class, new DefaultWorldGeneratorPluginLibrary(environment, context));
WorldInfo worldInfo = gameManifest.getWorldInfo(TerasologyConstants.MAIN_WORLD);
if (worldInfo.getSeed() == null || worldInfo.getSeed().isEmpty()) {
FastRandom random = new FastRandom();
worldInfo.setSeed(random.nextString(16));
}
logger.info("World seed: \"{}\"", worldInfo.getSeed());
// TODO: Separate WorldRenderer from world handling in general
WorldGeneratorManager worldGeneratorManager = context.get(WorldGeneratorManager.class);
WorldGenerator worldGenerator;
try {
worldGenerator = WorldGeneratorManager.createGenerator(worldInfo.getWorldGenerator(), context);
// setting the world seed will create the world builder
worldGenerator.setWorldSeed(worldInfo.getSeed());
context.put(WorldGenerator.class, worldGenerator);
} catch (UnresolvedWorldGeneratorException e) {
logger.error("Unable to load world generator {}. Available world generators: {}", worldInfo.getWorldGenerator(), worldGeneratorManager.getWorldGenerators());
context.get(GameEngine.class).changeState(new StateMainMenu("Failed to resolve world generator."));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
// Init. a new world
EngineEntityManager entityManager = (EngineEntityManager) context.get(EntityManager.class);
boolean writeSaveGamesEnabled = context.get(Config.class).getSystem().isWriteSaveGamesEnabled();
Path savePath = PathManager.getInstance().getSavePath(gameManifest.getTitle());
StorageManager storageManager;
try {
storageManager = writeSaveGamesEnabled ? new ReadWriteStorageManager(savePath, environment, entityManager, blockManager, biomeManager) : new ReadOnlyStorageManager(savePath, environment, entityManager, blockManager, biomeManager);
} catch (IOException e) {
logger.error("Unable to create storage manager!", e);
context.get(GameEngine.class).changeState(new StateMainMenu("Unable to create storage manager!"));
// We need to return true, otherwise the loading state will just call us again immediately
return true;
}
context.put(StorageManager.class, storageManager);
LocalChunkProvider chunkProvider = new LocalChunkProvider(storageManager, entityManager, worldGenerator, blockManager, biomeManager);
context.get(ComponentSystemManager.class).register(new RelevanceSystem(chunkProvider), "engine:relevanceSystem");
Block unloadedBlock = blockManager.getBlock(BlockManager.UNLOADED_ID);
WorldProviderCoreImpl worldProviderCore = new WorldProviderCoreImpl(worldInfo, chunkProvider, unloadedBlock, context);
EntityAwareWorldProvider entityWorldProvider = new EntityAwareWorldProvider(worldProviderCore, context);
WorldProvider worldProvider = new WorldProviderWrapper(entityWorldProvider);
context.put(WorldProvider.class, worldProvider);
chunkProvider.setBlockEntityRegistry(entityWorldProvider);
context.put(BlockEntityRegistry.class, entityWorldProvider);
context.get(ComponentSystemManager.class).register(entityWorldProvider, "engine:BlockEntityRegistry");
DefaultCelestialSystem celestialSystem = new DefaultCelestialSystem(new BasicCelestialModel(), context);
context.put(CelestialSystem.class, celestialSystem);
context.get(ComponentSystemManager.class).register(celestialSystem);
Skysphere skysphere = new Skysphere(context);
BackdropProvider backdropProvider = skysphere;
BackdropRenderer backdropRenderer = skysphere;
context.put(BackdropProvider.class, backdropProvider);
context.put(BackdropRenderer.class, backdropRenderer);
RenderingSubsystemFactory engineSubsystemFactory = context.get(RenderingSubsystemFactory.class);
WorldRenderer worldRenderer = engineSubsystemFactory.createWorldRenderer(context);
context.put(WorldRenderer.class, worldRenderer);
// TODO: These shouldn't be done here, nor so strongly tied to the world renderer
context.put(LocalPlayer.class, new LocalPlayer());
context.put(Camera.class, worldRenderer.getActiveCamera());
return true;
}
use of org.terasology.utilities.random.FastRandom in project Terasology by MovingBlocks.
the class IterateMultipleComponentBenchmark method setup.
@Override
public void setup() {
FastRandom rand = new FastRandom(0L);
rawEntityData = Lists.newArrayList();
for (int i = 0; i < 1000; ++i) {
List<Component> entityData = Lists.newArrayList();
if (rand.nextFloat() < 0.75f) {
entityData.add(new LocationComponent());
}
if (rand.nextFloat() < 0.5f) {
entityData.add(new MeshComponent());
}
if (rand.nextFloat() < 0.25f) {
entityData.add(new BlockComponent());
}
rawEntityData.add(entityData);
}
entityManager = new PojoEntityManager();
for (List<Component> rawEntity : rawEntityData) {
entityManager.create(rawEntity);
}
}
use of org.terasology.utilities.random.FastRandom in project Terasology by MovingBlocks.
the class TextureAssetResolverTest method testColorTextures.
@Test
public void testColorTextures() {
Random r = new FastRandom(123456);
for (int i = 0; i < 10; i++) {
int rgba = r.nextInt();
Color red = new Color(rgba);
ResourceUrn textureUriForColor = TextureUtil.getTextureUriForColor(red);
String simpleString = textureUriForColor.toString();
Optional<Texture> tex = Assets.getTexture(simpleString);
assertTrue(tex.isPresent());
ByteBuffer dataBuffer = tex.get().getData().getBuffers()[0];
int firstPixel = dataBuffer.asIntBuffer().get(0);
Assert.assertEquals(rgba, firstPixel);
}
}
Aggregations